On Thu, 3 Feb 2011, Ed Kelly wrote:
I suppose that's good, but I'm anxious now to sort out a 2D engine for PD.
A 3D engine is a 2D engine as long as you don't use the z-axis.
That's also why there is glVertex2 in addition to glVertex3, for example.
I'm using an industrial digger with GEM, w
> Did you really mean to reply in private ?
Nope!
Here it is!
> > Dammit again - I'm using the second core of the machine for the live score,
>dynamic object creation in GEM - but I see the
> > new version of Inscore supports PD, so all my work over the last 6 months
> > has
>
>been for nothi
> > Only one at a time, but they are tables of perhaps 30 points. Then I
> > copy
>
> > data from the input buffer into the table.
>
> In your situation I'd try to do everything that doesn't necessarily need
> to happen in 0 logical time to extend to > 0 logical time. Unless you
> really nee
On Wed, 2 Feb 2011, Ed Kelly wrote:
Dammit again - I'm using the second core of the machine for the live
score, dynamic object creation in GEM - but I see the new version of
Inscore supports PD, so all my work over the last 6 months has been for
nothing. Pah!
Your tool surely has some advant
On Thu, 3 Feb 2011, Roman Haefeli wrote:
In your situation I'd try to do everything that doesn't necessarily need
to happen in 0 logical time to extend to > 0 logical time. Unless you
really need the new tables immediately after the buffer was filled, I'd
suggest to copy them over 'slowly'.
BT
On Wed, 2011-02-02 at 23:25 +, Ed Kelly wrote:
> > On 2011-02-02 01:00, Ed Kelly wrote:
>
> > > I get dropouts, regardless of the jack buffer size/buffers number. Is
> > > this
> > > because the dynamic creation of a new object interrupts the pd audio
> > > stream?
> >If
> >
> > > so, can
Ed, I don't know if anecdotal confirmation will help you here, or just
make you more frustrated, but I've noticed that I get more dropouts
using Jack as opposed to portaudio (OS X) for the exact same
processor-load. This has caused me to switch back to portaudio. Does
anybody have any idea wh
> On 2011-02-02 01:00, Ed Kelly wrote:
> > I get dropouts, regardless of the jack buffer size/buffers number. Is this
> > because the dynamic creation of a new object interrupts the pd audio
> > stream?
>If
>
> > so, can this be alleviated - 1. is it a GUI problem (and will pd 0.43 fix
> > it
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On 2011-02-02 01:00, Ed Kelly wrote:
> I get dropouts, regardless of the jack buffer size/buffers number. Is this
> because the dynamic creation of a new object interrupts the pd audio stream?
> If
> so, can this be alleviated - 1. is it a GUI probl