Re: [PD] how to emulate while conditional?

2008-09-04 Thread Frank Barknecht
Hallo, Adityo Pratomo hat gesagt: // Adityo Pratomo wrote: yes, but i guess it's used to make a for, can i iuse it to make a while? because i don't really want to make a looping. But while is looping, or am I misunderstanding what you want to do? Anyway [until] is the object to use. What

[PD] Connecting VLC-Player with pd under Windows

2008-09-04 Thread Anton Hörnquist
Carlo, Does VLC support ASIO? If it does, the windows version of jackdmp can help you stream audio to and from VLC to other ASIO-applications such as Pd: http://www.grame.fr/~letz/jackdmp.html /Anton ___ Pd-list@iem.at mailing list UNSUBSCRIBE and

[PD] Number box and CPU load

2008-09-04 Thread Mika Ristimäki
Hi all, I have a one quick question about number boxes and how they effect CPU load. I use number boxes quite a lot for debugging and sometimes I forget to remove them from the final patch or abstraction. So I was wondering do the number boxes cause significant CPU usage even when they

Re: [PD] how to emulate while conditional?

2008-09-04 Thread Adityo Pratomo
oo..i got it.. i just misunderstood the concept.. thank u so much :) ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

Re: [PD] pdp_text stange behaviour

2008-09-04 Thread Claude Heiland-Allen
ydegoyon wrote: ola, it's a limitation here, as we use the imlib library that lets sets the font only globally in your application with : imlib_context_set_font( font ); i don't know any workaround for it. How about storing a different 'font' in each instance of 'pdp_text', and

Re: [PD] Number box and CPU load

2008-09-04 Thread Frank Barknecht
Hallo, Mika Ristimäki hat gesagt: // Mika Ristimäki wrote: I have a one quick question about number boxes and how they effect CPU load. I use number boxes quite a lot for debugging and sometimes I forget to remove them from the final patch or abstraction. So I was wondering do the

Re: [PD] Number box and CPU load

2008-09-04 Thread marius schebella
Frank Barknecht wrote: Hallo, Mika Ristimäki hat gesagt: // Mika Ristimäki wrote: I have a one quick question about number boxes and how they effect CPU load. I use number boxes quite a lot for debugging and sometimes I forget to remove them from the final patch or abstraction. So I was

[PD] earplug~ or FIR~ for HRTF?

2008-09-04 Thread Claude Heiland-Allen
Hi all, I'm considering whether to use the earplug~ HRTF external or some alternative implementation of binaural spatialization. On the plus side, earplug~ seems quite easy to use. On the down side, earplug~ seems not to handle any sample-rate stuff at all, so I'm wondering which samplerate

Re: [PD] earplug~ or FIR~ for HRTF?

2008-09-04 Thread Nicholas Mariette
IEM's bin_ambi is a sophisticated binaural rendering system via higher order Ambisonic spatialisation to virtual speaker arrays. http://iem.at/Members/noisternig/bin_ambi FIR~ is very CPU intensive for HRTF processing. It's much better to use frequency domain convolution with fft~ ifft~

Re: [PD] pdp_text stange behaviour

2008-09-04 Thread ydegoyon
ok, it seems to work, here it is attached but i cannot commit to svn :: svn commit --username sevyves --password *** -m setting font before drawing pdp_text.c svn: Commit failed (details follow): svn: MKACTIVITY of '/svnroot/pure-data/!svn/act/b4c68913-14a6-4477-9381-0ceebc911e4c': 403

Re: [PD] pdp_text stange behaviour

2008-09-04 Thread IOhannes m zmoelnig
ydegoyon wrote: ok, it seems to work, here it is attached but i cannot commit to svn :: svn commit --username sevyves --password *** -m setting font before drawing pdp_text.c svn: Commit failed (details follow): svn: MKACTIVITY of

Re: [PD] [PD-dev] cross-platform support for externals (extern not enough?) (Was: Re: Problem building pdlua on MinGW (solved for now))

