Re: [PD] pasted objects now end up under the original object
Hallo, Mike McGonagle hat gesagt: // Mike McGonagle wrote: Why not just move those newly pasted object immediately upon pasting? The problem is, if you click by mistake, you're in an un-undoable mess. In my smart placement proposal some mails ago I suggested a sticky state for the first click after pasting where the pasted objects would stick to the mouse to be positioned until the next click anchors them. This would make the mess less likely. Of course more undo steps would still be nice. Ciao -- Frank Barknecht _ __footils.org__ ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] [PD-announce] Update
Hey all, In case you have been wondering what I have been doing for the last two years, here it is conveniently packaged into a Masters Thesis. My application has been officially accepted. I'll be spending the next year working on a Canada Council production grant while I think about where I would like to do a Ph.D. http://www.ekran.org/ben/Ben-Bogart-Thesis.pdf More images and a video are available at: http://www.ekran.org/ben/wp/?p=227 I hope all is well. I have not heard from you in some time. Please drop me a line to let me know what you are up to. B. Bogart ___ Pd-announce mailing list [EMAIL PROTECTED] http://lists.puredata.info/listinfo/pd-announce ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] [PD-announce] Update
hi ben. i really like too much your works. do you have some pd patches to download in some place, to the puredata/gem users understand your work process/technics? thx very much palmieri 2008/9/2 B. Bogart [EMAIL PROTECTED]: Hey all, In case you have been wondering what I have been doing for the last two years, here it is conveniently packaged into a Masters Thesis. My application has been officially accepted. I'll be spending the next year working on a Canada Council production grant while I think about where I would like to do a Ph.D. http://www.ekran.org/ben/Ben-Bogart-Thesis.pdf More images and a video are available at: http://www.ekran.org/ben/wp/?p=227 I hope all is well. I have not heard from you in some time. Please drop me a line to let me know what you are up to. B. Bogart ___ Pd-announce mailing list [EMAIL PROTECTED] http://lists.puredata.info/listinfo/pd-announce ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- ricardo palmieri # 1185833173 [palm.estudiolivre.org] [skype:palmieriricardo] [jabber: [EMAIL PROTECTED] [msn: [EMAIL PROTECTED] [linux user # 392484] ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] data resolution
hi list, what is the time resolution on non-signal-domain? milliseconds or even higher? thanks for info- mirko -- Pt! Schon das coole Video vom GMX MultiMessenger gesehen? Der Eine für Alle: http://www.gmx.net/de/go/messenger03 ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] data resolution
Hi Mirko, it is logical time, which means that PD will try to process non-signal messages as fast as the CPU will let it. This explains why certain structures like a counter which uses the hot inlet of [f] instead of the cold one will lock up PD. best, D. Mirko Maier wrote: hi list, what is the time resolution on non-signal-domain? milliseconds or even higher? thanks for info- mirko -- derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista ---Oblique Strategy # 192: Your mistake was a hidden intention ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] data resolution
Mirko Maier wrote: hi list, what is the time resolution on non-signal-domain? milliseconds or even higher? it's milliseconds expressed in double precision floating point. double precision is only available internally, so on the patch level you have only single precision. fgamsdr IOhannes ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] data resolution
So where does logical time come into this then? Was I mistaken? Did I misread whichever thread it was a while ago discussing that? D. IOhannes m zmoelnig wrote: Mirko Maier wrote: hi list, what is the time resolution on non-signal-domain? milliseconds or even higher? it's milliseconds expressed in double precision floating point. double precision is only available internally, so on the patch level you have only single precision. -- derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista ---Oblique Strategy # 126: Only one element of each kind ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] data resolution
Derek Holzer wrote: So where does logical time come into this then? Was I mistaken? Did I misread whichever thread it was a while ago discussing that? logical time comes in when you try to convert from messages to the outside world (e.g. audio signals) whether the logical time is preserved depends on the converter (e.g. [vline~] vs [line~]) btw, this has nothing to do with message loops (your running hot example) fgmasdr IOhannes PS: it seems you haven't tried to build a hot counter for some time :-) ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] pdp_text stange behaviour
