Re: [PD] A little help in automating pd?

2007-05-06 Thread Daniel Wilcox
Thanks guys. On 5/5/07, marius schebella [EMAIL PROTECTED] wrote: Hi Daniel, I don't know if it has advantages, but it is possoble to open/close patches from another patch. Maybe an advantage would be that it is faster, because you don't have to resart pd. but I don't know how to handle

Re: [PD] Pd-0.39.2-extended-RC1. osx --good work

2007-05-06 Thread IOhannes m zmoelnig
alan brooker wrote: Hi Ive managed to get around this by using an older version of gem but I still get this error message: error: to function, this needs to be compiled against Pd 0.40 or higher, or a version that has sys_register_loader() libdir loader $Revision: 1.5 $

Re: [PD] error: counter: no method for 'reset'

2007-05-06 Thread Steffen
On 06/05/2007, at 0.00, Kyle Klipowicz wrote: updown-type counter What's that? A counter that count from 0 to N to 0? ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

Re: [PD] simple Q- co-dependent values

2007-05-06 Thread Kim Taylor
Excellent, works perfectly thanks Kim On 5/5/07, Peter Plessas [EMAIL PROTECTED] wrote: Hi Kim, set is the magic word here: [set 100 | | (numberbox) sets the numberbox to 100 without causing it to output 100. [set $1 makes the value variable. lg, PP Kim Taylor wrote: Hello

[PD] up-down-counter.pd

2007-05-06 Thread Steffen Leve Poulsen
To Kyle mvh Steffen Leve Poulsen #N canvas 254 194 637 394 12; #X obj 240 147 f; #X obj 275 146 + 1; #X obj 240 176 mod; #X obj 240 241 -; #X obj 240 268 abs; #X floatatom 240 309 5 0 0 0 - - -; #X obj 240 35 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; #X floatatom 403 76 5 0 0 0 - -

Re: [PD] Space Invaders 4D - Game

2007-05-06 Thread Ben Roberts
From: Patco Seriously, could you spell the four dimensions Well, scientifically it may be inaccurate, but we were going for the Disney-esqe description of 4D, being that the 4th is audience involvement. So there's X and Y and Z (making it 3D) with the extra dimension of the player within the

Re: [PD] Space Invaders 4D Game

2007-05-06 Thread Ben Roberts
Frank Barknecht Wrote: I also did a simplification to this nice game: I change the invader.pd to use an external file for the model of the aliens. It's attached as invader2.pd ready to be dropped in as replacement for invader.pd (only used in enemytest). Make sure, the invader.txt file is next to

Re: [PD] Space Invaders 4D Game

2007-05-06 Thread 'Frank Barknecht'
Hallo, Ben Roberts hat gesagt: // Ben Roberts wrote: Frank Barknecht Wrote: I also did a simplification to this nice game: I change the invader.pd to use an external file for the model of the aliens. It's attached as invader2.pd ready to be dropped in as replacement for invader.pd (only

Re: [PD] ANN: [SOSCroute] is a settable OSCroute (for Frank)

2007-05-06 Thread Jamie Bullock
Hi Luke, On Fri, 2007-05-04 at 23:27 -0700, Luke Iannini (pd) wrote: Hallo all, Here is a dynamically generated OSCroute that lets its route argument be reset by a right inlet. Nice work! But isn't this problem already solved by the [routeOSC] external by Martin Peach (available in the

[PD] New to PD on Mac OSX-Output makes

2007-05-06 Thread Tuomas Brock
Hey, Ive used pd before running windows but I cannot get it work on my powerbook G4. It runs its just that if i hook up an oscilator to a dac~ and turn the computer speakers on it spits out whatever freq i give it but it also spits out these rythmic blips. So it goes blip..blip..blip etc etc

Re: [PD] up-down-counter.pd

2007-05-06 Thread Frank Barknecht
Hallo, Steffen Leve Poulsen hat gesagt: // Steffen Leve Poulsen wrote: To Kyle A very nice approach! I updated my counting tutorial to include it. New version attached. Ciao -- Frank Barknecht _ __footils.org_ __goto10.org__ counting.pd Description: application/puredata

Re: [PD] A little help in automating pd?

