Re: [PD] new pd-gem audio-video synth

2008-03-25 Thread Steffen Juul

On 25/03/2008, at 23.35, Hans-Christoph Steiner wrote:
>
> That's quite nice. Simple yet engaging.

yeah. nice idea.

>   How did you make the lights
> turn on and off?  Did you gather up pictures with each room's light  
> on?

it seams from the zip packages that one pic was taken with alot but  
not all rooms had light on. Then all those rooms with light on has a  
corresponding (hand made, i suppose) picture with the room cut out  
with the light off and the rest transparent. 

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Re: [PD] Associative list

2008-03-25 Thread Chris McCormick
Hi Phil,

On Tue, Mar 25, 2008 at 05:11:35PM -0700, Phil Stone wrote:
> This sounds like a great thing for vanilla Pd.  I've had need of 
> something just like this more than once.

Great! I hope it comes in handy.

> Having worked a bit with [pool] recently, especially as it is used in 
> Memento, I'd venture that you'd have to go quite a bit further to match 
> its functionality, though.  It's like a miniature in-memory file system, 
> with directories, clipboard editing, and more.  It would be laudable to 
> do a "pure" Memento, but I think much of the hierarchic potential of 
> [pool] for state-saving has barely been scratched, and in that direction 

Yeah for sure, that was way too optimistic of me. I think trying to
re-implement all the functionality of [pool] in Pd would be a huge
stretch of Pd and definately not what Pd is best at. [pool] is a great
external already - no point in re-inventing the wheel.

However I guess what I'm thinking is that it may be possible to extend the
functionality of the SSSAD system a bit with this associative list thing
to the point where some of the functionality of memento can be brought
into SSAD. I guess only Frank can really tell us if this will be any use!

Best,

Chris.

---
http://mccormick.cx

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Re: [PD] Associative list

2008-03-25 Thread Phil Stone
Hi Chris,

This sounds like a great thing for vanilla Pd.  I've had need of 
something just like this more than once.

Having worked a bit with [pool] recently, especially as it is used in 
Memento, I'd venture that you'd have to go quite a bit further to match 
its functionality, though.  It's like a miniature in-memory file system, 
with directories, clipboard editing, and more.  It would be laudable to 
do a "pure" Memento, but I think much of the hierarchic potential of 
[pool] for state-saving has barely been scratched, and in that direction 
lie some very interesting capabilities.

Phil Stone
www.pkstonemusic.com



Chris McCormick wrote:
> Hello,
>
> Just for kicks I implemented a sort of primitive associative array [1]
> (also called a 'map' or 'hash' in some languages, depending on the
> implementation) in pure Pd:
>
> 
> 
>
> It maps symbols/floats to lists. So you can enter a bunch of lists into
> it and the first element of each list is the key and the rest of the
> list is the value. You can recall values (lists) by their key.
>
> Don't look at the internals or your eyeballs might explode.
>
> Hmmm, I wonder if this could be used with SSSAD to make some kind of
> pure Pd pool/memento replacement? Maybe I'm getting ahead of myself.
>
> Best,
>
> Chris.
>
> [1] http://www.wikipedia.org/wiki/Associative_array
>
> ---
> http://mccormick.cx
>
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[PD] sc4pd binary for intel ?

2008-03-25 Thread Luigi Rensinghoff
Hi List...

Does anybody have sc4pd compiled for intel mac.

I feel scared thinking to go through flext installation and  
compilation on may macbook.

Would be great

Bye Luigi

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Re: [PD] music made with pd (netpd)

2008-03-25 Thread Andy Farnell


Very nice electronica, lots of interesting sounds well blended.
Watch your levels, (or ease off the maximiser/compressor).. it's way
redlined in places :)

thanks for sharing!