Hi list, i'm working on a patch with two instances of pdp_text object. Two (or more) pdp_text object should work independently from eachother, but this is not totally true, not with the font argument. If I change font type or font size in one of two players, it change on both. I made an example patch with two independent pdp_txt object with independent glx output. But I have same result by put both on the same glx output. Is this a bug? Any solution or workaround? Someone knows anything about? example patch: http://www.estereotips.net/qeve/doc/pdp_text.zip thanks Husk ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] making gem units be pixels
hi, after fuzzing around with 3d to pix conversions for the xth time, I thought it should also be possible to set the camera to a point that just allows to have all units in pixels with the 0/0 in the top left corner. the only way to get this working was to set the camera to a negative z position and flip the upvector. the problem with that is, that all images will be vertically flipped, too. so I wonder whether there could be a general gemwin switch to flip + and - on the y axis? and again, it would be extremely cool to have a possibility to read out the curent size of the gemwin. thanks, marius. camera_pixel_view.pd Description: application/extension-pd ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Connecting VLC-Player with pd under Windows
Dear members of the pd-mailing list,I´d like to ask you, if it´s possible to connect under windows a VLC-Player (out) with pd in order to transform some audio streams token from internet. Thanks for you kind attention! Best regards Carlo ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] making gem units be pixels
Hi, for that i normally use abstractions that do the coordinate transformation after the gemhead without changing the camera (see attachment: vis-test uses the other files). But, since for a project i'm working on a more general solution for simple UI widgets in gem including mouse and keyboard interaction, that brings me to the question if anyone has already done something like that. One would assume yes gr~~~ vis-test.pd Description: Binary data vis_box.pd Description: Binary data vis_proj.pd Description: Binary data Am 03.09.2008 um 18:08 schrieb marius schebella: hi, after fuzzing around with 3d to pix conversions for the xth time, I thought it should also be possible to set the camera to a point that just allows to have all units in pixels with the 0/0 in the top left corner. the only way to get this working was to set the camera to a negative z position and flip the upvector. the problem with that is, that all images will be vertically flipped, too. so I wonder whether there could be a general gemwin switch to flip + and - on the y axis? and again, it would be extremely cool to have a possibility to read out the curent size of the gemwin. thanks, marius.camera_pixel_view.pd_ __ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list smime.p7s Description: S/MIME cryptographic signature ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] making gem units be pixels
Thomas Grill wrote: Hi, for that i normally use abstractions that do the coordinate transformation after the gemhead without changing the camera (see attachment: vis-test uses the other files). But, since for a project i'm working on a more general solution for simple UI widgets in gem including mouse and keyboard interaction, that brings me to the question if anyone has already done something like that. One would assume yes gr~~~ I did a lot of mouse interaction stuff in gem, although only 2d, because 3d needs depth test, which I avoided until now. but yes, it is always a lot of translations. I have some objects that do mouseover detection on circles and rectangles and options to drag them around whithout. I think pdmtl has some of that, too(?). basically these are separate objects that can be hooked up to shapesand control the interaction. do you want me to post them? marius. Am 03.09.2008 um 18:08 schrieb marius schebella: hi, after fuzzing around with 3d to pix conversions for the xth time, I thought it should also be possible to set the camera to a point that just allows to have all units in pixels with the 0/0 in the top left corner. the only way to get this working was to set the camera to a negative z position and flip the upvector. the problem with that is, that all images will be vertically flipped, too. so I wonder whether there could be a general gemwin switch to flip + and - on the y axis? and again, it would be extremely cool to have a possibility to read out the curent size of the gemwin. thanks, marius.camera_pixel_view.pd___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] making gem units be pixels
Am 03.09.2008 um 19:35 schrieb marius schebella: basically these are separate objects that can be hooked up to shapesand control the interaction. do you want me to post them? Why not? What i'd like to have most is mouse interaction also for stacked transparent widgets as well as drag and drop support. For simple mouse down/up/drag i already have some basic solution. gr~~~ smime.p7s Description: S/MIME cryptographic signature ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] making gem units be pixels
