[PD] how to get plugin~ to work on windows with LADSPA plugins?

2008-03-10 Thread Rua Haszard Morris
I'm trying to use LADSPA plugins with PD on windows... I've got the most recent 
pd-extended package installed, Pd version 0.38.4-extended-RC8.

I figure I need to tell it the path to the ladspa dlls (I'm using ones that 
came with Audacity for now), and give it the correct parameters. I copied a 
plugin (sc4.dll) to the pd bin folder and the extras folder, as I expect it 
looks in those places..

E.g. would plugin~ sc4 sc4.dll be the correct thing to type to get it to load 
the (excellent) sc4 compressor plugin?

Is it possible to use LADSPA plugins on windows? If so, I'd really appreciate 
someone telling me how... if I get this working maybe I'll update the 
pure-data.info wiki with the details..

thanks in advance
Rua HM.


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Re: [PD] Rotating object rolling on irregular terrain

2008-03-10 Thread Frank Barknecht
Hallo,
hard off hat gesagt: // hard off wrote:

 i just did a simple load test on [sqrt~], which the documentation states is
 a 'fast, approximate algorithm'...
 
 i made:
 
 [sig~ 5]
 |
 [sqrt~]
 
 and copied that dozens of times with only a small jump in cpu usage.
 
 is it the cpu usage that's the problem?  or something else?

Maybe you could also use q8_sqrt~ which is a faster, but not as
accurate sqrt~.

Ciao
-- 
 Frank Barknecht _ __footils.org__

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Re: [PD] Pd sounds better than Max?

2008-03-10 Thread matteo sisti sette
Hi,

I always blamed the sound card and/or headphones, as I have only done
this test on a laptop with a shitty integrated soundcard (and I
usually don't work with synthesis, nor with such refined processing to
require to care too much about subtleties)... but now I doubt.

The attached patch is simply an osc *~ed by a number and connected to
the dac i.e.:

[osc~ 500]
|
[*~ 0.05]
|\
[dac~]

with a slider ranging from 0 to 0.1 connected  to the right inlet of the *~.

Now, to my ear the sinusoid sounds ridiculously distorted, with really
very very audible harmonics.
Especially if I lower the amplitude to a value below 0.03, which is
still enough loud to be heared clearly. As I move the slider up and
down I can distinctly hear how the harmonic spectrum changes (apart
from the obvious clicks in the moment you move the slider).

As I mentioned, I always thought it was the hardware, since I can't
believe such an enormous distortion is the normal expected one due to
32 bit float precision...

Or is this the result of the issues that have been mentioned in this
thread (table size, linear interpolation)???


-- 
Matteo Sisti Sette
[EMAIL PROTECTED]
http://www.matteosistisette.com
#N canvas 346 288 560 385 12;
#X obj 156 237 dac~;
#X obj 102 99 osc~ 500;
#X obj 245 49 vsl 15 128 0 0.1 0 0 empty empty empty 0 -9 0 10 -262144
-1 -1 2300 1;
#X obj 142 170 *~ 0.05;
#X floatatom 265 204 5 0 0 0 - - -;
#X obj 251 286 tabwrite~ xxx;
#X obj 316 72 table xxx 64;
#X obj 253 251 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X connect 1 0 3 0;
#X connect 2 0 3 1;
#X connect 2 0 4 0;
#X connect 3 0 0 0;
#X connect 3 0 0 1;
#X connect 3 0 5 0;
#X connect 7 0 5 0;
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Re: [PD] Pd sounds better than Max?

2008-03-10 Thread Roman Haefeli


On Mon, 2008-03-10 at 11:38 +0100, matteo sisti sette wrote:
 Hi,
 
 I always blamed the sound card and/or headphones, as I have only done
 this test on a laptop with a shitty integrated soundcard (and I
 usually don't work with synthesis, nor with such refined processing to
 require to care too much about subtleties)... but now I doubt.
 
 The attached patch is simply an osc *~ed by a number and connected to
 the dac i.e.:
 
 [osc~ 500]
 |
 [*~ 0.05]
 |\
 [dac~]
 
 with a slider ranging from 0 to 0.1 connected  to the right inlet of the *~.
 
 Now, to my ear the sinusoid sounds ridiculously distorted, with really
 very very audible harmonics.
 Especially if I lower the amplitude to a value below 0.03, which is
 still enough loud to be heared clearly. As I move the slider up and
 down I can distinctly hear how the harmonic spectrum changes (apart
 from the obvious clicks in the moment you move the slider).
 
