Re: [PD] sound for blender apricot opensource game

2008-02-03 Thread Georg Holzmann
Hallo! it's sad, but especially for mastering tasks i still have to stick with proprietary tools on a proprietary operating system, since working with foss tools is still way far from being as efficient as with the tools that are usually used in studios. Did you try Ardour+Jamin ? I did some

[PD] [OT] FOSS audio tools (was: sound for blender apricot opensource game)

2008-02-03 Thread Roman Haefeli
thanks for mentioning those. we're getting a bit OT now, but just a few quick comments: -ardour is certainly a great and advanced DAW, no doubt. recording can be definitely done with FOSS. - jamin is cool and powerful software too, but it follows the wrong strategy: you can only use it in

Re: [PD] [OT] FOSS audio tools

2008-02-03 Thread Georg Holzmann
Hallo! - jamin is cool and powerful software too, but it follows the wrong strategy: you can only use it in real-time, since it is a jack-plugin. having to render in realtime is a pain and dangerous in many situations Yeah that's true - would be nice to do that offline ... But this is also

[PD] ogg/theora in Gem

2008-02-03 Thread jim
Is there support for pix_film or pix_movie to play back theora video files? (in Linux). Thanks, Jim ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

Re: [PD] [OT] FOSS audio tools (was: sound for blender apricot opensource game)

2008-02-03 Thread Frank Barknecht
Hallo, Roman Haefeli hat gesagt: // Roman Haefeli wrote: thanks for mentioning those. we're getting a bit OT now, but just a few quick comments: -ardour is certainly a great and advanced DAW, no doubt. recording can be definitely done with FOSS. - jamin is cool and powerful software too,

Re: [PD] [OT] FOSS audio tools (was: sound for blender apricot opensource game)

2008-02-03 Thread Roman Haefeli
On Sun, 2008-02-03 at 13:52 +0100, Frank Barknecht wrote: Hallo, Roman Haefeli hat gesagt: // Roman Haefeli wrote: thanks for mentioning those. we're getting a bit OT now, but just a few quick comments: -ardour is certainly a great and advanced DAW, no doubt. recording can be

Re: [PD] donecanvasdialog documentation? - for M. Puckette

2008-02-03 Thread João Miguel Pais
Hi Mr. Puckette, I'm replying to Frank's message in the list. Can you comment on the statement he made about the stability of donecanvasdialog? Are you thinking about replacing donecanvasdialog for something else that has the same (and hopefully better) functions, or just to remove the

Re: [PD] [OT] FOSS audio tools (was: sound for blender apricot opensource game)

2008-02-03 Thread Roman Haefeli
sorry, i accidently hit send, while i wasn't finished. On Sun, 2008-02-03 at 13:52 +0100, Frank Barknecht wrote: The actually drawing is accelerated by the graphics card already. However a tricky question that cannot simply be shovelled to the gfx-card (so easily) is how to decide which

[PD] multiple audio device

2008-02-03 Thread Marko Timlin
Hmmm, I am using Pd version 0.39.3-extended on a XP machine with a RME Hammerfall sound card. Always when I choose use multiple devices in the Media menu of PD I get this message: separate audio device choice not supported\; using sequential devices. That's quite strange as I would like to use

Re: [PD] multiple audio device

2008-02-03 Thread Ypatios Grigoriadis
On 03/02/2008, Marko Timlin [EMAIL PROTECTED] wrote: Hmmm, I am using Pd version 0.39.3-extended on a XP machine with a RME Hammerfall sound card. Always when I choose use multiple devices in the Media menu of PD I get this message: separate audio device choice not supported\; using

Re: [PD] sound for blender apricot opensource game

2008-02-03 Thread marius schebella
there is not much information in that posting, but I would like to participate, no question. what they look for is a *composer*. so no explicit need for soundFX or foley sound art. as olme already wrote in his original mail, the game will use the CrystalSpace sound engine. the specs are: Sound

Re: [PD] [OT] FOSS audio tools

2008-02-03 Thread marius schebella
Roman Haefeli wrote: yo, those are just a few reasons why the makers of Elephants Dream may didn't want to go for FOSS for the sound part. i hope it's only a question of waiting some years, until the audio world gets to similar level as blender reached in the 3d world. roman Hmm, one

Re: [PD] [OT] FOSS audio tools

2008-02-03 Thread marius schebella
Frank Barknecht wrote: Uhm, while Blender certainly is great, you aren't seriously trying to tell me you really think its shortcuts are intuitive, are you?!? ;-) how do you want to manage hundreds of commands intuitively? I would say camera rotation is intuitive. which other program with a

Re: [PD] [OT] FOSS audio tools (was: sound for blender apricot opensource game)

2008-02-03 Thread Hans-Christoph Steiner
On Feb 3, 2008, at 6:51 AM, Roman Haefeli wrote: thanks for mentioning those. we're getting a bit OT now, but just a few quick comments: -ardour is certainly a great and advanced DAW, no doubt. recording can be definitely done with FOSS. - jamin is cool and powerful software too, but

Re: [PD] sound for blender apricot opensource game

2008-02-03 Thread Hans-Christoph Steiner
On Feb 2, 2008, at 9:11 PM, Roman Haefeli wrote: On Sat, 2008-02-02 at 20:04 -0500, Hans-Christoph Steiner wrote: Yeah, I'd love to help out where I can. I was really bummed that Elephants Dream didn't use FOSS for sound, I think they didn't try hard enough. I've done a lot of very