Andy

On Tue, 25 Mar 2008 14:00:26 -0700
star morin <[EMAIL PROTECTED]> wrote:

> after sitting in on a session last week, i decided to try and learn
> netpd.  it's pretty great i have to say.
> 
> here's my first test track with it.  looking forward to net time!
> 
> http://ia341035.us.archive.org/2/items/Dim-sumNetpdTest_905/dim_sum-small.ogg
> 
> -- 
> Mechanize something idiosyncratic.
> --
> cell  : 415.828.1625
> yahoo : the_shift8
> aim   : og_shift8
> 
> 
> 
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Re: [PD] request for ideas for a simple noisy unpitched synth

2008-03-25 Thread Uğur Güney
# Hi Nicholas,
# I've attached a patch I made just now. It has a slider of which
value is recorded periodicaly. At every period the difference between
the previous value and the final value is calculated. This calculation
gives something related to the velocity of the slider. And multiplied
this value with the output of a filtered noise. (try to change the
period) So the velocity is dependent to the speed.
# And the position of the slider directly controls the frequency value
of a bandpass filter. This makes the timbre position dependent.
# It is very primitive but I think these are want you wanted. Hope this helps!
-ugur guney-

On Tue, Mar 25, 2008 at 5:02 PM, nicholas ward <[EMAIL PROTECTED]> wrote:
> Hi,
>  Apologies if this arrives twice. Im having email troubles today. I
>  just wanted to ask if perhaps anyone might have a patch or a few
>  starting ideas. I need a synth that will be controlled from just one
>  slider. It must generate varying non pitched noisy sound in response
>  to the position and velocity of the slider. I guess velocity might
>  control the amplitude and position some part of the timbre. My
>  initial thoughts were on something like a virtual rake in some gravel
>  or brushing. Anything will do really as long as it is quite dynamic
>  but without a sense of pitch. Im just getting started on it now but
>  thought I'd ask in case anyone has a noisy patch they might like to
>  fire my way or some approaches.
>  Thanks
>  Nicky
>
>
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velocity-dependent-noise.pd
Description: application/puredata
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Re: [PD] new pd-gem audio-video synth

2008-03-25 Thread Hans-Christoph Steiner

That's quite nice.  Simple yet engaging.  How did you make the lights  
turn on and off?  Did you gather up pictures with each room's light on?

I can imagine making a version where you also have clouds/weather  
above that affect the music.

.hc

On Mar 7, 2008, at 9:01 AM, jeremaja niko wrote:
> hi list
> wanted to show ma last work including a lot of pd
> wideo is here
> http://www.njeremic.ecobytes.net/njeremic/videos/baum_net.mov
> and pd patch here
> http://www.njeremic.ecobytes.net/files/baum_pd_patch.zip
> feel free to forward a link to someone who might be interested
> all the best and keep a good work
> nikola
>
>
> -- 
> http://njeremic.ecobytes.net/webplayer - listen music online
> www.njeremic.ecobytes.net - webpage
> www.echoplex-sound.de - echoplex studio
>
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Computer science is no more related to the computer than astronomy is  
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Re: [PD] call for old PC100/PC133 RAM donations

2008-03-25 Thread Hans-Christoph Steiner

On Mar 25, 2008, at 4:08 PM, [EMAIL PROTECTED] wrote:
> hi Hans and the list,
>
> first i have thought that i could actually send a couple of pc133  
> sticks
> over, but here is only a few and in fact i think i'd rather help up  
> with
> 64ish thing ..
> i do have machine runnig gentoo on 64-bit athlon, but it actually  
> has pd
> built manualy with each update and not too many externals to it ..  
> but i
> think i could set up a weekly cron job or something to actually  
> build a
> pd binary, may be not all the externals.. but the vanilla source  
> for sure :)
>
> the only thing is that i've said that pd is build manualy each time  
> over
> here ..i'm not too sure, i wasn't too interested to try and build the
> whole set of externals with it ..may be we still could do something  
> for
> just the sake of making binaries for other people ..

Both vanilla and extended auto-builds are completely scripted.  I  
think the 64-bit issues in pd are pretty much worked out.  What needs  
to happen now is to find all of the 64-bit issues with the  
externals.  So having a extended build would be a lot more helpful.

