marius schebella a écrit :
hi cyrille,
I was playing around with some collisions and found a strange
behaviour which looks buggy to me.
that look buggy to me.
but the bug is not in pmpd, neither in your patch, it's just the pmpd
physics that is an aproximation of reality. but this can be tix
Hallo!
It is a C++ lib I think.
Does it change something?
You mean if it is a problem when you use C++ ?
No - there are various externals written in C++ ...
E.g. all the flext externals, and if you want to be independet of flext
you can look at PDContainer or readanysf e.g.
I am not sure
On Nov 14, 2006, at 3:41 AM, carmen wrote:
On Mon Nov 13, 2006 at 05:48:38PM -0500, Hans-Christoph Steiner wrote:
I was just playing with Alberto Zin's OuterSpace on my poor old
800 MHz laptop. When I opened it the first time, it pegged my CPU
and locked me out. I had to power
cycle my
hi,
i'm trying (for 2 days now) to make a patch that
- receives unregular bangs and
- sends a bang if it doesn't receive a bang for x seconds
any help would be welcome.
thanks in advance
carlos
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On Wed, 15 Nov 2006 13:00:55 +0100
[EMAIL PROTECTED] wrote:
Martin,
We can imagine applications of multidimensional noise.
Yes, the concept is clear enough, for example static on a black
and white television screen is 3D noise (x, y, brightness) and for
a colour picture we can add two or
For me seems that I have some problem with objects oggread~ oggwite~ and sndfiler.For samples that were not generated in pd (encoded from a wav with oggenc or audacity for exemple)sndfiler, oggread and oggwrite always seems to acelerate the pitch a little bit.
The original sample rate of the
Great breakdown Andy! Thanks for the mini-lecture. Is there a toot on your site that uses these techniques?~KyleOn 11/15/06, padawan12
[EMAIL PROTECTED] wrote:On Wed, 15 Nov 2006 13:00:55 +0100
[EMAIL PROTECTED] wrote: Martin, We can imagine applications of multidimensional noise.Yes, the concept
Hi,
Is there any object in PD that can recognize and customize a Gamepad (USB
input)? As in Max/MSP with the HI?
Thanks,
Carlos Caires
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Hi Carlos~You can use the external HID library for this (on Mac/Gnu/Linux). This can be found easily by installing hc's Pd-extended. But you'll have to format the data from the joystick for many things (like object rotations) by using things like counter objects and metros (at lest from my
I think the alsa MIDI code in Pd doean't handle sysex... the OSS code
does, if you can use that by any chance.
cheers
Miller
On Fri, Nov 10, 2006 at 07:46:10PM -0500, jim ruxton wrote:
I forgot to mention I'm running Linux Fedora 5 in case this issue is
distribution sensitive. Does anyone know
When playing movies with Gem on Mac OS X, I've noticed that the sound
is automatically played. But on Windows this is not the case. Is
there a way to play the sound from the movie using Gem on Windows?
.hc
As we
On Nov 15, 2006, at 9:49 PM, chris clepper wrote:
On 11/15/06, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
When playing movies with Gem on Mac OS X, I've noticed that the sound
is automatically played. But on Windows this is not the case. Is
there a way to play the sound from the
On 11/15/06, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
Is there then another way to play the audio track of a video file? Having
the audio and video in one file is handy because it allows the video author
to handle the sync when Pd is just doing the playback. I am working with a
On Thu, 16 Nov 2006, padawan12 wrote:
On Wed, 15 Nov 2006 13:00:55 +0100
Yes, the concept is clear enough, for example static on a black and
white television screen is 3D noise (x, y, brightness)
as a relation, that is 3D, but as a function, you need to distinguish
between input dimensions
On Thu, 16 Nov 2006, vade wrote:
If its any consolation, it also sucks in Jitter. spigot~ got seriously
broken with QT 7, and whatnot. Their solution is to automatically
extract an AIFF, make an XML file, and load it into a buffer~ which can
then be sent to MSP tilde land. Ive not played with
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