 As I mentioned, I always thought it was the hardware, since I can't
 believe such an enormous distortion is the normal expected one due to
 32 bit float precision...
 
 Or is this the result of the issues that have been mentioned in this
 thread (table size, linear interpolation)???

i would assume, that you _are_ triggering a hardware issue. your
description sounds like your hardware is running with 16 bit depth. at
some point 32float values are converted to the resolution of the
hardware. in case your hardware really is running only 16bit, then it is
very likely that you hear some artefacts on those very low levels. what
you hear then is the quantization error, which is quite perceivable at
16bit, not so much anymore with 24bit. 

unless you hardware is running at 24bit (or higher, if that exists), it
is not pd's fault. 

roman



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Re: [PD] Pd sounds better than Max?

2008-03-10 Thread matteo sisti sette
 i would assume, that you _are_ triggering a hardware issue. your
 description sounds like your hardware is running with 16 bit depth. at
 some point 32float values are converted to the resolution of the
 hardware. in case your hardware really is running only 16bit, then it is
 very likely that you hear some artefacts on those very low levels. what
 you hear then is the quantization error, which is quite perceivable at
 16bit,

Oh yes of course! :$:$
You're definitely right.

With so much talk about float precision in the cpu and interpolation
and stuff, I forgot about the final quantization of the soundcard :$:$

I didn't know it was _that_ audible at 16 bit however.


-- 
Matteo Sisti Sette
[EMAIL PROTECTED]
http://www.matteosistisette.com

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[PD] [PD-announce] xxxxx_workshop_39_40 Berlin: DIY HID sensors

2008-03-10 Thread Derek Holzer
x_workshop_39_40 Berlin: Using Cheap Game Controllers and DIY
Interface for Sensor Input into Pure Data with Derek Holzer  Martin
Howse

A (more-or-less) weekly series of constructivist workshops emphasising
making and connection within the field of the existent.

Calendar:

March 15th 2PM: Using Cheap Game Controllers and DIY Interface for
Sensor Input into Pure Data with Derek Holzer  Martin Howse

March 29th 2PM: Hands on Theremin Workshop with Ralph Schreiber

Forthcoming matter:

Pinhole and Kirlian photography, radio telescopy, data forensics,
scientific visualisation toolkits, hardware RNG, EVP, scrying boards
and KiCad design

... contact if you're interested in leading a related workshop.

//-

March 15th 2PM: Using Cheap Game Controllers and DIY Interface for
Sensor Input into Pure Data with Derek Holzer  Martin Howse

The workshop will focus on the quickest, cheapest way possible to get
sensor input into the Pure Data programming environment - hacking USB
game controllers and the HID (Human Interface Device) protocol. For
often less than EUR 5 and a few minutes with the soldering iron, a
clever artist can start plugging sensors which measure light,
temperature, pressure, movement and many other things right into their
laptop. We will also examine building our own USB input device using
the ATmega8 microcontroller.

Parts and tools for these projects as well as some sample sensors will
be provided. Participants are encouraged to bring their own sensors
and USB game controllers (joysticks, steering wheels, dancemats, toy
guitars, fishing rods, etc etc) for experimentation. The Pure Data
programming environment will be used to get the sensor information
into the computer and map it to different parameters, ranging from
MIDI to direct control of audio or video.

Windows users should be aware that the possibilities for input on
their systems may be more restricted. GNU/Linux and Mac OS X users
should not expect any problems.

Some links for those interested:

http://puredata.info/ (Pure Data)
http://puredata.info/downloads (install PD-Extended 0.39 from here!)
http://at.or.at/hans/research/nime/ (HC Steiner's page on sensor interfaces)
http://en.wikipedia.org/wiki/List_of_sensors (every imaginable kind of
sensor listed)

---What to bring:

Essential:

1) Laptop running Linux, OS X or Windows (be advised that Windows
users may have fewer possibilities)
2) Pure Data Extended 0.39 installed from:
http://puredata.info/downloads (please mind that it is Extended and
0.39)
3) Soundcard (internal or external, quality a non-issue)
4) Headphones
5) EUR 15 participation fee

Recommended/Suggested:

1) Sensors of any kind
2) USB game controller of any kind
3) Microphones or other sound inputs
4) Your own project ideas for discussion

