Hallo,
Adityo Pratomo hat gesagt: // Adityo Pratomo wrote:
yes, but i guess it's used to make a for, can i iuse it to make a while?
because i don't really want to make a looping.
But while is looping, or am I misunderstanding what you want to do?
Anyway [until] is the object to use. What
Carlo,
Does VLC support ASIO? If it does, the windows version of jackdmp can
help you stream audio to and from VLC to other ASIO-applications such
as Pd:
http://www.grame.fr/~letz/jackdmp.html
/Anton
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Hi all,
I have a one quick question about number boxes and how they effect CPU
load. I use number boxes quite a lot for debugging and sometimes I
forget to remove them from the final patch or abstraction. So I was
wondering do the number boxes cause significant CPU usage even when
they
oo..i got it.. i just misunderstood the concept.. thank u so much :)
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ydegoyon wrote:
ola,
it's a limitation here,
as we use the imlib library
that lets sets the font only
globally in your application
with :
imlib_context_set_font( font );
i don't know any workaround for it.
How about storing a different 'font' in each instance of 'pdp_text', and
Hallo,
Mika Ristimäki hat gesagt: // Mika Ristimäki wrote:
I have a one quick question about number boxes and how they effect CPU
load. I use number boxes quite a lot for debugging and sometimes I
forget to remove them from the final patch or abstraction. So I was
wondering do the
Frank Barknecht wrote:
Hallo,
Mika Ristimäki hat gesagt: // Mika Ristimäki wrote:
I have a one quick question about number boxes and how they effect CPU
load. I use number boxes quite a lot for debugging and sometimes I
forget to remove them from the final patch or abstraction. So I was
Hi all,
I'm considering whether to use the earplug~ HRTF external or some
alternative implementation of binaural spatialization.
On the plus side, earplug~ seems quite easy to use.
On the down side, earplug~ seems not to handle any sample-rate stuff at
all, so I'm wondering which samplerate
IEM's bin_ambi is a sophisticated binaural rendering system via higher
order Ambisonic spatialisation to virtual speaker arrays.
http://iem.at/Members/noisternig/bin_ambi
FIR~ is very CPU intensive for HRTF processing. It's much better to
use frequency domain convolution with fft~ ifft~
ok, it seems to work,
here it is attached
but i cannot commit to svn ::
svn commit --username sevyves --password *** -m setting font before
drawing pdp_text.c
svn: Commit failed (details follow):
svn: MKACTIVITY of
'/svnroot/pure-data/!svn/act/b4c68913-14a6-4477-9381-0ceebc911e4c': 403
ydegoyon wrote:
ok, it seems to work,
here it is attached
but i cannot commit to svn ::
svn commit --username sevyves --password *** -m setting font before
drawing pdp_text.c
svn: Commit failed (details follow):
svn: MKACTIVITY of
Hi all,
Am 03.09.2008 um 22:11 schrieb Claude Heiland-Allen:
So the question is, does every external have to jump through this kind
of hoop if it wants to compile on Windows?
/* support windows */
#ifdef MSW
#define EXPORT __declspec(dllexport) extern
#else
#define EXPORT
I want many (let's say 10) [random] objects that give different series of
numbers each time the patch is loaded (of course, the 10 [random] give
different series from each other). I tried using [time] and [date] objects
to generate different seeds, but the same seed (different on each load) is
Martin Peach wrote:
Or have a single random generator inside pd that feeds all the random
objects.
yes of course, this would be the most straight forward solution.
mfgasdr
IOhannes
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In a way~, it's not so straightforward. Let's say the random
generators are identical and seeded by another identical random
generator with no further modifications. Then, all the other random
generators are correlated--using the same sequence, but with slightly
different starting points within
Would $0 instantiation variables be of use here? Or would that make each
random generator one value away from the one beside it?
d.
Charles Henry wrote:
In a way~, it's not so straightforward. Let's say the random
generators are identical and seeded by another identical random
generator
Hallo,
IOhannes m zm?lnig hat gesagt: // IOhannes m zm?lnig wrote:
Martin Peach wrote:
Or have a single random generator inside pd that feeds all the random
objects.
yes of course, this would be the most straight forward solution.
Only to this one problem, but it would lead to many
Hallo,
Derek Holzer hat gesagt: // Derek Holzer wrote:
Would $0 instantiation variables be of use here? Or would that make each
random generator one value away from the one beside it?
