On 07/11/2007, at 22.41, Roman Haefeli wrote:
did ANY OS X user ever manage to use the flag
'-stdpath' for the object [declare] in order to add a directory from
extra to pd's searchpathes?
I (of cause) can awnser that question, but say that i can't make work.
This is what i did for testing:
Hans-Christoph Steiner a écrit :
On Nov 6, 2007, at 11:50 AM, Patrice Colet wrote:
Hans-Christoph Steiner a écrit :
Tcl is whacky, but Tk is quite flexible and well developed for making
GUIs. Check out tomorrow's auto-build if you want to make your mouse
cursor turn into gumby :) It's
Patrice Colet a écrit :
Hans-Christoph Steiner a écrit :
On Nov 6, 2007, at 11:50 AM, Patrice Colet wrote:
Hans-Christoph Steiner a écrit :
Tcl is whacky, but Tk is quite flexible and well developed for
making GUIs. Check out tomorrow's auto-build if you want to make
your mouse cursor
Hallo,
Steffen Juul hat gesagt: // Steffen Juul wrote:
This is what i did for testing:
Made a folder in extra called test. In that i made an abstraction
called testing.pd which was just a wrapper around a [print].
Then i made a new test patch which as:
[declare -stdpath extra/test]
In my opinion, this is not _stupid_ GUI tricks at all...
Being asked on the differences between Pd and Max/MSP, how many times
have I answered starting with The GUI in pd isn't really as cool and
smart as it is in Max/MSP but the DSP capabilities are in the end very
similar.
My answer to the
On 07/11/2007, at 19.07, marius schebella wrote:
you can start searching in 2002.
Now i don't know if i repeat anyone from the past. I apologize
beforehand.
Hans-Christoph Steiner wrote:
If there isn't a bug report for this, please file one and I'll take a
look when I get a chance.
hmm, sometimes writing emails brings new ideas.
I replaced the two floats with one vec2 pass_other
and that works.
marius.
-
uniform sampler2D texture;
varying vec2 texcoord0;
uniform vec4 hithresh; // hi and lo threshold
uniform vec4 lothresh;
uniform vec2 pass_other;
void main()
{
Hey Hans
I'm _dying_to try this, but can't figure out how to access it. Are there
new commands for the themer patch? Or am I (like usual) just missing
what's right in front of me?
cheers
dafydd
Jerome Tuncer wrote:
In my opinion, this is not _stupid_ GUI tricks at all...
Being asked on
On Nov 6, 2007 3:34 PM, cdr [EMAIL PROTECTED] wrote:
when you say Tcl is
wacky, just how wacky do you mean? I noticed that its handling of most
programming capabilities is pretty off-beat, but I'm finding it very
easy to
learn and understand. Would you say there are serious
flaws or
hi,
is it possible to ask shader related questions on the pd list? I am
trying to write pix_alpha as a shader, but for now I have problems with
the glsl code. (maybe you can also point me to a shader forum or mailing
list that you know is good?)
I have a fragment shader, which is not working,
On 08/11/2007, at 3.24, Hans-Christoph Steiner wrote:
I removed the Close this Window? prompt in Pd-extended. (I
suppose it would be better to make it a preference...) Therefore
[; menuclose 0( in Pd-extended is the same as [; menuclose 1( in pd-
vanilla.
Ah. So it's the same
Hi,
I'm using a nvidia 8500 card under linux using one single gemwin
spanning both screens. Certainly does not fall back to software rendering.
I would hope the nvidia quatro cards would do the same, but I've never
used one.
If your just playing videos look into ivysync.
Perhaps even Hans
Forget it. I was indeed missing what was right in front of me.
Dafydd Hughes wrote:
Hey Hans
I'm _dying_to try this, but can't figure out how to access it. Are there
new commands for the themer patch? Or am I (like usual) just missing
what's right in front of me?
cheers
dafydd
On Nov 8, 2007 11:12 PM, Timothy Sikes [EMAIL PROTECTED] wrote:
Hi
First of all, this is my first email to this email group, so, I want to
make sure that asking 'newb' questions is okay, and that this would be the
place to email those 'newb' questions.
As long as you don't mind newb
Hallo,
Timothy Sikes hat gesagt: // Timothy Sikes wrote:
Until I got to the flow of control ones. It's the one where the
counter counts up to ten, then stops, with another that is a counter
that goes up by one, and you clear it by pressing the -1 button.
