Re: [PD] *.lua = *.pd_lua or *.l_lua?

2008-02-11 Thread IOhannes m zmoelnig
Claude Heiland-Allen wrote: Ah, true. So my suggestion would be to use something like *.pd_lua, *.pdlua or *.l_lua as extension. What do you think? The same question may become an issue for other loaders as well, so a standard solution would be nice. Ok, expect this change in the next

[PD] Comments on pd as a library to be used in game

2008-02-11 Thread Pablo Martin
Hi! Blender foundation together with crystalspace community just started making a kickass game http://apricot.blender.org. We are thinking about using puredata to handle the music system (and maybe also some more cool stuff), but I think it'd be important to be able to have puredata as a library

Re: [PD] searchpath inside patch

2008-02-11 Thread Frank Barknecht
Hallo, Claude Heiland-Allen hat gesagt: // Claude Heiland-Allen wrote: I think recent Pd's have a system for adding paths in patches, but I've never used that feature. That system is [declare -path abs/]. It may currently not work inside abstractions. Ciao -- Frank Barknecht

Re: [PD] *.lua = *.pd_lua or *.l_lua?

2008-02-11 Thread Claude Heiland-Allen
(())_n wrote: I like *.lua because editors recognize them as lua and are able to parse the magic. You should be able to manually choose a highlight mode in any decent editor, regardless of extension, and some you should be able to add a default mode for extra extensions. It would be

Re: [PD] Phasor Driven Midi File Playback?

2008-02-11 Thread Martin Peach
saint wrote: I've been trying to incorporate synched looped midi file playback into a system of tabread looping players. So far I've been using xeq but recently discovered seq in the cyclone library. I can kinda get xeq to work but it involves me cheating the tempo of the file playback,

Re: [PD] no focus for gemwin on os x 10.5

2008-02-11 Thread marius schebella
solved!! sorry for the late reply, but something happened between 12/07 and 01/08 that solved that problem. I don't know, why I did not notice earlier. (I am using pd-extended 0.40.3 autobuild from 20080117. gemmouse working again and focus too, and everything, thanks to whoever fixed it!

Re: [PD] gemmouse wish

2008-02-11 Thread marius schebella
Hi IOhannes, is this still on your todo list? it would make interface building in gem a lot easier. marius. IOhannes m zmoelnig wrote: B. Bogart wrote: Why not do [gemmouse 8 4] for 2:1 window? but then the window must have an aspect ratio of in 2:1 (which is ok if you do know it

Re: [PD] [PD-dev] SQLite for PD v0.0

2008-02-11 Thread Hans-Christoph Steiner
If it is part of the build system, then the Windows build will come more or less automatically. .hc On Jan 31, 2008, at 5:20 PM, Mike McGonagle wrote: Rob, I am planning on putting this stuff up this weekend in the Extended CVS. I hope that I can have the Linux Makefile by then. I am

Re: [PD] hover info

2008-02-11 Thread Hans-Christoph Steiner
Parts of this have been coded, but were rejected by miller because of the implementation. It would be a useful thing, but getting things working is 1% inspiration 99% perspiration, so now someone just needs to code it :D .hc On Feb 6, 2008, at 12:48 PM, beau wrote: just an idea for

Re: [PD] *.lua = *.pd_lua or *.l_lua?

2008-02-11 Thread Frank Barknecht
Hallo, marius schebella hat gesagt: // marius schebella wrote: I am not sure if I agree with your (frank's) point. wouldn't it be easier keep your pd searchpaths clean of non-pd related lua scripts than to put a fancy file extension on every script? Not really: As soon as you start

Re: [PD] Phasor Driven Midi File Playback?

2008-02-11 Thread saint
ah brilliant thanks martin that's exactly what i need i reckon. will be able to try it out tomorrow properly! - Original Message From: Martin Peach [EMAIL PROTECTED] To: [EMAIL PROTECTED]; pd-list@iem.at Sent: Monday, 11 February, 2008 8:19:56 PM Subject: RE: [PD] Phasor Driven Midi

Re: [PD] table feedback tutorial

2008-02-11 Thread Max Neupert
beautiful! i like opening the table window(s) and watching and playing with the forms and sounds. its like an electric arc. fascinating. m Am 08.02.2008 um 20:15 schrieb Claude Heiland-Allen: Hi all, I wrote a tutorial on using [table] [tabwrite~] [tabosc4~] in feedback loops:

[PD] Phasor Driven Midi File Playback?

