Re: [PD] pasted objects now end up under the original object

2008-09-03 Thread Frank Barknecht
Hallo,
Mike McGonagle hat gesagt: // Mike McGonagle wrote:

 Why not just move those newly pasted object immediately upon pasting? 

The problem is, if you click by mistake, you're in an un-undoable
mess. In my smart placement proposal some mails ago I suggested a
sticky state for the first click after pasting where the pasted
objects would stick to the mouse to be positioned until the next click
anchors them. This would make the mess less likely.

Of course more undo steps would still be nice.

Ciao
-- 
 Frank Barknecht _ __footils.org__

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[PD] [PD-announce] Update

2008-09-03 Thread B. Bogart
Hey all,

In case you have been wondering what I have been doing for the last two
years, here it is conveniently packaged into a Masters Thesis. My
application has been officially accepted. I'll be spending the next year
working on a Canada Council production grant while I think about where I
would like to do a Ph.D.

http://www.ekran.org/ben/Ben-Bogart-Thesis.pdf

More images and a video are available at:

http://www.ekran.org/ben/wp/?p=227


I hope all is well.

I have not heard from you in some time. Please drop me a line to let me
know what you are up to.

B. Bogart

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Re: [PD] [PD-announce] Update

2008-09-03 Thread palmieri, ricardo
hi ben.

i really like too much your works.
do you have some pd patches to download in some place, to the
puredata/gem users understand your work process/technics?

thx very much

palmieri



2008/9/2 B. Bogart [EMAIL PROTECTED]:
 Hey all,

 In case you have been wondering what I have been doing for the last two
 years, here it is conveniently packaged into a Masters Thesis. My
 application has been officially accepted. I'll be spending the next year
 working on a Canada Council production grant while I think about where I
 would like to do a Ph.D.

 http://www.ekran.org/ben/Ben-Bogart-Thesis.pdf

 More images and a video are available at:

 http://www.ekran.org/ben/wp/?p=227


 I hope all is well.

 I have not heard from you in some time. Please drop me a line to let me
 know what you are up to.

 B. Bogart

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ricardo palmieri
# 1185833173
[palm.estudiolivre.org]
[skype:palmieriricardo]
[jabber: [EMAIL PROTECTED]
[msn: [EMAIL PROTECTED]
[linux user # 392484]

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[PD] data resolution

2008-09-03 Thread Mirko Maier
hi list,

what is the time resolution on non-signal-domain? milliseconds or even higher?

thanks for info-

mirko
-- 
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Der Eine für Alle: http://www.gmx.net/de/go/messenger03

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Re: [PD] data resolution

2008-09-03 Thread Derek Holzer
Hi Mirko,

it is logical time, which means that PD will try to process non-signal 
messages as fast as the CPU will let it. This explains why certain 
structures like a counter which uses the hot inlet of [f] instead of the 
cold one will lock up PD.

best,
D.

Mirko Maier wrote:
 hi list,
 
 what is the time resolution on non-signal-domain? milliseconds or even higher?
 
 thanks for info-
 
 mirko

-- 
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---Oblique Strategy # 192:
Your mistake was a hidden intention

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Re: [PD] data resolution

2008-09-03 Thread IOhannes m zmoelnig
Mirko Maier wrote:
 hi list,
 
 what is the time resolution on non-signal-domain? milliseconds or even higher?
 

it's milliseconds expressed in double precision floating point.
double precision is only available internally, so on the patch level you 
have only single precision.

fgamsdr
IOhannes

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Re: [PD] data resolution

2008-09-03 Thread Derek Holzer
So where does logical time come into this then? Was I mistaken? Did I 
misread whichever thread it was a while ago discussing that?

D.

IOhannes m zmoelnig wrote:
 Mirko Maier wrote:
 hi list,

 what is the time resolution on non-signal-domain? milliseconds or even 
 higher?

 
 it's milliseconds expressed in double precision floating point.
 double precision is only available internally, so on the patch level you 
 have only single precision.