---About the Teachers

Derek Holzer [USA 1972] began working with Pure Data in 2001. Since
then, he has taught and performed with the program across Europe,
North America, Brazil and New Zealand. His work focuses on field
recording, networked collaboration strategies, experiments in
improvisational sound and the use of free software such as
Pure-Data. He is currently writing a beginner's manual for Pure Data.
http://www.umatic.nl/info_derek.html
http://www.umatic.nl/workshops.html
http://flossmanuals.net/puredata

Martin Howse operates within the fields of discourse, speculative
hardware (environmental data in open physical systems), code (an
examination of layers of abstraction), free software and the
situational (performances and interventions).
http://1010.co.uk

---___

Background:

Workshops led by field-expert practitioners extend over realms of code
and embedded code, environmental code, noise, transmission and
reception, and electromysticism. Workshops solely utilise free
software and GNU toolbase.

Practitioners have included Martin Kuentz ([EMAIL PROTECTED]), Julian Oliver
(http://selectparks.net/), Derek Holzer (http://soundtransit.nl), Jeff
Mann (http://jeffmann.com), Martin Howse (http://1010.co.uk), Fredrik
Olofsson (http://www.fredrikolofsson.com/), Florian Cramer
(http://cramer.plaintext.cc:70/), Brendan Howell, , jo FRGMNT 
grys(http://tob.de.vu/)

x, pickledfeet, Linienstrasse 54, Berlin 10119

U2, Rosa-Luxemburg-Pl.
U8, Rosenthaler Pl.

Telephone: 3050187482.

http://1010.co.uk/workshop.html

http://1010.co.uk/x_research_institute.html

http://pickledfeet.com


-- 
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique Strategy # 116:
Make an exhaustive list of everything you might do and do the last 
thing on the list

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[PD] pd-ext.04 libraries don't load on xp!

2008-03-10 Thread Mirko Maier
hi list,
again i've installed pd-ext:
http://autobuild.puredata.info/auto-build/2008-03-10/Pd-0.40.3-extended-20080310-windowsxp-i386.exe

on win xp and lots of libraries don't load, even zexy. is there no chance...?

greets,
mirko
-- 
GMX startet ShortView.de. Hier findest Du Leute mit Deinen Interessen!
Jetzt dabei sein: http://www.shortview.de/[EMAIL PROTECTED]

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Re: [PD] Rotating object rolling on irregular terrain

2008-03-10 Thread Stefano Papetti

Hi all,

at that time, Matthias Rath was working on the rolling model in Verona 
(Vision, Image Processing, and Sound lab, Computer Science Dept.) and 
was a member in the project Sounding Object (SOb, 
http://www.soundobject.org/ , there you can find the book collecting the 
most important results of the project). Unfortunately the software 
available on-line is not the very updated.
However, the current CLOSED project (http://closed.ircam.fr/ ), in which 
I am a member, is carrying on the development of the everyday-sounds 
modules. You can find the latest version of the software package 
(available via svn) here: 
https://svn.sme-ccppd.org/svn/sobs/SoundDesignTools/tags/SDT-0.4.2c/
Unfortunately, since the coordinator of the project CLOSED is an 
Ircamian, we were force to switch to Max/MSP, but at the same time we 
started developing using flext, so you can always compile the externals 
for pd. The example patches provided are for Max only, though.
If you're interested, I can send you the latest pd version (pre-Max) of 
the rolling patch+externals.


Stefano
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Re: [PD] [PD-announce] xxxxx_workshop_39_40 Berlin: DIY HID sensors

2008-03-10 Thread ruben patiño
hi
i just read the mail about the workshop next saturday
i feel sorry for you because  i think i will come
rrr



--- Derek Holzer [EMAIL PROTECTED] escribió:

 x_workshop_39_40 Berlin: Using Cheap Game
 Controllers and DIY
 Interface for Sensor Input into Pure Data with Derek
 Holzer  Martin
 Howse
 
 A (more-or-less) weekly series of constructivist
 workshops emphasising
 making and connection within the field of the
 existent.
 
 Calendar:
 
 March 15th 2PM: Using Cheap Game Controllers and DIY
 Interface for
 Sensor Input into Pure Data with Derek Holzer 
 Martin Howse
 
 March 29th 2PM: Hands on Theremin Workshop with
 Ralph Schreiber
 
 Forthcoming matter:
 
 Pinhole and Kirlian photography, radio telescopy,
 data forensics,
 scientific visualisation toolkits, hardware RNG,
 EVP, scrying boards
 and KiCad design
 
 ... contact if you're interested in leading a
 related workshop.
 