Thomas Grill wrote: Am 03.09.2008 um 19:35 schrieb marius schebella: basically these are separate objects that can be hooked up to shapesand control the interaction. do you want me to post them? Why not? What i'd like to have most is mouse interaction also for stacked transparent widgets as well as drag and drop support. For simple mouse down/up/drag i already have some basic solution. gr~~~ grab it at http://www.parasitaere-kapazitaeten.net/GemUI. there is a help patch that will show a simple example. marius. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Setting a variable in abstractions
hi this is my first patch so bear with my n00bness I ve taken a screen shot of the whole thing open: it s a GEM patch that will show 8 knobs and rotate them depending on the MIDI cc input. and also show the cc value. So far i ve created the 8 knobs but i can t really understand how to send the MIDI cc from handson2 to the abstraction handson and parse it to the right knob. Thanks Simone -- .wmv , .wma , .pps along with all proprietary Windows formats won t be accepted and/or viewed ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Setting a variable in abstractions
hi, please send the pd-patch. you can use send/receive in combination with dollararguments inside your abstractions. the dollararguments ($1 $2 $3 $4...) will be substituted with the arguments you give to your abstraction. for example, if your abstraction is called myknob, and you create it like [myknob 99] then every $1 will be given the value 99 [r $1-data] will then receive messages that are sent to '99-data' in that way you can do something like [s 1-knob], [s 2-knob], [s 3-knob] in your parent patch, and have abstractions [myknob 1], [myknob 2], [myknob 3]. inside the myknob abstraction you need [r $1-knob] which will receive individual messages. marius. simone-www.io-sound.org wrote: hi this is my first patch so bear with my n00bness I ve taken a screen shot of the whole thing open: it s a GEM patch that will show 8 knobs and rotate them depending on the MIDI cc input. and also show the cc value. So far i ve created the 8 knobs but i can t really understand how to send the MIDI cc from handson2 to the abstraction handson and parse it to the right knob. Thanks Simone ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Setting a variable in abstractions
simone-www.io-sound.org wrote: hi this is my first patch so bear with my n00bness I ve taken a screen shot of the whole thing open: I guess you missed an attachment, or it was too big, or something... it s a GEM patch that will show 8 knobs and rotate them depending on the MIDI cc input. and also show the cc value. So far i ve created the 8 knobs but i can t really understand how to send the MIDI cc from handson2 to the abstraction handson and parse it to the right knob. Some objects that might be useful: [route] [list prepend] [list trim] [pack] [unpack] I like the following idiom in abstractions: [inlet] | [route $1] | | | [outlet] // pass through everything not for us | message for us Then you can do something like: foo 1, bar 23, baz 99 | [abs foo] | [abs bar] | [abs baz] | ... Hopefully these hints are enough, Claude ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Setting a variable in abstractions
On Wed, Sep 3, 2008 at 9:43 PM, Claude Heiland-Allen [EMAIL PROTECTED] wrote: simone-www.io-sound.org wrote: hi this is my first patch so bear with my n00bness I ve taken a screen shot of the whole thing open: I guess you missed an attachment, or it was too big, or something... heh yes sorry here it is http://img115.imageshack.us/my.php?image=handsonzq0.png it s a GEM patch that will show 8 knobs and rotate them depending on the MIDI cc input. and also show the cc value. So far i ve created the 8 knobs but i can t really understand how to send the MIDI cc from handson2 to the abstraction handson and parse it to the right knob. Some objects that might be useful: [route] [list prepend] [list trim] [pack] [unpack] I like the following idiom in abstractions: [inlet] | [route $1] | | | [outlet] // pass through everything not for us | message for us Then you can do something like: foo 1, bar 23, baz 99 | [abs foo] | [abs bar] | [abs baz] | ... Hopefully these hints are enough, Claude -- .wmv , .wma , .pps along with all proprietary Windows formats won t be accepted and/or viewed ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Setting a variable in abstractions
Hi Simone, I'm guessing that the slider which is attached to the [ctlin] in the parent patch sends to [handson] abstraction. In the future, it's usually better to zip up the whole patch that you have questions about, rather than send a screen shot with potentially hidden information. But to answer your question: there's no real need to make two levels of abstractions here. Replace the two inlets in [handson] with [f $1] and [f $2] connected to a loadbang. And replace the slider with [ctlin $3 $4]. Then you can replace [handson1 -11 0] with [handson -11 0 80 1]. The CC you mention is actually two values, as in [ctlin 80 1] that must be parsed before the actual controller data will come through. The other way to do it would be to make a [send CC1], [send CC2], etc etc below the [ctlin] objects, and include