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Re: [PD] data resolution

2008-09-03 Thread IOhannes m zmoelnig
Derek Holzer wrote:
 So where does logical time come into this then? Was I mistaken? Did I 
 misread whichever thread it was a while ago discussing that?

logical time comes in when you try to convert from messages to the 
outside world (e.g. audio signals)

whether the logical time is preserved depends on the converter (e.g. 
[vline~] vs [line~])

btw, this has nothing to do with message loops (your running hot example)



fgmasdr
IOhannes

PS: it seems you haven't tried to build a hot counter for some time :-)


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[PD] pdp_text stange behaviour

2008-09-03 Thread husk
Hi list,
i'm working on a patch with two instances of pdp_text object.
Two (or more) pdp_text object should work independently from eachother, 
but this is not totally true, not with the font argument.
If I change font type or font size in one of two players, it change on 
both. I made an example patch with two independent pdp_txt object with 
independent glx output. But I have same result by put both on the same 
glx output. Is this a bug?
Any solution or workaround? Someone knows anything about?

example patch: http://www.estereotips.net/qeve/doc/pdp_text.zip

thanks
Husk

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[PD] making gem units be pixels

2008-09-03 Thread marius schebella

hi,
after fuzzing around with 3d to pix conversions for the xth time, I 
thought it should also be possible to set the camera to a point that 
just allows to have all units in pixels with the 0/0 in the top left corner.
the only way to get this working was to set the camera to a negative z 
position and flip the upvector. the problem with that is, that all 
images will be vertically flipped, too.
so I wonder whether there could be a general gemwin switch to flip + and 
- on the y axis?
and again, it would be extremely cool to have a possibility to read out 
the curent size of the gemwin.

thanks,
marius.


camera_pixel_view.pd
Description: application/extension-pd
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[PD] Connecting VLC-Player with pd under Windows

2008-09-03 Thread Carlo Benzi
Dear members of the pd-mailing list,I´d like to ask you, if it´s possible to
connect under windows a VLC-Player (out) with pd in order to transform some
audio streams token from internet.
Thanks for you kind attention!
Best regards
Carlo
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Re: [PD] making gem units be pixels

2008-09-03 Thread Thomas Grill

Hi,
for that i normally use abstractions that do the coordinate  
transformation after the gemhead without changing the camera (see  
attachment: vis-test uses the other files).
But, since for a project i'm working on a more general solution for  
simple UI widgets in gem including mouse and keyboard interaction,  
that brings me to the question if anyone has already done something  
like that. One would assume yes

gr~~~




vis-test.pd
Description: Binary data


vis_box.pd
Description: Binary data


vis_proj.pd
Description: Binary data



Am 03.09.2008 um 18:08 schrieb marius schebella:


hi,
after fuzzing around with 3d to pix conversions for the xth time, I  
thought it should also be possible to set the camera to a point  
that just allows to have all units in pixels with the 0/0 in the  
top left corner.
the only way to get this working was to set the camera to a  
negative z position and flip the upvector. the problem with that  
is, that all images will be vertically flipped, too.
so I wonder whether there could be a general gemwin switch to flip  
+ and - on the y axis?
and again, it would be extremely cool to have a possibility to read  
out the curent size of the gemwin.

thanks,
marius.camera_pixel_view.pd_ 
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Re: [PD] making gem units be pixels

2008-09-03 Thread marius schebella
Thomas Grill wrote:
 Hi,
 for that i normally use abstractions that do the coordinate 
 transformation after the gemhead without changing the camera (see 
 attachment: vis-test uses the other files).
 But, since for a project i'm working on a more general solution for 
 simple UI widgets in gem including mouse and keyboard interaction, that 
 brings me to the question if anyone has already done something like 
 that. One would assume yes
 gr~~~



I did a lot of mouse interaction stuff in gem, although only 2d, because 
3d needs depth test, which I avoided until now. but yes, it is always a 
lot of translations. I have some objects that do mouseover detection on 
circles and rectangles and options to drag them around whithout. I think 
pdmtl has some of that, too(?).

basically these are separate objects that can be hooked up to shapesand 
control the interaction. do you want me to post them?

marius.

