Re: [PD] PD t-shirts

2009-04-01 Thread Derek Holzer

If you made one like this:

http://www.avhc.es/pato/pics/computermusic.gif

I'd buy it.

Design by Ruben Patino.

D.

--
::: derek holzer ::: http://blog.myspace.com/macumbista ::: 
http://www.vimeo.com/macumbista :::

---Oblique Strategy # 123:
Once the search has begun, something will be found

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Re: [PD] PD t-shirts

2009-04-01 Thread IOhannes m zmoelnig

Ben Baker-Smith wrote:

Hello List,

I'm considering designing and selling PD related t-shirts.  I haven't
totally worked out the logistics.  Basically I was inspired by the
[Bang( shirts that I've seen online, but which are no longer available
as far as I can tell.



actually i think some of them (that is: the 2nd generation for oldskool 
foks with [pd 0.40] on the back) are still available.
at least o have 3 of them lying around here in my office (2 t-shirts; 
one is orange, the other dark-green; and a hooded shirt in orange; all 
of them are small). so if anybody want's to drop by they can get them 
(i don't do oversea transportation these days).


more interesting is probably the web-shop at http://kug.mur.at (go to 
auslage/shop, select wear, select KiG! (who appear to be authors 
of the shirt for whatever reason) and buy). still no paypal or other neo 
liberal hyper capitalist fuzz.


fmadf.,
IOhannes


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Re: [PD] pd book sprint

2009-04-01 Thread Roman Haefeli


Von: Frank Barknecht f...@footils.org
Gesendet: Montag, den 30. März 2009, 19:03:35 Uhr

 While the oscillators in s_osc.pd all go from -1 to 1, I don't really see why 
 a
 triangle wave should not go from 0-1 as well. This may even be useful in
 certain applications. All it takes to convert it is a multiply-add. And isn't
 differentiating between ring modulation and amplitude modulation according to
 where the DC is old school analog thinking? ;) In Pd I prefer to think just
 about multiplications of one signal with another one.

i am not sure, if i can follow. the dc offset indeed makes a difference. and i 
don't think, there is much of a difference between analog and digital domain. 
if you want to control the amplitude of a sound signal, then you might prefer 
the 0-1 range. if it is to intended to be an audio signal itself, then you 
really want it to oscillate between -1 and 1 (this applies to a triangle, but 
not to a pwm square). 

not making that distinction can be quite troublesome. imagine a setup with many 
synth instruments runnning at the same time. one of them uses several instances 
of an oscillator, that isn't dc corrected. the more voices of that particular 
synth you have, the more dc offset you will add to the sum signal. because of 
that, you encounter bad distortion at a volume level much lower than you 
expected. not only that, the distortion is dependent on the number of voices 
used by the faulty synth. if you add enough dc offset, then you might not hear 
anything at all anymore.  also feedback delays won't work, since the dc will 
increase with every feedback cycle. 

i guess you already know this all, i just took the chance to sketch out, what 
can happen, if there wasn't taken care of removing dc-offset correctly. 

@derek: i think, that one shouldn't make a trade-off between 
simplicity/ease-of-understanding and correctness. it might seem pedantic to 
emphasize on dc-removal in such a tutorial, but when not doing so, many 
problems will arise from that. i also encounter, that even more experienced 
(pd-) people  sometimes don't fully understand what dc offset and its 
implications mean. this makes me want to put even more emphasis on the issue. 
what i mean to say, is that it might not help people,  when the aspect of 
dc-offset and dc-removal is left out. actually, i find pd is a very good and 
didactic tool to illustrate such problems. personally,  i very often 
experienced, that i didn't have to understand a certain aspect of dsp (or 
whatever field) beforehand, i. e. before i tried the implementation in pd. in 
contrary: trying things in pd helped me understand those concepts.

