] On Behalf Of padawan12
Sent: 16 November 2006 06:04
To: pd-list@iem.at
Subject: Re: [PD] Pure coherent noise (Perlin noise)
On Wed, 15 Nov 2006 13:00:55 +0100
[EMAIL PROTECTED] wrote:
Martin,
We can imagine applications of multidimensional noise.
Yes, the concept is clear enough, for example
: [PD] Pure coherent noise (Perlin noise)
... In a gig you probably want the numbers constrained in spacetime in
a reasonable way so that the audience don't have to wait millions of
years for it to come back to a useful range.
Probably...the thing about Perlin noise (as I understand it now
Hallo!
It is a C++ lib I think.
Does it change something?
You mean if it is a problem when you use C++ ?
No - there are various externals written in C++ ...
E.g. all the flext externals, and if you want to be independet of flext
you can look at PDContainer or readanysf e.g.
I am not sure
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; pd-list@iem.at
Subject: Re: RE: [PD] Pure coherent noise (Perlin noise)
You can make coherent noise by adding filtered noise~ objects. See the
attached patch. This is similar to one-dimensional Perln noise. Would two- or
three- dimensional noise
] [mailto:[EMAIL PROTECTED]] Sent: 14 November 2006 18:17 To:
[EMAIL PROTECTED]; [EMAIL PROTECTED]; pd-list@iem.at Subject: Re: RE: [PD] Pure coherent noise (Perlin noise) You can make coherent noise by adding filtered noise~ objects. See the attached patch. This is similar to one-dimensional Perln
On Thu, 16 Nov 2006, padawan12 wrote:
On Wed, 15 Nov 2006 13:00:55 +0100
Yes, the concept is clear enough, for example static on a black and
white television screen is 3D noise (x, y, brightness)
as a relation, that is 3D, but as a function, you need to distinguish
between input dimensions
I attached the patch this time for sure...
Martin
From: Steffen [EMAIL PROTECTED]
Date: 2006/11/14 Tue PM 01:05:01 EST
To: [EMAIL PROTECTED] [EMAIL PROTECTED]
Subject: Re: [PD] Pure coherent noise (Perlin noise)
Hey Martin
On 14/11/2006, at 18.16, [EMAIL PROTECTED]
[EMAIL