On Thu Feb 01, 2007 at 07:46:39AM +0800, Chris McCormick wrote:
> Hi,
>
> I think that Tapestrea does something like this (and lots more).
> http://taps.cs.princeton.edu/
..if you want to do a ton of concurrent analysis, and have openGL acceleration
working, Tapestrea might be cool (ATI hates me
thanks very much for all the replies! and frank, thanks for the patch--i'm
enjoying your help a lot.
it's working now with steffen & hc's
[r pd-patchname.pd]
|
[route editmode]
|
[nbx]
there's something i don't get though. i mapped capslock to [;pd-patch.pd
editmode $1( (good idea there). now, w
Hi,
I think that Tapestrea does something like this (and lots more).
http://taps.cs.princeton.edu/
Best,
Chris.
On Wed, Jan 31, 2007 at 08:36:29PM +0100, Thomas Mayer wrote:
> Hello,
>
> as I'm diving deeper and deeper into Pd and externals, I'm willing to do
> some video works. One of my aims
Dear list,
The pd-graz community is proud to announce the release of the free
download version of the "bang | Pure Data" book.
Grab your copy at: http://pd-graz.mur.at/label/book01
regards,
Peter Plessas
(pd-graz)
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PD-a
Send a 'mode 0' to pix_texture. I find it hard to believe that ATI's
current Linux driver would not support rectangle textures though.
cgc
On 1/31/07, Fanouris Moraitis <[EMAIL PROTECTED]> wrote:
Hi all,
I have the following error when I try to use pix_texture
GL: invalid enumerant
and als
Hi all,
I have the following error when I try to use pix_texture
GL: invalid enumerant
and also the texture is not loading.
(For anyone that is interested in order to build pd under Ubuntu Edgy Eft
with and Ati Mobility radeon X300 graphic card
I had first to follow the directions in the fol
Hi, I'm a student at Sonology in The Hague, and I've started a
"Dataflow Dictionary" wiki for Max and PD users--so you can look up an
object in one program and find its equivalent in the other:
www.fox-gieg.com/dictionary
I was wondering if any list members would like to contribute to it?
Thanks
Sorry, "reply" instead of "reply all" again.
Well, it seemed impossible to me, but here what I found in d_math.c (pd
0.40.0 or something, I'm a bit lazy to look for version):
static t_int *sigwrap_perform(t_int *w)
{
float *in = *(t_float **)(w+1), *out = *(t_float **)(w+2);
t_int n = *(t_
Hallo,
Steffen hat gesagt: // Steffen wrote:
> I've used [listto] and [tolist] a few times, but not the library as
> such. And i've only used them to do some more or less general list
> processing - nothing mapping related. Found them while poking about,
> maybe in the search for the pop obj
Hello,
as I'm diving deeper and deeper into Pd and externals, I'm willing to do
some video works. One of my aims is to create a spectrum analyzer,
preferably with pdp and pidip, as I have just compiled those without any
problems. Now, that I'm reading about the different objects, I don't
have a cl
GEM renders all of the geometry on the graphics card, so it has to be read
back to the CPU memory first which is a slow process. Also, I do not know
of any standard to share frames of video between applications. You will
surely get much better performance from two machines running one app each
a
Hello List,
Is it possible to export the gemwin to other software in real-time. It seems
to there are other softwares that can screen record and send this on such as
Softcam, this uses up too much CPU and is highhly unstable. I just need
another programme on the same machine to accept gem's ou
Yes, this is a built-in limitation that can be modified in the source
code. You could try writing a multi-array patch that uses seamless
transitions or do as Andy suggested.
Or you could modify the source, and recompile.
References:
http://lists.puredata.info/pipermail/pd-list/2003-04/011065.htm
Thanks for sharing this, it's much fun to play with - and potentially
learn from, i might add.
You're welcome!
Be aware that I'm still fairly new to Pd though, so some of my
technique might not be very good.
Naturally, any comments or criticism is welcome.
K
__
On 31/01/2007, at 13.53, Kim Taylor wrote:
Ok, here's an improvement
http://www-users.york.ac.uk/~kt503/PD/kt_PluckedString_23Jan.zip
Thanks for sharing this, it's much fun to play with - and potentially
learn from, i might add.
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Yeah, you're going to need to need to go with the small
blocksize to realise this in vanilla Pd. But a blocksize of one
isn't absolutely necessary, you'll probably get away with 8 or
16 for the frequency ranges of typical plucked/hammered strings.
Very true... blocksize 2 will give me a range of
Hallo,
Kim Taylor hat gesagt: // Kim Taylor wrote:
> The structure I am implementing is basically a modified model of the
> structure shown on this page -
> http://ccrma.stanford.edu/~jos/swgt/Rigidly_Terminated_Ideal_String.html
>
> I have this model working (by using a delay with length 0 and
>
hi thorolf,
now, no matter what i do, the positions of the moving
objects and their representations in the snapshots are
always slightly off.
i know the problem and it was also mentioned/discussed
in an exchange on the gem-dev list in august or september,
search under motion blur. fact is that
On 31/01/2007, at 6.38, Hans-Christoph Steiner wrote:
http://nime.org/2006/proc/nime2006_106.pdf
Nice. That would be cool to have in the articles section ;-)
On Mon, 29 Jan 2007 18:17:49 -0500
Hans-Christoph Steiner <[EMAIL PROTECTED]> wrote:
>
> Cyrille and I started work on the mapping
Hallo,
Rich E hat gesagt: // Rich E wrote:
> I just had a look at Frank's data structure tutorial, in which he suggests
> making a library abstraction for all structure templates. This seems like
> something I have to do for some patches I'm working on, but it would also be
> nice to just be able
On Tue, 2007-01-30 at 15:07 -0800, Rich E wrote:
> Hi all,
>
> I just had a look at Frank's data structure tutorial, in which he
> suggests making a library abstraction for all structure templates.
> This seems like something I have to do for some patches I'm working
> on, but it would also be nic
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