@[hip~] solution to remove dc-offset: this is not a real solution, because the 
amount of unwanted parts of the signal is dependent on the frequency setting of 
[hip~]. i mean it _does_ remove dc offset on the long run, but it might doesn't 
help or produces wierd results in certain situations. for instance, if you 
chain three modules in the following order: 

oscillator with dc
|
envelope generator
|
highpass filter

the result might contain unwanted very-low frequent parts. if you send that 
signal to a feedback delay, then you get similar issues as described above. in 
all cases, it is always best to do it 'pedantically' correct from the beginning 
and avoid dc offset overall. 

roman


  

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Re: [PD] PD t-shirts

2009-04-01 Thread hard off
that's kind of cool, because it makes absolutely no sense when you look up
close.



On Wed, Apr 1, 2009 at 6:21 PM, Max abonneme...@revolwear.com wrote:

 make this into a shirt:



 Am 01.04.2009 um 09:05 schrieb Derek Holzer:

  If you made one like this:

 http://www.avhc.es/pato/pics/computermusic.gif

 I'd buy it.

 Design by Ruben Patino.

 D.

 -- ::: derek holzer ::: http://blog.myspace.com/macumbista :::
 http://www.vimeo.com/macumbista :::
 ---Oblique Strategy # 123:
 Once the search has begun, something will be found

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Re: [PD] GEM pix_write bugs (timelapse)

2009-04-01 Thread IOhannes m zmoelnig

mark edward grimm wrote:

hey thats pretty nice!!

much nicer than my poor gem attempt last month...


and the patch:
put this to / because of the bug in pix_write to make it
work. put a folder called frames beside it.


yeah this is weird huh?



no it's not weird. it's a known issue of Pd on OSX (fixed in 
Pd-extended, afair) where Pd get's started in the / directory. all 
relative paths are thus relative to the root and not to your 
home-directory, nor the patch-directory nor to your mailbox).



to make your demo-patch more portable (and not clutter the /) you could 
have used /tmp/ instead of /frames/; /tmp/ is available (and writeable) 
on all good and nice un*ces.



fgafmrt
IOhannes


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Re: [PD] GEM pix_write bugs (timelapse)

2009-04-01 Thread IOhannes m zmoelnig

Max wrote:

here is the same thing with pix_multiimage instead.
it will crash pd a little bit later than the version with pix_image.



i guess it is crashing right after you try loading 100 images (or 
so) into RAM.

what do you expect?
(if you look carefully, you might also notice that [pix_write] gradually 
fills up your harddisk. this is no bug either ;-))


or am i missing something obvious (it seems so, as i cannot reproduce 
the memleak you report with [pix_image] either).


fmgas.dr.
IOhannes


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[PD] multiimage segmentation fault

2009-04-01 Thread Peter O'Doherty

Hi list,

I'm having a problem with pix_multiimage. Every time I try to change the 
location where the pics are stored, using the example patch 
02.multiimage.pd:


[pix_multiimage ../data/temp*.JPG 2]

to another location, say

[pix_multiimage  /home/peter/images/image*.JPG 2]

I keep getting a segmentation fault and pd crashes.

It also happens when I click [open myFiles*.tif 5( in the pix_multiimage 
helpfile.


What am I doing wrong?

Thanks,
Peter



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Re: [PD] multiimage segmentation fault

2009-04-01 Thread IOhannes m zmoelnig

Peter O'Doherty wrote:

Hi list,

I'm having a problem with pix_multiimage. Every time I try to change the 
location where the pics are stored, using the example patch 
02.multiimage.pd:


[pix_multiimage ../data/temp*.JPG 2]

to another location, say

[pix_multiimage  /home/peter/images/image*.JPG 2]

I keep getting a segmentation fault and pd crashes.

It also happens when I click [open myFiles*.tif 5( in the pix_multiimage 
helpfile.


What am I doing wrong?


don't know.
it would be interesting to know which platform you on and which (exact) 
versions of Pd/Gem you are using.


and if it is possible, please create a backtrace of the crash (e.g. with 
gdb)


fgamrd
IOhannes


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Re: [PD] PD t-shirts

2009-04-01 Thread Ben Baker-Smith
Aw man, I'd love to pick one of those up.  You're in Germany though,
huh?  That's gonna make stopping by difficult.

Oh well.

That link was dead so I wasn't able to check out the web-shop.

