Re: [PD] Extended View toolkit : issue with masks

2013-10-14 Thread Etienne Landon
g, 10. Oktober 2013 um 15:07 Uhr > Von: "Pagano, Patrick" > An: "Etienne Landon" > Cc: "pd-list@iem.at" > Betreff: Re: [PD] Extended View toolkit : issue with masks > > I found the same behavior, Marian and Peter wrote some amazing software > the

Re: [PD] Extended View toolkit : issue with masks

2013-10-12 Thread Peter Venus
with streamlining it further :) cheers, peter     Gesendet: Donnerstag, 10. Oktober 2013 um 15:07 Uhr Von: "Pagano, Patrick" An: "Etienne Landon" Cc: "pd-list@iem.at" Betreff: Re: [PD] Extended View toolkit : issue with masks I found the same behavior, Maria

Re: [PD] Extended View toolkit : issue with masks

2013-10-10 Thread Pagano, Patrick
I found the same behavior, Marian and Peter wrote some amazing software there but you have to have a really fast graphics card for some of the fancier modules. Go with the one that delivers for you. 22 is really nice as I recall. I'll check my rates today and report back too Patrick Pagano B.S

Re: [PD] Extended View toolkit : issue with masks

2013-10-10 Thread Etienne Landon
Hi, I understand the shader part of ev_pro_22 but I 'm not shure the problem is here, the shader is only used to change texture coordinates and do soft-edging. In both cases, ev_pro_22 or ev_pro_22easy, I send a texture ID. So the chain with ev_pro_22 is not the one that does the work from movie t

Re: [PD] Extended View toolkit : issue with masks

2013-10-10 Thread Santi
El jue, 10-10-2013 a las 11:52 +0200, Etienne Landon escribió: > Is there any reason why ev_pro_22easy is less efficient than > ev_pro_22 ? I think ev_pro__22 uses OpenGl shaders so it uses the GPU in the graphic card. ev_pro_22easy uses the main CPU to made the work, so is less efficient, but i

[PD] Extended View toolkit : issue with masks

2013-10-10 Thread Etienne Landon
Hi list, I'm working on an installation that makes intensive use of evt, so first big thanks to the developpers for this incredible tool ! Still, during the development I faced a really strange issue with ev_pro_22easy modules : it kills my framerate. The patch uses more than 20 ev_pro_22 modules

Re: [PD] Extended view toolkit: texture coordinate

2013-07-05 Thread Peter Venus
hello in this particular case it is definitely pixels and not GEM-Units. This is the way it is built in the extendedview toolkit. cheers, peter Am 05.07.13 13:56, schrieb Py Fave: in fact it depends on texture mode : sometimes it's pixels sometimes it's a 01 range check pix_coordinates h

Re: [PD] Extended view toolkit: texture coordinate

2013-07-05 Thread Py Fave
in fact it depends on texture mode : sometimes it's pixels sometimes it's a 01 range check pix_coordinates help 2013/7/5 Husk 00 : > On Thu, Jul 4, 2013 at 11:52 AM, Peter Venus wrote: >> >> >> >> Am 04.07.13 11:47, schrieb Husk 00: >>> >>> Hi Peter and list, >> >> >> Hi Husk >> >> >>> I fi

Re: [PD] Extended view toolkit: texture coordinate

2013-07-05 Thread Husk 00
On Thu, Jul 4, 2013 at 11:52 AM, Peter Venus wrote: > > > Am 04.07.13 11:47, schrieb Husk 00: > >> Hi Peter and list, >> > > Hi Husk > > > I finally had time to explore extended view toolkit and it's >> really working well...congratulations! >> There is something still I miss: how the texture c

Re: [PD] Extended view toolkit: texture coordinate

2013-07-05 Thread dreamer
On Thu, Jul 4, 2013 at 4:52 PM, Peter Venus wrote: > Am 04.07.13 11:47, schrieb Husk 00: > >> Let's say I want to add a floor to your >> 04_ev_example_3d.PD: what coordinates I should >> put (for example) to connect the floor with the left projection panel? >> >> can you explain further,

Re: [PD] Extended view toolkit: texture coordinate

2013-07-04 Thread Peter Venus
Am 04.07.13 11:47, schrieb Husk 00: Hi Peter and list, Hi Husk I finally had time to explore extended view toolkit and it's really working well...congratulations! There is something still I miss: how the texture coordinates works. What units do they uses? The units used for texture-coordi

[PD] Extended view toolkit: texture coordinate

2013-07-04 Thread Husk 00
Hi Peter and list, I finally had time to explore extended view toolkit and it's really working well...congratulations! There is something still I miss: how the texture coordinates works. What units do they uses? How do I relate one projection panel to another to share content between them? Let's

Re: [PD] Extended View Toolkit

2011-06-03 Thread news
n: n...@petervenus.de Gesendet: 03.06.2011 09:38:18 An: "Ignacio Aguirre" Betreff: Re: [PD] Extended View Toolkit Hello! just a quick answer, that maybe helps. you wil find a example of how to use udpsend to send data to different computers in the network attached. if that doesnt solve