 
 
 
 
 Am 03.09.2008 um 18:08 schrieb marius schebella:
 
 hi,
 after fuzzing around with 3d to pix conversions for the xth time, I 
 thought it should also be possible to set the camera to a point that 
 just allows to have all units in pixels with the 0/0 in the top left 
 corner.
 the only way to get this working was to set the camera to a negative z 
 position and flip the upvector. the problem with that is, that all 
 images will be vertically flipped, too.
 so I wonder whether there could be a general gemwin switch to flip + 
 and - on the y axis?
 and again, it would be extremely cool to have a possibility to read 
 out the curent size of the gemwin.
 thanks,
 marius.camera_pixel_view.pd___ 

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Re: [PD] making gem units be pixels

2008-09-03 Thread Thomas Grill


Am 03.09.2008 um 19:35 schrieb marius schebella:



basically these are separate objects that can be hooked up to  
shapesand control the interaction. do you want me to post them?


Why not?
What i'd like to have most is mouse interaction also for stacked  
transparent widgets as well as drag and drop support.

For simple mouse down/up/drag i already have some basic solution.

gr~~~



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Re: [PD] making gem units be pixels

2008-09-03 Thread marius schebella
Thomas Grill wrote:
 
 Am 03.09.2008 um 19:35 schrieb marius schebella:
 

 basically these are separate objects that can be hooked up to 
 shapesand control the interaction. do you want me to post them?
 
 Why not?
 What i'd like to have most is mouse interaction also for stacked 
 transparent widgets as well as drag and drop support.
 For simple mouse down/up/drag i already have some basic solution.
 
 gr~~~
 

grab it at http://www.parasitaere-kapazitaeten.net/GemUI. there is a 
help patch that will show a simple example.
marius.

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[PD] Setting a variable in abstractions

2008-09-03 Thread simone-www . io-sound . org
hi
this is my first patch so bear with my n00bness
I ve taken a screen shot of the whole thing open: it s a GEM patch
that will show 8 knobs and rotate them depending on the MIDI cc
input. and also show the cc value.
So far i ve created the 8 knobs but i can t really understand how to
send the MIDI cc from handson2 to the abstraction handson and
parse it to the right knob.
Thanks
Simone

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Re: [PD] Setting a variable in abstractions

2008-09-03 Thread marius schebella
hi,
please send the pd-patch.
you can use send/receive in combination with dollararguments inside your 
abstractions.
the dollararguments ($1 $2 $3 $4...) will be substituted with the 
arguments you give to your abstraction.
for example, if your abstraction is called myknob, and you create it like
[myknob 99]
then every $1 will be given the value 99
[r $1-data] will then receive messages that are sent to '99-data'
in that way you can do something like
[s 1-knob], [s 2-knob], [s 3-knob] in your parent patch,
and have abstractions [myknob 1], [myknob 2], [myknob 3].
inside the myknob abstraction you need [r $1-knob] which will receive 
individual messages.
marius.

simone-www.io-sound.org wrote:
 hi
 this is my first patch so bear with my n00bness
 I ve taken a screen shot of the whole thing open: it s a GEM patch
 that will show 8 knobs and rotate them depending on the MIDI cc
 input. and also show the cc value.
 So far i ve created the 8 knobs but i can t really understand how to
 send the MIDI cc from handson2 to the abstraction handson and
 parse it to the right knob.
 Thanks
 Simone
 


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Re: [PD] Setting a variable in abstractions

2008-09-03 Thread Claude Heiland-Allen
simone-www.io-sound.org wrote:
 hi
 this is my first patch so bear with my n00bness
 I ve taken a screen shot of the whole thing open:

I guess you missed an attachment, or it was too big, or something...

 it s a GEM patch
 that will show 8 knobs and rotate them depending on the MIDI cc
 input. and also show the cc value.
 So far i ve created the 8 knobs but i can t really understand how to
 send the MIDI cc from handson2 to the abstraction handson and
 parse it to the right knob.

Some objects that might be useful:

[route]

[list prepend]

[list trim]

[pack]

[unpack]


I like the following idiom in abstractions:

[inlet]
  |
[route $1]
  |  |
  | [outlet]   // pass through everything not for us
  |
message for us

Then you can do something like:

foo 1, bar 23, baz 99
  |
[abs foo]
  |
[abs bar]
  |
[abs baz]
  |
...