-Ben

On Wed, Apr 1, 2009 at 2:43 AM, IOhannes m zmoelnig zmoel...@iem.at wrote:
 Ben Baker-Smith wrote:

 Hello List,

 I'm considering designing and selling PD related t-shirts.  I haven't
 totally worked out the logistics.  Basically I was inspired by the
 [Bang( shirts that I've seen online, but which are no longer available
 as far as I can tell.


 actually i think some of them (that is: the 2nd generation for oldskool foks
 with [pd 0.40] on the back) are still available.
 at least o have 3 of them lying around here in my office (2 t-shirts; one is
 orange, the other dark-green; and a hooded shirt in orange; all of them are
 small). so if anybody want's to drop by they can get them (i don't do
 oversea transportation these days).

 more interesting is probably the web-shop at http://kug.mur.at (go to
 auslage/shop, select wear, select KiG! (who appear to be authors of
 the shirt for whatever reason) and buy). still no paypal or other neo
 liberal hyper capitalist fuzz.

 fmadf.,
 IOhannes


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Re: [PD] PD t-shirts

2009-04-01 Thread IOhannes m zmoelnig

Ben Baker-Smith wrote:

Aw man, I'd love to pick one of those up.  You're in Germany though,
huh?  


ähm, .at stands for austria (which is a small country near germany and 
not to be confused with australia)



That's gonna make stopping by difficult.


i guess austria doesn't make it any easier (nor more difficult)



Oh well.

That link was dead so I wasn't able to check out the web-shop.


ah sorry, it should read http://kig.mur.at


fmgadsr.
IOhannes



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Re: [PD] PD t-shirts

2009-04-01 Thread Ben Baker-Smith
I'm open to the idea of donating proceeds to PdCon.  But, having never
been, I have some clarifying questions/concerns.

I would really prefer that any money from sales went toward
documentation, which in turn will increase useability and make PD more
accessible to new users.  Does the convention encourage/promote
documentation?  Is time spent at the convention trying to increase the
existing body of literature?

If so, then I'm all for it.  I just don't want to settle on PdCon if
it's only useful to attendees.  (of course, I understand that in a
good open-source community knowledge gained by any members contributes
in some way to the knowledge of the group... but I'm talking more
formal documention rather than more answers on the mailing list)

Glad to hear the interest.  I'm still looking into the best way to go
about printing, selling, and distributing.
If someone wants to partner up on this I'd be happy for the help and
added input.

-Ben



On Tue, Mar 31, 2009 at 9:46 PM, Alexandre Castonguay
acastong...@artengine.ca wrote:
 Hi Ben, all,

 We did the last batch of t's as a fundraiser for the Convention in
 Montréal.  We managed to pay for another 1/2 plane ticket with the
 proceeds :-).  Maybe the same could be done for São Paulo?

 The super folks from Graz sent the file they used for the original t's I
 should still have it if you want.

 À bientôt,

 Alexandre



 Hello List,

 I'm considering designing and selling PD related t-shirts.  I haven't
 totally worked out the logistics.  Basically I was inspired by the
 [Bang( shirts that I've seen online, but which are no longer available
 as far as I can tell.

 Anyway, if I did so, I would like to donate all of the proceeds toward
 further PD development, specifically documentation of poorly
 documented objects (or example patches, which is basically the same
 thing).

 How do you all think would be the best way of going about this?

 Should I stockpile the money and then offer it to someone as a sort of
 grant?  That's less than ideal in my opinion.  I really don't know how
 to go about this.

 Any/all input is welcome

 -Ben

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Re: [PD] PD t-shirts

2009-04-01 Thread Ben Baker-Smith
My mistake.

Thanks for the updated link.

-Ben

On Wed, Apr 1, 2009 at 9:29 AM, IOhannes m zmoelnig zmoel...@iem.at wrote:
 Ben Baker-Smith wrote:

 Aw man, I'd love to pick one of those up.  You're in Germany though,
 huh?

 ähm, .at stands for austria (which is a small country near germany and not
 to be confused with australia)

 That's gonna make stopping by difficult.

 i guess austria doesn't make it any easier (nor more difficult)


 Oh well.

