just an idea
one possible trick would be to use a glsl shader for that and opening
two 8 bit files
witch could be in the shader .
one file would be the normal 8 bit rendering
the other would add resolution :
0001 0010 0011
+
0101 0010 0011
file 1
Is it possible to read openEXR files with Gem?
Colet Patrice
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i think no
i don't know if gem can handle anything higher than 8 bits / pixel .
it seems like no .(especially pix_boxes)
but i'm perhaps wrong/outdated
if you see an alternative ,
let me know .
2013/9/23 Patrice Colet colet.patr...@free.fr:
Is it possible to read openEXR files with Gem?
it seems to work with the sample images provided here
http://www.openexr.com/downloads.html
on linux debian GEM: ver: 0.93.git 374f713 compiled: May 19 2013 with
image loading support: magick SGI jpeg tiff
++b
Le 23/09/2013 14:10, Py Fave a écrit :
i think no
i don't know if gem can handle
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Hash: SHA256
On 2013-09-23 14:41, Benjamin ~ 01xy wrote:
it seems to work with the sample images provided here
http://www.openexr.com/downloads.html on linux debian GEM: ver:
0.93.git 374f713 compiled: May 19 2013 with image loading support:
magick SGI jpeg
loading an exr image created with Blender failed with gem 0.93.git 374f713 and
image loading support: magick SGI jpeg tiff,
same image is loaded by cinelerra...
anyway I was interested about getting z-depth data, I didn't know if it was
possible with pix objects
thank you
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