Hopefully these hints are enough,


Claude

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Re: [PD] Setting a variable in abstractions

2008-09-03 Thread simone-www . io-sound . org
On Wed, Sep 3, 2008 at 9:43 PM, Claude Heiland-Allen
[EMAIL PROTECTED] wrote:
 simone-www.io-sound.org wrote:

 hi
 this is my first patch so bear with my n00bness
 I ve taken a screen shot of the whole thing open:

 I guess you missed an attachment, or it was too big, or something...
heh yes sorry here it is
http://img115.imageshack.us/my.php?image=handsonzq0.png

 it s a GEM patch
 that will show 8 knobs and rotate them depending on the MIDI cc
 input. and also show the cc value.
 So far i ve created the 8 knobs but i can t really understand how to
 send the MIDI cc from handson2 to the abstraction handson and
 parse it to the right knob.

 Some objects that might be useful:

 [route]

 [list prepend]

 [list trim]

 [pack]

 [unpack]


 I like the following idiom in abstractions:

 [inlet]
  |
 [route $1]
  |  |
  | [outlet]   // pass through everything not for us
  |
 message for us

 Then you can do something like:

 foo 1, bar 23, baz 99
  |
 [abs foo]
  |
 [abs bar]
  |
 [abs baz]
  |
 ...

 Hopefully these hints are enough,


 Claude




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Re: [PD] Setting a variable in abstractions

2008-09-03 Thread Derek Holzer
Hi Simone,

I'm guessing that the slider which is attached to the [ctlin] in the 
parent patch sends to [handson] abstraction. In the future, it's usually 
better to zip up the whole patch that you have questions about, rather 
than send a screen shot with potentially hidden information.

But to answer your question: there's no real need to make two levels of 
abstractions here. Replace the two inlets in [handson] with [f $1] and 
[f $2] connected to a loadbang. And replace the slider with [ctlin $3 $4].

Then you can replace [handson1 -11 0] with [handson -11 0 80 1]. The CC 
you mention is actually two values, as in [ctlin 80 1] that must be 
parsed before the actual controller data will come through.

The other way to do it would be to make a [send CC1], [send CC2], etc 
etc below the [ctlin] objects, and include a [receive $1] in each 
[handson] abstraction, in which case you could create it as [handson -11 
0 CC1].

Of course, the other suggestions in this thread are also useful, but in 
a more general way ;-)

best!
d.

simone-www.io-sound.org wrote:
 hi
 this is my first patch so bear with my n00bness
 I ve taken a screen shot of the whole thing open: it s a GEM patch
 that will show 8 knobs and rotate them depending on the MIDI cc
 input. and also show the cc value.
 So far i ve created the 8 knobs but i can t really understand how to
 send the MIDI cc from handson2 to the abstraction handson and
 parse it to the right knob.
 Thanks
 Simone
 

-- 
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique Strategy # 125:
Only a part, not the whole

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Re: [PD] Setting a variable in abstractions

2008-09-03 Thread simone-www . io-sound . org
On Wed, Sep 3, 2008 at 10:55 PM, Derek Holzer [EMAIL PROTECTED] wrote:
 Hi Simone,

 I'm guessing that the slider which is attached to the [ctlin] in the parent
 patch sends to [handson] abstraction. In the future, it's usually better to
 zip up the whole patch that you have questions about, rather than send a
 screen shot with potentially hidden information.
there is a 13Mb font file in the whole thing so i was worried about
size.Hey now that i come to think about it, can t text2d retrieve
fonts from the system assumong i enter the path on PD preferences?

 But to answer your question: there's no real need to make two levels of
 abstractions here. Replace the two inlets in [handson] with [f $1] and [f
 $2] connected to a loadbang. And replace the slider with [ctlin $3 $4].
yeah i actually knew that but couldn t really figure out how to do it

 Then you can replace [handson1 -11 0] with [handson -11 0 80 1]. The CC you
 mention is actually two values, as in [ctlin 80 1] that must be parsed
 before the actual controller data will come through.
ok back to PD, and thanks toeverybody for the support

 The other way to do it would be to make a [send CC1], [send CC2], etc etc
 below the [ctlin] objects, and include a [receive $1] in each [handson]
 abstraction, in which case you could create it as [handson -11 0 CC1].

