Hallo,
marius schebella hat gesagt: // marius schebella wrote:
How can I use that library under osx. do I have to compile something? I
found that c code in the package, but have no idea how to deal with
it??? thnx,
You need to install pyODE. If you start python and can do a import
ode
That would be more straightforward (and fast) to simply send the whole
transformation matrix :
shapes cubes foo 0.234 1.000 ...
Yes, as Frank has said, I am using OSC this way. Vectors are sent as
three arguments in a message. Actually I recently had a discussion
about this... one opinion
Hallo,
Alexandre Quessy hat gesagt: // Alexandre Quessy wrote:
I wonder if there is somewhere an external that wraps the Open Dynamic
Engine ? http://www.ode.org/ is a library for physical simulation.
Yes, I have a working prototype. I can send it to you, if you want,
but there are no docs yet
Hi,
i'm using pyODE within py/pyext, which works pretty well.
greetings,
Thomas
Am 17.04.2007 um 02:44 schrieb Alexandre Quessy:
Hi !
I wonder if there is somewhere an external that wraps the Open Dynamic
Engine ? http://www.ode.org/ is a library for physical simulation.
Cheers,
--
isn't the PMPD extension just this? Or is it a new implementation of
dynamics?
tm
On 17/04/2007, at 9:04 AM, Frank Barknecht wrote:
Hallo,
Alexandre Quessy hat gesagt: // Alexandre Quessy wrote:
I wonder if there is somewhere an external that wraps the Open
Dynamic
Engine ?
Tim Boykett a écrit :
isn't the PMPD extension just this?
no.
pmpd's masses have no volume. so they can not rotate.
ode is lot's more complex.
cyrille
Or is it a new implementation of
dynamics?
tm
On 17/04/2007, at 9:04 AM, Frank Barknecht wrote:
Hallo,
Alexandre Quessy hat
ODE is much more powerful, with collision detection etc.
On the other hand, it has no realtime guarantee, that's why i'm
always running pyODE in py/pyext detached mode.
greetings, Thomas
Am 17.04.2007 um 11:48 schrieb Tim Boykett:
isn't the PMPD extension just this? Or is it a new
Hallo,
Thomas Grill hat gesagt: // Thomas Grill wrote:
i'm using pyODE within py/pyext, which works pretty well.
Actually that's what I do as well.
Ciao
--
Frank Barknecht _ __footils.org_ __goto10.org__
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Hi,
Stephen, DIMPLE looks very promising. I am looking forward to try it
soon. (plus, I will see it at NIME) I think the C++ way using OSC or
an other protocol is a very good way to go. Wouldn't have you prefered
FUDI or an other protocol that allows more than one float at a time to
be sent ? For
Hi !
I wonder if there is somewhere an external that wraps the Open Dynamic
Engine ? http://www.ode.org/ is a library for physical simulation.
Cheers,
--
Alexandre Quessy
http://alexandre.quessy.net
http://www.puredata.info/Members/aalex
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