> as i'm gentoo based, it's slitghtly different, but still could do ..
> i had always considered  to write a couple of ebuilds and emerge pd
> just a s normal, but i didn't actyually learn to write them propertly
> yet .. but i reckon i can sort that out really ;)

Federico has done one:

http://pd-overlay.sourceforge.net/

It would also be useful to have a gentoo nightly build to work out  
any issues with gentoo, and document its dependencies.  There is a  
wiki page too:

http://puredata.info/docs/developer/Members/nanodust/pd-extended-gentoo

(this should be moved to http://puredata.info/docs/developer/Gentoo  
IMHO)

.hc



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   http://at.or.at/hans/



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[PD] music made with pd (netpd)

2008-03-25 Thread star morin
after sitting in on a session last week, i decided to try and learn
netpd.  it's pretty great i have to say.

here's my first test track with it.  looking forward to net time!

http://ia341035.us.archive.org/2/items/Dim-sumNetpdTest_905/dim_sum-small.ogg

-- 
Mechanize something idiosyncratic.
--
cell  : 415.828.1625
yahoo : the_shift8
aim   : og_shift8



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Re: [PD] call for old PC100/PC133 RAM donations

2008-03-25 Thread Steffen Juul
Have you scored some RAM already, Hans?

On 25/03/2008, at 21.08, [EMAIL PROTECTED] wrote:
> i had always considered  to write a couple of ebuilds and emerge pd
> just a s normal, but i didn't actyually learn to write them propertly
> yet .. but i reckon i can sort that out really ;)

Then maybe you'll find http://pd-overlay.sf.net/ useful.

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Re: [PD] call for old PC100/PC133 RAM donations

2008-03-25 Thread errordeveloper
hi Hans and the list,

first i have thought that i could actually send a couple of pc133 sticks
over, but here is only a few and in fact i think i'd rather help up with
64ish thing ..
i do have machine runnig gentoo on 64-bit athlon, but it actually has pd
built manualy with each update and not too many externals to it .. but i
think i could set up a weekly cron job or something to actually build a
pd binary, may be not all the externals.. but the vanilla source for sure :)

the only thing is that i've said that pd is build manualy each time over
here ..i'm not too sure, i wasn't too interested to try and build the
whole set of externals with it ..may be we still could do something for
just the sake of making binaries for other people ..

as i'm gentoo based, it's slitghtly different, but still could do ..
i had always considered  to write a couple of ebuilds and emerge pd
just a s normal, but i didn't actyually learn to write them propertly
yet .. but i reckon i can sort that out really ;)

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[PD] skull & crossbone blob detection

2008-03-25 Thread Steffen Juul
Eyesweb [0] does some 16 point blob detection and tracking of (human,  
i guess) skeletons - or the human figure. It can output OSC messages.  
Does such tool exist as open source? Like in or for, say, GEM?

[0] Webpage: http://musart.dist.unige.it/EywMain.html
A demo: http://youtube.com/watch?v=J9sC7eb930o

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[PD] a crunchy noisy unpitched kind of affair

2008-03-25 Thread nward04
Hi, Im being a bit lazy here but thought I'd ask in case anyone had a start 
on this. I need a patch to generate some sound. It will be controlled by 
just one potentiometer's position and velocity and must generate unpitched 
sound. So i guess I'll use the velocity to control amplitude and the 
position will control some other element related to timbre, or something. I 
was thinking of something like a sound of a sweeping brush or gravel being 
raked. Any quick patches or approaches to get me started would be great. 
thanks in advance Nicky


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Re: [PD] request for ideas for a simple noisy unpitched synth

2008-03-25 Thread Derek Holzer
Hi Nicholas,

well, it often helps to understand what kind of technique produces the 
kind of sound you're after. Another good technique for complex, 
"concrete" sounding sounds is granular synthesis... but then you have to 
start with some kind of soundfile. Try my Particle Chamber patch and see 
if it does something you like:

http://puredata.info/Members/derek/Particlechamber.zip/view

best,
d.

