[PD] [PD-announce] Urban Screens and Public Space International Seminar / Sept.28-29-30 at Medialab-Prado

2009-09-15 Thread Medialab-Prado comunicacion



*Urban Screens and Public Space*
*International Seminar*
*September 28, 29 and 30, 2009 @Medialab- Prado Madrid (Spain)*


This international seminar aims to reflect on the relationships 
established between urban screens and the public space in which they are 
immersed, questioning the kinds of space, communities and personal 
interactions they activate.


The program includes lectures given by internationally renowed artists 
and experts, as well as roundtables, discussion groups and the 
presentation of urban screen projects in Spain, such as the screen at 
Plaza de Las Letras (Medialab-Prado) in Madrid, the facade of the C4 in 
Cordoba, or the communicating building of Alcorcon City Council (Madrid).


Participants: *Mirjam Struppek* (Interactionfield 
http://www.interactionfield.de/), *Susa Pop* (Public Art Lab 
http://www.publicartlab.org/), *Jeffrey Huang* (Media Design Lab), 
*Kim Halskov *(Digital Urban Living 
http://www.digitalurbanliving.dk/), *Jan and Tim Edler* (Realities 
United http://www.realities-united.de/), and *United Visual Artists* 
(UVA http://www.uva.co.uk/). Roundtables moderated by *José Luis 
Brea*, *Blanca Fernández Quesada*, and *Paloma Blanco*.

Free admission. Limited seating.

Complete program and RSVP:
http://medialab-prado.es/article/urban_screens_and_public_space_seminar

*
Contact:*
difus...@medialab-prado.es
+34 91 369 2303


*Venue: *
Medialab-Prado
Plaza de las Letras
Alameda, 15
28014 Madrid (Spain)



--
Nerea García Garmendia
Comunicación / Press
Medialab-Prado
Área de Las Artes, Ayuntamiento de Madrid
Plaza de las Letras
Alameda, 15 28014 Madrid
Tfno. +34 914 202 754
difus...@medialab-prado.es
www.medialab-prado.es


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Re: [PD] problem with pdvjtools

2009-09-15 Thread husk

Pagano, Patrick wrote:

pdvjtools.deb with pdp_frei0r does not work. it crashes every time. FYI.
  

Wich system are you using?

i tried a bunch of times and tried to make a light joke
pdp_freeframe still works though
videogrid no worky 


pp

  

husk

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Re: [PD] Feedback discussion

2009-09-15 Thread Derek Holzer

Hi Jerome,

as you probably discovered, you need to use a send~/receive~ pair or 
other type of one-block delay to make any kind of feedback in Pd to 
avoid the dreaded DSP loop detected error. Filters, delays, 
waveshapers and other things can affect the signal along the way.


But to be honest, doing feedback-systems was the main thing that got 
*away* from using computers, and more into using hardware (analog 
filters, oscillators, waveshapers, etc). For one, feedback in the 
digital realm is never instantaneous, because no code can compute it's 
output using that exact same output as its input (discrete/sampled 
time). In the analog realm, as in real life, things can and do 
simultaneously affect each other (continuous time). For my longer (and 
more philosophical) explanation, check here:


http://blog.myspace.com/index.cfm?fuseaction=blog.viewfriendID=8000634blogID=440007326

and here:

http://blog.myspace.com/index.cfm?fuseaction=blog.viewfriendID=8000634blogID=438289734

And secondly, feedback-systems sound completely differently in the 
digital realm than in the analog realm, where the saturation of 
different op amps or transistors in combination with the less-than-ideal 
analog waveforms creates interesting, unpredictable timbral and/or 
rhythmic effects. These non-linear effects are far more attractive to me 
than the absolute precision or total randomness of most computer 
synthesis, and this moved me away from using Pd for sound synthesis 
(versus using it for sample manipulation, where it truly excels) and 
more towards analog modular synthesizers. Some people like apples, and 
some people like oranges...


In Pd, unlike in an analog system, saturating some object usually 
results in it blowing up, i.e. all values are maximum or minimum. Most 
filters or delays in Pd, for example, throw a nan error at that point 
and the signal chain breaks down. If you read The CSound Book, you 
find that blowing up filters was one of the biggest problems in that 
particular language. This makes sense since a filter is in fact a small 
feedback system of it's own which cancels out or reinforces various 
phases of a wave! (At least that's my analog-world understanding of it, 
DSP math wizards are welcome to correct me on this one...) So this was 
the second turn-off from digital feedback systems--that I couldn't 
always rely on them to work!


Creating Pd patches which could possible mimic analog saturation might 
involve using lookup tables with transfer functions based on those 
sampled from op amp or transistor clipping. But that's a hell of a lot 
more math than I've ever been interested in ;-) Frank Barknecht posted a 
waveshaper to do soft clipping somewhere in the archives once, that 
might be an interesting patch to look at, since what it does is 
gradually taper off values as they approach the max/min values, 
instead of hard clipping them as the [clip~] object would. The 
resulting distortion of the signal may sound warmer or more analog 
than a hard-clipped, aliased digital distortion, and put in the right 
place it *might* prevent an object after it from blowing up.