2008-02-11 Thread saint
Hi, I've been trying to incorporate synched looped midi file playback into a system of tabread looping players. So far I've been using xeq but recently discovered seq in the cyclone library. I can kinda get xeq to work but it involves me cheating the tempo of the file playback, banging a sync

Re: [PD] *.lua = *.pd_lua or *.l_lua?

2008-02-11 Thread (())_n
hi I like *.lua because editors recognize them as lua and are able to parse the magic. What I was having problems with pdlua is that I have to restart PD whenever I change my script. Reloading the pd patch doesn't even do it. Could there be some autowatch flag read from the scripts that

Re: [PD] searchpath inside patch

2008-02-11 Thread Claude Heiland-Allen
Achim Bornhoeft wrote: Is there a possibility to put a statement (relative pathname) inside a patch where to look for additional abstractions, for example to search for abstractions inside a subfolder abs which is in the same directory than the patch itself. You can use relative paths

[PD] pd-extended box colors semi transparent

2008-02-11 Thread marius schebella
hi hans, does tcl/tk support transperency? is it possible to make the backgroundcolor of the objectboxes semitransparent? esp. in a case like this: [bang] | [bang] | [bang] you cannot tell if the middle bang is connected or not. also sometimes you could hide parts of objects, and I would

[PD] sound device positions change after reboot Pd uses wrong soundcard

2008-02-11 Thread tim
Hi all, Sometimes when I reboot, my soundcard seems to move up or down in the list of audio devices, causing Pd do start with the wrong one. Also aconnect 16:0 128:0 fails because 16:0 is now 20:0... It happens only now and then, so it's hard to test. Last time it happened after I accidently

Re: [PD] good ol' font size test for 0.41

2008-02-11 Thread Hans-Christoph Steiner
Unfortunately, 0.41.0 on Mac OS X still has the same IEMGUI/Pd font issue as before: inline: font0.41.0.png I still think it is best to hardcode tk scaling to 1 on all platforms. Pd is not using tk scaling at all, so it should be turned off, instead of writing code to work around a

Re: [PD] *.lua = *.pd_lua or *.l_lua?

2008-02-11 Thread marius schebella
I don't know how short file extension and bittorrent relate, because I really do not use bt often. but I think I got your point. btw, in max/msp when you add new files to the max-search path you have to restart max to make the changes effective. I think max caches the files somehow, and that

Re: [PD] [PD-dev] SQLite for PD v0.0

2008-02-11 Thread Mike McGonagle
Sorry, Hans, I still have not put these things into the extended stuff yet. I am wondering if, as you suggest, that if I put everything into a subfolder in 'extras', then could I also place my abstractions there, too? Basically, I have a set of abstractions that I have been developing along with

Re: [PD] *.lua = *.pd_lua or *.l_lua?

2008-02-11 Thread marius schebella
I am not sure if I agree with your (frank's) point. wouldn't it be easier keep your pd searchpaths clean of non-pd related lua scripts than to put a fancy file extension on every script? anyway, I think 3 letters of file extension should be enough, *.pdl is shorter. or add an obligatory

Re: [PD] smoothing control signals

2008-02-11 Thread Michal Seta
On Feb 11, 2008 1:24 PM, B. Bogart [EMAIL PROTECTED] wrote: [smooth] in pixelTANGO does just lop in message domain, written by Thomas Grill. Should just work in pd extended... That's incorrect, [smooth] makes use of audio domain. The one by TG from 2003, anyways, perhaps there is another

Re: [PD] smoothing control signals

2008-02-11 Thread B. Bogart
[smooth] in pixelTANGO does just lop in message domain, written by Thomas Grill. Should just work in pd extended... .b. Roman Haefeli wrote: On Fri, 2008-02-08 at 22:43 +, matthew venn wrote: I'm a beginner with PD, and I'm finding it useful and frustrating in equal amounts! yo..