 That link was dead so I wasn't able to check out the web-shop.

 ah sorry, it should read http://kig.mur.at


 fmgadsr.
 IOhannes



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Re: [PD] GEM pix_write bugs (timelapse)

2009-04-01 Thread IOhannes m zmoelnig

IOhannes m zmoelnig wrote:

Max wrote:

here is the same thing with pix_multiimage instead.
it will crash pd a little bit later than the version with pix_image.



i guess it is crashing right after you try loading 100 images (or 
so) into RAM.

what do you expect?
(if you look carefully, you might also notice that [pix_write] gradually 
fills up your harddisk. this is no bug either ;-))


or am i missing something obvious (it seems so, as i cannot reproduce 
the memleak you report with [pix_image] either).




despite of my sarcasm: have you considered using [pix_buffer] rather 
than [pix_multiimage]; it is way more flexible.

(e.g. if all the images can fit into ram, you don't even need a harddisk)

fgamsrd
IOhannes


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Re: [PD] Pdpedia and random generation

2009-04-01 Thread Jean-Noël Montagné






 It would be good to have
standards on how articles should be formatted and what kind of
information should be presented.



yes I agree. At the origin in 2006..., I have 
suggested to some french PDers the following 
features:



-

* a lexicon-dictionary about objects/externals/abstractions ( Done)

* a category search portal ( one of the most 
important feature for pd newbies ), like in 
Wikipedia portal 
http://fr.wikipedia.org/wiki/Wikipédia:Catégories 
( to do)


Example of category search: 
PD==Graphics==Video==Live==Effects==Blending== 
pix_add /pix_subtract /pix_diff /pix_composite/ 
pix_multiply/ PDP_blend ( fiction...)


* multilingual structure as Wikipedia ( very 
important for educational uses in the world where 
people will stay with commercial software just 
for this reason ( France for example)) (Done)


future options, when the database will be completed enough:

* tools or wiki tags for visualizing patches ( 
parsing of the patch code to create an image of 
the patch, server side) and downloading text 
patches from PDpedia


* Pdpedia database embedded with PD extended ( 
when completed) for offline consulting


* in PD: a contextual help with access to the 
related pdpedia page (in PD itself or online)



-

About the formatting of one page, I have suggested the rubriques:


-

(from the body of the page)

Nature of the element (object/external/abstraction/
Short Definition
Generalities (long definition)
Compatibility ( wich versions of pd)
*
Inlets
Outlets
Arguments
Messages
*
Warnings and incompatibilities
Tricks and alternative ways to do it
Examples ( expanded help file+ other examples 
with pictures), links to video examples

Tutorials on this element, links to videos
Associated objects, related objects
Equivalents in similar open source softwares
*
Author(s) of the object, links
Contributors of this page.



--

(from the infobox)
name
ultra short description
abbreviation
library
author
developer
release version
release date
dependencies
license
website
programming language
platform (i.e Windows, Mac OS X, GNU/Linux)
operating system (i.e. Windows XP, Windows 2000, Mac OS X 10.3, Debian, etc.)
language
data type
distribution (i.e. Pd-vanilla, pd-extended, pure:dyne, etc)
link to the code


-




about the work to do on the PDpedia, I have 
suggested to organize PDpedia Parties:


It's a on day or two days fiesta gathering, where PDers decide:
-first : how many objects they will document, and 
wich objects ( 5 per person during 3 hours for 
example)
-then they document individually, in a fiesta 
atmosphère, during a limited amount of time.

-then, they create collective(s) performance(s) in a complete fiesta atmosphere

I have also suggested that all PD teachers should 
give time in their workshops for the students to 
document on PDpedia the object they are 
discovering.



-

Of course, PDpedia is a long term project. There 
are also many initiatives like the great 
FLOSSmanuals, or videopedia to produce tutorials.


Because of the 2500 objects/elements, the PDpedia 
is more on the encyclopedic aspect.
2500 objects and more could be completed in many 
languages in five years, if the community 
understand how politically important is to help 
newbies to use such tools with documentation 
facilities. Documenting is not sometimes very 
sexy, that's why I suggest to organise PDpedia 
parties.