 Of course, the other suggestions in this thread are also useful, but in a
 more general way ;-)

 best!
 d.

 simone-www.io-sound.org wrote:

 hi
 this is my first patch so bear with my n00bness
 I ve taken a screen shot of the whole thing open: it s a GEM patch
 that will show 8 knobs and rotate them depending on the MIDI cc
 input. and also show the cc value.
 So far i ve created the 8 knobs but i can t really understand how to
 send the MIDI cc from handson2 to the abstraction handson and
 parse it to the right knob.
 Thanks
 Simone


 --
 derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
 ---Oblique Strategy # 125:
 Only a part, not the whole




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Re: [PD] Setting a variable in abstractions

2008-09-03 Thread Derek Holzer
simone-www.io-sound.org wrote:

 Hey now that i come to think about it, can t text2d retrieve
 fonts from the system assumong i enter the path on PD preferences?

That's the way paths should work, yes!

d.

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---Oblique Strategy # 76:
Give the game away

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Re: [PD] Setting a variable in abstractions

2008-09-03 Thread Derek Holzer
Hey Simone,

the only thing I see in the patch is that you should remove the number 
box inline in the MIDI to DEGREES section. Inline GUI elements can 
slow down a patch, especially when visible. Also, do you really want the 
CC input to change the size of the font in the [text2d], because that's 
what it does now ;-)

Besides that, you may want to have a look at your system config. Linux, 
right? In that case, you should make sure that OpenGL is configured 
properly, and that you have 3d acceleration enabled, otherwise all the 
GEM stuff will be done by the CPU which could also slow things down a 
little or a lot. There's plenty of docs online for whatever distro you 
are using...

Also, try not to run GEM stuff in the same PD patch as audio stuff (I 
mentioned this during the workshop). Running separate instances of PD, 
one for audio and one for GEM, connected with [netsend] objects or OSC, 
should do the trick.

best!
d.

simone-www.io-lab.org wrote:
 hi
 I hope it s fine with top posting but the issue now is drifting off-topic:
 the patch works as a charm now, thanks again, but (there is always a
 but) somehow the incoming MIDI messages are slowed down.
 I tried to monitor the MIDI in and can see how when i turn the
 rendering on all the MIDI income gets slowed down terribly.
 Is there any known issue with GEM and MIDI or anything i have to check
 on my machine?
 GEM+sending messages from within PD worked flawlessly, CPU is not
 hogged, jack runs smoothly.
 I am attaching the patch but without the font file generating the 7bit
 midi value

-- 
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---Oblique Strategy # 49:
Display your talent

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Re: [PD] Setting a variable in abstractions

2008-09-03 Thread Derek Holzer
Otherwise, in case my last email doesn't improve things, more info on 
your OS, system, MIDI interface, hardware, etc etc might be useful...

d.

simone-www.io-lab.org wrote:
 hi
 I hope it s fine with top posting but the issue now is drifting off-topic:
 the patch works as a charm now, thanks again, but (there is always a
 but) somehow the incoming MIDI messages are slowed down.
 I tried to monitor the MIDI in and can see how when i turn the
 rendering on all the MIDI income gets slowed down terribly.
 Is there any known issue with GEM and MIDI or anything i have to check
 on my machine?
 GEM+sending messages from within PD worked flawlessly, CPU is not
 hogged, jack runs smoothly.
 I am attaching the patch but without the font file generating the 7bit
 midi value

-- 
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique Strategy # 140:
Reverse

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Re: [PD] Setting a variable in abstractions

2008-09-03 Thread Derek Holzer
Last thing, maybe replace the [loadbang] connected directly to the 
[gemhead] objects with a [loadbang] connected to a 1 message to turn 
on rendering instead of force it (see helpfile for [gemhead]).

best,
d.

simone-www.io-lab.org wrote:
 hi
 I hope it s fine with top posting but the issue now is drifting off-topic:
 the patch works as a charm now, thanks again, but (there is always a
 but) somehow the incoming MIDI messages are slowed down.
 I tried to monitor the MIDI in and can see how when i turn the
 rendering on all the MIDI income gets slowed down terribly.
 Is there any known issue with GEM and MIDI or anything i have to check
 on my machine?
 GEM+sending messages from within PD worked flawlessly, CPU is not
 hogged, jack runs smoothly.
 I am attaching the patch but without the font file generating the 7bit
 midi value

