Hallo!
it's sad, but especially for mastering tasks i still have to stick with
proprietary tools on a proprietary operating system, since working with
foss tools is still way far from being as efficient as with the tools
that are usually used in studios.
Did you try Ardour+Jamin ?
I did some
thanks for mentioning those. we're getting a bit OT now, but just a few
quick comments:
-ardour is certainly a great and advanced DAW, no doubt. recording can
be definitely done with FOSS.
- jamin is cool and powerful software too, but it follows the wrong
strategy: you can only use it in
Hallo!
- jamin is cool and powerful software too, but it follows the wrong
strategy: you can only use it in real-time, since it is a jack-plugin.
having to render in realtime is a pain and dangerous in many situations
Yeah that's true - would be nice to do that offline ...
But this is also
Is there support for pix_film or pix_movie to play back theora video
files? (in Linux).
Thanks,
Jim
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Hallo,
Roman Haefeli hat gesagt: // Roman Haefeli wrote:
thanks for mentioning those. we're getting a bit OT now, but just a few
quick comments:
-ardour is certainly a great and advanced DAW, no doubt. recording can
be definitely done with FOSS.
- jamin is cool and powerful software too,
On Sun, 2008-02-03 at 13:52 +0100, Frank Barknecht wrote:
Hallo,
Roman Haefeli hat gesagt: // Roman Haefeli wrote:
thanks for mentioning those. we're getting a bit OT now, but just a few
quick comments:
-ardour is certainly a great and advanced DAW, no doubt. recording can
be
Hi Mr. Puckette,
I'm replying to Frank's message in the list. Can you comment on the
statement he made about the stability of donecanvasdialog? Are you
thinking about replacing donecanvasdialog for something else that has the
same (and hopefully better) functions, or just to remove the
sorry, i accidently hit send, while i wasn't finished.
On Sun, 2008-02-03 at 13:52 +0100, Frank Barknecht wrote:
The actually drawing is accelerated by the graphics card already.
However a tricky question that cannot simply be shovelled to the
gfx-card (so easily) is how to decide which
Hmmm,
I am using Pd version 0.39.3-extended on a XP machine with a RME Hammerfall
sound card. Always when I choose use multiple devices in the Media menu of PD
I get this message:
separate audio device choice not supported\; using sequential devices.
That's quite strange as I would like to use
On 03/02/2008, Marko Timlin [EMAIL PROTECTED] wrote:
Hmmm,
I am using Pd version 0.39.3-extended on a XP machine with a RME
Hammerfall sound card. Always when I choose use multiple devices in the
Media menu of PD I get this message:
separate audio device choice not supported\; using
there is not much information in that posting, but I would like to
participate, no question.
what they look for is a *composer*. so no explicit need for soundFX or
foley sound art.
as olme already wrote in his original mail, the game will use the
CrystalSpace sound engine. the specs are:
Sound
Roman Haefeli wrote:
yo, those are just a few reasons why the makers of Elephants Dream may
didn't want to go for FOSS for the sound part. i hope it's only a
question of waiting some years, until the audio world gets to similar
level as blender reached in the 3d world.
roman
Hmm, one
Frank Barknecht wrote:
Uhm, while Blender certainly is great, you aren't seriously trying to
tell me you really think its shortcuts are intuitive, are you?!? ;-)
how do you want to manage hundreds of commands intuitively? I would say
camera rotation is intuitive.
which other program with a
On Feb 3, 2008, at 6:51 AM, Roman Haefeli wrote:
thanks for mentioning those. we're getting a bit OT now, but just a
few
quick comments:
-ardour is certainly a great and advanced DAW, no doubt. recording can
be definitely done with FOSS.