a [receive $1] in each [handson] abstraction, in which case you could create it as [handson -11 0 CC1]. Of course, the other suggestions in this thread are also useful, but in a more general way ;-) best! d. simone-www.io-sound.org wrote: hi this is my first patch so bear with my n00bness I ve taken a screen shot of the whole thing open: it s a GEM patch that will show 8 knobs and rotate them depending on the MIDI cc input. and also show the cc value. So far i ve created the 8 knobs but i can t really understand how to send the MIDI cc from handson2 to the abstraction handson and parse it to the right knob. Thanks Simone -- derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista ---Oblique Strategy # 125: Only a part, not the whole ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Setting a variable in abstractions
On Wed, Sep 3, 2008 at 10:55 PM, Derek Holzer [EMAIL PROTECTED] wrote: Hi Simone, I'm guessing that the slider which is attached to the [ctlin] in the parent patch sends to [handson] abstraction. In the future, it's usually better to zip up the whole patch that you have questions about, rather than send a screen shot with potentially hidden information. there is a 13Mb font file in the whole thing so i was worried about size.Hey now that i come to think about it, can t text2d retrieve fonts from the system assumong i enter the path on PD preferences? But to answer your question: there's no real need to make two levels of abstractions here. Replace the two inlets in [handson] with [f $1] and [f $2] connected to a loadbang. And replace the slider with [ctlin $3 $4]. yeah i actually knew that but couldn t really figure out how to do it Then you can replace [handson1 -11 0] with [handson -11 0 80 1]. The CC you mention is actually two values, as in [ctlin 80 1] that must be parsed before the actual controller data will come through. ok back to PD, and thanks toeverybody for the support The other way to do it would be to make a [send CC1], [send CC2], etc etc below the [ctlin] objects, and include a [receive $1] in each [handson] abstraction, in which case you could create it as [handson -11 0 CC1]. Of course, the other suggestions in this thread are also useful, but in a more general way ;-) best! d. simone-www.io-sound.org wrote: hi this is my first patch so bear with my n00bness I ve taken a screen shot of the whole thing open: it s a GEM patch that will show 8 knobs and rotate them depending on the MIDI cc input. and also show the cc value. So far i ve created the 8 knobs but i can t really understand how to send the MIDI cc from handson2 to the abstraction handson and parse it to the right knob. Thanks Simone -- derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista ---Oblique Strategy # 125: Only a part, not the whole -- .wmv , .wma , .pps along with all proprietary Windows formats won t be accepted and/or viewed ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Setting a variable in abstractions
simone-www.io-sound.org wrote: Hey now that i come to think about it, can t text2d retrieve fonts from the system assumong i enter the path on PD preferences? That's the way paths should work, yes! d. -- derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista ---Oblique Strategy # 76: Give the game away ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Setting a variable in abstractions
Hey Simone, the only thing I see in the patch is that you should remove the number box inline in the MIDI to DEGREES section. Inline GUI elements can slow down a patch, especially when visible. Also, do you really want the CC input to change the size of the font in the [text2d], because that's what it does now ;-) Besides that, you may want to have a look at your system config. Linux, right? In that case, you should make sure that OpenGL is configured properly, and that you have 3d acceleration enabled, otherwise all the GEM stuff will be done by the CPU which could also slow things down a little or a lot. There's plenty of docs online for whatever distro you are using... Also, try not to run GEM stuff in the same PD patch as audio stuff (I mentioned this during the workshop). Running separate instances of PD, one for audio and one for GEM, connected with [netsend] objects or OSC, should do the trick. best! d. simone-www.io-lab.org wrote: hi I hope it s fine with top posting but the issue now is drifting off-topic: the patch works as a charm now, thanks again, but (there is always a but) somehow the incoming MIDI messages are slowed down. I tried to monitor the MIDI in and can see how when i turn the rendering on all the MIDI income gets slowed down terribly. Is there any known issue with GEM and MIDI or anything i have to check on my machine? GEM+sending messages from within PD worked flawlessly, CPU is not hogged, jack runs smoothly. I am attaching the patch but without the font file generating the 7bit midi value -- derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista ---Oblique Strategy # 49: Display your talent ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Setting a variable in abstractions