 //-
 
 March 15th 2PM: Using Cheap Game Controllers and DIY
 Interface for
 Sensor Input into Pure Data with Derek Holzer 
 Martin Howse
 
 The workshop will focus on the quickest, cheapest
 way possible to get
 sensor input into the Pure Data programming
 environment - hacking USB
 game controllers and the HID (Human Interface
 Device) protocol. For
 often less than EUR 5 and a few minutes with the
 soldering iron, a
 clever artist can start plugging sensors which
 measure light,
 temperature, pressure, movement and many other
 things right into their
 laptop. We will also examine building our own USB
 input device using
 the ATmega8 microcontroller.
 
 Parts and tools for these projects as well as some
 sample sensors will
 be provided. Participants are encouraged to bring
 their own sensors
 and USB game controllers (joysticks, steering
 wheels, dancemats, toy
 guitars, fishing rods, etc etc) for experimentation.
 The Pure Data
 programming environment will be used to get the
 sensor information
 into the computer and map it to different
 parameters, ranging from
 MIDI to direct control of audio or video.
 
 Windows users should be aware that the possibilities
 for input on
 their systems may be more restricted. GNU/Linux and
 Mac OS X users
 should not expect any problems.
 
 Some links for those interested:
 
 http://puredata.info/ (Pure Data)
 http://puredata.info/downloads (install PD-Extended
 0.39 from here!)
 http://at.or.at/hans/research/nime/ (HC Steiner's
 page on sensor interfaces)
 http://en.wikipedia.org/wiki/List_of_sensors (every
 imaginable kind of
 sensor listed)
 
 ---What to bring:
 
 Essential:
 
 1) Laptop running Linux, OS X or Windows (be advised
 that Windows
 users may have fewer possibilities)
 2) Pure Data Extended 0.39 installed from:
 http://puredata.info/downloads (please mind that it
 is Extended and
 0.39)
 3) Soundcard (internal or external, quality a
 non-issue)
 4) Headphones
 5) EUR 15 participation fee
 
 Recommended/Suggested:
 
 1) Sensors of any kind
 2) USB game controller of any kind
 3) Microphones or other sound inputs
 4) Your own project ideas for discussion
 
 ---About the Teachers
 
 Derek Holzer [USA 1972] began working with Pure Data
 in 2001. Since
 then, he has taught and performed with the program
 across Europe,
 North America, Brazil and New Zealand. His work
 focuses on field
 recording, networked collaboration strategies,
 experiments in
 improvisational sound and the use of free software
 such as
 Pure-Data. He is currently writing a beginner's
 manual for Pure Data.
 http://www.umatic.nl/info_derek.html
 http://www.umatic.nl/workshops.html
 http://flossmanuals.net/puredata
 
 Martin Howse operates within the fields of
 discourse, speculative
 hardware (environmental data in open physical
 systems), code (an
 examination of layers of abstraction), free software
 and the
 situational (performances and interventions).
 http://1010.co.uk
 
 ---___
 
 Background:
 
 Workshops led by field-expert practitioners extend
 over realms of code
 and embedded code, environmental code, noise,
 transmission and
 reception, and electromysticism. Workshops solely
 utilise free
 software and GNU toolbase.
 
 Practitioners have included Martin Kuentz
 ([EMAIL PROTECTED]), Julian Oliver
 (http://selectparks.net/), Derek Holzer
 (http://soundtransit.nl), Jeff
 Mann (http://jeffmann.com), Martin Howse
 (http://1010.co.uk), Fredrik
 Olofsson (http://www.fredrikolofsson.com/), Florian
 Cramer
 (http://cramer.plaintext.cc:70/), Brendan Howell, ,
 jo FRGMNT 
 grys(http://tob.de.vu/)
 
 x, pickledfeet, Linienstrasse 54, Berlin 10119
 
 U2, Rosa-Luxemburg-Pl.
 U8, Rosenthaler Pl.
 
