On Mon, Jan 17, 2011 at 10:20:51AM +, Jamie Bullock wrote:
>
> On 16 Jan 2011, at 14:15, ronni montoya wrote:
>
> > Hi, how can i calculate zero crossing in pd? is there any librery or
> > something?
> >
>
> Do you want the zero-crossing locations, or the zero-crossing rate?
zero crossing
Thank you for explanation, guys.
I'm still stuck in thinking like Reaktor (esp. "A to E" trigger) and have to
learn to go other ways.
The block system makes me crazy. I'm still don't have any idea how to make
e.g. granular-like playbacks (fast retriggered granulats) syncronized to any
other audio.
On 16 Jan 2011, at 14:15, ronni montoya wrote:
> Hi, how can i calculate zero crossing in pd? is there any librery or
> something?
>
Do you want the zero-crossing locations, or the zero-crossing rate?
Jamie
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On Mon, 2011-01-17 at 09:39 +0100, Pierre Massat wrote:
> Seems to me like nothing is ever "realtime" in DSP anyway...
I guess that is what IOhannes meant when he suggested to re-think the
definition of 'real-time'.
Roman
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Seems to me like nothing is ever "realtime" in DSP anyway...
Pierre
2011/1/17 Roman Haefeli
> On Mon, 2011-01-17 at 02:01 +0100, Dietrich Pank wrote:
> > Thank you Roman,
> >
> > I do think it is possible to get sample correct bangs from
> > analyzed
> > audio:
> >
On Mon, 2011-01-17 at 02:01 +0100, Dietrich Pank wrote:
> Thank you Roman,
>
> I do think it is possible to get sample correct bangs from
> analyzed
> audio:
> http://lists.puredata.info/pipermail/pd-list/2010-12/085681.html
>
>
> Ok! After reading this tip again
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On 2011-01-17 02:01, Dietrich Pank wrote:
> But..well, one block later may be accourate theoretically but not
> real(time).
you should re-think your definition of "realtime".
fmaer
IOhannes
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>But..well, one block later may be accourate theoretically but not real(time).
>Anyway this may cover some needs e.g. writing tables for scoping audio...
That's why I created [zeroxpos~] - so that it gives you the position of the
1st,
2nd, 3rd etc zero crossing within the block. Then you can us
Thank you Roman,
I do think it is possible to get sample correct bangs from analyzed
> audio:
> http://lists.puredata.info/pipermail/pd-list/2010-12/085681.html
Ok! After reading this tip again I understood it something better.
But..well, one block later may be accourate theoretically but not
re
On Sun, 2011-01-16 at 22:01 +0100, Dietrich Pank wrote:
>
>
> 2011/1/16 Roman Haefeli
> On Sun, 2011-01-16 at 06:15 -0800, ronni montoya wrote:
> > Hi, how can i calculate zero crossing in pd? is there any
> librery or something?
>
>
> http://www
2011/1/16 Roman Haefeli
> On Sun, 2011-01-16 at 06:15 -0800, ronni montoya wrote:
> > Hi, how can i calculate zero crossing in pd? is there any librery or
> something?
>
> http://www.google.com/#q=site%3Alists.puredata.info+%22zero+crossing%22
This link feels a bit like "reed the FAQ" (I was al
On Sun, 2011-01-16 at 06:15 -0800, ronni montoya wrote:
> Hi, how can i calculate zero crossing in pd? is there any librery or
> something?
>
http://www.google.com/#q=site%3Alists.puredata.info+%22zero+crossing%22
Roman
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Hi, how can i calculate zero crossing in pd? is there any librery or something?
thanks
R.
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