2008-09-04 Thread PSPunch
Hi all, Am 03.09.2008 um 22:11 schrieb Claude Heiland-Allen: So the question is, does every external have to jump through this kind of hoop if it wants to compile on Windows? /* support windows */ #ifdef MSW #define EXPORT __declspec(dllexport) extern #else #define EXPORT

[PD] Random - Different seed each time the patch is loaded

2008-09-04 Thread Ignacio Viano
I want many (let's say 10) [random] objects that give different series of numbers each time the patch is loaded (of course, the 10 [random] give different series from each other). I tried using [time] and [date] objects to generate different seeds, but the same seed (different on each load) is

Re: [PD] Random - Different seed each time the patch is loaded

2008-09-04 Thread IOhannes m zmölnig
Martin Peach wrote: Or have a single random generator inside pd that feeds all the random objects. yes of course, this would be the most straight forward solution. mfgasdr IOhannes ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management

Re: [PD] Random - Different seed each time the patch is loaded

2008-09-04 Thread Charles Henry
In a way~, it's not so straightforward. Let's say the random generators are identical and seeded by another identical random generator with no further modifications. Then, all the other random generators are correlated--using the same sequence, but with slightly different starting points within

Re: [PD] Random - Different seed each time the patch is loaded

2008-09-04 Thread Derek Holzer
Would $0 instantiation variables be of use here? Or would that make each random generator one value away from the one beside it? d. Charles Henry wrote: In a way~, it's not so straightforward. Let's say the random generators are identical and seeded by another identical random generator

Re: [PD] Random - Different seed each time the patch is loaded

2008-09-04 Thread Frank Barknecht
Hallo, IOhannes m zm?lnig hat gesagt: // IOhannes m zm?lnig wrote: Martin Peach wrote: Or have a single random generator inside pd that feeds all the random objects. yes of course, this would be the most straight forward solution. Only to this one problem, but it would lead to many

Re: [PD] Random - Different seed each time the patch is loaded

2008-09-04 Thread Frank Barknecht
Hallo, Derek Holzer hat gesagt: // Derek Holzer wrote: Would $0 instantiation variables be of use here? Or would that make each random generator one value away from the one beside it? Probably yes, but it may lead to a nice phasing effect. ;) IOhannes' suggestion of seeing one random which

Re: [PD] Random - Different seed each time the patch is loaded

2008-09-04 Thread Charles Henry
On Thu, Sep 4, 2008 at 1:28 PM, Derek Holzer [EMAIL PROTECTED] wrote: Would $0 instantiation variables be of use here? Or would that make each random generator one value away from the one beside it? not a bad idea--because each random generator would be far apart in sequence--no correlation

Re: [PD] Random - Different seed each time the patch is loaded

2008-09-04 Thread Mike McGonagle
Speaking of Lua and randoms, I had read somewhere (I think on the website) that on some platforms, their random generators will always produce the same FIRST number, but everything else after that is random. I tested this out on the Mac OS X, and yes, every FIRST number is the same, but everything

Re: [PD] Random - Different seed each time the patch is loaded

2008-09-04 Thread Peter Plessas
Hi, what do you think about using the (white) background hiss of your adc~ soundcard input? Make a snapshot at different intervals, one for each seed. (not tested myself). good luck, PP * Ignacio Viano [EMAIL PROTECTED] [2008-09-04 19:11]: I want many (let's say 10) [random] objects that give

Re: [PD] Random - Different seed each time the patch is loaded

2008-09-04 Thread Derek Holzer
And you could listen for ghost voices at the same time. ;-) d. Peter Plessas wrote: Hi, what do you think about using the (white) background hiss of your adc~ soundcard input? Make a snapshot at different intervals, one for each seed. (not tested myself). good luck, PP * Ignacio

Re: [PD] Random - Different seed each time the patch is loaded

2008-09-04 Thread Peter Plessas
* Charles Henry [EMAIL PROTECTED] [2008-09-04 23:13]: On Thu, Sep 4, 2008 at 1:28 PM, Derek Holzer [EMAIL PROTECTED] wrote: Would $0 instantiation variables be of use here? Or would that make each random generator one value away from the one beside it? not a bad idea--because each random