 Telephone: 3050187482.
 
 http://1010.co.uk/workshop.html
 
 http://1010.co.uk/x_research_institute.html
 
 http://pickledfeet.com
 
 
 -- 
 derek holzer ::: http://www.umatic.nl :::
 http://blog.myspace.com/macumbista
 ---Oblique Strategy # 116:
 Make an exhaustive list of everything you might do
 and do the last 
 thing on the list
 
 

[PD] A broken guitar flanger effect recreated in pd

2008-03-10 Thread Andrzej Piontek


Hi there, i have a flanger guitar effect and I remember that when the battery 
was almost empty it started making, for a few moments (till the battery died), 
very interesting and unpredictable noises responding to what i was playing on 
my guitar. I was wandering if it would be possible to write such an effect in 
pd and simulate that lack of voltage.

yendrrek

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[PD] good filter with no externals

2008-03-10 Thread cyrille henry

hello,

here is a lowpass resonant filter that i made based on gunter [fft_convolution] 
abstraction.

changing the filter coef use lot's of CPU, but without changing the coef this 
filter is nice.

it can be improve in different way, but the most important is probably the way 
to write the impulse response on the table.
please tell me if you see a fast way to do it.

have fun
Cyrille


fft_convolution-lp_reso_filter.pd
Description: application/extension-pd
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Re: [PD] A broken guitar flanger effect recreated in pd

2008-03-10 Thread marius schebella
do you have a recording of that effect? what did it exactly do? how did 
it sound?
there is no empty battery function in Pd ... yet.
marius.

Andrzej Piontek wrote:
 
 Hi there, i have a flanger guitar effect and I remember that when the battery 
 was almost empty it started making, for a few moments (till the battery 
 died), very interesting and unpredictable noises responding to what i was 
 playing on my guitar. I was wandering if it would be possible to write such 
 an effect in pd and simulate that lack of voltage.
 
 yendrrek
 
 _
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 http://www.searchgamesbox.com/celebrityseparation.shtml
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Re: [PD] A broken guitar flanger effect recreated in pd

2008-03-10 Thread Martin Peach
Well it's easy to make interesting and unpredictable noises with 
pd...unfortunately there's an infinity of interesting and unpredictable 
sounds, do you have an example? I hacked a flanger once to slow the clock 
rate, maybe that's what you mean, it became a kind of echo machine with a 
lot of aliasing noise. You could use the [samphold~] object to do that, 
sampling an audio stream at 1kHz or so.

Martin



From: Andrzej Piontek [EMAIL PROTECTED]
To: Pure Data pd-list@iem.at
Subject: [PD] A broken guitar flanger effect recreated in pd
Date: Mon, 10 Mar 2008 15:44:32 +



Hi there, i have a flanger guitar effect and I remember that when the 
battery was almost empty it started making, for a few moments (till the 
battery died), very interesting and unpredictable noises responding to what 
i was playing on my guitar. I was wandering if it would be possible to 
write such an effect in pd and simulate that lack of voltage.

yendrrek

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Re: [PD] A broken guitar flanger effect recreated in pd

2008-03-10 Thread tim

Andrzej Piontek wrote:
 Hi there, i have a flanger guitar effect and I remember that when the battery 
 was almost empty it started making, for a few moments (till the battery 
 died), very interesting and unpredictable noises responding to what i was 
 playing on my guitar. I was wandering if it would be possible to write such 
 an effect in pd and simulate that lack of voltage.

 yendrrek


   
Hi,

Maybe you can simulate the dying battery with a variable resistor ?
I think circuit benders call this 'voltage drop', it's a common technique...
Once you captured the actual sound/behaviour, you can try modelling it 
with pd.

Tim

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[PD] anyone in egypt?

2008-03-10 Thread Hans-Christoph Steiner

Hey,

I am starting to organize a trip to Egypt, a friend is living in  
Cairo and I have been wanting to go for a while.  It would be fun to  
make some Pd connections while I was there.

.hc

 


It is convenient to imagine a power beyond us because that means we  
don't have to examine our own lives., from The Idols of  
Environmentalism, by Curtis White





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[PD] vst~

2008-03-10 Thread Justin Robert
Does anyone know where I can find any info on how to
use this object?
Any help would be appreciated.
Thank you.

Justin

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Re: [PD] A broken guitar flanger effect recreated in pd

2008-03-10 Thread Derek Holzer
Part of me wants to ask... why bother with the computer when you can 
make the sound already with something so simple?

Anyways, what you need is either the 'voltage drop' (i.e. connect the + 
of the battery to the first two pins of a potentiometer, connect the + 
of the effect power to the last pin and connect the - of the effect 
power to the - of the battery) or a 'voltage divider' (i.e. connect the 
+ of the battery to the first pin of the poti, the middle pin of the 
poti to the + of the effect power and connect the last pin of the poti 
to the - of the battery and the - of the effect power...or something 
like that).