Re: [PD] [OT] FOSS audio tools

2008-02-03 Thread Roman Haefeli
On Sun, 2008-02-03 at 13:25 -0500, marius schebella wrote: Roman Haefeli wrote: yo, those are just a few reasons why the makers of Elephants Dream may didn't want to go for FOSS for the sound part. i hope it's only a question of waiting some years, until the audio world gets to similar

Re: [PD] [OT] FOSS audio tools (was: sound for blender apricot opensource game)

2008-02-03 Thread Roman Haefeli
On Sun, 2008-02-03 at 12:14 -0500, Hans-Christoph Steiner wrote: Ardour is definitely comparable to blender, if not better. I think it was more a matter of finding someone who was willing to work for very little money on the project who would use free tools. Being the Blender

Re: [PD] [OT] FOSS audio tools

2008-02-03 Thread marius schebella
Roman Haefeli wrote: btw, blender forum has about 30.000 registered users. pd maybe 1000-3000??? where do you want to go with this question? i like pd, otherwise i wouldn't use it. the fact that i like pd for what it is doesn't automatically turn it into an audio editing suite and i am not

Re: [PD] sound for blender apricot opensource game

2008-02-03 Thread Roman Haefeli
On Sun, 2008-02-03 at 12:08 -0500, Hans-Christoph Steiner wrote: Blender lacks some standard tools that all of the big ones have (Maya, 3D Studio, etc) and yet they made amazing animations with it. A core reason for that project was to figure out the problems with Blender in a

Re: [PD] this is crazy

2008-02-03 Thread IOhannes m zmoelnig
[EMAIL PROTECTED] wrote: do you see something unusual in this patch? i don't even see the patch! i have never noticed anything like that .. feel free to write your own (known to be good) version of [testosc~] and run the procedure as described in my email. fgamdr IOhannes

Re: [PD] Fwd: any tips on fart synthesis?

2008-02-03 Thread Andy Farnell
Number 5 sounds pretty good Matt. Something right about the filter resonance. Listening to cartoon examples the pitch always seems to rise then fall. But then SFX are often not what they seem, possibly a whoopee custion/balloon or like Marius said, a trick with water bottles. The basic

[PD] optional argument in abstraction

2008-02-03 Thread marius schebella
hi, I want to create an abstraction that can take an optional symbol as argument. if there is a symbol argument then use this, if not then use a default symbol. for example [my_print hello_world!] would print hello_world! [my_print] (without argument) would print default_text [my_print 0] or

[PD] LPN_folderglider Tot question.

2008-02-03 Thread naysayer
just wondering if there is anyone out there who uses the LPN_folderglider abstraction. i have found it to be extremely useful however i have come across a little glitch. i am trying to understand how it chooses to order files from a folder 'sequentially'. it doesn't seem to follow a logical way,

Re: [PD] optional argument in abstraction

2008-02-03 Thread João Miguel Pais
here's a dirty one, but works. hi, I want to create an abstraction that can take an optional symbol as argument. if there is a symbol argument then use this, if not then use a default symbol. for example [my_print hello_world!] would print hello_world! [my_print] (without argument) would

[PD] New on ubuntu: where to go now

2008-02-03 Thread João Miguel Pais
Hi, I'm, again, going to try to step into linux world, and see if I can do something more useful with it than visiting webforums this time. I wanted to ask if someone had any tips for the following configuration to work with Pd (both vanilla and extended), and maybe later also

Re: [PD] optional argument in abstraction

2008-02-03 Thread marius schebella
great! the [sel $1] did the trick. otoh, the route symbol does not do anything... here is what I ended up using... [loadbang] | [symbol $1] | [sel $1] | | | [default_symbol( / | / |/ [symbol $1] | [print] thanks, marius. João Miguel Pais wrote: here's a dirty one, but

Re: [PD] multiple audio device

2008-02-03 Thread simon wise
On 4 Feb 2008, at 4:43 AM, Ypatios Grigoriadis wrote: Do you really need multiple devices (soundcards)? From your email I understand that you just need the 8 outputs from your RME. if you really do need both the RME and, say, the built in audio for some reason you could use the OSX audio

[PD] A Call for works / Appel d’oeuvres - Cana dian 60x60

2008-02-03 Thread Eldad Tsabary
(Une version française est aussi disponible) * Call for Works for the first Canadian 60x60 Project (2008)* Vox Novus, in collaboration with the Canadian Electroacoustic Community (CEC), is inviting composers to submit recorded works 60 seconds or less in duration to be included in the first

Re: [PD] New on ubuntu: where to go now

2008-02-03 Thread PSPunch
Hi, I mainly use Ubuntu Studio 7.10 myself and figured I might have something to share. -- Debian/testing and Ubuntu Gutsy (Intel i386 processor) installs fine. Download it from, http://puredata.info/downloads it is the 3rd on the list. With Ubuntu 7.10, just double click on the downloaded

Re: [PD] multiple audio device

2008-02-03 Thread simon wise
On 4 Feb 2008, at 3:24 PM, simon wise wrote: On 4 Feb 2008, at 4:43 AM, Ypatios Grigoriadis wrote: Do you really need multiple devices (soundcards)? From your email I understand that you just need the 8 outputs from your RME. if you really do need both the RME and, say, the built in