-

and yes, I agree, there is a need for some 
maintainers ( I can not do it at this time), for 
an antispam system with a captcha or similar 
stuff.



JN













2009/3/31 Alexandre Porres porresgmail.com:
  so we need :someone to manage the system, ok, but then I see that this
  problem is kinda well solved, right?
  But how do you all see the writting of articles? Is it growing out well? I
  believe someone could also direct how things are going, and that a main
  team could work on it by fomenting its development and all...
  right?

Something like a WikiProject on wikipedia? It would be good to have
standards on how articles should be formatted and what kind of
information should be presented. I see there has been some effort to
generate a standard layout for an article on an object, with inlets,
outlets, arguments and messages as separate sections; but I can't find
a good article to serve as an example for how all articles should
look. The best I can find is:
http://wiki.puredata.info/en/dac~
http://wiki.puredata.info/en/metro
If more articles looked like this, I think pdpedia would be much more useful.

Do we want pdpedia to just be a reference manual of objects, or do we
also want to include design patterns such as the [pack 0 0 0 0
0]/[unpack 0 0 0 0 0] idiom mentioned elsethread, tutorials, good

Re: [PD] pd book sprint

2009-04-01 Thread Alexandre Porres
 I think the two ranges for this discussion separate signals versus
 controls.  A sawtooth~ is a signal that is meant to be listened to, so
 it would good from -1 to 1.  A phasor~ is the exact same shape as a
 sawtooth~, but it is meant to be a control, so it is 0 to 1.  You could
 easily switch the two with some basic math, but most of the time, you'll
 want your controls to be 0 to 1 and your signals -1 to 1.   A similar
 pair would be square~ (signal) and pwm~ (control).

Hey, I just learned there is a square~ object and pmw~ in some extended
library, built up with olther pd objects, and I mentioned the triangle~
before. Havent found a sawtooth~ though, I guess we could arrange this class
of oscilator objects more nicely, in a sense that it becomes clearer and
more useful/practical. I still see a gap that leads to confusion many times.

 Anyway I've now read the Pd-FLOSS ...
 I think keeping it in a range from 0-1 is sensible.

If the squarish signals are meant to be audio signals, as I believe it is
implied, it would be best to not leave this the way it is. But it is just
the case of making it clearer somewhere. I dont see why not dealing with
simple comments about the difference between 0-1 (control signals) and -1 to
1 (audio) signals.

But to make them audio signals from 1 to -1, all it takes is one more box,
which is the tiniest modification possible, you could not insert less than
that.

One way or another, the distinction needs to be clear, and readers must be
aware on how to deal with it.

I still see problems in 0sc.7.pd and osc.8.pd that should be overcome for
the sake of coherence between the theory that is presented there and
elsewhere. This is the kind of attention and care that every manual or book
must have, books and manuals get revised because of that.

derek:
 I would like to add would be something like
 Improving Audio Signals which would have
 two parts: DC Offset Correction and Antialiasing.

Sure, I wish I could, have you received the pd examples I sent you? what do
you say?

cheers
alex
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Re: [PD] Pd-list Digest, Vol 49, Issue 1

2009-04-01 Thread Alexandre Porres
 Do we want pdpedia to just be a reference manual of objects?
I think it is a good start. To have a list of Every Object out there, and
make clear which are written, and the ones who are not. And discuss in a
group of interested people a sort of division of works, strategies... etc.

A nice and simple model must be followed, we could think about expanding
pdpedia for other info later, as I believe this is very urgent.

Now, I would really love to collaborate, who is there already for me to
join? And whoelse wants to join too?

cheers




 --

 Message: 5
 Date: Tue, 31 Mar 2009 22:09:07 +0100
 From: Philip Potter philip.g.pot...@gmail.com
 Subject: Re: [PD] Pdpedia and random generation
 To: pd-list@iem.at
 Message-ID:
91dd35300903311409r7608a1cbw9a0d66e8b1075...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 2009/3/31 Alexandre Porres por...@gmail.com:
  so we need :someone to manage the system, ok, but then I see that this
  problem is kinda well solved, right?
  But how do you all see the writting of articles? Is it growing out well?
 I
  believe someone could also direct how things are going, and that a main
  team could work on it by fomenting its development and all...
  right?

