Re: [PD] Noop message.

2007-02-18 Thread hard off
oh yeah, sorry. that's why i would use -1 or another integer instead of noop. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

Re: [PD] Noop message.

2007-02-18 Thread Chuckk Hubbard
That works for floats, but again, [unpack s] won't take -1. David hasn't said much about what types of arguments he expects. -1 for floats and noop for symbols would seem to work. -Chuckk On 2/18/07, hard off [EMAIL PROTECTED] wrote: oh yeah, sorry. that's why i would use -1 or another

Re: [PD] Noop message.

2007-02-18 Thread Chuckk Hubbard
This works. Ugly error messages, if that bothers you, but no messages passed on noop. -Chuckk On 2/17/07, David F. Place [EMAIL PROTECTED] wrote: Maestri: I would like a special message (let's call it noop) which when sent does nothing. (That is to say, sending it would be like not sending

Re: [PD] Google Summer of Code

2007-02-18 Thread Tim Blechmann
On Sat, 2007-02-17 at 23:15 +0100, Georg Holzmann wrote: any suggestions for projects ? well, if you're planning to work on the pd core, i guess, it would be a good idea to contact miller in order to see, which projects he would include and which projects he would reject. imo, it would be a

Re: [PD] Noop message.

2007-02-18 Thread hard off
quick edit to make no errors (i hope!) i mainly like this thread cos it has given such life to the word 'noop' ;) noop2.pd Description: Binary data ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -

Re: [PD] Dynamic patching questions

2007-02-18 Thread hard off
or the edit subpatch of the iemgui help objects has some rgb-iemgui conversion stuff. so, basically, make a canvas, right click on it, and select help...then go into the 'edit subpatch' ___ PD-list@iem.at mailing list UNSUBSCRIBE and

Re: [PD] pix_film more questions

2007-02-18 Thread Frank Barknecht
Hallo, chris clepper hat gesagt: // chris clepper wrote: On 2/17/07, Frank Barknecht [EMAIL PROTECTED] wrote: Hallo, chris clepper hat gesagt: // chris clepper wrote: The metro is not so hot in Pd either. Good luck. [metro] in Pd is hot enough to play in sync with a phasor~, see

Re: [PD] Noop message.

2007-02-18 Thread Frank Barknecht
Hallo, Chuckk Hubbard hat gesagt: // Chuckk Hubbard wrote: That works for floats, but again, [unpack s] won't take -1. David hasn't said much about what types of arguments he expects. -1 for floats and noop for symbols would seem to work. [route noop] accepts everything and will only block,

Re: [PD] Re: infinite composing

2007-02-18 Thread Jamie Bullock
On Sat, 2007-02-17 at 19:19 -0500, marius schebella wrote: the call is written in a way that makes me think, that the producers don't know to much about what is going on in the world... but maybe the reason is, that there is no such thing as a kiosk mode or a protection from changing the

Re: metro vs. samm~ [was: Re: [PD] Re: pix_film more questions]

2007-02-18 Thread Roman Haefeli
On Mon, 2007-02-19 at 04:39 +, padawan12 wrote: If I understood Erics paper correctly [samm~] allows you to specify which sample of a block is set consistently, if you like a periodic version of [dirac~]. That's surely useful if you want to do somthing in the signal domain like

[PD] Re: metro vs. samm~

2007-02-18 Thread Eric Lyon
If you're worried by metro's irregularity then you should use Eric Lyons' samm~ (sample accurate multiple metronomes). This is described in http://www.sarc.qub.ac.uk/~elyon/LyonPapers/SampleAccurate-Lyon-ICMC2006.pdf Note that samm~ is almost exactly as sample-accurate as Pd's metro. I tried

[PD] cange for symbols/lists?

2007-02-18 Thread Dafydd Hughes
Hi everybody Am I extra stupid this morning? Is there a version of [change] that deals with symbols or lists or a way of accomplishing this? My brain is just shutting down... cheers dafydd -- www.sideshowmedia.ca skype: chickeninthegrass ___

Re: metro vs. samm~ [was: Re: [PD] Re: pix_film more questions]

2007-02-18 Thread Frank Barknecht
Hallo, padawan12 hat gesagt: // padawan12 wrote: So another way I came up with was to use [z~] to delay a squarewave by a sample and then subtract it from itself leaving just an isolated value set to 1.0. Afair that worked okay. Nice idea. You can also just send the square through [rzero~ 1]

Re: [PD] Re: infinite composing

2007-02-18 Thread marius schebella
David Powers wrote: I doubt it. Mac people seem to not give a shit that some of us are far too poor to ever afford a Mac. yeah. this is the american way of life. but seriously, I don't think that money is the problem, because actually it is not really so much more expensive. I bought a mac,

Re: [PD] Re: metro vs. samm~

2007-02-18 Thread Frank Barknecht
Hallo, Eric Lyon hat gesagt: // Eric Lyon wrote: Cool patch, Frank. Note though that by converting the click signal from samm~ into a bang, you are rounding it to the nearest vector. Hm, I actually only used click2bang~ to be able to do measurements with [timer]. In attached patch I removed