Probably yes, but it may lead to a nice phasing effect. ;)
IOhannes' suggestion of seeing one random which
On Thu, Sep 4, 2008 at 1:28 PM, Derek Holzer [EMAIL PROTECTED] wrote:
Would $0 instantiation variables be of use here? Or would that make each
random generator one value away from the one beside it?
not a bad idea--because each random generator would be far apart in
sequence--no correlation
Speaking of Lua and randoms, I had read somewhere (I think on the website)
that on some platforms, their random generators will always produce the same
FIRST number, but everything else after that is random. I tested this out
on the Mac OS X, and yes, every FIRST number is the same, but everything
Hi, what do you think about using the (white) background hiss of your
adc~ soundcard input? Make a snapshot at different intervals, one for
each seed. (not tested myself).
good luck,
PP
* Ignacio Viano [EMAIL PROTECTED] [2008-09-04 19:11]:
I want many (let's say 10) [random] objects that give
And you could listen for ghost voices at the same time.
;-)
d.
Peter Plessas wrote:
Hi, what do you think about using the (white) background hiss of your
adc~ soundcard input? Make a snapshot at different intervals, one for
each seed. (not tested myself).
good luck,
PP
* Ignacio
* Charles Henry [EMAIL PROTECTED] [2008-09-04 23:13]:
On Thu, Sep 4, 2008 at 1:28 PM, Derek Holzer [EMAIL PROTECTED] wrote:
Would $0 instantiation variables be of use here? Or would that make each
random generator one value away from the one beside it?
not a bad idea--because each random
Hi,
Is there any object to connect a gamepad to PD on Windows XP? I have a
Genius MaxFire G-12U Vibration.
Thanks,
--
Enrique Franco
Telefono/Phone: +572 5552334 ext 388
Webpage: http://richie.idc.ul.ie/~enrique/
http://www.iua.upf.es/~ffranco/pfm.htm
On Thu, Sep 4, 2008 at 4:29 PM, Peter Plessas [EMAIL PROTECTED] wrote:
Perhaps i am getting you wrong, but if i would want different behavior
each time i'd open that patch, the noise from your adc~ would do that,
bc it is surely different (thermal noise, etc) every time.
(provided you switched
One trick that works in patches that have some human interaction:
loadbang a timer, then as soon as some human-generated input happens,
grab the interval from the timer and use that for a seed.
Of course, this is no use for completely automated setups.
Phil Stone
www.pkstonemusic.com
On Thu, Sep 4, 2008 at 1:13 AM, simone-www. io-lab. org
[EMAIL PROTECTED] wrote:
On Thu, Sep 4, 2008 at 12:31 AM, Derek Holzer [EMAIL PROTECTED] wrote:
Hey Simone,
the only thing I see in the patch is that you should remove the number box
inline in the MIDI to DEGREES section. Inline GUI
* Charles Henry [EMAIL PROTECTED] [2008-09-04 23:53]:
On Thu, Sep 4, 2008 at 4:29 PM, Peter Plessas [EMAIL PROTECTED] wrote:
Perhaps i am getting you wrong, but if i would want different behavior
each time i'd open that patch, the noise from your adc~ would do that,
bc it is surely
hi all
i have a question
i´m trying to open and close one patch with messages.
opening it with pd open patch.pd and then the hole
path works fine.
basiclly the problem comes when i want to close the
patch with the message menuclose.
it does not close.
any idea why it happens?
also i´d
Once you open the patch, it has a new name, so to speak. I attached a patch
that will close itself.
Mike
On Thu, Sep 4, 2008 at 5:02 PM, ruben patiño [EMAIL PROTECTED] wrote:
hi all
i have a question
i´m trying to open and close one patch with messages.
opening it with pd open
This patch will 'quit' pd altogether.
Mike
On Thu, Sep 4, 2008 at 5:02 PM, ruben patiño [EMAIL PROTECTED] wrote:
hi all
i have a question
i´m trying to open and close one patch with messages.
opening it with pd open patch.pd and then the hole
path works fine.
basiclly the problem
ok, you're right,
here's the right one..
still unable to commit...
husk wrote:
ydegoyon escribió:
ok, it seems to work,
here it is attached
Yes, it works! many thanks.
just a warning output in my application:
* Imlib2 Developer Warning * :
This program is calling the
On Thu, Sep 4, 2008 at 5:09 PM, Peter Plessas [EMAIL PROTECTED] wrote:
* Charles Henry [EMAIL PROTECTED] [2008-09-04 23:53]:
On Thu, Sep 4, 2008 at 4:29 PM, Peter Plessas [EMAIL PROTECTED] wrote:
Perhaps i am getting you wrong, but if i would want different behavior
each time i'd open that
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