Thanks guys.
On 5/5/07, marius schebella [EMAIL PROTECTED] wrote:
Hi Daniel,
I don't know if it has advantages, but it is possoble to open/close
patches from another patch. Maybe an advantage would be that it is
faster, because you don't have to resart pd. but I don't know how to
handle
alan brooker wrote:
Hi
Ive managed to get around this by using an older version of gem but I
still get this error message:
error: to function, this needs to be compiled against Pd 0.40 or higher,
or a version that has sys_register_loader()
libdir loader $Revision: 1.5 $
On 06/05/2007, at 0.00, Kyle Klipowicz wrote:
updown-type counter
What's that? A counter that count from 0 to N to 0?
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Excellent, works perfectly thanks
Kim
On 5/5/07, Peter Plessas [EMAIL PROTECTED] wrote:
Hi Kim,
set is the magic word here:
[set 100
|
|
(numberbox)
sets the numberbox to 100 without causing it to output 100.
[set $1
makes the value variable.
lg, PP
Kim Taylor wrote:
Hello
To Kyle
mvh Steffen Leve Poulsen
#N canvas 254 194 637 394 12;
#X obj 240 147 f;
#X obj 275 146 + 1;
#X obj 240 176 mod;
#X obj 240 241 -;
#X obj 240 268 abs;
#X floatatom 240 309 5 0 0 0 - - -;
#X obj 240 35 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X floatatom 403 76 5 0 0 0 - -
From: Patco
Seriously, could you spell the four dimensions
Well, scientifically it may be inaccurate, but we were going for the
Disney-esqe description of 4D, being that the 4th is audience involvement.
So there's X and Y and Z (making it 3D) with the extra dimension of the
player within the
Frank Barknecht Wrote:
I also did a simplification to this nice game: I change the invader.pd to
use an external file for the model of the aliens. It's attached as
invader2.pd ready to be dropped in as replacement for invader.pd (only used
in enemytest). Make sure, the invader.txt file is next to
Hallo,
Ben Roberts hat gesagt: // Ben Roberts wrote:
Frank Barknecht Wrote:
I also did a simplification to this nice game: I change the invader.pd to
use an external file for the model of the aliens. It's attached as
invader2.pd ready to be dropped in as replacement for invader.pd (only
Hi Luke,
On Fri, 2007-05-04 at 23:27 -0700, Luke Iannini (pd) wrote:
Hallo all,
Here is a dynamically generated OSCroute that lets its route argument
be reset by a right inlet.
Nice work! But isn't this problem already solved by the [routeOSC]
external by Martin Peach (available in the
Hey,
Ive used pd before running windows but I cannot get it work on my
powerbook G4.
It runs its just that if i hook up an oscilator to a dac~ and turn
the computer speakers on it spits out whatever freq i give it but it
also spits out these rythmic blips. So it goes blip..blip..blip etc
etc
Hallo,
Steffen Leve Poulsen hat gesagt: // Steffen Leve Poulsen wrote:
To Kyle
A very nice approach! I updated my counting tutorial to include it.
New version attached.
Ciao
--
Frank Barknecht _ __footils.org_ __goto10.org__
counting.pd
Description: application/puredata
Max Neupert wrote:
Am 06.05.2007 um 02:28 schrieb Daniel Wilcox:
[;pd open mypatch.pd /home/marius/pd(
[;pd menuclose pd-mypatch.pd(
Awesome .. I will have to try this out!
just keep in mind that this will crash pd if you have two patches
with this (same) name opened.
yea, this and
Hi,
We've been working on this pd patch as an idea for a game installation.
Eventually the mouse input will be replaced by a motion tracker following
the player whizzing around on a chair shooting up at a projection on the
ceiling.
We'd be interested at this point in hearing any feedback you
An updown counter with settable current value, minimum value and
maximum value that also works with negative number.
Instantiate the counter with 2 arguments: the min and the max values
Tom
updown.pd
#N canvas 0 0 571 568 10;
#X obj 62 38 inlet;
#X obj 246 544 outlet;
#X obj 73 84 b;
hala,
you can try the classical -ltheora that is not in the Makefile
bacause for some obscure reason i was forced
to link statically with libtheora.a on linux to make it work.
you can also put the libtheora.a in /usr/local/lib
to keep the static linking.
saludos,
sevy
Quoting Hans-Christoph
Ben Roberts a écrit :
From: Patco
Seriously, could you spell the four dimensions
Well, scientifically it may be inaccurate, but we were going for the
Disney-esqe description of 4D, being that the 4th is audience involvement.
So there's X and Y and Z (making it 3D) with the extra
Thanks a ton Steffen! I was guessing that the solution would be
similar to this, but got frustrated and gave up (after some chaos
involving a lot of spigots and spaghetti).
Thanks also to Frank and Thomas F for your assistance! I am sure that
these included examples will go a long way to
Yeah, actually what I'm trying to do is a bit more complicated,
involving a counter that has 3 modes: 0: min - max, 1: max - min,
and 2: min - max - min - max etc...
So I really just want to have the main functionality of the
cyclone/counter, but with it actually working when I try to change the
Chris McCormick wrote:
Your mission is to create a work in
the right hand subpatch that goes together with the person preceding
you (e.g. both will have their trigger bang hit at the same time so
they should work together in some way).
holy crap, this is the coolest idea in the known
Definetly crazy enough to become something ingenious ,-)
Sweet dreams ;-)
Am 06.05.2007 um 20:10 schrieb Chris McCormick:
Hi List,
I realised I will not be able to sleep until I send this idea to the
list, so here goes:
Let's play a composition game. The game is based upon the
You're correct about using [select], my messy version used moses with
a bang after it in a similar way. Actually, I guess the most complex
part of my patch WAS the integration of multiple counter modes. I'm
still stuck w/ spigot mayhem...curses!
~Kyle
On 5/6/07, Frank Barknecht [EMAIL
I love les cadavres exquis! Brilliant!
~k
On 5/6/07, Luigi Rensinghoff [EMAIL PROTECTED] wrote:
Definetly crazy enough to become something ingenious ,-)
Sweet dreams ;-)
Am 06.05.2007 um 20:10 schrieb Chris McCormick:
Hi List,
I realised I will not be able to sleep until I send
Hi,
hm, unfortunately the switch and ramp technique is not usable for
signals started from clock-delayed messages (as in [vline~]) because
[snapshot~] is too slow to react.
This actually is what I expected, but still: Does anyone have an idea,
how to declick exponential envelope generators with
hello frank
i don't have a solution at hand, but a feature request (or maybe better:
wishlist) for miller. i noticed by accident, that also other objects
beside [vline~] and [vd~] started to work with more accuracy than one
block in recent versions of pd, e.g [tabwrite~].
this is good news, but
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