Hallo all,
Here is a dynamically generated OSCroute that lets its route argument
be reset by a right inlet.
I forgot that OSCroute allows multiple routes to multiple outlets
until I finished the patch. That's a bit harder (namecanvas and such)
but I think it's doable for the next version. For
Hans-Christoph Steiner wrote:
On May 4, 2007, at 3:46 PM, IOhannes m zmoelnig wrote:
Hans-Christoph Steiner wrote:
AFAIK it does not work yet - but it should not be that hard to
implement ...
That does not work and would be a pain to implement.
why?
I think that there should just
Le Lundi 30 Avril 2007 16:00, [EMAIL PROTECTED] a écrit :
I'm struggling to get the plugin~ external working (to get LADSPA plugins
in pd). Whenever I instanciate it in pd, I get an empty box with several
inputs and outputs and an error message in the console about bad screen
distance. It
Hello,
Getting this on gentoo amd64 with gcc 4.1.1:
[EMAIL PROTECTED] ~/Desktop/wiimotepd $ make
cc -DPD -O2 -funroll-loops -fomit-frame-pointer -W -Wshadow
-Wstrict-prototypes -Wno-unused -Wno-parentheses -Wno-switch
-I/usr/include -o wiimote.o -c wiimote.c
wiimote.c: In function
Hallo,
Luke Iannini (pd) hat gesagt: // Luke Iannini (pd) wrote:
Here is a dynamically generated OSCroute that lets its route argument
be reset by a right inlet.
Nice.
(Oh, and when I do that I suppose I'll do a version for regular
[route] too)
Don't bother: [sroute] is part of [list]-abs.
Hi List
Have been away from PD for a while.
I am seeing great effort do fix some things here.
pdp seems to work fine, after a quick first look.
No success with pidip (Intel Macbook)
/Applications/Pd-0.39.2-extended-rc2.app/Contents/Resources/
Scripts/../extra/pidip.pd_darwin:
Hi,
We've been working on this pd patch as an idea for a game installation.
Eventually the mouse input will be replaced by a motion tracker following
the player whizzing around on a chair shooting up at a projection on the
ceiling.
We'd be interested at this point in hearing any feedback you
Hallo,
Thomas Ouellet Fredericks hat gesagt: // Thomas Ouellet Fredericks wrote:
Your code could be greatly simplified if you used lists to trigger the
line objects (for example, sending the message 0,1 1000 will start
from 0 then ramp up to 1 in 1 second).
I also did a simplification to this
Hi IOhannes,
As far as I can tell, $@ is not included after all in Pd Extended...
(I tried [list append [EMAIL PROTECTED] and [$@( )
How can we/I/Hans : ) add it to the build system?
It would be great to have so that I could properly subclass route/oscroute/etc.
Cheers
Luke
On 4/30/07, [EMAIL
Luke Iannini (pd) wrote:
Hi IOhannes,
As far as I can tell, $@ is not included after all in Pd Extended...
(I tried [list append [EMAIL PROTECTED] and [$@( )
How can we/I/Hans : ) add it to the build system?
get the patch from
Hallo,
Thomas Ouellet Fredericks hat gesagt: // Thomas Ouellet Fredericks wrote:
The collisions detection works very well!
Actually I had this unfinished collision detection tutorial on my
disk, that I now finished. It's attached. I use a slightly different
algorithm for collision detection:
Hello everyone
I have a little question which should be simple but I can't think of
how to do it.
In Pd, I have two number boxes and I want for them to be ratios of each other.
I want it so that If I change one then the value of the other changes
accordingly, also vice versa so that changing
Hi Kim,
set is the magic word here:
[set 100
|
|
(numberbox)
sets the numberbox to 100 without causing it to output 100.
[set $1
makes the value variable.
lg, PP
Kim Taylor wrote:
Hello everyone
I have a little question which should be simple but I can't think of
how to do it.
In
I'm continuing to work on my Choose Your Own Adventure piece. In this,
story paths will be chosen by the audience, who vote using instruments
with two notes (xylophones). PD will analyze the audio input and figure
out if more people voted for path 1 or 2, depending on which frequency
is
Jared wrote:
I know PD can do visual output through Gem, but in exploring Gem I
couldn't figure out an easy way to have the branching paths work,
whereas branching paths in PowerPoint or in a homemade program could be
relatively easy. Likewise, through searching the email archive, most of
Thanks for this!
~Kyle
On 5/5/07, Luigi Rensinghoff [EMAIL PROTECTED] wrote:
This is just a tiny little thing.
I changed the pdp-examples for OSX. Just so beginners are not irritated.
pdp_xv replaced by pdp_glx
and little more
maybe it would be good to have that changed for
Hi,
So this is my first post to the list.
back story:
I'm running pd in Linux on a small wearable computer. I do not
use a screen, mouse, or keyboard, just an arduino box with a button
and some other doo dads to control patch loading / activation.
I've successfully automated pd in Windows
Hi Daniel,
I don't know if it has advantages, but it is possoble to open/close
patches from another patch. Maybe an advantage would be that it is
faster, because you don't have to resart pd. but I don't know how to
handle crashes... anyway, have a look at
I don't know anthing about this, but Robot Cowboy is awsome dude!
~Kyle
On 5/5/07, Daniel Wilcox [EMAIL PROTECTED] wrote:
Hi,
So this is my first post to the list.
back story:
I'm running pd in Linux on a small wearable computer. I do not
use a screen, mouse, or keyboard, just an arduino
Sounds good. Can someone confirm that pdp_glx works fine on GNU/
Linux? Then I'll make the switch.
.hc
On May 5, 2007, at 6:25 AM, Luigi Rensinghoff wrote:
This is just a tiny little thing.
I changed the pdp-examples for OSX. Just so beginners are not
irritated.
pdp_xv replaced by
oh, I was too stupid to copy from my patch to the email editor...
of course you are right, thanks for the reply.
marius.
Roman Haefeli wrote:
close patches, i use:
[; pd-nameofthepatch.pd menuclose 1(
the '1' avoids the 'close this window?'-popup.
roman
http://idmi.poly.edu/patchingcircle
This week is a regular old patching circle, so come and code, ask
questions and help others out.
This is an informal gathering of patching and patchers (Max/MSP/
Jitter, Pure Data, and even jMax, EyesWeb, , etc.). Beginners
and Experienced welcome.
Hi
Ive managed to get around this by using an older version of gem but I still
get this error message:
error: to function, this needs to be compiled against Pd 0.40 or higher,
or a version that has sys_register_loader()
libdir loader $Revision: 1.5 $
written by Hans-Christoph Steiner
Seriously, could you spell the four dimensions
Ben Roberts a écrit :
Hi,
We've been working on this pd patch as an idea for a game installation.
Eventually the mouse input will be replaced by a motion tracker following
the player whizzing around on a chair shooting up at a projection on the
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