Most Gem objects are wrappers to OpenGL commands.
While pd-list is indeed full of helpful fellows, I would suggest looking
into documents on OpenGL for facts and design concepts unclear through
reading only ones installed with Gem.
i.e., as I see from searching, your question may be new to
niiice!
gnd/
Is it what you are looking for ?
++
Jack
Le mercredi 03 mars 2010 à 17:39 -0500, Hans-Christoph Steiner a écrit :
I am trying to make a simple patch where the current video frame is
[pix_diff]'ed against the previous video frame. I can get it going
manually, but I
one thing i always use a lot in my pd patches is called a 'wetfilter'.
basically it is a bunch of bandpass filters, followed by delaylines of
increasing length. kind of oldschool 'spectral delay'.
so, i'd love to have this effect in a small hardware box, so i can put some
drum machines and
Hi there,
Is there an easy way of reading an icecast HTTP audio streams in PD?
oggread~ does not accept URLs in the open message and when using a
named-pipe
with curl feeding into it, curl bails out with: curl: (23) Failed writing
body (1741 != 8000)
This is pd 0.41.4-extended.
Any help
http://aug.ment.org/readanysf/index.php
D.
On 3/4/10 10:49 AM, Robin Gareus wrote:
Is there an easy way of reading an icecast HTTP audio streams in PD?
oggread~ does not accept URLs in the open message and when using a
named-pipe
with curl feeding into it, curl bails out with: curl:
I'm encountering bad audio behvaiour with pd+jack. Pd is reporting DIO
errors even without any patch open. When I open one of the simple example
patches I get very frequent breaks in the audio sometime these are even at
a regular rate (around 120 bpm).
I'm using FC10 with jack and a firewire
Hi Oded,
sorry if it sounds obvious, but have you tried starting Pd with the flag -rt
?
M
I'm encountering bad audio behvaiour with pd+jack. Pd is reporting DIO
errors even without any patch open. When I open one of the simple example
patches I get very frequent breaks in the audio sometime
hi, [oggamp~] is the correct ogg object for this, i think
and yes of course readanysf
hugs :O)
dani.
Derek Holzer escribió:
http://aug.ment.org/readanysf/index.php
D.
On 3/4/10 10:49 AM, Robin Gareus wrote:
Is there an easy way of reading an icecast HTTP audio streams in PD?
oggread~ does
Are you using a realtime kernel?
2010/3/4 Oded Ben-Tal o...@ccrma.stanford.edu
I'm encountering bad audio behvaiour with pd+jack. Pd is reporting DIO
errors even without any patch open. When I open one of the simple example
patches I get very frequent breaks in the audio sometime these are
You can try getting a development kit for a DSP chip like a SHARC which
includes audio and video I/O. These chips have a C based development
environment, but that is usually an additional cost. The board and software
can be $1000 or more.
hi,
[oggamp~] or readanysf
hugs :O)
Derek Holzer escribió:
http://aug.ment.org/readanysf/index.php
D.
On 3/4/10 10:49 AM, Robin Gareus wrote:
Is there an easy way of reading an icecast HTTP audio streams in PD?
oggread~ does not accept URLs in the open message and when using
a
I am thinking in develop a device like you want.
You can think in using a beagle board beagleboard.org. It can run linux,
and you can install there PDa (PD anywhere). and the price is not bad. USD$
150.
2010/3/4 chris clepper cgclep...@gmail.com
You can try getting a development kit for a DSP
after a very quick look, i noticied that it work if you connect the right
output of the framebuffer to the right input of the 2nd texture, in order to
set the coordinate.
i thought that Iohannes had recently made some change in order to improve this,
but this patch is not working better than
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cyrille henry wrote:
after a very quick look, i noticied that it work if you connect the
right output of the framebuffer to the right input of the 2nd texture,
in order to set the coordinate.
i thought that Iohannes had recently made some change
pd have a -nosleep option, in order to use all available processing power. i
think it was made in order to have a dirty solution for this problem.
unfortunately, it look like it's not working on 0.42.5 at least on linux.
maybe you can try to find an older version of pd and start pd -nosleep :
martin.pe...@sympatico.ca wrote:
Shouldn't [midiout] be renamed to [sysexout]? It only does sysex, you can't
send any other kind of MIDI message with [midiout].
Martin
Hello list,
I think [midiout] should just send the midi byte we want. As far as I
see, it is the only way to send data
Dear friends of Pd,
my be this is a very stupid question.- I?m working on an installation
work and the GEM window should run in fullscreen mode. A beamer is
connected to my PC VGA.- How do I switch from fullscreen back to my Pd
patch?
I`m on Ubuntu 9.04.-
thanks!
fraenk
This is a trap :)
Use the [gemkeyboard] and [select] objects to destroy the GEM window.
++
Jack
Le jeudi 04 mars 2010 à 19:23 +0100, Fränk Zimmer a écrit :
Dear friends of Pd,
my be this is a very stupid question.- I?m working on an installation
work and the GEM window should run in
L. Willkomm wrote:
martin.pe...@sympatico.ca wrote:
Shouldn't [midiout] be renamed to [sysexout]? It only does sysex, you can't
send any other kind of MIDI message with [midiout].
