On Wed, Jun 16, 2010 at 01:25:09PM +0200, João Pais wrote:
I was going to program something, but wanted to see if someone hasn't done
it before. I needed a weighted average (probably the name is incorrect, I
just made it up), that is: considering an x number of sliders going from 0
to 1, the
Hey Joao,
Connect all the sliders to a [+ ] object and then divide the single output
of every slider by that sum (output of [+ ]). You'd probably need a [trigger
f f] directly under each slider.
Is that an answer to what you asked for? If it's an additive synth you're
builiding you don't want to
attached is a possible solution
the logic is:
add the values of 4 sliders
divide 1 by that sum
multiply all slider values by that number
gr,
Tim
2010/6/16 Funs Seelen funssee...@gmail.com
Hey Joao,
Connect all the sliders to a [+ ] object and then divide the single output
of every slider by
sorry, the attachment was 0kb, my harddisk was full...
see this attachment
gr,
Tim
2010/6/16 tim vets timv...@gmail.com
attached is a possible solution
the logic is:
add the values of 4 sliders
divide 1 by that sum
multiply all slider values by that number
gr,
Tim
2010/6/16 Funs
x / y
or
x * (1 / y)
What's the difference?
Funs
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Ah right, an unnecessary step ofcourse.
but I do find it easier to understand that way, and you can adapt that '1'
to the desired sum directly...
Tim
2010/6/16 Funs Seelen funssee...@gmail.com
x / y
or
x * (1 / y)
What's the difference?
Funs
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On Wed, 16 Jun 2010, João Pais wrote:
I was going to program something, but wanted to see if someone hasn't
done it before. I needed a weighted average (probably the name is
incorrect, I just made it up), that is: considering an x number of
sliders going from 0 to 1, the sum of all sliders
I just opened it and slided around. thanks, that seems to be it. I guess
it's easier to program if the control sliders are separated from the
result ones. the top limit of the control sliders can be higher (for
more radical results), but I can improve that.
thanks, that saved me a couple
On Wed, 16 Jun 2010, Funs Seelen wrote:
x / y or x * (1 / y) What's the difference? Funs
There is a slight difference. It should stay well below a millionth of the
result (0,0001 %) but I haven't made a theoretical measurement so I can't
guarantee it. It's due to rounding numbers. If y is a