I've always felt that it's quite a bit of work to simulate the nonlinear 
behaviour of analog electronics in the superlinear world of digital 
synthesis. Unless you know *heaps* of math. The problem with PD and it's 
brethren is that it is far too predictable. I don't consider using 
[random] a way out of this trap, since the results are still linear... 
i.e. linearly randomized, making them quite characterless.

Probably the simplest way to get a nonlinear kind of sound out of PD is 
by chaining different oscillators together in feedback AM or FM 
situations. But since you have to use [send~] and [receive~] pairs to 
make the feedback loops (to avoid the dreaded DSP loop detected 
message), it's never really responding in realtime to what's going on 
(like an analog circuit where all the electrons move more or less 
simultaneously), so it can never really get to this nonlinear nirvana I 
dream of

OK, rambled enough... back to work.

d.



-- 
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique Strategy # 22:
Be less critical more often

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[PD] Listen and tag some music :)

2008-03-10 Thread António Pedro Oliveira
Apologies if this is not an appropriate mailing list. Just in case you
would like to listen (and tag) some music go to the following
address :) You'll need more or less 10 minutes for that.
http://student.dei.uc.pt/~apsimoes/PhD/Music/ismir08/index.html

Thanks for your attention,

-- 
António Pedro Oliveira


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Re: [PD] Listen and tag some music :)

2008-03-10 Thread marius schebella
hi antonio,
I am not sure, what you want to prove with this test, but for me the 
biggest issue is that these are all very cheap crappy midi files.
I doubt you will get any reliable results with that test, sorry.
marius.

António Pedro Oliveira wrote:
 Apologies if this is not an appropriate mailing list. Just in case you
 would like to listen (and tag) some music go to the following
 address :) You'll need more or less 10 minutes for that.
 http://student.dei.uc.pt/~apsimoes/PhD/Music/ismir08/index.html
 
 Thanks for your attention,
 


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Re: [PD] some objects in the extra folder do not load

2008-03-10 Thread Patrice Colet
  Do you mean that bassemu~ compiles on windows? It's a very good new, 
last time I tried to build it with cygwin, there was an error I couldn't 
figure out, anyway I couldn't try the brand new pd-extended because in 
here the autobuild.puredata.info URL doesn't work, it's making a kind of 
weird loop, and the DLL's aren't available without the installer...


Hans-Christoph Steiner a écrit :
 
 Or use [import bassemu] or just change the object name to [bassemu/bassemu~]
 
 .hc
 
 On Mar 9, 2008, at 8:19 AM, hard off wrote:
 
 you will need to specify paths to subdirectories inside your extra 
 folder too.

 ie, you will need to add   C:\music\pd-ext40.3\extra\bassemu


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Re: [PD] some objects in the extra folder do not load

2008-03-10 Thread Patrice Colet
  In other words, can someone post the full URL to the last windows 
build of pd-extended, thanks, :).


Patrice Colet a écrit :
   Do you mean that bassemu~ compiles on windows? It's a very good new, 
 last time I tried to build it with cygwin, there was an error I couldn't 
 figure out, anyway I couldn't try the brand new pd-extended because in 
 here the autobuild.puredata.info URL doesn't work, it's making a kind of 
 weird loop, and the DLL's aren't available without the installer...
 
 
 Hans-Christoph Steiner a écrit :
 Or use [import bassemu] or just change the object name to [bassemu/bassemu~]

 .hc

 On Mar 9, 2008, at 8:19 AM, hard off wrote:

 you will need to specify paths to subdirectories inside your extra 
 folder too.

 ie, you will need to add   C:\music\pd-ext40.3\extra\bassemu


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Re: [PD] pd-ext.04 libraries don't load on xp!

2008-03-10 Thread Patrice Colet
Mirko Maier a écrit :
 hi list,
 again i've installed pd-ext:
 http://autobuild.puredata.info/auto-build/2008-03-10/Pd-0.40.3-extended-20080310-windowsxp-i386.exe
 
 on win xp and lots of libraries don't load, even zexy. is there no chance...?
 
 greets,
 mirko

just thank you, :)


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Re: [PD] vst~

2008-03-10 Thread Rua Haszard Morris
On windows or ... ?

I am able to successfully use it on windows, I figured things out by looking at 
the help patch for it. (Still trying to get plugin~ working for LADSPAs tho, 
... )

Essentially
[vst~ 2 2 X:/VSTs/CamelCrusher.dll]
works (on windows), that's the number of ins, outs and the path to the VST dll. 
Also adding the VST path to the list of paths PD searches, and just using the 
dll name without the path works too.