Otherwise, in case my last email doesn't improve things, more info on your OS, system, MIDI interface, hardware, etc etc might be useful... d. simone-www.io-lab.org wrote: hi I hope it s fine with top posting but the issue now is drifting off-topic: the patch works as a charm now, thanks again, but (there is always a but) somehow the incoming MIDI messages are slowed down. I tried to monitor the MIDI in and can see how when i turn the rendering on all the MIDI income gets slowed down terribly. Is there any known issue with GEM and MIDI or anything i have to check on my machine? GEM+sending messages from within PD worked flawlessly, CPU is not hogged, jack runs smoothly. I am attaching the patch but without the font file generating the 7bit midi value -- derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista ---Oblique Strategy # 140: Reverse ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Setting a variable in abstractions
Last thing, maybe replace the [loadbang] connected directly to the [gemhead] objects with a [loadbang] connected to a 1 message to turn on rendering instead of force it (see helpfile for [gemhead]). best, d. simone-www.io-lab.org wrote: hi I hope it s fine with top posting but the issue now is drifting off-topic: the patch works as a charm now, thanks again, but (there is always a but) somehow the incoming MIDI messages are slowed down. I tried to monitor the MIDI in and can see how when i turn the rendering on all the MIDI income gets slowed down terribly. Is there any known issue with GEM and MIDI or anything i have to check on my machine? GEM+sending messages from within PD worked flawlessly, CPU is not hogged, jack runs smoothly. I am attaching the patch but without the font file generating the 7bit midi value -- derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista ---Oblique Strategy # 134: Remove a restriction ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Setting a variable in abstractions
Yes, it's better to use two instances of PD when you have GEM and audio stuff. But here i think there is no problem because you have not any sound object. As write Derek, the problem could come from your number box, but it is not sure. Maybe you can also use [text3d] instead [text2d]. ++ Jack Le 4 sept. 08 à 00:31, Derek Holzer a écrit : Hey Simone, the only thing I see in the patch is that you should remove the number box inline in the MIDI to DEGREES section. Inline GUI elements can slow down a patch, especially when visible. Also, do you really want the CC input to change the size of the font in the [text2d], because that's what it does now ;-) Besides that, you may want to have a look at your system config. Linux, right? In that case, you should make sure that OpenGL is configured properly, and that you have 3d acceleration enabled, otherwise all the GEM stuff will be done by the CPU which could also slow things down a little or a lot. There's plenty of docs online for whatever distro you are using... Also, try not to run GEM stuff in the same PD patch as audio stuff (I mentioned this during the workshop). Running separate instances of PD, one for audio and one for GEM, connected with [netsend] objects or OSC, should do the trick. best! d. simone-www.io-lab.org wrote: hi I hope it s fine with top posting but the issue now is drifting off-topic: the patch works as a charm now, thanks again, but (there is always a but) somehow the incoming MIDI messages are slowed down. I tried to monitor the MIDI in and can see how when i turn the rendering on all the MIDI income gets slowed down terribly. Is there any known issue with GEM and MIDI or anything i have to check on my machine? GEM+sending messages from within PD worked flawlessly, CPU is not hogged, jack runs smoothly. I am attaching the patch but without the font file generating the 7bit midi value -- derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/ macumbista ---Oblique Strategy # 49: Display your talent ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Setting a variable in abstractions
On Thu, Sep 4, 2008 at 12:31 AM, Derek Holzer [EMAIL PROTECTED] wrote: Hey Simone, the only thing I see in the patch is that you should remove the number box inline in the MIDI to DEGREES section. Inline GUI elements can slow down a patch, especially when visible. Also, do you really want the CC input to change the size of the font in the [text2d], because that's what it does now ;-) no it sends a 7bit value to be displayed, the font size is the second inlet Besides that, you may want to have a look at your system config. Linux, right? In that case, you should make sure that OpenGL is configured properly, and that you have 3d acceleration enabled, otherwise all the GEM stuff will be done by the CPU which could also slow things down a little or a lot. There's plenty of docs online for whatever distro you are using... ah! since i got dual head installed i had to say good bye to Compiz and friends, and that maybe means no OpenGL.This is due to xinerama not supporting it, probably i ll have to use xrandr with a virtual desktop size on xorg.conf cause life without dual head can be pretty miserable ;) Yet i don understand why this happens only with midi in and not in other situations.. btw i can t find