Maybe attached counting.pd tutorial
Hallo,
Roman Haefeli hat gesagt: // Roman Haefeli wrote:
you're question is not silly at all, since there seems to be no
help-file anymore at all, that could be consulted.
Seems it's missing in the CVS, probable Miller forgot to check it in.
It's in the archive on Miller's site, though.
On Thu, 2007-11-08 at 22:01 +0100, Steffen Juul wrote:
On 08/11/2007, at 21.34, Roman Haefeli wrote:
however, there seem to be a bug with '-stdpath' on os x.
Does it work as you'd think on your system?
yeah, i can instantiate [bp2~] from extra/iemabs, if i have a
[declare -stdpath
On Thu, 8 Nov 2007 15:12:19 -0600
Timothy Sikes [EMAIL PROTECTED] wrote:
HiFirst of all, this is my first email to this email group, so, I want to
make sure that asking 'newb' questions is okay, and that this would be the
place to email those 'newb' questions.
Welcome Tim,
Certainly you
I may have spoke too soon, but I found the answer to alpha here:
http://eds.org/~hans/pdsketch/stupidguitricks.png
Still trying to figure out how the background colour works (can't make
it go by copying the patch in the screenshot), but the object colouring
came from Hans' themer.pd patch -
On 08/11/2007, at 21.34, Roman Haefeli wrote:
however, there seem to be a bug with '-stdpath' on os x.
Does it work as you'd think on your system?
___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management -
can i ask a silly question? what's the difference between -path and
-stdpath? -path just uses that path once? in any case, i didn't get that to
work either--and from previous posts, it seems other people did. or not on
osx?
however, i sorted things out with the prefs file, so i guess i won't need
On 08/11/2007, at 17.45, Steffen Juul wrote:
On 08/11/2007, at 14.50, Frank Barknecht wrote:
Btw.: When doing this on Linux with a testpatch in /tmp/
funkytest.pd
my Pd searches for [unknown] give only /tmp/funkypathname/ as
possible
results with the funky pathname,
Here, on OS X,
Steffen Juul wrote:
To quote Hans [1]:
...
This one comes with Pd-extended and sets the default preferences. If
someone creates, ~/Library/Preferences/org.puredata.pd.list, this one
will be ignored.
h... i guess i didn't rtfm... don't remember exactly what i did, but
deleting the
HiFirst of all, this is my first email to this email group, so, I want to make
sure that asking 'newb' questions is okay, and that this would be the place to
email those 'newb' questions.I'll tell a little bit about some things that
might be helpful in answering my questions. I started Python
hi all, hc,
i like the new look of pd-ext, but i just came across something that could
be a problem: the most recently created object now covers everything created
before (visually, i mean). while in canvases and gui objects this is of
course really useful, in objects i think it's dangerous as you
I was looking at the 'ratts' externals and 'pd-flite
v0.01' - just wondering if anyone has successfully
compiled for windows and/or osx. OR any other speech
synthesis/singing synth options for either of these
platforms?
Thanks!
mark
___
Hey guys!
I've been working on some patches and music while I was at STEIM in October
with the result being
a bunch of gui patches inspired by Chris McCormicks awesome s-abstractions
that use the equally awesome
Frank Barknecht's sssad state saving. The sequencing objects + s-arranger
finally
That sounds bad, but I don't recall seeing it. Do you have a
screenshot of this? Or even better, the steps to take to make it
happen?
.hc
On Nov 8, 2007, at 6:42 PM, robbert van hulzen wrote:
hi all, hc,
i like the new look of pd-ext, but i just came across something
that could
be
Hi,
I'm interested in reimplementing some externals that I've made in Pd. The idea
is to take advantage of the graphic card power to deal with parallel data and
boost the performance of the external. Have you guys done that before? I'm
planning to use GLSL, the Open GL Shader Language, for
Ok, I figured that one out, I just raise the cords when a new object
is created. Should be fixed in tomorrows (2007-11-09) build.
.hc
On Nov 8, 2007, at 6:42 PM, robbert van hulzen wrote:
hi all, hc,
i like the new look of pd-ext, but i just came across something
that could
be a
Hallo,
Chuckk Hubbard hat gesagt: // Chuckk Hubbard wrote:
[float 0] or [f 0] is an instance of [float]; it has the property 0, which
can change, and float, which can't; it has one method to replace its value
(a float sent to its right inlet), one method to send a message of its value
(a bang
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