2007-05-06 Thread marius schebella
Max Neupert wrote: Am 06.05.2007 um 02:28 schrieb Daniel Wilcox: [;pd open mypatch.pd /home/marius/pd( [;pd menuclose pd-mypatch.pd( Awesome .. I will have to try this out! just keep in mind that this will crash pd if you have two patches with this (same) name opened. yea, this and

[PD] Space Invaders 4D Game

2007-05-06 Thread Ben Roberts
Hi, We've been working on this pd patch as an idea for a game installation. Eventually the mouse input will be replaced by a motion tracker following the player whizzing around on a chair shooting up at a projection on the ceiling. We'd be interested at this point in hearing any feedback you

Re: [PD] up-down-counter.pd

2007-05-06 Thread Thomas Ouellet Fredericks
An updown counter with settable current value, minimum value and maximum value that also works with negative number. Instantiate the counter with 2 arguments: the min and the max values Tom updown.pd #N canvas 0 0 571 568 10; #X obj 62 38 inlet; #X obj 246 544 outlet; #X obj 73 84 b;

Re: [PD] call for PDP testing on Mac OS X

2007-05-06 Thread ydegoyon
hala, you can try the classical -ltheora that is not in the Makefile bacause for some obscure reason i was forced to link statically with libtheora.a on linux to make it work. you can also put the libtheora.a in /usr/local/lib to keep the static linking. saludos, sevy Quoting Hans-Christoph

Re: [PD] Space Invaders 4D - Game

2007-05-06 Thread Patco
Ben Roberts a écrit : From: Patco Seriously, could you spell the four dimensions Well, scientifically it may be inaccurate, but we were going for the Disney-esqe description of 4D, being that the 4th is audience involvement. So there's X and Y and Z (making it 3D) with the extra

Re: [PD] up-down-counter.pd

2007-05-06 Thread Kyle Klipowicz
Thanks a ton Steffen! I was guessing that the solution would be similar to this, but got frustrated and gave up (after some chaos involving a lot of spigots and spaghetti). Thanks also to Frank and Thomas F for your assistance! I am sure that these included examples will go a long way to

Re: [PD] error: counter: no method for 'reset'

2007-05-06 Thread Kyle Klipowicz
Yeah, actually what I'm trying to do is a bit more complicated, involving a counter that has 3 modes: 0: min - max, 1: max - min, and 2: min - max - min - max etc... So I really just want to have the main functionality of the cyclone/counter, but with it actually working when I try to change the

Re: [PD] Exquisite corpse

2007-05-06 Thread Damian Stewart
Chris McCormick wrote: Your mission is to create a work in the right hand subpatch that goes together with the person preceding you (e.g. both will have their trigger bang hit at the same time so they should work together in some way). holy crap, this is the coolest idea in the known

Re: [PD] Exquisite corpse

2007-05-06 Thread Luigi Rensinghoff
Definetly crazy enough to become something ingenious ,-) Sweet dreams ;-) Am 06.05.2007 um 20:10 schrieb Chris McCormick: Hi List, I realised I will not be able to sleep until I send this idea to the list, so here goes: Let's play a composition game. The game is based upon the

Re: [PD] error: counter: no method for 'reset'

2007-05-06 Thread Kyle Klipowicz
You're correct about using [select], my messy version used moses with a bang after it in a similar way. Actually, I guess the most complex part of my patch WAS the integration of multiple counter modes. I'm still stuck w/ spigot mayhem...curses! ~Kyle On 5/6/07, Frank Barknecht [EMAIL

Re: [PD] Exquisite corpse

2007-05-06 Thread Kyle Klipowicz
I love les cadavres exquis! Brilliant! ~k On 5/6/07, Luigi Rensinghoff [EMAIL PROTECTED] wrote: Definetly crazy enough to become something ingenious ,-) Sweet dreams ;-) Am 06.05.2007 um 20:10 schrieb Chris McCormick: Hi List, I realised I will not be able to sleep until I send

[PD] Switch and ramp and accurate timing

2007-05-06 Thread Frank Barknecht
Hi, hm, unfortunately the switch and ramp technique is not usable for signals started from clock-delayed messages (as in [vline~]) because [snapshot~] is too slow to react. This actually is what I expected, but still: Does anyone have an idea, how to declick exponential envelope generators with

[PD] accuracy of signal/message-objects (was: Switch and ramp and accurate timing)

2007-05-06 Thread Roman Haefeli
hello frank i don't have a solution at hand, but a feature request (or maybe better: wishlist) for miller. i noticed by accident, that also other objects beside [vline~] and [vd~] started to work with more accuracy than one block in recent versions of pd, e.g [tabwrite~]. this is good news, but