[PD] GUI switching control scenes

2009-11-19 Thread Marco Donnarumma
Hi list, i'm trying to understand how to build a user-friendly GUI within Pd and the lack of enough space to place all elements is always blocking me. Let's say i have my main interface (parent patch) 1024x768. All the surface is occupied by sound controls. Then i would like to have a toggle

Re: [PD] GUI switching control scenes

2009-11-19 Thread Marco Donnarumma
Thanks JN, mm.. sorry dumb question, could you specify what you mean by different screen spaces? (better keep the conversation on the list so others can participate too) 2009/11/19 Jean-Noël Montagné j...@rom.fr did you try to work with diffrent screen spaces ( on linux and macosx) ? JN

Re: [PD] GUI switching control scenes

2009-11-19 Thread Pierre
Marco Donnarumma a écrit : Thanks JN, mm.. sorry dumb question, could you specify what you mean by different screen spaces? He means that on linux you can work on differents 'WorkSpaces' (*) and switch from one to another... (*)

Re: [PD] GUI switching control scenes

2009-11-19 Thread Marco Donnarumma
Ok, now I see JN, yes i know that, but i'm looking for a solution within Pd itself, using only one parent patch to include and visualize different subpatches alternatively. It's about usability of a software developed in Pd, not about my personal laptop's screen resolution. M 2009/11/19

Re: [PD] GUI switching control scenes

2009-11-19 Thread João Pais
I've done something like that on my gui-edit patch, on [jmmmp/gui-edit] or https://puredata.info/Members/jmmmp/gui-edit/view. but it was a very simple object. what you want is more complex, but maybe you can in some way make the [pos $1 $2( commands for the various setups you want more

Re: [PD] GUI switching control scenes

2009-11-19 Thread Si Mills
This might be useful http://lists.puredata.info/pipermail/pd-list/2006-04/037439.html bot abstractions use this technique. You could have a parent abstraction containing gop subpatches, and then overlay them. Switch on/off their visibility with 'vis' property messages On 19 Nov 2009, at

Re: [PD] GUI switching control scenes

2009-11-19 Thread Marco Donnarumma
much thanks everybody for pointing out those examples, that's what i needed. I will be experimenting and posting some results. the [vis $1( approach looks promising, i have to test what about clicks in sound while using it in runtime with big GOP. If anybody has still other ideas about different

Re: [PD] GUI switching control scenes

2009-11-19 Thread João Pais
another approach could be to make a very big gop with all your different workspaces in it. and then change the canvas offset parameters with [donecanvasdialog ...( to show only the part you have. that would in reality create workspaces in a big canvas. much thanks everybody for pointing

Re: [PD] GUI switching control scenes

2009-11-19 Thread Marco Donnarumma
hey thanks Joao, your last advice - [donecanvasdialog... ( - wins by now: - No pop-up needed (is it possible to have the same result of [vis $1( in a parent patch avoiding pop-up?) - get rid of scroll bars appearing here and there - clean and neat (push 4 buttons get 4 workspaces) - easy to

Re: [PD] GUI switching control scenes

2009-11-19 Thread João Pais
the only slightly annoying stuff is that changing every time the GOP's offset, when you close the patch you are requested to save. Is there a workaround for this? unfortunately not. donecanvasdialog makes the patch dirty. I've asked for it to be changed, but no reply. you try making pressure