nicholas ward wrote:
> Hi,
> wo. Just been playing around with mondrian. Very cool but too pitched 
> for what I have in mind. Going to spend a while going through the rest 
> of Alberto's patches though. Looks promising.
> Thanks
> N
> 
> On 25 Mar 2008, at 17:25, Derek Holzer wrote:
> 
>> I think some of Alberto's Zin's patches might be good to look at, 
>> particularly Mondrian and maybe his newer M2 patch:
>>
>> http://alberto.zin.googlepages.com/puredata
>>
>> Mondrian uses feedback Frequency Modulation synthesis to make some 
>> very noisy, almost un-pitched sounds. Is that the kind of sound you're 
>> looking for?
>>
>> best,
>> d.
>>
>> nicholas ward wrote:
>>> Hi,
>>> Apologies if this arrives twice. Im having email troubles today. I  
>>> just wanted to ask if perhaps anyone might have a patch or a few  
>>> starting ideas. I need a synth that will be controlled from just one  
>>> slider. It must generate varying non pitched noisy sound in response  
>>> to the position and velocity of the slider. I guess velocity might  
>>> control the amplitude and position some part of the timbre. My  
>>> initial thoughts were on something like a virtual rake in some 
>>> gravel  or brushing. Anything will do really as long as it is quite 
>>> dynamic  but without a sense of pitch. Im just getting started on it 
>>> now but  thought I'd ask in case anyone has a noisy patch they might 
>>> like to  fire my way or some approaches.
>>> Thanks
>>> Nicky
>>> ___
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>>
>> -- 
>> derek holzer ::: http://www.umatic.nl ::: 
>> http://blog.myspace.com/macumbista
>> ---Oblique Strategy # 58:
>> "Do we need holes?"
> 
> 

-- 
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique Strategy # 160:
"Towards the insignificant"

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Re: [PD] request for ideas for a simple noisy unpitched synth

2008-03-25 Thread Derek Holzer
I think some of Alberto's Zin's patches might be good to look at, 
particularly Mondrian and maybe his newer M2 patch:

http://alberto.zin.googlepages.com/puredata

Mondrian uses feedback Frequency Modulation synthesis to make some very 
noisy, almost un-pitched sounds. Is that the kind of sound you're 
looking for?

best,
d.

nicholas ward wrote:
> Hi,
> Apologies if this arrives twice. Im having email troubles today. I  
> just wanted to ask if perhaps anyone might have a patch or a few  
> starting ideas. I need a synth that will be controlled from just one  
> slider. It must generate varying non pitched noisy sound in response  
> to the position and velocity of the slider. I guess velocity might  
> control the amplitude and position some part of the timbre. My  
> initial thoughts were on something like a virtual rake in some gravel  
> or brushing. Anything will do really as long as it is quite dynamic  
> but without a sense of pitch. Im just getting started on it now but  
> thought I'd ask in case anyone has a noisy patch they might like to  
> fire my way or some approaches.
> Thanks
> Nicky
> 
> 
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-- 
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique Strategy # 58:
"Do we need holes?"

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[PD] request for ideas for a simple noisy unpitched synth

2008-03-25 Thread nicholas ward
Hi,
Apologies if this arrives twice. Im having email troubles today. I  
just wanted to ask if perhaps anyone might have a patch or a few  
starting ideas. I need a synth that will be controlled from just one  
slider. It must generate varying non pitched noisy sound in response  
to the position and velocity of the slider. I guess velocity might  
control the amplitude and position some part of the timbre. My  
initial thoughts were on something like a virtual rake in some gravel  
or brushing. Anything will do really as long as it is quite dynamic  
but without a sense of pitch. Im just getting started on it now but  
thought I'd ask in case anyone has a noisy patch they might like to  
fire my way or some approaches.
Thanks
Nicky


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Re: [PD] Debug tool

2008-03-25 Thread Derek Holzer
is it gdb?

d.

