Re: [PD] cellular automata

2006-12-23 Thread Chris McCormick
On Sat, Dec 23, 2006 at 12:05:45PM +0100, [EMAIL PROTECTED] wrote: > 1) "sines" in the main patch abstraction is missing > 2) "len" abstraction within resynth (and others) is missing > 3) 2) error: tabread4~: bassshape: no such array > ... you might be able to track this down from the Find menu. >

Re: [PD] cellular automata

2006-12-23 Thread [EMAIL PROTECTED]
Hi Chris, the idea (and the music - the ogg) are really inspiring. However I cannot run the patch you posted, it gives me some errors (maybe stupid questions, sorry): 1) "sines" in the main patch abstraction is missing 2) "len" abstraction within resynth (and others) is missing 3) 2) error: tabre

Re: [PD] cellular automata

2006-12-20 Thread Chris McCormick
Hi, Sorry about the late reply! On Mon, Dec 11, 2006 at 11:05:17PM -0500, patrick wrote: > when i bang for generation i got: > error: : no such object > > can't use the find last error... Yeah, I'm not sure what that is - might be a bug introduced when I changed something else. But the abstract

Re: [PD] cellular automata

2006-12-16 Thread Mathieu Bouchard
On Tue, 12 Dec 2006, Frank Barknecht wrote: the rule's real name is "Demon Cyclic Space" and I just messed up. See http://neuromusic.soc.plymouth.ac.uk/camus/tutorial/camus.htm#What_is_the_DCS or http://x.i-dat.org/~csem/UNESCO/8/index.html for a quick intro. Ah, Demon Cyclic Space is also a

Re: [PD] cellular automata

2006-12-12 Thread Frank Barknecht
Hallo, Mathieu Bouchard hat gesagt: // Mathieu Bouchard wrote: > On Mon, 11 Dec 2006, Frank Barknecht wrote: > > >Attached is one using data structures. It implements the Game of Life > >and the Demonic Cycling rules > > Is this a reference to Cycling 74 ? Hah, good one! But actually it's a st

Re: [PD] cellular automata

2006-12-11 Thread Kyle Klipowicz
Oh, and this is off topic for the convo, but congratulations on getting v001 publicized on create digital motion. Too bad we lost you to the 'dark side.' ;-) ~Kyle On 12/11/06, vade <[EMAIL PROTECTED]> wrote: Er, Actually I own a copy of Max/MSP, thank you very much, and actually I have publ

Re: [PD] cellular automata

2006-12-11 Thread patrick
hi chris, when i bang for generation i got: error: : no such object can't use the find last error... the track is good! but was the link between the grid and the music? pat ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http:

Re: [PD] cellular automata

2006-12-11 Thread vade
Well, then dont go accusing me of piracy. See, this can go on forever. Note how I apologized in my second email. Im going to leave it at that - flame on if you wish. On Dec 11, 2006, at 11:22 PM, Mathieu Bouchard wrote: On Mon, 11 Dec 2006, vade wrote: Thanks for replying on list too, whe

Re: [PD] cellular automata

2006-12-11 Thread Mathieu Bouchard
On Mon, 11 Dec 2006, vade wrote: Thanks for replying on list too, when I chose to simply take it private. You chose to reveal yourself. I had removed your name from both emails that I sent to the list. Actually I own a copy of Max/MSP, thank you very much, Well, you see, now I wish I had

Re: [PD] cellular automata

2006-12-11 Thread vade
Er, Actually I own a copy of Max/MSP, thank you very much, and actually I have published a set of libraries for Max, free, open source, thank you very much. as far as cracking, I can get the crack for Max, I choose not to - cycling has been incredibly supportive. Thanks for replying on

Re: [PD] cellular automata

2006-12-11 Thread Chris McCormick
On Mon, Dec 11, 2006 at 05:12:17PM +, josue moreno wrote: > i would like to know if there is any pd implementation of Game of Life or > any other cellular automata related stuff, This one uses toggles to represent cells: Feat

Re: [PD] cellular automata

2006-12-11 Thread Mathieu Bouchard
On Mon, 11 Dec 2006, that very same person wrote: I guess im simple minded and cant take a joke. Im simply sick of the bullshit FOSS political/idealist ranting. Apologies - I did not get the "joke". No, you're sick of FOSS because you can get the crack for MAX/MSP. That's a lot better becau

Re: [PD] cellular automata

2006-12-11 Thread Mathieu Bouchard
On Mon, 11 Dec 2006, josue moreno wrote: i would like to know if there is any pd implementation of Game of Life or any other cellular automata related stuff, GridFlow's Game of Life runs at 42 fps at 480x640 on my computer, and that's not nearly the fastest PC around, and then the majority of

Re: [PD] cellular automata (fwd)

2006-12-11 Thread Mathieu Bouchard
On Mon, 11 Dec 2006, someone wrote: On Dec 11, 2006, at 6:33 PM, Mathieu Bouchard wrote: and then Cycling 74 * 9 = 666 ZOMG THAT IS SO BRILLIANT. Heres an idea : lets rename Max/MSP/Jitter to "Pure Evil" hey, lets call Microsoft  M$, go on political rants about free and open source software

Re: [PD] cellular automata

2006-12-11 Thread Mathieu Bouchard
On Mon, 11 Dec 2006, Frank Barknecht wrote: Attached is one using data structures. It implements the Game of Life and the Demonic Cycling rules Is this a reference to Cycling 74 ? Remember that cats (http://cycling74.com/images/products/jitter/video_warp_sm.jpg) have 9 lives... and then Cy

Re: [PD] cellular automata

2006-12-11 Thread Claude Heiland-Allen
josue moreno wrote: Hi list, i would like to know if there is any pd implementation of Game of Life or any other cellular automata related stuff, thanks GridFlow has a couple: gridflow/pd_examples/game_of_life.pd gridflow/pd_examples/cellular_1d.pd http://gridflow.ca Claude -- http://cl

Re: [PD] cellular automata

2006-12-11 Thread Frank Barknecht
Hallo, josue moreno hat gesagt: // josue moreno wrote: > i would like to know if there is any pd implementation of Game of Life or > any other cellular automata related stuff, Attached is one using data structures. It implements the Game of Life and the Demonic Cycling rules and also functions a

Re: [PD] cellular automata

2006-12-11 Thread tim
hi Josue, see [mlife] from maxlib. Tim josue moreno wrote: Hi list, i would like to know if there is any pd implementation of Game of Life or any other cellular automata related stuff, thanks _ Grandes éxitos, superhéroes, im

[PD] cellular automata

2006-12-11 Thread josue moreno
Hi list, i would like to know if there is any pd implementation of Game of Life or any other cellular automata related stuff, thanks _ Grandes éxitos, superhéroes, imitaciones, cine y TV... http://es.msn.kiwee.com/ Lo mejor para