Hello all,
I am starting to look at Raul Diaz Poblete's wavelet's stuff and couldn't
find the c code for the dwt~ or idwt~. Is this available too?
best,
Jaime
--
Jaime E Oliver LR
[EMAIL PROTECTED]
www.realidadvisual.org/jaimeoliver
www-crca.ucsd.edu/
www.realidadvisual.org
858 202 1522
9168
Hallo,
Jaime Oliver hat gesagt: // Jaime Oliver wrote:
I am starting to look at Raul Diaz Poblete's wavelet's stuff and couldn't
find the c code for the dwt~ or idwt~. Is this available too?
Maybe take a look at the creb library on our SVN:
/svn/trunk/externals/creb/modules/dwt~.c
Ciao
--
I want something like that for sure, i was thinking more of a video scrubber
that can sync/scramble and randomize, like cooled~ for video so to speak.
Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
Hey all,
I am currently working on another sound design project to be synced
to
hello,
i'm wondering why did you sync audio on video : i think it is easier to sync
the video on the audio.
just make all the line~ as you wish for the audio, then snapshot~ periodically
and convert audio position to frame number...
cyrille
Hans-Christoph Steiner a écrit :
I am trying to
Hello,
its unter sourceforge subversion
http://pure-data.svn.sourceforge.net/viewvc/pure-data/trunk/externals/creb/modules/
checkout:
svn co
https://pure-data.svn.sourceforge.net/svnroot/pure-data/trunk/externals/creb
creb
mfg winfried
Am Friday 31 October 2008 09:05:12 schrieb Jaime
cyrille henry wrote:
hello,
i'm wondering why did you sync audio on video : i think it is easier to sync
the video on the audio.
i second that.
if you have a dropout of 1ms in audio domain, this will be very noteable.
otoh, 1ms glitch in video-domain (compared to about 40ms frame-length)
is
Hello,
I was going to deck my house out for Halloween but waited until the last minute
so I don't have time to put anything together Anyone have a patch that
emulates a 'haunted house' or other creepy sounds? it would be fun to use PD
and i could do some simple triggering using a vid cam
thanks for the clear explanation!
When I triggered a bang manually in the blocksize 1 subpatch, the
line~ was absolutely identical. Then I tried to get rid of the
scheduled messages in the bang from metro (by sending it to other
objects and transforming it back to a bang) but this didn't work,
Lets' see... (/rummages behind counter)
Will this suit you Sir?
You need [ead~]
On Fri, 31 Oct 2008 06:11:48 -0700 (PDT)
mark edward grimm [EMAIL PROTECTED] wrote:
Hello,
I was going to deck my house out for Halloween but waited until the last
minute so I don't have time to put
On Fri, 2008-10-31 at 14:43 +0100, Hans Roels wrote:
thanks for the clear explanation!
When I triggered a bang manually in the blocksize 1 subpatch, the
line~ was absolutely identical. Then I tried to get rid of the
scheduled messages in the bang from metro (by sending it to other
objects
Awesome! Works perfect with Alberto Zin's 'OuterSpace' ambiance generator...
now to send a bang when i open the door to 'scarymovie'...
any gem stuff? 3d skulls maybe?
thanks!
mark
--- On Fri, 10/31/08, Andy Farnell [EMAIL PROTECTED] wrote:
From: Andy Farnell [EMAIL PROTECTED]
Subject: Re:
Cyrille points out the correct method of syncing video to an audio clock.
All hardware devices and professional software use the audio to clock the
video.
On Fri, Oct 31, 2008 at 4:48 AM, cyrille henry
[EMAIL PROTECTED]wrote:
hello,
i'm wondering why did you sync audio on video : i think it
Hi,
I've just made available a 'one off' edition of Pd-extended with the
following additions:
aubio - onset/pitch detection
xtract~ - feature extraction
dssi~ - Multi-instance DSSI and LADSPA plugin host
ann_mlp - Multi-layer perceptron (neural network)
knn
hello pd-lers,
i'm a long time max user and an occasional pd-lurker.
for a programming course that is based on maxmsp, i'd like to make it
possible for some students to follow the course using pure data. i've
done this last year for the first time and it worked - lets say - ok.
but there was
Hi,
thanks to IOhannes' help, I got the latest version of my abstractions in
svn. You can acess them already through the nightly builds, or take them
directly from my Pd page at http://puredata.info/Members/jmmmp.
This package has several small utilities that make coding a bit easier (at
Hello,
Yeah, it turns out that Poly isn't really working as a host anymore and I
haven't had any time to finish fixing it. If someone can host it, I can
help them get it all setup. Ideally it would be a Debian box. Currently
its on a Mac OS X box, and as we all can see, that hasn't
it'll be back on the road probably next week as soon as the last
obstacles of the configurations are overcome!
greets
olsen
glerm soares wrote:
Hello,
Yeah, it turns out that Poly isn't really working as a host
anymore and I haven't had any time to finish fixing it. If
Hallo,
Jo?o Pais hat gesagt: // Jo?o Pais wrote:
Hallo Volker (seit Szombatehly),
i guess that the most recent pd-extended version from http://
puredata.info/downloads is what i should tell them to use in order to
get the most similar setup between max and pd, right?
are there any special
I have a patch of medium complexity, with a handful of instruments~ and
a bunch of sequencing and arranging-type message handling. On my speedy
Intel laptop it has no problem and barely notches the CPU usage.
However, when I run this patch on my teeny Geode-based UMPC it pegs CPU
at 100%.
I'm
A useful debug trick, to make sure denornals are the problem,
is to inject a wee bit of noise into the path and see if it
speeds up. My experiences of them in the past is that they
take a while st show up, maybe many seconds or even minutes
after the patch seems silent (rather than being present
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