-- 
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique Strategy # 134:
Remove a restriction

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Re: [PD] Setting a variable in abstractions

2008-09-03 Thread Jack
Yes, it's better to use two instances of PD when you have GEM and  
audio stuff. But here i think there is no problem because you have  
not any sound object.
As write Derek, the problem could come from your number box, but it  
is not sure.
Maybe you can also use [text3d] instead [text2d].
++

Jack


Le 4 sept. 08 à 00:31, Derek Holzer a écrit :

 Hey Simone,

 the only thing I see in the patch is that you should remove the number
 box inline in the MIDI to DEGREES section. Inline GUI elements can
 slow down a patch, especially when visible. Also, do you really  
 want the
 CC input to change the size of the font in the [text2d], because  
 that's
 what it does now ;-)

 Besides that, you may want to have a look at your system config.  
 Linux,
 right? In that case, you should make sure that OpenGL is configured
 properly, and that you have 3d acceleration enabled, otherwise all the
 GEM stuff will be done by the CPU which could also slow things down a
 little or a lot. There's plenty of docs online for whatever distro you
 are using...

 Also, try not to run GEM stuff in the same PD patch as audio stuff (I
 mentioned this during the workshop). Running separate instances of PD,
 one for audio and one for GEM, connected with [netsend] objects or  
 OSC,
 should do the trick.

 best!
 d.

 simone-www.io-lab.org wrote:
 hi
 I hope it s fine with top posting but the issue now is drifting  
 off-topic:
 the patch works as a charm now, thanks again, but (there is always a
 but) somehow the incoming MIDI messages are slowed down.
 I tried to monitor the MIDI in and can see how when i turn the
 rendering on all the MIDI income gets slowed down terribly.
 Is there any known issue with GEM and MIDI or anything i have to  
 check
 on my machine?
 GEM+sending messages from within PD worked flawlessly, CPU is not
 hogged, jack runs smoothly.
 I am attaching the patch but without the font file generating the  
 7bit
 midi value

 -- 
 derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/ 
 macumbista
 ---Oblique Strategy # 49:
 Display your talent

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Re: [PD] Setting a variable in abstractions

2008-09-03 Thread simone-www . io-lab . org
On Thu, Sep 4, 2008 at 12:31 AM, Derek Holzer [EMAIL PROTECTED] wrote:
 Hey Simone,

 the only thing I see in the patch is that you should remove the number box
 inline in the MIDI to DEGREES section. Inline GUI elements can slow down a
 patch, especially when visible. Also, do you really want the CC input to
 change the size of the font in the [text2d], because that's what it does now
 ;-)
no it sends a 7bit value to be displayed, the font size is the second inlet

 Besides that, you may want to have a look at your system config. Linux,
 right? In that case, you should make sure that OpenGL is configured
 properly, and that you have 3d acceleration enabled, otherwise all the GEM
 stuff will be done by the CPU which could also slow things down a little or
 a lot. There's plenty of docs online for whatever distro you are using...
ah! since i got dual head installed i had to say good bye to Compiz
and friends, and that maybe means no OpenGL.This is due to xinerama
not supporting it, probably i ll have to use xrandr with a virtual
desktop size on xorg.conf cause life without dual head can be pretty
miserable ;)
Yet i don understand why this happens only with midi in and not in
other situations..
btw i can t find proper infos about how to offset gemwin on a second
screen or to have it not showing bars and window frame
Tech specs:
Dell D410 1,73Ghz 1,25 Mb
Fedora Core 8 + CCRMA rt kernel
microkontol KORG


 Also, try not to run GEM stuff in the same PD patch as audio stuff (I
 mentioned this during the workshop). Running separate instances of PD, one
 for audio and one for GEM, connected with [netsend] objects or OSC, should
 do the trick.

 best!
 d.

 simone-www.io-lab.org wrote:

 hi
 I hope it s fine with top posting but the issue now is drifting off-topic:
 the patch works as a charm now, thanks again, but (there is always a
 but) somehow the incoming MIDI messages are slowed down.
 I tried to monitor the MIDI in and can see how when i turn the
 rendering on all the MIDI income gets slowed down terribly.
 Is there any known issue with GEM and MIDI or anything i have to check
 on my machine?
 GEM+sending messages from within PD worked flawlessly, CPU is not
 hogged, jack runs smoothly.
 I am attaching the patch but without the font file generating the 7bit
 midi value