There are lots of things you can send to the first inlet to do things, and 
connecting the right outlet to print will give you useful info.

Sorry if any of this is misleading, it is all from memory...

On linux, I imagine you'll have to be running 32 bit, WINE, a vst compatibility 
library, etc etc to get this working.

Alternatively (if this is easier or not I don't know) there's a dssi-vst 
adaptor dssi plugin, and perhaps you could get plugin~ to load that?

have fun
Rua HM.
-- 
http://myspace.com/haszari
http://haszaristwocents.blogspot.com
http://last.fm/music/Haszari
- Original Message 
From: Justin Robert [EMAIL PROTECTED]
To: pd-list@iem.at
Sent: Tuesday, 11 March, 2008 5:50:28 AM
Subject: [PD] vst~

Does anyone know where I can find any info on how to
use this object?
Any help would be appreciated.
Thank you.

Justin

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Re: [PD] some objects in the extra folder do not load

2008-03-10 Thread Patrice Colet
  Ah, I've been one more time so stupid I didn't put the right URL, it 
is not http://autobuild.puredata.info/ but 
http://autobuild.puredata.info/auto-build/

thank you Mike, for the connection, and bassemu~ works! it's just great.

  For people that might be interested into composing drum'n'bass with 
pd, I'll certainly add bassemu~ to this drumbox project in development:

  http://megalego.free.fr/pd/patko/

any suggestion is highly appreciated.

  Thanks to FB's [sssad] that makes this project available with 
pd-vanilla only.

Presets aren't yet availables, also I'm not so far from having them, and 
also a song mode, but we can have fun with the box (just make sure to 
set a new sequence before playing), pd-rebirth is just a question of a 
few patches now.




Mike McGonagle a écrit :
 http://puredata.info/downloads
 
 You can find links to all the latest things here... if you want the 
 nightly build on, there is a link towards the bottom of the page...
 
 Mike
 
 
 On Mon, Mar 10, 2008 at 2:58 PM, Patrice Colet [EMAIL PROTECTED] 
 mailto:[EMAIL PROTECTED] wrote:
 
  In other words, can someone post the full URL to the last windows
 build of pd-extended, thanks, :).
 
 
 Patrice Colet a écrit :
 Do you mean that bassemu~ compiles on windows? It's a very good
 new,
   last time I tried to build it with cygwin, there was an error I
 couldn't
   figure out, anyway I couldn't try the brand new pd-extended
 because in
   here the autobuild.puredata.info http://autobuild.puredata.info
 URL doesn't work, it's making a kind of
   weird loop, and the DLL's aren't available without the installer...
  
  
   Hans-Christoph Steiner a écrit :
   Or use [import bassemu] or just change the object name to
 [bassemu/bassemu~]
  
   .hc
  
   On Mar 9, 2008, at 8:19 AM, hard off wrote:
  
   you will need to specify paths to subdirectories inside your extra
   folder too.
  
   ie, you will need to add   C:\music\pd-ext40.3\extra\bassemu
  
  
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Re: [PD] Pd sounds better than Max?

2008-03-10 Thread Patrice Colet
Tube amps sounds better because the electron flow into the tube always 
make a kind of interpolation when the signal comes to distortion.

Hans-Christoph Steiner a écrit :

 To muddy the waters a bit, the most 'correct' sound isn't always the  
 best sound.  Consider so many people's love of tube amps.  They have  
 higher distorsion than transistor amps, yet so many people think they  
 sound better.
 
 .hc
 
  
 
 
 All mankind is of one author, and is one volume; when one man dies,  
 one chapter is not torn out of the book, but translated into a better  
 language; and every chapter must be so translated -John Donne
 
 
 
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Re: [PD] pd-ext.04 libraries don't load on xp!

2008-03-10 Thread Hans-Christoph Steiner

Works for me on WinXP.  You'll need to provide more info if you want  
hlep.