 Something like a WikiProject on wikipedia? It would be good to have
 standards on how articles should be formatted and what kind of
 information should be presented. I see there has been some effort to
 generate a standard layout for an article on an object, with inlets,
 outlets, arguments and messages as separate sections; but I can't find
 a good article to serve as an example for how all articles should
 look. The best I can find is:
 http://wiki.puredata.info/en/dac~
 http://wiki.puredata.info/en/metro
 If more articles looked like this, I think pdpedia would be much more
 useful.

 Do we want pdpedia to just be a reference manual of objects, or do we
 also want to include design patterns such as the [pack 0 0 0 0
 0]/[unpack 0 0 0 0 0] idiom mentioned elsethread, tutorials, good
 practices and suchlike?

 Philip
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[PD] abunch release

2009-04-01 Thread Hans Roels

Hello,

Here is my release of Abunch, a collection of 50 abstractions for Pd 
vanilla. I started developing these patches for the different courses 
that I teach (for performers, for composers, for students, for 
teenagers,...). It is conceived as an easy introduction to computer 
music. After a while I started adding more advanced features because 
I also started using it myself, not just for teaching but for 
performing and composing.


I guess most people on this list are Pd-users, so the explanation 
about Abunch is rather simple:

-all controle data are normalized within the range of 0 - 127
-give an unique number to every abunch abstraction as an argument. So 
if you want to create two phasers: [phaser 1] and [phaser 2]
-you can save presets by creating the object 'presets' and giving it 
one symbol as an argument, like [presets phaserpresets]


Every abunch object has a help file. You need to have a Pd version 
0.40 or higher.


The fastest way to get to know Abunch is to have a look at the 
example files. There are about 30 of them, they are in the abunch 
folder and start with 'ex'  (like 'ex1a-play.pd').


You can download Abunch (and find more information) on this site:
http://home.versateladsl.be/hanstine/hans/abunch-eng.htm

Voor de Nederlandstaligen: je kan ook een Nederlandstalige versie 
downloaden (met help files en uitleg in het Nederlands):

http://home.versateladsl.be/hanstine/hans/abunch-ned.htm

Abunch was realized with the support of the University College of 
Ghent (Faculty of Music and Drama)(Belgium).


Hans R


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Re: [PD] Pdpedia and random generation

2009-04-01 Thread IOhannes m zmoelnig

Alexandre Porres wrote:

Do we want pdpedia to just be a reference manual of objects?

I think it is a good start. To have a list of Every Object out there, and
make clear which are written, and the ones who are not.


does this mean that you want to make a reference manual of Every Object, 
 no matter whether it has been implemented or not?




A nice and simple model must be followed, we could think about expanding
pdpedia for other info later, as I believe this is very urgent.


but what keeps us from doing this right now? what has kept us from doing 
so in the past few years of pdpedia's existance?

what shall we do to avoid becoming a honeypot?

asdmr
IOhannes




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[PD] Multiblob and Animations,,,

2009-04-01 Thread Simon Ball
Hi List

I've been working with pix_multiblob to affect layers in 3D. I'm managing to
get an erratic signal from it, which from my point of view, represents great
success! ; )

However, there are few areas I am still confused about. First of all, I am
unsure of how to extract muliple co-ordinates from [pix_multiblob]. I
understand that the data from multiblob is collated within a matrix. I am
able to see this in the pd window when I print. However, I am unsure how to
use a matrix. Is there a certain object that I should be sending to from
[pix_multiblob]? And in turn, how would I convert the matrix into xy
co-ordinates.

In the archives I found a response to similar a question saying there was a
gem example with matrix and multiblob, but I can not seem to find it...

Also...

I am trying to use the various xy co-ordinates to trigger animations.
However, I am unsure of how to animate with Pd. I noticed that [splinepath]
does something similar to what I am looking for. This seems to be based on
array's. However, looking at the help data for array's has not made it any
clearer. Is there a way of inputting a list of co-ordinates that act as a
path for an image to follow?