Some other objects to explore would be [fdn~] (feedback delay network) 
and [xfm~] (cross-frequency modulation), both in the creb library. Be 
warned that the author's documentation can be cryptic however The 
Mondriaan abstraction provides a novel GUI for [xfm~]:


http://alberto.zin.googlepages.com/puredata

For artistic inspiration, I would highly recommend Kevin Drumm's 
Imperial Distortion CD, which was composed using very simple filter/EQ 
feedback loops. Raphael Toral's Aeriola Frequency and Cyclorama Lift 
3 CDs also use a no input technique of delays and equalizers, as do 
all of Toshimaru Nakamura's famous No Input Mixer recordings (although 
he uses a digital delay looper extensively to create rhythmic patterns).


Good luck!
D.

Jerome Covington wrote:

I'm interested to know who's been working with feedback, and if anyone
has any patches they've developed, or that others have developed that
they think is exemplary.



--
::: derek holzer ::: http://blog.myspace.com/macumbista ::: 
http://www.vimeo.com/macumbista :::

---Oblique Strategy # 87:
Imagine the music as a moving chain or caterpillar

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[PD] about mtx_^ and matrix line

2009-09-15 Thread Olivier Heinry aka Oli44
Hello,

I've got a problem with the matrix object named [mtx_.^] : is there any name
for it so that I can create it ? (such as [mtx_colon] as a replacement to
[mtx_: ]  - this is NOT a smiley!

Then, I was wondering if there were any such feature as [matrix~] left-most
inlet line input in the [matrix] object that would interpolate until we
reach the target values ?

PD-extended 041-4 Ubuntu 8.04

++
OH

-- 
Olivier Heinry
olivier ( escargot ) heinry ( point ) fr
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Re: [PD] problem with pdvjtools

2009-09-15 Thread Pagano, Patrick
Ooops! 
new ubuntu 9.04, perhaps i should wait for a specific build for Jaunty?

From: husk [hus...@gmail.com]
Sent: Tuesday, September 15, 2009 6:36 AM
To: Pagano, Patrick
Cc: Hans-Christoph Steiner; ydego...@gmail.com; PD List
Subject: Re: [PD] problem with pdvjtools

Pagano, Patrick wrote:
 pdvjtools.deb with pdp_frei0r does not work. it crashes every time. FYI.

Wich system are you using?
 i tried a bunch of times and tried to make a light joke
 pdp_freeframe still works though
 videogrid no worky

 pp


husk

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Re: [PD] problem with pd-extended 0.41.4

2009-09-15 Thread ydego...@gmail.com

Hans-Christoph Steiner wrote:


On Sep 14, 2009, at 8:09 AM, ydego...@gmail.com wrote:


ola,

precisely, there are _too_ many discussions on this topic,
and i don't know the actual state of it...

subsidiary question :

do i neeed pd-extended ( from which version on ? )
to use namespaces and inspect the mapping library ?


Probably not, but I use Pd-extended...


gosh, what an answer so we're definitely in the blur
of what are the differences between
pd + externals and pd-extended.

my problem now is that idon't know what to
recommend to people in workshops ...

i don't know what's there
( and don't have time to read all the discussion about pd-extended, sorry )


sevy

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Re: [PD] Help with patch needed: keyname/route + textfile/gem

2009-09-15 Thread James Dunn

Quoth Jack, on 14/09/09 19:25:

Or, this patch can help you (actually, i don't know what you are looking
for ;)
++

Jack

Thanks for those patches Jack. I don't know much about gem but I'm learning!
I'm working with a text file of 6000+ words and what I really want is to 
have the first 10 lines or so displayed in a gem window (fullscreen 
eventually) which then scrolls down when certain keys are pressed.
The commas are fixed thanks to your patch, however I now have the 
following problems:


1) Apostrophes are not printed properly in the gem window
2) I've switched to the laptop for running this patch and the gem window 
is really buggy. it has no border and when the window is destroyed it 
leaves black patches behind. Is this a problem with gem or xorg / xserver?


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Re: [PD] Help with patch needed: keyname/route + textfile/gem

2009-09-15 Thread Marco Donnarumma
 Date: Tue, 15 Sep 2009 15:29:36 +0100
 From: James Dunn ja...@4thharmonic.com
 Subject: Re: [PD] Help with patch needed: keyname/route +



 2) I've switched to the laptop for running this patch and the gem window
 is really buggy. it has no border and when the window is destroyed it
 leaves black patches behind. Is this a problem with gem or xorg / xserver?


mmm.. Probably. Have you tried to deactivate all visual effects from
appereance preferences?
which video card and distro you have?