[PD] Gamepad on Windows XP

2008-09-04 Thread enrique franco
Hi, Is there any object to connect a gamepad to PD on Windows XP? I have a Genius MaxFire G-12U Vibration. Thanks, -- Enrique Franco Telefono/Phone: +572 5552334 ext 388 Webpage: http://richie.idc.ul.ie/~enrique/ http://www.iua.upf.es/~ffranco/pfm.htm

Re: [PD] Random - Different seed each time the patch is loaded

2008-09-04 Thread Charles Henry
On Thu, Sep 4, 2008 at 4:29 PM, Peter Plessas [EMAIL PROTECTED] wrote: Perhaps i am getting you wrong, but if i would want different behavior each time i'd open that patch, the noise from your adc~ would do that, bc it is surely different (thermal noise, etc) every time. (provided you switched

Re: [PD] Random - Different seed each time the patch is loaded

2008-09-04 Thread Phil Stone
One trick that works in patches that have some human interaction: loadbang a timer, then as soon as some human-generated input happens, grab the interval from the timer and use that for a seed. Of course, this is no use for completely automated setups. Phil Stone www.pkstonemusic.com

Re: [PD] Setting a variable in abstractions

2008-09-04 Thread simone-www . io-lab . org
On Thu, Sep 4, 2008 at 1:13 AM, simone-www. io-lab. org [EMAIL PROTECTED] wrote: On Thu, Sep 4, 2008 at 12:31 AM, Derek Holzer [EMAIL PROTECTED] wrote: Hey Simone, the only thing I see in the patch is that you should remove the number box inline in the MIDI to DEGREES section. Inline GUI

Re: [PD] Random - Different seed each time the patch is loaded

2008-09-04 Thread Peter Plessas
* Charles Henry [EMAIL PROTECTED] [2008-09-04 23:53]: On Thu, Sep 4, 2008 at 4:29 PM, Peter Plessas [EMAIL PROTECTED] wrote: Perhaps i am getting you wrong, but if i would want different behavior each time i'd open that patch, the noise from your adc~ would do that, bc it is surely

[PD] open / close patch

2008-09-04 Thread ruben patiño
hi all i have a question i´m trying to open and close one patch with messages. opening it with pd open patch.pd and then the hole path works fine. basiclly the problem comes when i want to close the patch with the message menuclose. it does not close. any idea why it happens? also i´d

Re: [PD] open / close patch

2008-09-04 Thread Mike McGonagle
Once you open the patch, it has a new name, so to speak. I attached a patch that will close itself. Mike On Thu, Sep 4, 2008 at 5:02 PM, ruben patiño [EMAIL PROTECTED] wrote: hi all i have a question i´m trying to open and close one patch with messages. opening it with pd open

Re: [PD] open / close patch

2008-09-04 Thread Mike McGonagle
This patch will 'quit' pd altogether. Mike On Thu, Sep 4, 2008 at 5:02 PM, ruben patiño [EMAIL PROTECTED] wrote: hi all i have a question i´m trying to open and close one patch with messages. opening it with pd open patch.pd and then the hole path works fine. basiclly the problem

Re: [PD] pdp_text stange behaviour

2008-09-04 Thread ydegoyon
ok, you're right, here's the right one.. still unable to commit... husk wrote: ydegoyon escribió: ok, it seems to work, here it is attached Yes, it works! many thanks. just a warning output in my application: * Imlib2 Developer Warning * : This program is calling the

Re: [PD] Random - Different seed each time the patch is loaded

2008-09-04 Thread Charles Henry
On Thu, Sep 4, 2008 at 5:09 PM, Peter Plessas [EMAIL PROTECTED] wrote: * Charles Henry [EMAIL PROTECTED] [2008-09-04 23:53]: On Thu, Sep 4, 2008 at 4:29 PM, Peter Plessas [EMAIL PROTECTED] wrote: Perhaps i am getting you wrong, but if i would want different behavior each time i'd open that