[splitfilename]
Did you or me miss the obvious?
Best,
Jonas
Am 31.10.2013 02:43 schrieb tim vets timv...@gmail.com:
I don't have [basedir] or [strippath] here, but [list-splat] (list-abs),
[s2l] and [l2s] (zexy) do the trick.
see attached
gr,
Tim
2013/10/27 Antonio Roberts
Dear all,
I just took a quick look at the page on puredata.info and noticed that my
soundcard (E-mu 0404 USB) is mentioned as apparently [working]. For
clarity's sake i think it would be good to modify the page a bit so that
it's mentioned in the working soundcards. It's fully functional as far
hi,
to edit the Wiki, first create an account by clicking [join] in the upper
right corner of the page
then as soon as you are logged in you will see an [edit] tab on the top of
page to update it yourself
hope this help
+
a
--
do it yourself
http://antoine.villeret.free.fr
2013/10/31 Pierre
Am 31.10.2013 um 17:33 schrieb Pierre Massat pimas...@gmail.com:
I just took a quick look at the page on puredata.info and noticed that my
soundcard (E-mu 0404 USB) is mentioned as apparently [working]. For
clarity's sake i think it would be good to modify the page a bit so that it's
Darshas previous email is phishing/spam. DON'T click.
She says she has no more control over her email.
Please don't click!
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Thanks Max,
That's right - it is Junk!!
'Kindly' throw that trash out!!!
Peace,
~d
On Thu, Oct 31, 2013 at 10:26 AM, Max abonneme...@revolwear.com wrote:
Darshas previous email is phishing/spam. DON'T click.
She says she has no more control over her email.
Please don't click!
Hy Cyrille,
based on your example I could implement the Rift shadering and I can
render the left and right eye seperatly. Thank you once again!
But the two shadered images (left and right) are behind each other and I
cannot use translateXYZ (x-axis translation) to move them to their
sides!?
hello Michael,
translate did not work because the shader did not use the transformation matrix
(that translate, scale etc are modifying). the shader use texture corrdinate as
vertex position.
see this line in the vert shader :
gl_Position = gl_Vertex;
usually you have somthing like :
Aha, that seems exactly what I was after all along! Do you know if it
works on Windows as well?
Antonio
On 31 October 2013 08:17, Johnny Mauser joson.andr...@googlemail.com wrote:
[splitfilename]
Did you or me miss the obvious?
Best,
Jonas
Am 31.10.2013 02:43 schrieb tim vets
Georgia Tech is now accepting applications for the MS and PhD programs in music
technology for matriculation in August 2014. All PhD students, and a limited
number of MS students, receive graduate research assistantships that cover
tuition and pay a competitive monthly stipend. The deadline for
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