Re: [PD] Extended View Toolkit

2011-06-03 Thread IOhannes m zmölnig
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 hi, please keep TOFU-posting to a minimum. On 06/03/2011 05:38 AM, Ignacio Aguirre wrote: > Hello Again! > > Damn, i tought im asking too much... > > i have another question about EVT. > > here is my history... im gonna connect 3 projectores, b

Re: [PD] Extended View Toolkit

2011-06-03 Thread news
nacio Aguirre" Gesendet: 03.06.2011 05:38:47 An: n...@petervenus.de Betreff: Re: [PD] Extended View Toolkit Hello Again!    Damn, i tought im asking too much...    i have another question about EVT.    here is my history... im gonna connect 3 projectores, but as i have no enought money i wil

Re: [PD] Extended View Toolkit

2011-06-02 Thread Ignacio Aguirre
-- > Von: "Ignacio Aguirre" > Gesendet: 23.05.2011 05:50:20 > An: n...@petervenus.de > Betreff: Re: [PD] Extended View Toolkit > > hey! thanks jose and peter! > > i have updated both files in my folder... > > but im not getting any bang from ev_vid outlet (im routi

Re: [PD] Extended View Toolkit

2011-05-23 Thread news
just the way, you setup your patch. hope that helps. peter Von: "Ignacio Aguirre" Gesendet: 23.05.2011 05:50:20 An: n...@petervenus.de Betreff: Re: [PD] Extended View Toolkit hey! thanks jose and peter!   i have updated bot

Re: [PD] Extended View Toolkit

2011-05-22 Thread Ignacio Aguirre
ith the new ones. > with this the workflow to get the [end( message would be as described > earlier: > > [ev_vid 0] > / > [route end] > / > [bang( > > feel free to ask if something is not clear. > > enjoy, > peter > > > ----------

Re: [PD] Extended View Toolkit

2011-05-21 Thread news
_vid 0] / [route end] / [bang( feel free to ask if something is not clear. enjoy, peter Von: "Jose Luis Santorcuato" Gesendet: 21.05.2011 06:19:37 An: "Ignacio Aguirre" Betreff: Re: [PD] Extended View Toolkit Hi, in

Re: [PD] Extended View Toolkit

2011-05-20 Thread Jose Luis Santorcuato
Hi, in GEM the object pix_film delivers a bang when the last frame is reproduced, when the movie ends bang to [1 ( and starts the others videos...also you can bang a zero and stop the current movie. Bets regards José 2011/5/20 Ignacio Aguirre > Hello all > > im currently working with EWK

Re: [PD] Extended View Toolkit

2011-05-20 Thread Ignacio Aguirre
Hello all im currently working with EWK (great tool!) for my pre grade thesis. i have a simple question, and hope someone can help me... is there a way to know when the last frame from a video is played? im editing the ev_vid.pd patch, and putting a "print end vid $1" in the last outlet of pi

Re: [PD] Extended View Toolkit

2011-02-26 Thread news
he way you need them, save them with the help of the built-in presetsystem. What do you mean by "set it for extending? Peter -Ursprüngliche Nachricht- Von: "Pagano, Patrick" Gesendet: 26.02.2011 04:59:27 An: "n...@petervenus.de" , PD-List Betreff: Re: [PD]

Re: [PD] Extended View Toolkit

2011-02-25 Thread Pagano, Patrick
How does one construct a preset? My window is 7000x1050 and I do not see a way to set it for extending pp On 2/24/11 7:53 AM, "n...@petervenus.de" wrote: > >Hello All! > >I want to announce the official release of the Extended View Toolkit. > >http://puredata.info/Members/Weitsicht/extended-vie

Re: [PD] Extended View Toolkit

2011-02-24 Thread Pagano, Patrick
Yes very cool and useful Patrick Pagano B.S.,M.F.A Digital Media Engineer UF Digital Worlds Institute (352)294-2020 On Feb 24, 2011, at 7:28 PM, "Jose Luis Santorcuato" wrote: > OMG...Cool ill test and comment... > > Congratulations! > > José > > 2011/2/24 Pedro Lopes : >> Congratu

Re: [PD] Extended View Toolkit

2011-02-24 Thread Jose Luis Santorcuato
OMG...Cool ill test and comment... Congratulations! José 2011/2/24 Pedro Lopes : > Congratulations, the array of Ps3eye (so it seems) cameras is amazingly > simple and has a nice result in panoramic rendering/blending. Love the cave > effect generated there. > Congratulations on the proj

Re: [PD] Extended View Toolkit

2011-02-24 Thread Pedro Lopes
Congratulations, the array of Ps3eye (so it seems) cameras is amazingly simple and has a nice result in panoramic rendering/blending. Love the cave effect generated there. Congratulations on the project, I'm definitely on the lookout for this one. Best, Pedro On Thu, Feb 24, 2011 at 12:53 PM, w

[PD] Extended View Toolkit

2011-02-24 Thread news
Hello All! I want to announce the official release of the Extended View Toolkit. http://puredata.info/Members/Weitsicht/extended-view-toolkit/ The Extended View Toolkit is a set of abstractions developed for the art installation "Extended View streamed". It is intended to be an easy solution t