Re: [PD] text to speech

2012-10-15 Thread Bryan Jurish
moin Roman, On 2012-10-10 17:09, Roman Haefeli wrote: There is [flite] from moocow, which is part of Pd-extended (unfortunately broken in Ubuntu 12.04, it seems) how broken? is there any particular error message being produced? marmosets, Bryan -- Bryan Jurish

Re: [PD] text to speech

2012-10-15 Thread Roman Haefeli
Hi Bryan Sorry for my very specific and helpful report ;-) Here some more detailed info. When I instantiate an object [flite], I get the following message in the console: /usr/lib/pd/extra/flite/flite.pd_linux: /usr/lib/libflite_cmu_us_kal16.so.1: undefined symbol: cmu_lex_init

[PD] text to speech

2012-10-10 Thread Filippo Peccoz
Hello List, I'd be interested in generating speech from text files in our upcoming game. I've found the RATT library, which I will try- but wanted to ask all of you if you know of more solutions! http://markmail.org/message/3prloj2w2dgnthju Thanks, Filippo Filippo Beck Peccoz Game Audio

Re: [PD] text to speech

2012-10-10 Thread Roman Haefeli
Hi Filippo There is [flite] from moocow, which is part of Pd-extended (unfortunately broken in Ubuntu 12.04, it seems) or availale in Debian and derivatives as package pd-flite. I don't know about ratt, but [flite] comes with only one voice. I don't know if that is sufficient for your game.

[PD] Text to speech on OS X (Was: pd-flite text-to-speech offline ?)

2010-06-07 Thread Max
not an answer to this thread but may be interesting for some searching the archive for that topic is: [say hello world( | [popen] is simple fun and uses the internal speech engine on OSX m. Am 21.08.2009 um 16:36 schrieb tim vets: Hi all, I wanted to try out this external from Bryan