One last thing...

How can I adjust transparency/opacity in PD, I can not find an object that
does this.

Hope thats not too many questions. And is it easier for the list if I divide
questions up (for archive purposes perhaps)?

Thanks in advance
Simon
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[PD] pdpedia

2009-04-01 Thread Alexandre Porres
 does this mean that you want to make a reference manual of Every Object,
 no matter whether it has been implemented or not?

well, we could skip the not implemented ones for now :)

 but what keeps us from doing this right now? what has kept us from doing
 so in the past few years of pdpedia's existance?
 what shall we do to avoid becoming a honeypot?

hmm, sorry for not having followed the pdpedia since it has started, so I
dont know actually about its history and everything. I just wish to
collaborate, so please fill me in.

what is honeypot? something not good I guess.

cheers
alex
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[PD] call for testing: Pd-extended 0.41.4

2009-04-01 Thread Hans-Christoph Steiner


Hey,

I think Pd-extended 0.41.4 is basically ready to release.  Before I  
make a release candidate, I'd love to have some feedback on the  
current nightly builds.  You can find the latest successful builds for  
each platform here:


http://autobuild.puredata.info/auto-build/latest/

.hc



Mistrust authority - promote decentralization.  - the hacker ethic



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Re: [PD] PD t-shirts

2009-04-01 Thread Steffen Juul


On 01/04/2009, at 16.34, Ben Baker-Smith wrote:


I just don't want to settle on PdCon if
it's only useful to attendees.  (of course, I understand that in a
good open-source community knowledge gained by any members contributes
in some way to the knowledge of the group... but I'm talking more
formal documention rather than more answers on the mailing list)


I guess at least the papers and similar will be posted online. Maybe  
there will even be printed a proceeding. So i think your fairly safe.  
Also i don't think you have any other option.


Great idea. Have you got a design ready?


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Re: [PD] call for testing: Pd-extended 0.41.4

2009-04-01 Thread Hans-Christoph Steiner


Hmm, I don't know about that.  Let's keep it on the list so that  
others can participate in the discussion.  Is this perspec message in  
the latest Gem release, or just in SVN?  This release of Pd-extended  
will included the last release of Gem.


.hc

On Apr 1, 2009, at 6:09 PM, Matthias Neuenhofer wrote:


Hallo Hans

the gemframebuffer object miss the perpec message possibility to  
change frustum of the buffer.
I send the code to gem-dev list and got positive feedback. Would be  
nice to have it in nightly ex :)

Matthias
Am 01.04.2009 um 18:52 schrieb Hans-Christoph Steiner:



Hey,

I think Pd-extended 0.41.4 is basically ready to release.  Before I  
make a release candidate, I'd love to have some feedback on the  
current nightly builds.  You can find the latest successful builds  
for each platform here:


http://autobuild.puredata.info/auto-build/latest/

.hc



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Re: [PD] call for testing: Pd-extended 0.41.4

2009-04-01 Thread Matthias Neuenhofer

I think it went to svn via Cyrille. What to do geting the release state?
Marius posted a patch in the feedback discussion yesterday where he  
mentioned inside (feedback_filter)

better quality with perspec message enable.
Matthias

Am 02.04.2009 um 00:34 schrieb Hans-Christoph Steiner:



Hmm, I don't know about that.  Let's keep it on the list so that  
others can participate in the discussion.  Is this perspec message  
in the latest Gem release, or just in SVN?  This release of Pd- 
extended will included the last release of Gem.


.hc

On Apr 1, 2009, at 6:09 PM, Matthias Neuenhofer wrote:


Hallo Hans

the gemframebuffer object miss the perpec message possibility to  
change frustum of the buffer.
I send the code to gem-dev list and got positive feedback. Would be  
nice to have it in nightly ex :)

Matthias
Am 01.04.2009 um 18:52 schrieb Hans-Christoph Steiner:



Hey,

I think Pd-extended 0.41.4 is basically ready to release.  Before  
I make a release candidate, I'd love to have some feedback on the  
current nightly builds.  You can find the latest successful builds  
for each platform here:


http://autobuild.puredata.info/auto-build/latest/

.hc



Mistrust authority - promote decentralization.  - the hacker ethic



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Re: [PD] recursive video feedback in GEM or PDP?

