I think the mac/fink builds of FFTW do use SSE2, since that is the
minimum that a Mac/Intel has. I believe SSE2 is required to run Mac/
Intel.
As for more optimizations, I would like to turn those on for the whole
Pd-extended builds, but the strict-aliasing errors need to be fixed in
or
Ben tried to write an SSE version of the convolution routine, but did not
get a working one. As I recall the problem is that SSE lacks a critical
operation to make it efficient (or perhaps even possible) to run as vector
code. You can always just set the compiler flags to the extreme levels and
s
hello,
I would appreciate knowing if the build of partconv~ v0.2 included in
0.40.3-extended-macosx104 is currently taking advantage of sse
optimization?
thanks
Gregorio
--
Gregorio García Karman
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79102 Freiburg - Germany
home: 0049 (0)761 2852 808
office: 0049 (0)761 3808 276
han