Martin
Hello list,
I think [midiout] should just send the midi byte we want. As far as I
see, it is
thanks Derek!.-
As you said, [key] always caused problems.- [gemkeyname] works great
with the GEM window.-
fraenk
Derek Holzer schrieb:
I guess you don't have the option of a second monitor for your [gemwin]?
I noticed that [key] doesn't work when the [gemwin] is fullscreen, but
if you use
I thinj he is using realtime kernel, as he is running jack with the -R flag
(reatime)
otherwise jack wouldn even start.
Yes, I'm using the rt-kernel from planet CCRMA.
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -
2010/3/4 Chuckk Hubbard badmuthahubb...@gmail.com
I'm sorry, I can't resist- A bug in your patch, that sounds like a
personal problem!
Anyway I'm glad you got it resolved. I wouldn't have made a crass
comment if it weren't resolved!
-Chuckk
That should sound funny for native english
Hi all,
This reminds me, I had a related problem in a project where I needed to
destroy and recreate the Gemwin to switch between buffered and non-buffered
mode.
When the gemwin is destroyed and recreated however, it loses the focus, and
so [gemkeyname] stops working until you manually click in
Hi cant you test remotely using my n900?
- Original message -
I don't have a Maemo 5 device, so there's not much I can do to test it.
.hc
On Feb 26, 2010, at 1:39 AM, Umberto wrote:
Hi Hans, Koray i installed pda 0.6-4 armel.deb on Meaemo 5, the
application runs
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Fränk Zimmer wrote:
Hi,
, if already somebody did try this in Pd.- Is there a more clever way,
than using [pix_draw] and [translate] for this?
using [pix_texture] and [square]/[rectangle]
fgmasdr
IOhannes
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I've been looking into something similar. If I'm using a projector alongside a
laptop (on 9.04) is it possible to put Gem full screen on the second screen?
Date: Thu, 4 Mar 2010 20:00:46 +0100
From: f...@mur.at
To: de...@umatic.nl
CC: pd-list@iem.at
Subject: Re: [PD] gem fullscreen
Yes, in that case don't use the fullscreen message. Use dimen X Y
and offset X Y, giving it the dimensions of your second screen, and
the offset to the left or right of where your second screen is located.
Look at the [pd window properties] subpatch of the [gemwin] help file
for details on
I just use offset and dimen with 9.04
Have at least ATI or Nvidia though
pp
From: pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] On Behalf Of
Andrew Faraday
Sent: Thursday, March 04, 2010 4:39 PM
To: f...@mur.at; de...@umatic.nl
Cc: pd-list@iem.at
Subject: Re: [PD] gem fullscreen
Hi Frank,
Use rectangle, not pix_draw (its slow)
If you can put images in a pix_buffer it'll be really fast.
Here is a 3x3 grid of images in gem (with lots of extra complexity)
http://www.ekran.org/pd/patches/gem-image-grid.tgz
..b..
Fränk Zimmer wrote:
Hi,
I did an image grid in
(I re-send this 'cause before I left the wrong subject in the email)
Hi Oded,
sorry if it sounds obvious, but have you tried starting Pd with the flag -rt?
the flag will set Pd to get an actual real-time priority.
M
Message: 3Date: Thu, 4 Mar 2010 11:13:24 -0800 (PST)
From: Oded Ben-Tal
I used to have to run Pd + JACK as -rt under sudo or root on Linux to
get good performance. Maybe there's another way with permissions and
groups and such, it's been a while since I fooled with it.
D.
On 3/4/10 11:41 PM, Marco Donnarumma wrote:
(I re-send this'cause before I left the wrong
Hi Ben,
great work your patch.- - But do you think, that I could keep the images
dynamic and take always new images ? The images would be always in the
same folder, incremented by one: image 20, image 21, ...
thanks !
fraenk
B. Bogart schrieb:
Hi Frank,
Use rectangle, not pix_draw (its
you could try [makefilename] to generate the filenames to continually update
the images.
and take a look at [gemlist] to make your grid. Seems to me a couple of
[until]s with [gemlists] might be a fun way to solve this.
and yeah definitely [pix_texture] not [pix_draw] for speed, as others have
Pd and Arduino with bluetooth would be my first choice for ease. PD can
synthesize and sample and connects to arduino with few hassles.
t
On Fri, Mar 5, 2010 at 11:19 AM, Rick Green r...@aapsc.com wrote:
On Thu, 4 Mar 2010, Folderol wrote:
Also, use a short range photocell on the spokes
The new GUI will work on any platform.
.hc
On Mar 4, 2010, at 3:56 PM, alan brooker wrote:
yea! I thought ppc support had been abandoned- good to know it is in
the pipeline- however is the new gui for ppc available?
cheers
On 3/3/10, Hans-Christoph Steiner h...@at.or.at wrote:
Yes,
Hello, the pd-extended default file opening and saving on windows is max
files, ..., !?? if i set file filters to .pd file, next time it is still on
.mxt extension file, same thing on gui-rewrite...
in other words tk_getOpenFile -defaultextension .pd doesn't work on windows
Hi,
You might be interested in Martin Roth's ZenGarden:
https://github.com/mhroth/ZenGarden/
Not even close to fully functional, but it's moving fast and can run some Pd
patches already on Android (ARM), and desktop PCs (Mac/Linux).
I am currently trying to get it working on the Nintendo DS to
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