RE: [PD] Wiimote external for PC Platform

2007-02-18 Thread Michael Garrett
A while back there was some information posted on a PC version of the Wii controller. Can someone point me to the PC dll?? Thanks in advance. Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Wozniewski Sent: Monday, February 12, 2007

Re: [PD] Re: pix_film more questions (Roman Haefeli)

2007-02-18 Thread Roman Haefeli
hi i don't know to which mail you are answering, but i still believe, that pd's [metro] is absolute accurate (even sub-sample-accurate), when used in combination with [vline~] for example. the only case, where it could be considered inaccurate, is when cpu-load is too high, though when writing

Re: [PD] Dynamic patching questions

2007-02-18 Thread Roman Haefeli
On Sun, 2007-02-18 at 01:55 -0500, marius schebella wrote: try to create the gui objects with all its arguments. documentation about how to create arguments is not easy to find, but exists. maybe search the archieves. or just have a look at the pd-file with a text-editor. roman

[PD] fader gain

2007-02-18 Thread Derek Holzer
I've been using the following to control the output volume of a channel from my MIDI faders: [ctlin 7 1] (in from faderbox) | [* 0.787402] (scale 0-127 to 0-100) | [dbtorms] | [pack 0 50] | [*~] (multiplied by sound from channel) I know that this is the mathematically correct way to do

Re: [PD] fader gain

2007-02-18 Thread Tim Blechmann
hi derek, On Sun, 2007-02-18 at 23:51 +0100, Derek Holzer wrote: I've been using the following to control the output volume of a channel from my MIDI faders: [ctlin 7 1] (in from faderbox) | [* 0.787402] (scale 0-127 to 0-100) | [dbtorms] | [pack 0 50] | [*~] (multiplied by

Re: [PD] Noop message.

2007-02-18 Thread Chuckk Hubbard
On 2/18/07, Frank Barknecht [EMAIL PROTECTED] wrote: Hallo, Chuckk Hubbard hat gesagt: // Chuckk Hubbard wrote: That works for floats, but again, [unpack s] won't take -1. David hasn't said much about what types of arguments he expects. -1 for floats and noop for symbols would seem to

Re: [PD] fader gain

2007-02-18 Thread Dafydd Hughes
Hi Derek Probably not the best solution, but to my ears, it sounds good to scale the input to 0-1 and then square it. cheers dafydd On 2/18/07, Derek Holzer [EMAIL PROTECTED] wrote: I've been using the following to control the output volume of a channel from my MIDI faders: [ctlin 7 1] (in

Re: [PD] fader gain

2007-02-18 Thread Tim Blechmann
On Mon, 2007-02-19 at 00:21 +0100, Derek Holzer wrote: i usually scale the midi range 1 to 127 from the lowest audible sound to the loudest i want to produce, which works pretty good for my ears, What range are you scaling to? 0 - 0 1 - a sound, that's barely audible 127 - the loudest

[PD] Re: metro vs. samm~ (Frank Barknecht)

2007-02-18 Thread Eric Lyon
Cool patch, Frank. Note though that by converting the click signal from samm~ into a bang, you are rounding it to the nearest vector. Hm, I actually only used click2bang~ to be able to do measurements with [timer]. In attached patch I removed that part, so the impulses are directly recorded to

Re: [PD] fader gain

2007-02-18 Thread Derek Holzer
OK, I guess it's not such a systematic answer as I would hope for ;-) I'll go back to fiddling with my sliders now. d. Tim Blechmann wrote: 0 - 0 1 - a sound, that's barely audible 127 - the loudest sound i can't tell you exact values, since this is dependent on the kind of sound, that i'm

Re: [PD] fader gain

2007-02-18 Thread Peter Plessas
I want to point interested people to the great iem abstraction [fadtorms] and [fadtodb], in the cvs abstractions. I am using them everytime i touch a (physical) fader. lg,P Derek Holzer wrote: OK, I guess it's not such a systematic answer as I would hope for ;-) I'll go back to fiddling

Re: [PD] cange for symbols/lists?

2007-02-18 Thread Chris McCormick
Hi, I think the attached patch does what you want. Chris. On Sun, Feb 18, 2007 at 12:41:16PM -0500, Dafydd Hughes wrote: Hi everybody Am I extra stupid this morning? Is there a version of [change] that deals with symbols or lists or a way of accomplishing this? My brain is just shutting

Re: [PD] fader gain

2007-02-18 Thread Chris McCormick
On Mon, Feb 19, 2007 at 12:18:20AM +0100, Tim Blechmann wrote: the loudest i want to produce, which works pretty good for my ears, except the fact, that 7 bit are just too little for an accurate volume control (at least for my ears). But how great is that digital jumping sound you get from

Re: [PD] Wiimote external for PC Platform

2007-02-18 Thread Mike Wozniewski
Hi Michael, I haven't explored the Wii controller on Windows that much, but the defacto method is to use GlovePIE (http://carl.kenner.googlepages.com/glovepie) and re-map the Wii data to something useable by Pd (eg, MIDI). Hope that helps, -Mike Michael Garrett wrote: A while back there