[PD] kraftpad/ddr_pad patch

2008-02-11 Thread Noah Walcutt
This is my first PD project, thanks to Dave Merrill for the starter patch and inspiration. *If this patch already exists online please refer me to where I can find it.* 1) Here is what I'm trying to do: --Create a patch for Dave Merrill's DDR-style musical

Re: [PD] smoothing control signals

2008-02-11 Thread Hans-Christoph Steiner
By the way, the mapping lib is included in Pd-extended. Check out Help - Browser - 5.reference - mapping. .hc On Feb 11, 2008, at 6:32 AM, cyrille henry wrote: hello, i did not see the original question. the mapping lib have a lot's of diferents kind of data filter. have a look at iir,

Re: [PD] Comments on pd as a library to be used in game

2008-02-11 Thread Hans-Christoph Steiner
On Feb 11, 2008, at 9:55 AM, Pablo Martin wrote: Andy Farnell escribió: Hey Pablo, Yes it is feasible. So Apricot is to use Pd? Well its still being decided, and most team know nothing about pd, so they are a bit reluctant to accept this kind of risks... though they also understand some

Re: [PD] can't see objects, Pd-0.40.3-extended-windowsxp-i386.exe

2008-02-11 Thread Hans-Christoph Steiner
Unfortunately not, at least from me. I am waiting for a power supply that I ordered, then I'll have a Windows machine again. .hc On Feb 11, 2008, at 8:06 AM, Ingo Scherzinger wrote: Any news about the windows version? ___ PD-list@iem.at

Re: [PD] searchpath inside patch

2008-02-11 Thread Hans-Christoph Steiner
On Feb 11, 2008, at 9:43 AM, Claude Heiland-Allen wrote: Achim Bornhoeft wrote: Is there a possibility to put a statement (relative pathname) inside a patch where to look for additional abstractions, for example to search for abstractions inside a subfolder abs which is in the same

Re: [PD] sound for blender apricot opensource game

2008-02-11 Thread Hans-Christoph Steiner
On Feb 11, 2008, at 9:43 AM, Pablo Martin wrote: Hi! Sorry guys i didnt see this thread before... Hans-Christoph Steiner escribió: By the way, is the Pablo Martin on the Apricot team caedes (who has done some work with PDP)? Yeah :). Thats why there is so much interest in using pd

Re: [PD] pd-extended box colors semi transparent

2008-02-11 Thread Hans-Christoph Steiner
That's a bug, cords should always be on top. Please file a report if there isn't one there already. The new color scheme still needs some work. I think transparency would be too heavy for this anyway, and we don't need it to represent things AFAIK. .hc On Feb 11, 2008, at 5:54 PM,

Re: [PD] Comments on pd as a library to be used in game

2008-02-11 Thread Pablo Martin
Andy Farnell escribió: Hey Pablo, Yes it is feasible. So Apricot is to use Pd? Well its still being decided, and most team know nothing about pd, so they are a bit reluctant to accept this kind of risks... though they also understand some of the good parts, but of course i think it would

Re: [PD] lost messages with netsend

2008-02-11 Thread matteo sisti sette
Ok, I have been able to isolate it and create a test patch. The bug is triggered when, immediately after connecting (i.e. triggered by the 1 output by netsend), you send MANY messages through netsend. The first X messages are lost, where X is not necessarily an integer. I guess it is an overflow

[PD] lost messages with netsend

2008-02-11 Thread matteo sisti sette
Hi, I use netsend and netreceive to send messages across 2 instances of pd on the same machine (localhost). I use the outlet of netsend to detect when netsend is connected, and when it is ([select 1]) I immediately send out some data through it. IN SOME CASES (no consistent behaviour detected),

Re: [PD] pd becomes unresponsive but does not eat cpu

2008-02-11 Thread matteo sisti sette
Claude Heiland-Allen [EMAIL PROTECTED]: Some versions of Pd behave like this if you try to print certain characters like '{'. You mean using [print] ? Is 0.40.1 one of those version? I don't think it's my case though. I'm printing plenty of things but I don't think there's any strange

Re: [PD] Comments on pd as a library to be used in game

2008-02-11 Thread Andy Farnell
Hey Pablo, Yes it is feasible. So Apricot is to use Pd? You literally caught me walking out the door for a few days off. So I'll get back to this discussion Thursday. I've pretty much got an object for every sound you need in a game including detailed parameterisation and some already with

Re: [PD] pd becomes unresponsive but does not eat cpu

2008-02-11 Thread Claude Heiland-Allen
Some versions of Pd behave like this if you try to print certain characters like '{'. matteo sisti sette wrote: Symptoms are somewhat similar to an unstopped [until], except that: - an unstopped until eats up almost 100% cpu (50% on a dual core), while I'm experiencing 0% cpu consumption -

Re: [PD] smoothing control signals

2008-02-11 Thread cyrille henry
hello, i did not see the original question. the mapping lib have a lot's of diferents kind of data filter. have a look at iir, fir and median_n objects. if you wish to use line, then have also a look at line3. cyrille Roman Haefeli a écrit : On Fri, 2008-02-08 at 22:43 +, matthew venn

Re: [PD] pitchshifter object?

