RE: [PD] Pure coherent noise (Perlin noise)

2006-11-16 Thread renaud.herne
] On Behalf Of padawan12 Sent: 16 November 2006 06:04 To: pd-list@iem.at Subject: Re: [PD] Pure coherent noise (Perlin noise) On Wed, 15 Nov 2006 13:00:55 +0100 [EMAIL PROTECTED] wrote: Martin, We can imagine applications of multidimensional noise. Yes, the concept is clear enough, for example

RE: Re: [PD] Pure coherent noise (Perlin noise)

2006-11-16 Thread renaud.herne
: [PD] Pure coherent noise (Perlin noise) ... In a gig you probably want the numbers constrained in spacetime in a reasonable way so that the audience don't have to wait millions of years for it to come back to a useful range. Probably...the thing about Perlin noise (as I understand it now

Re: [PD] Pure coherent noise (Perlin noise)

2006-11-15 Thread Georg Holzmann
Hallo! It is a C++ lib I think. Does it change something? You mean if it is a problem when you use C++ ? No - there are various externals written in C++ ... E.g. all the flext externals, and if you want to be independet of flext you can look at PDContainer or readanysf e.g. I am not sure

Re: [PD] Pure coherent noise (Perlin noise)

2006-11-15 Thread padawan12
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; pd-list@iem.at Subject: Re: RE: [PD] Pure coherent noise (Perlin noise) You can make coherent noise by adding filtered noise~ objects. See the attached patch. This is similar to one-dimensional Perln noise. Would two- or three- dimensional noise

Re: [PD] Pure coherent noise (Perlin noise)

2006-11-15 Thread Kyle Klipowicz
] [mailto:[EMAIL PROTECTED]] Sent: 14 November 2006 18:17 To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; pd-list@iem.at Subject: Re: RE: [PD] Pure coherent noise (Perlin noise) You can make coherent noise by adding filtered noise~ objects. See the attached patch. This is similar to one-dimensional Perln

Re: [PD] Pure coherent noise (Perlin noise)

2006-11-15 Thread Mathieu Bouchard
On Thu, 16 Nov 2006, padawan12 wrote: On Wed, 15 Nov 2006 13:00:55 +0100 Yes, the concept is clear enough, for example static on a black and white television screen is 3D noise (x, y, brightness) as a relation, that is 3D, but as a function, you need to distinguish between input dimensions

Re: Re: [PD] Pure coherent noise (Perlin noise)

2006-11-14 Thread martin.peach
I attached the patch this time for sure... Martin From: Steffen [EMAIL PROTECTED] Date: 2006/11/14 Tue PM 01:05:01 EST To: [EMAIL PROTECTED] [EMAIL PROTECTED] Subject: Re: [PD] Pure coherent noise (Perlin noise) Hey Martin On 14/11/2006, at 18.16, [EMAIL PROTECTED] [EMAIL