- jamin is cool and powerful software too, but
On Feb 2, 2008, at 9:11 PM, Roman Haefeli wrote:
On Sat, 2008-02-02 at 20:04 -0500, Hans-Christoph Steiner wrote:
Yeah, I'd love to help out where I can. I was really bummed that
Elephants Dream didn't use FOSS for sound, I think they didn't try
hard enough. I've done a lot of very
On Sun, 2008-02-03 at 13:25 -0500, marius schebella wrote:
Roman Haefeli wrote:
yo, those are just a few reasons why the makers of Elephants Dream may
didn't want to go for FOSS for the sound part. i hope it's only a
question of waiting some years, until the audio world gets to similar
On Sun, 2008-02-03 at 12:14 -0500, Hans-Christoph Steiner wrote:
Ardour is definitely comparable to blender, if not better. I think
it was more a matter of finding someone who was willing to work for
very little money on the project who would use free tools. Being the
Blender
Roman Haefeli wrote:
btw, blender forum has about 30.000 registered users. pd maybe 1000-3000???
where do you want to go with this question? i like pd, otherwise i
wouldn't use it. the fact that i like pd for what it is doesn't
automatically turn it into an audio editing suite and i am not
On Sun, 2008-02-03 at 12:08 -0500, Hans-Christoph Steiner wrote:
Blender lacks some standard tools that all of the big ones have
(Maya, 3D Studio, etc) and yet they made amazing animations with it.
A core reason for that project was to figure out the problems with
Blender in a
[EMAIL PROTECTED] wrote:
do you see something unusual in this patch?
i don't even see the patch!
i have never noticed anything like that ..
feel free to write your own (known to be good) version of [testosc~] and
run the procedure as described in my email.
fgamdr
IOhannes
Number 5 sounds pretty good Matt. Something right about
the filter resonance.
Listening to cartoon examples the pitch always seems
to rise then fall.
But then SFX are often not what they seem, possibly
a whoopee custion/balloon or like Marius said, a
trick with water bottles.
The basic
hi,
I want to create an abstraction that can take an optional symbol as
argument.
if there is a symbol argument then use this, if not then use a default
symbol.
for example
[my_print hello_world!]
would print hello_world!
[my_print]
(without argument) would print default_text
[my_print 0] or
just wondering if there is anyone out there who uses the LPN_folderglider
abstraction. i have found it to be
extremely useful however i have come across a little glitch. i am
trying to understand how it chooses to
order
files from a folder 'sequentially'. it doesn't seem to follow a
logical way,
here's a dirty one, but works.
hi,
I want to create an abstraction that can take an optional symbol as
argument.
if there is a symbol argument then use this, if not then use a default
symbol.
for example
[my_print hello_world!]
would print hello_world!
[my_print]
(without argument) would
Hi,
I'm, again, going to try to step into linux world, and see if I can do
something more useful with it than visiting webforums this time.
I wanted to ask if someone had any tips for the following configuration to
work with Pd (both vanilla and extended), and maybe later also
great! the [sel $1] did the trick. otoh, the route symbol does not do
anything... here is what I ended up using...
[loadbang]
|
[symbol $1]
|
[sel $1]
| |
| [default_symbol(
/
| /
|/
[symbol $1]
|
[print]
thanks, marius.
João Miguel Pais wrote:
here's a dirty one, but
On 4 Feb 2008, at 4:43 AM, Ypatios Grigoriadis wrote:
Do you really need multiple devices (soundcards)?
From your email I understand that you just need the 8 outputs from
your RME.
if you really do need both the RME and, say, the built in audio for
some reason you could use the OSX audio
(Une version française est aussi disponible)
*
Call for Works for the first Canadian 60x60 Project (2008)*
Vox Novus, in collaboration with the Canadian Electroacoustic Community
(CEC), is inviting composers to submit recorded works 60 seconds or less
in duration to be included in the first
Hi,
I mainly use Ubuntu Studio 7.10 myself and figured I
might have something to share.
--
Debian/testing and Ubuntu Gutsy (Intel i386 processor)
installs fine.
Download it from,
http://puredata.info/downloads
it is the 3rd on the list.
With Ubuntu 7.10, just double click on the downloaded
On 4 Feb 2008, at 3:24 PM, simon wise wrote:
On 4 Feb 2008, at 4:43 AM, Ypatios Grigoriadis wrote:
Do you really need multiple devices (soundcards)?
From your email I understand that you just need the 8 outputs from
your RME.
if you really do need both the RME and, say, the built in
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