2008-02-11 Thread hard off
that rubber band thing looks great. ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

Re: [PD] smoothing control signals

2008-02-11 Thread Jamie Bullock
On Fri, 2008-02-08 at 22:43 +, matthew venn wrote: I'm sure I must have missed an obvious external or patch somewhere, as it seems to me like quite a useful function. I think [mavg] from the zexy library does what you want. zexy is included with Pd-extended. If you are on Linux another

[PD] smoothing control signals

2008-02-11 Thread matthew venn
Hi list, I'm a beginner with PD, and I'm finding it useful and frustrating in equal amounts! Right now I'm looking at ways to smooth control signals. I wanted a control version of [lop~]. I couldn't find anything in the docs, archives or the wiki. In the end I made the attached abstraction using

Re: [PD] *.lua = *.pd_lua or *.l_lua?

2008-02-11 Thread Hans-Christoph Steiner
On Feb 11, 2008, at 1:27 PM, Claude Heiland-Allen wrote: (())_n wrote: I like *.lua because editors recognize them as lua and are able to parse the magic. You should be able to manually choose a highlight mode in any decent editor, regardless of extension, and some you should be able to

Re: [PD] sound for blender apricot opensource game

2008-02-11 Thread marius schebella
afaik, xmlrpc is a little bit slower, because it uses a pull mechanism. you send a request from a client to the server and that responds with data. i think just sending osc over udp is faster. don't know about securityissues... marius. Hans-Christoph Steiner wrote: On Feb 11, 2008, at 9:43

Re: [PD] [PD-dev] SQLite for PD v0.0

2008-02-11 Thread Hans-Christoph Steiner
You could make a library that includes your sqldb object and those abstractions. I think that's the way to do it. They you could set up your stuff in SVN like this: pure-data/trunk/externals/mogo/sqldb And then have other projects like this: pure-data/trunk/externals/mogo/otherproject

Re: [PD] sound for blender apricot opensource game

2008-02-11 Thread Pablo Martin
Hi! Sorry guys i didnt see this thread before... Hans-Christoph Steiner escribió: By the way, is the Pablo Martin on the Apricot team caedes (who has done some work with PDP)? Yeah :). Thats why there is so much interest in using pd (also we got some emails already about people )... as

[PD] searchpath inside patch

2008-02-11 Thread Achim Bornhoeft
Is there a possibility to put a statement (relative pathname) inside a patch where to look for additional abstractions, for example to search for abstractions inside a subfolder abs which is in the same directory than the patch itself. Thanks for help, Achim

[PD] can't see objects, Pd-0.40.3-extended-windowsxp-i386.exe

2008-02-11 Thread Ingo Scherzinger
Any news about the windows version? ___ PD-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list

Re: [PD] smoothing control signals

2008-02-11 Thread Derek Holzer
[pack 0 0] | [line] is what you are after. The control data goes in the left inlet of pack, and on the right is the amount of interpolation in ms. See the help file for [line] for more info. You can also use [line~] for controlling audio objects. d. matthew venn wrote: Hi list, I'm a

Re: [PD] microphone feedback canceling

2008-02-11 Thread Derek Holzer
You're on the right track. Most DSP feedback filters try to track the loudest sinusoidal frequency and then use a notch filter to reduce it. You could try something with [fiddle~], and make sure that the signals you want to pass remain below a certain threshold. Then everything above that

Re: [PD] smoothing control signals

2008-02-11 Thread Roman Haefeli
On Fri, 2008-02-08 at 22:43 +, matthew venn wrote: I'm a beginner with PD, and I'm finding it useful and frustrating in equal amounts! yo.. before you get too frustrated, ask the list first (as you did now). i'd assume that many people would be appreciative of your frustration and

Re: [PD] *.lua = *.pd_lua or *.l_lua?

2008-02-11 Thread Frank Barknecht
Hallo, Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote: I think that we'd probably be better off not adding any more arcane file extensions. Lua scripts don't have a required file extension, the .lua is just a convention in the lua world, but as an embedded language, you

Re: [PD] lua questions

2008-02-11 Thread (())_n
hi marius, try glTranslated instead of glTransatef. I remember Wes saying that lua converts everything to double. cheers, (())_n On Feb 8, 2008, at 8:21 PM, marius schebella wrote: hi, maybe this is related to the luagl version I am using, or this is some other problem, but