 --
 derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
 ---Oblique Strategy # 49:
 Display your talent




-- 
.wmv , .wma , .pps along with all proprietary Windows formats won t be
accepted and/or viewed

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Re: [PD] pdp_text stange behaviour

2008-09-03 Thread ydegoyon
ola,

it's a limitation here,
as we use the imlib library
that lets sets the font only
globally in your application
with :

imlib_context_set_font( font );

i don't know any workaround for it.

saluti,
sevy

husk wrote:
 Hi list,
 i'm working on a patch with two instances of pdp_text object.
 Two (or more) pdp_text object should work independently from eachother, 
 but this is not totally true, not with the font argument.
 If I change font type or font size in one of two players, it change on 
 both. I made an example patch with two independent pdp_txt object with 
 independent glx output. But I have same result by put both on the same 
 glx output. Is this a bug?
 Any solution or workaround? Someone knows anything about?

 example patch: http://www.estereotips.net/qeve/doc/pdp_text.zip

 thanks
 Husk

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Re: [PD] Setting a variable in abstractions

2008-09-03 Thread Derek Holzer
If you look at the help file for [gemwin], there is a subpatch called 
properties or something similar. Open that and you'll find all the 
info you need.

d.

simone-www.io-lab.org wrote:

 btw i can t find proper infos about how to offset gemwin on a second
 screen or to have it not showing bars and window frame


-- 
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique Strategy # 113:
Make a blank valuable by putting it in an exquisite frame

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[PD] how to emulate while conditional?

2008-09-03 Thread Adityo Pratomo
hi, does anybody knows how to make a  while  conditional statement ini pd?
i've figured out how to make an if-else but i still don't know how to make
a while. Many thanks in advance :)

-- 
mataharipertama.wordpress.com
kotakmakan.multiply.com
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Re: [PD] how to emulate while conditional?

2008-09-03 Thread Jaime Oliver
have you seen the until object?

On Wed, Sep 3, 2008 at 6:07 PM, Adityo Pratomo [EMAIL PROTECTED] wrote:

 hi, does anybody knows how to make a  while  conditional statement ini
 pd? i've figured out how to make an if-else but i still don't know how to
 make a while. Many thanks in advance :)

 --
 mataharipertama.wordpress.com
 kotakmakan.multiply.com

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-- 
Jaime E Oliver LR

[EMAIL PROTECTED]
www.realidadvisual.org/jaimeoliver
www-crca.ucsd.edu/
www.realidadvisual.org

858 202 1522
9168 Regents Rd. Apt. G
La Jolla, CA 92037
USA
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Re: [PD] Connecting VLC-Player with pd under Windows

2008-09-03 Thread PSPunch

Hi Carlo,


You may want to take a look at this.

Virtual Audio Cable
http://www.screenvirtuoso.com/vac.html


I found it among a quick search.
There may be other freeware with the same concept.

--
David Shimamoto


 Dear members of the pd-mailing list,
 I´d like to ask you, if it´s possible to connect under windows a 
 VLC-Player (out) with pd in order to transform some audio streams token 
 from internet.
 Thanks for you kind attention!
 Best regards
 Carlo
 
 
 
 
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Re: [PD] Connecting VLC-Player with pd under Windows

2008-09-03 Thread Hans-Christoph Steiner


VLC has both a telnet and a network socket interface.  Those could be  
controlled with Pd using the network objects.  I think there was an  
example posted on this list a while back.  But if you have any  
success, please let us know.  Its something that I would find very  
useful.


http://www.videolan.org/doc/play-howto/en/ch04.html

.hc

On Sep 3, 2008, at 1:13 PM, Carlo Benzi wrote:


Dear members of the pd-mailing list,
I´d like to ask you, if it´s possible to connect under windows a  
VLC-Player (out) with pd in order to transform some audio streams  
token from internet.

Thanks for you kind attention!
Best regards
Carlo
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It is convenient to imagine a power beyond us because that means we  
don't have to examine our own lives., from The Idols of  
Environmentalism, by Curtis White





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