.hc

On Mar 10, 2008, at 9:29 AM, Mirko Maier wrote:

 hi list,
 again i've installed pd-ext:
 http://autobuild.puredata.info/auto-build/2008-03-10/Pd-0.40.3- 
 extended-20080310-windowsxp-i386.exe

 on win xp and lots of libraries don't load, even zexy. is there no  
 chance...?

 greets,
 mirko
 -- 
 GMX startet ShortView.de. Hier findest Du Leute mit Deinen Interessen!
 Jetzt dabei sein: http://www.shortview.de/[EMAIL PROTECTED]

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Re: [PD] some objects in the extra folder do not load

2008-03-10 Thread Hans-Christoph Steiner

I haven't tested it, but it is set up to be included for a while now,  
and there aren't errors.

.hc

On Mar 10, 2008, at 3:50 PM, Patrice Colet wrote:

  Do you mean that bassemu~ compiles on windows? It's a very good  
 new, last time I tried to build it with cygwin, there was an error  
 I couldn't figure out, anyway I couldn't try the brand new pd- 
 extended because in here the autobuild.puredata.info URL doesn't  
 work, it's making a kind of weird loop, and the DLL's aren't  
 available without the installer...


 Hans-Christoph Steiner a écrit :
 Or use [import bassemu] or just change the object name to [bassemu/ 
 bassemu~]
 .hc
 On Mar 9, 2008, at 8:19 AM, hard off wrote:
 you will need to specify paths to subdirectories inside your  
 extra folder too.

 ie, you will need to add   C:\music\pd-ext40.3\extra\bassemu


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Re: [PD] Listen and tag some music :)

2008-03-10 Thread Hans-Christoph Steiner

The wondrous sounds of general MIDI!  I think that's probalby a good  
thing in terms of this test.  Puts all of the different music on the  
same crappy footing. :)

.hc

On Mar 10, 2008, at 1:54 PM, marius schebella wrote:

 hi antonio,
 I am not sure, what you want to prove with this test, but for me the
 biggest issue is that these are all very cheap crappy midi files.
 I doubt you will get any reliable results with that test, sorry.
 marius.

 António Pedro Oliveira wrote:
 Apologies if this is not an appropriate mailing list. Just in case  
 you
 would like to listen (and tag) some music go to the following
 address :) You'll need more or less 10 minutes for  
 that.
 http://student.dei.uc.pt/~apsimoes/PhD/Music/ismir08/index.html

 Thanks for your attention,



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[PD] request for a PDa mailing list

2008-03-10 Thread alejo d
Hi, today we had some email exchange between people/projects (at least 5 are
known) related to the PDa port for the gumstix done last year[1], since
everyone using it is trying to develop and port more externals, it will be
wise to join efforts and even try to make a whole port to Open Embedded that
can be stronger...

Im not sure what will be the best way to go, I just proposed to begin with a
mailing list dedicated to such topic.

Will it be a good idea to have such project under sourceforge and a mailing
list at IEM?

Gunter, what do you think will be better?

Buena noche.
/a


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http://158.37.56.3/immigrante/pda_port_for_the_gumstix/ ]
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Re: [PD] request for a PDa mailing list

2008-03-10 Thread Derek Holzer
Hola Alejo,

I'd be interested to see that discussion, why not keep it here? You 
could tag it [PDa] if you like, but I think it's related to PD enough 
that it's interesting. And having it here would attract more people to 
the project anyways. And there's certainly been weeks and weeks of 
completely off topic bullshit floated through this list anyways a few 
times in the last year, I don't think anyone would have a right to 
complain about people doing some actual work ;-)

best!
d.

alejo d wrote:
 Hi, today we had some email exchange between people/projects (at least 5 
 are known) related to the PDa port for the gumstix done last year[1], 
 since everyone using it is trying to develop and port more externals, it 
 will be wise to join efforts and even try to make a whole port to Open 
 Embedded that can be stronger...
 
 Im not sure what will be the best way to go, I just proposed to begin 
 with a mailing list dedicated to such topic.
 
 Will it be a good idea to have such project under sourceforge and a 
 mailing list at IEM?
 
 Gunter, what do you think will be better?
 
 Buena noche.
 /a
 
 
 [ hosted by bek.no http://bek.no here - 
 http://158.37.56.3/immigrante/pda_port_for_the_gumstix/ ]
 
 
 
 
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---Oblique Strategy # 65:
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Re: [PD] Accessing bluetooth devices via [comport]

2008-03-10 Thread eva sjuve
yes it works,
what os are you on?

you access it through bluetooth rfcomm-serial

-eva

jean-martin barbut wrote:
 Hello,
 
 My question is very simple : is there a way to access bluetouth devices
 via [comport] ?
 
 If yes , how do that work?
 
 thanks
 
 JMartin
 
 
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