Roman Haefeli wrote:
hello
i recently ordered two arduino boards and now i try my first steps with
it. i downloaded Pduino-0.2 and uploaded the firmware to the chip. i
encountered a little, but sometimes annoying problem, when using the
board with [arduino]-object. when i enable one or more anal
Am Samstag, 13. Januar 2007 03:31 schrieb Roman Haefeli:
> hello
[...snip...]
>
> would it be easy to change the code of the firmware, so that it sends
> the values of each analog input with a fixed rate (e.g. 100 Hz)?
>
> i am not a c programmer, anyway i tried to search for kind of a delay
> fu
hello
i recently ordered two arduino boards and now i try my first steps with
it. i downloaded Pduino-0.2 and uploaded the firmware to the chip. i
encountered a little, but sometimes annoying problem, when using the
board with [arduino]-object. when i enable one or more analog inputs,
the arduino
the flying cocks thing had to be the best sl hack ever :)
On Fri, 2007-01-12 at 14:46 +, padawan12 wrote:
>
> I did a quick scan of some SL info and yes, it seems you just need to start
> a shoutcast on your own server (you'll need it on a box with a fat pipe not
> your home machine probably)
Hi
We have about 6 members so far!
I have set up the public IP address and tested with
shoutcast~ on OSX to a shoutcast server[windows] and configured a simple
free radio to stream into world.
We are going to construct a performance space and a video wall.
Any suggestions on getting Quicktimes
I'm making a sort of datastructure array/envelope which outputs messages for
either line~ or vline~ objects(you can choose with a message). I'm not 100%
done with it but I'm sending what I have now so you can see&feedback. It's made
only with pd-core objects(I think, let me know if not) and I'm
Hello,
Hans-Christoph Steiner schrieb:
What do you mean by "loadpath"?
I wanted to add a directory with own abstractions to the ones which are
loaded in Preferences -> Path.
I now already solved the problem by editing the org.puredata.pd.plist file.
Achim
.hc
On Jan 9, 2007, at 4:37 AM
Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:
> I'm also in contact with Olaf directly and I'm almost done with
> converting his more advanced [rvbap] external from Max to Pd. This
> has a builtin calculation of reverb coefficients to be sent to
> [matrix~] or [mtx_*~] I'll commit i
Hi list!
I would like to make an audio pd patch controlled by a visual interface. I
think processing could be a nice aplication for this interface but I'm newby
to processing.
Communication between PD and Processing is possible by OSC library, but I
don't know the way to implement it.
I need to s
On Fri Jan 12, 2007 at 03:03:07PM +0100, Malte Steiner wrote:
> yeah, expensive locked down boutique device, Apple gets worse all the time,
> there have been different times when they were much more open. But, at least
> when they drop now the 'Computers' in the
> name, now we know that they foc
> This is embarrassing for me. I didn't test very well before posting
> that email: When i play it on my computer there indeed is sound
> (while plying it on the standalone dvd-player i have in reach there
> wasn't). I apologize very much!
>
> I'm watching it now (that is, i just paused it), it's
Kevin McCoy a écrit :
Oh shoot... can you explain that more? I understand convolution in
reverb but how might that work in a crossfader?
km
Why granular? Why not a convoluting crossfader rather?
The idea is about filtering one track with the spectral enveloppe of
the other one, and vice-ver
Yes, and if you're planning on storing/recalling settings, better to get
good at dumping that list and putting it back in to the object. Maybe
there's a way to build an abstraction to do it with less trouble/typing.
Tricky but useful object!
Kevin
On 1/12/07, Jerome Tuncer <[EMAIL PROTECTED]> w
Hello Hans,
thanks for porting it!
I'm not able to compile the cvs version with make under MacOSX 10.4.8.
Could you please tell me which are the commands to get it compiled?
Many thanks,
Stefano
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Hmm - well the technique that Han uses isn't appropriate for a device as
small at the phone. (basically, his technique features a camera looking
at the display surface from underneath - meaning that it requires a
substantial amount of throw underneath, which isn't available in a
mobile phone).
On 1/12/07, Malte Steiner <[EMAIL PROTECTED]> wrote:
I wonder if they hired Jeff Han for doing the multitouchscreen although
it is obviously not cameradriven...
My guess is that Jeff Han did have something to do w/ development.
Look at the demo animations and it shows two fingers moving outward
Yes, please do. That sounds fascinating!
~Kyle
On 1/12/07, Kevin McCoy <[EMAIL PROTECTED]> wrote:
Oh shoot... can you explain that more? I understand convolution in
reverb but how might that work in a crossfader?
km
> Why granular? Why not a convoluting crossfader rather?
>
--
http:/
Oh shoot... can you explain that more? I understand convolution in
reverb but how might that work in a crossfader?
km
Why granular? Why not a convoluting crossfader rather?
--
http://pocketkm.blogspot.com
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UNS
yeah, expensive locked down boutique device, Apple gets worse all the
time, there have been different times when they were much more open.
But, at least when they drop now the 'Computers' in the name, now we
know that they focuse on content and vertical integration. Guess GP2X or
Nokia N800 for
Kyle Klipowicz a écrit :
Hello listers~
There's been a void of conversation on the list, so I thought I'd
pitch my latest idea for a Pd tool: a granular cross-fader.
Why granular? Why not a convoluting crossfader rather?
_
Even so late that I didn't precise the whole thing: it's in 'ggee'
directory then 'gui' subdirectory. If you need linux binaries, just let
me know...
++
Jé
Chuckk Hubbard a écrit :
I haven't been able to find it or its documentation on the sourceforge
link from google.
Does it actually draw
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