Hallo,
[EMAIL PROTECTED] hat gesagt: // [EMAIL PROTECTED] wrote:
So as I was saying, the 'next possible state transition' boxes seemt to
lag behind the current state. By placing an extra [del 10] inlet to send
each choice twice, this upates the next possible states correctly.
Just a note:
Hallo,
Jared hat gesagt: // Jared wrote:
What I'd like to also do is have the text display the voting choices.
That is, at node dolphin the patch would display octopus and lobster.
Is that information accessible, or am I out of luck?
If you use my [textfile] based solution, then you
Yes, I would second the recommendation to use Frank's method. I'm
continuing work on extending my own solution quick and dirty solution,
but I have a rather different use scenario in mind (visual/dataflow
method for creating generative chord progressions similar to diagrams
I used to create on
Hallo,
Jared Kling hat gesagt: // Jared Kling wrote:
Thanks for responding. I've been playing with state-machine.pd and think
I'm getting a grasp of it. At every line, the choice made will send the
state machine to that line's choice. For example, consider the following
example file, with
David,
Thanks again for your help with the multiple path voting. Your patches
have been extremely useful. I was hoping to pick your brain on one or
two things.
I did have a question concerning looking ahead. With your patches (node
and tree) is there any way to see future the children of
Hallo,
David Powers hat gesagt: // David Powers wrote:
Here you go, just use the tree abstraction and create named nodes for
every event in your story!
Note that the nodes are hard coded to send to master, you'd want
another master receiver for your GEM abstraction to select the image
I thought of something like your solution too, Frank, I'll have to
give it an inspection after I get off work.
As for my own solution, I decided that it could be very useful for
Markov Chain / random walk type of operations, especially when they
are more cyclical and NOT tree structures. For a
I'm continuing to work on my Choose Your Own Adventure piece. In this,
story paths will be chosen by the audience, who vote using instruments
with two notes (xylophones). PD will analyze the audio input and figure
out if more people voted for path 1 or 2, depending on which frequency
is
Jared wrote:
I know PD can do visual output through Gem, but in exploring Gem I
couldn't figure out an easy way to have the branching paths work,
whereas branching paths in PowerPoint or in a homemade program could be
relatively easy. Likewise, through searching the email archive, most of