Re: [PD] pmpd bug?

2006-11-15 Thread cyrille henry
marius schebella a écrit : hi cyrille, I was playing around with some collisions and found a strange behaviour which looks buggy to me. that look buggy to me. but the bug is not in pmpd, neither in your patch, it's just the pmpd physics that is an aproximation of reality. but this can be tix

Re: [PD] Pure coherent noise (Perlin noise)

2006-11-15 Thread Georg Holzmann
Hallo! It is a C++ lib I think. Does it change something? You mean if it is a problem when you use C++ ? No - there are various externals written in C++ ... E.g. all the flext externals, and if you want to be independet of flext you can look at PDContainer or readanysf e.g. I am not sure

Re: [PD] [failsafe] to save you when Pd pegs the CPU

2006-11-15 Thread Hans-Christoph Steiner
On Nov 14, 2006, at 3:41 AM, carmen wrote: On Mon Nov 13, 2006 at 05:48:38PM -0500, Hans-Christoph Steiner wrote: I was just playing with Alberto Zin's OuterSpace on my poor old 800 MHz laptop. When I opened it the first time, it pegged my CPU and locked me out. I had to power cycle my

[PD] please help: fallback patch (kind of)

2006-11-15 Thread carlos katastrofsky
hi, i'm trying (for 2 days now) to make a patch that - receives unregular bangs and - sends a bang if it doesn't receive a bang for x seconds any help would be welcome. thanks in advance carlos ___ PD-list@iem.at mailing list UNSUBSCRIBE and

Re: [PD] Pure coherent noise (Perlin noise)

2006-11-15 Thread padawan12
On Wed, 15 Nov 2006 13:00:55 +0100 [EMAIL PROTECTED] wrote: Martin, We can imagine applications of multidimensional noise. Yes, the concept is clear enough, for example static on a black and white television screen is 3D noise (x, y, brightness) and for a colour picture we can add two or

[PD] ogg objects problem

2006-11-15 Thread glerm soares
For me seems that I have some problem with objects oggread~ oggwite~ and sndfiler.For samples that were not generated in pd (encoded from a wav with oggenc or audacity for exemple)sndfiler, oggread and oggwrite always seems to acelerate the pitch a little bit. The original sample rate of the

Re: [PD] Pure coherent noise (Perlin noise)

2006-11-15 Thread Kyle Klipowicz
Great breakdown Andy! Thanks for the mini-lecture. Is there a toot on your site that uses these techniques?~KyleOn 11/15/06, padawan12 [EMAIL PROTECTED] wrote:On Wed, 15 Nov 2006 13:00:55 +0100 [EMAIL PROTECTED] wrote: Martin, We can imagine applications of multidimensional noise.Yes, the concept

[PD] Gamepad for PD and GEM?

2006-11-15 Thread Carlos Caires
Hi, Is there any object in PD that can recognize and customize a Gamepad (USB input)? As in Max/MSP with the HI? Thanks, Carlos Caires ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

Re: [PD] Gamepad for PD and GEM?

2006-11-15 Thread Kyle Klipowicz
Hi Carlos~You can use the external HID library for this (on Mac/Gnu/Linux). This can be found easily by installing hc's Pd-extended. But you'll have to format the data from the joystick for many things (like object rotations) by using things like counter objects and metros (at lest from my

Re: [PD] midiout problem

2006-11-15 Thread Miller Puckette
I think the alsa MIDI code in Pd doean't handle sysex... the OSS code does, if you can use that by any chance. cheers Miller On Fri, Nov 10, 2006 at 07:46:10PM -0500, jim ruxton wrote: I forgot to mention I'm running Linux Fedora 5 in case this issue is distribution sensitive. Does anyone know

[PD] playing video+sound with Gem on Windows

2006-11-15 Thread Hans-Christoph Steiner
When playing movies with Gem on Mac OS X, I've noticed that the sound is automatically played. But on Windows this is not the case. Is there a way to play the sound from the movie using Gem on Windows? .hc As we

Re: [PD] playing video+sound with Gem on Windows

2006-11-15 Thread Hans-Christoph Steiner
On Nov 15, 2006, at 9:49 PM, chris clepper wrote: On 11/15/06, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: When playing movies with Gem on Mac OS X, I've noticed that the sound is automatically played. But on Windows this is not the case. Is there a way to play the sound from the

Re: [PD] playing video+sound with Gem on Windows

2006-11-15 Thread chris clepper
On 11/15/06, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: Is there then another way to play the audio track of a video file? Having the audio and video in one file is handy because it allows the video author to handle the sync when Pd is just doing the playback. I am working with a

Re: [PD] Pure coherent noise (Perlin noise)

2006-11-15 Thread Mathieu Bouchard
On Thu, 16 Nov 2006, padawan12 wrote: On Wed, 15 Nov 2006 13:00:55 +0100 Yes, the concept is clear enough, for example static on a black and white television screen is 3D noise (x, y, brightness) as a relation, that is 3D, but as a function, you need to distinguish between input dimensions

Re: [PD] playing video+sound with Gem on Windows

2006-11-15 Thread Mathieu Bouchard
On Thu, 16 Nov 2006, vade wrote: If its any consolation, it also sucks in Jitter. spigot~ got seriously broken with QT 7, and whatnot. Their solution is to automatically extract an AIFF, make an XML file, and load it into a buffer~ which can then be sent to MSP tilde land. Ive not played with