2009-04-01 Thread Matthias Neuenhofer

there is the example 09.sharedTextures in 07.texture
Matthias
Am 01.04.2009 um 04:12 schrieb Claude Heiland-Allen:


Ben Baker-Smith wrote:

Also, if someone could fill me/everyone in about what the
[pix_texture] second inlet is for, that would be fantastic.


It's a texture id if I remember rightly, so you can have multiple  
[pix_texture] objects that share the same texture data (so it only  
needs to be loaded into graphics memory once, saving both space and  
time).



Claude
--
http://claudiusmaximus.goto10.org


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Re: [PD] GEM pix_write bugs (timelapse)

2009-04-01 Thread Max

Am 01.04.2009 um 15:10 schrieb IOhannes m zmoelnig:


mark edward grimm wrote:

hey thats pretty nice!!
much nicer than my poor gem attempt last month...

and the patch:
put this to / because of the bug in pix_write to make it
work. put a folder called frames beside it.

yeah this is weird huh?


no it's not weird. it's a known issue of Pd on OSX (fixed in Pd- 
extended, afair) where Pd get's started in the / directory. all  
relative paths are thus relative to the root and not to your home- 
directory, nor the patch-directory nor to your mailbox).


no. relative paths work fine with pix_film and others. it's a problem  
of pix_write.


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Re: [PD] GEM pix_write bugs (timelapse)

2009-04-01 Thread Max


Am 01.04.2009 um 15:14 schrieb IOhannes m zmoelnig:


Max wrote:

here is the same thing with pix_multiimage instead.
it will crash pd a little bit later than the version with pix_image.


i guess it is crashing right after you try loading 100 images  
(or so) into RAM.

what do you expect?


no it isn't the problem of a sequence wich is too long. it is the  
problem that the old sequence doesn't get erased from the ram.




(if you look carefully, you might also notice that [pix_write]  
gradually fills up your harddisk. this is no bug either ;-))


that aint a problem either.


or am i missing something obvious (it seems so, as i cannot  
reproduce the memleak you report with [pix_image] either).


well, obviously you are missing something. i hope someone can  
reproduce that with the attached patches.

run top to see the memory beeing eaten by pd. at least on os x with
GEM: ver: 0.91.3 'tigital'
GEM: compiled: Feb 23 2009




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Re: [PD] GEM pix_write bugs (timelapse)

2009-04-01 Thread Max

Am 01.04.2009 um 16:45 schrieb IOhannes m zmoelnig:


despite of my sarcasm: have you considered using [pix_buffer] rather  
than [pix_multiimage]; it is way more flexible.
(e.g. if all the images can fit into ram, you don't even need a  
harddisk)


thanks for the hint, i'll try it out.

m.


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Re: [PD] abunch release

2009-04-01 Thread hard off
thanks hans,

i was waiting to play with this.

cheers.
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[PD] iemguts on windows

2009-04-01 Thread Jonathan Wilkes

Hi,
 Has anyone been able install iemguts objects on windows xp?  I tried using 
the guide for compiling externals with mingw that was posted here some time 
ago, but after putting the dll files in the extra folder, I get an error like 
couldn't load propertybang and the object isn't created.  I've tried both pd 
0.42-4 and pd-ext 0.41-4 to no avail.  There are no errors when compiling and 
linking.

Thanks,
Jonathan


  

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Re: [PD] call for testing: Pd-extended 0.41.4

2009-04-01 Thread Alexandre Porres
I get
cyclone: can't load library
zexy: can't load library
creb: can't load library
cxc: can't load library
iemlib: can't load library
list-abs: can't load library
mapping: can't load library
markex: can't load library
maxlib: can't load library
markex: can't load library
maxlib: can't load library

which is what I got in the last version, that is why I have been using
0.39.4 since I got it... I am really clueless why it is not workingm anybidy
else?

cheers
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