Olivier Heinry wrote:
> Hi,
> 
> IOhannes, could you ppost again the name of the Linux debugging tool? I'd 
> like to give it another try to pix_record which I'm struggling again and 
> again with...
> 
> ++
> 
> O.
> 
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---Oblique Strategy # 135:
"Remove ambiguities and convert to specifics"

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Re: [PD] Debug tool

2008-03-25 Thread Olivier Heinry
Le Tue, 25 Mar 2008 15:22:33 +0100,
Derek Holzer <[EMAIL PROTECTED]> a écrit :

> is it gdb?

bingo!


> 
> d.
> 
> Olivier Heinry wrote:
> > Hi,
> > 
> > IOhannes, could you ppost again the name of the Linux debugging tool? I'd 
> > like to give it another try to pix_record which I'm struggling again and 
> > again with...
> > 
> > ++
> > 
> > O.
> > 
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[PD] Debug tool

2008-03-25 Thread Olivier Heinry
Hi,

IOhannes, could you ppost again the name of the Linux debugging tool? I'd like 
to give it another try to pix_record which I'm struggling again and again 
with...

++

O.

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Re: [PD] iemxmlrpc

2008-03-25 Thread Roman Haefeli
On Tue, 2008-03-25 at 13:58 +0100, Ctrl Alt Back wrote:
> Hellooo,
> 
> where is [iemxmlrpc] ?
> 
> CtrlAltBack

/externals/iem/iemxmlrpc

roman




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[PD] iemxmlrpc

2008-03-25 Thread Ctrl Alt Back
Hellooo,

where is [iemxmlrpc] ?

CtrlAltBack
-- 
|||Ctrl + Alt + Back|||
|||restart your view|||

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Re: [PD] GEM- simple img texturing into a circle

2008-03-25 Thread chris clepper
On Tue, Mar 25, 2008 at 4:51 AM, Max Neupert <[EMAIL PROTECTED]>
wrote:

> [disk] will give you this kind of bagel shape.
>
>
[torus] makes a pretty good bagel too.
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[PD] Associative list

2008-03-25 Thread Chris McCormick
Hello,

Just for kicks I implemented a sort of primitive associative array [1]
(also called a 'map' or 'hash' in some languages, depending on the
implementation) in pure Pd:




It maps symbols/floats to lists. So you can enter a bunch of lists into
it and the first element of each list is the key and the rest of the
list is the value. You can recall values (lists) by their key.

Don't look at the internals or your eyeballs might explode.

Hmmm, I wonder if this could be used with SSSAD to make some kind of
pure Pd pool/memento replacement? Maybe I'm getting ahead of myself.

Best,

Chris.

[1] http://www.wikipedia.org/wiki/Associative_array

---
http://mccormick.cx

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Re: [PD] GEM- simple img texturing into a circle

2008-03-25 Thread Max Neupert
[disk] will give you this kind of bagel shape.

Am 25.03.2008 um 16:49 schrieb Oded Ben-Tal:
>> Hello all, I am trying to do something which should be fairly  
>> easy: I am
>> trying to see a circle that let's through an image that is behind  
>> it. (As if
>> through a telescope...)
>
> Why not render the picture on a square/rectangle, and put a 'hole' in
> front of it (for instance a cylinder: make it very wide, thick, and
> short. rotate 90 degrees so we are looking 'throught' it). moving the
> picture & your 'hole' in coordinated fashion back and forth could  
> create a
> telescope like effect, no?
>
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Re: [PD] GEM- simple img texturing into a circle

2008-03-25 Thread Oded Ben-Tal
> Hello all, I am trying to do something which should be fairly easy: I am
> trying to see a circle that let's through an image that is behind it. (As if
> through a telescope...)

Why not render the picture on a square/rectangle, and put a 'hole' in 
front of it (for instance a cylinder: make it very wide, thick, and 
short. rotate 90 degrees so we are looking 'throught' it). moving the 
picture & your 'hole' in coordinated fashion back and forth could create a
telescope like effect, no?

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