proper infos about how to offset gemwin on a second screen or to have it not showing bars and window frame Tech specs: Dell D410 1,73Ghz 1,25 Mb Fedora Core 8 + CCRMA rt kernel microkontol KORG Also, try not to run GEM stuff in the same PD patch as audio stuff (I mentioned this during the workshop). Running separate instances of PD, one for audio and one for GEM, connected with [netsend] objects or OSC, should do the trick. best! d. simone-www.io-lab.org wrote: hi I hope it s fine with top posting but the issue now is drifting off-topic: the patch works as a charm now, thanks again, but (there is always a but) somehow the incoming MIDI messages are slowed down. I tried to monitor the MIDI in and can see how when i turn the rendering on all the MIDI income gets slowed down terribly. Is there any known issue with GEM and MIDI or anything i have to check on my machine? GEM+sending messages from within PD worked flawlessly, CPU is not hogged, jack runs smoothly. I am attaching the patch but without the font file generating the 7bit midi value -- derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista ---Oblique Strategy # 49: Display your talent -- .wmv , .wma , .pps along with all proprietary Windows formats won t be accepted and/or viewed ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] pdp_text stange behaviour
ola, it's a limitation here, as we use the imlib library that lets sets the font only globally in your application with : imlib_context_set_font( font ); i don't know any workaround for it. saluti, sevy husk wrote: Hi list, i'm working on a patch with two instances of pdp_text object. Two (or more) pdp_text object should work independently from eachother, but this is not totally true, not with the font argument. If I change font type or font size in one of two players, it change on both. I made an example patch with two independent pdp_txt object with independent glx output. But I have same result by put both on the same glx output. Is this a bug? Any solution or workaround? Someone knows anything about? example patch: http://www.estereotips.net/qeve/doc/pdp_text.zip thanks Husk ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Setting a variable in abstractions
If you look at the help file for [gemwin], there is a subpatch called properties or something similar. Open that and you'll find all the info you need. d. simone-www.io-lab.org wrote: btw i can t find proper infos about how to offset gemwin on a second screen or to have it not showing bars and window frame -- derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista ---Oblique Strategy # 113: Make a blank valuable by putting it in an exquisite frame ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] how to emulate while conditional?
hi, does anybody knows how to make a while conditional statement ini pd? i've figured out how to make an if-else but i still don't know how to make a while. Many thanks in advance :) -- mataharipertama.wordpress.com kotakmakan.multiply.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] how to emulate while conditional?
have you seen the until object? On Wed, Sep 3, 2008 at 6:07 PM, Adityo Pratomo [EMAIL PROTECTED] wrote: hi, does anybody knows how to make a while conditional statement ini pd? i've figured out how to make an if-else but i still don't know how to make a while. Many thanks in advance :) -- mataharipertama.wordpress.com kotakmakan.multiply.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- Jaime E Oliver LR [EMAIL PROTECTED] www.realidadvisual.org/jaimeoliver www-crca.ucsd.edu/ www.realidadvisual.org 858 202 1522 9168 Regents Rd. Apt. G La Jolla, CA 92037 USA ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Connecting VLC-Player with pd under Windows
Hi Carlo, You may want to take a look at this. Virtual Audio Cable http://www.screenvirtuoso.com/vac.html I found it among a quick search. There may be other freeware with the same concept. -- David Shimamoto Dear members of the pd-mailing list, I´d like to ask you, if it´s possible to connect under windows a VLC-Player (out) with pd in order to transform some audio streams token from internet. Thanks for you kind attention! Best regards Carlo ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Connecting VLC-Player with pd under Windows
VLC has both a telnet and a network socket interface. Those could be controlled with Pd using the network objects. I think there was an example posted on this list a while back. But if you have any success, please let us know. Its something that I would find very useful. http://www.videolan.org/doc/play-howto/en/ch04.html .hc On Sep 3, 2008, at 1:13 PM, Carlo Benzi wrote: Dear members of the pd-mailing list, I´d like to ask you, if it´s possible to connect under windows a VLC-Player (out) with pd in order to transform some audio streams token from internet. Thanks for you kind attention! Best regards Carlo ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/ listinfo/pd-list It is convenient to imagine a power beyond us because that means we don't have to examine our own lives., from The Idols of Environmentalism, by Curtis White ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list