M

-- 
Marco Donnarumma aka The !S.A.D!



Independent New Media Arts Professional, Performer - Roma, IT

LAB: http://www.thesaddj.com | http://www.flxer.net

EVENT: http://www.liveperformersmeeting.net
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Re: [PD] YUV v/s RGBA

2009-09-15 Thread zmoelnig

Quoting Andres Ferrari an...@yahoo.com:



hello, i am trying to use pix_mask with 2 movies.

the movies were encoded in RGBA colorspace (codec planarRGB) for .mov files.

but when I open the video the pd console show that is not possible  
use pix_mask with 2 YUV movies...


if I use open in pix_film (or pix_movie) with the argument  
RGBA...the pix_alpha works...but the quality is horible.


the same happens with pix_alpha, pix_takealpha and pix_coloralpha.

maybe this objects works only with still images in jpg??
maybe I need other codecs for my movies??
maybe I have to create the movie with his own alpha channel??

i don't know...please help me.

(GEM 0.91 OSX 10.4 PPC)


on OSX, the default colorspace is YUV: all films/videos will be  
presented in YUV.


use [pix_rgba] to convert any pixes into RGBA.
or use [colorspace RGBA( message to [pix_film] to decode directly into RGBA.


fgmasdr
IOhannes


This message was sent using IMP, the Internet Messaging Program.


bin2nSCcosJpU.bin
Description: Öffentlicher 	PGP-Schlüssel
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Re: [PD] Feedback discussion

2009-09-15 Thread Daniel Wilcox

Hey Guys, sti


For artistic inspiration, I would highly recommend Kevin Drumm's
Imperial Distortion CD, which was composed using very simple  
filter/EQ
feedback loops. Raphael Toral's Aeriola Frequency and Cyclorama  
Lift

3 CDs also use a no input technique of delays and equalizers, as do
all of Toshimaru Nakamura's famous No Input Mixer recordings  
(although
he uses a digital delay looper extensively to create rhythmic  
patterns).



Great list .. I will have to check them out.

I'd also recommend Henrik Rylander's Traditional Arrangement of  
Feedback.  It gets me rocking out every time.



Dan Wilcox
danomatika.com
robotcowboy.com



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Re: [PD] problem with pd-extended 0.41.4

2009-09-15 Thread Hans-Christoph Steiner


On Sep 15, 2009, at 8:24 AM, ydego...@gmail.com wrote:


Hans-Christoph Steiner wrote:


On Sep 14, 2009, at 8:09 AM, ydego...@gmail.com wrote:


ola,

precisely, there are _too_ many discussions on this topic,
and i don't know the actual state of it...

subsidiary question :

do i neeed pd-extended ( from which version on ? )
to use namespaces and inspect the mapping library ?


Probably not, but I use Pd-extended...


gosh, what an answer so we're definitely in the blur
of what are the differences between
pd + externals and pd-extended.

my problem now is that idon't know what to
recommend to people in workshops ...

i don't know what's there
( and don't have time to read all the discussion about pd-extended,  
sorry )


Oops, sorry, the 'not' was NOT supposed to be there.  So what I meant  
to say is:


You probably can do that stuff in other/custom distros, but I don't  
really know since I use Pd-extended.


.hc





kill your television



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[PD] $0 of parent patch

2009-09-15 Thread marius schebella
hi,
I am getting old and lazy.. I forgot, whether it is possible to get
the parent patch's value for $0. (other than passing it as an
argument...)
thanks,
marius.

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Re: [PD] $0 of parent patch

2009-09-15 Thread marius schebella
oops, I already got it,
[parentdollarzero] from iemlib.
m.

2009/9/15 marius schebella marius.schebe...@gmail.com:
 hi,
 I am getting old and lazy.. I forgot, whether it is possible to get
 the parent patch's value for $0. (other than passing it as an
 argument...)
 thanks,
 marius.


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[PD] [rtcmix~] object?

2009-09-15 Thread Andy Farnell
Has anyone built/ported [rtcmix~] by Brad Garton for Pd?

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Re: [PD] Feedback discussion

2009-09-15 Thread Mathieu Bouchard

On Tue, 15 Sep 2009, Derek Holzer wrote:

as you probably discovered, you need to use a send~/receive~ pair or 
other type of one-block delay to make any kind of feedback in Pd


You don't need it to be one block...?


For one, feedback in the digital realm is never instantaneous,


Instantaneousness is a myth. It does not exist in nature. If you ever 
wondered why computer clock speeds stopped increasing recently... well, 
that's the reason. but in the audio world, in which everything is in kHz, 
you wouldn't notice that often, because the scale of hearing is much 
larger than the scale of signal propagation.


because no code can compute it's output using that exact same output as 
its input (discrete/sampled time).


Use Mathematica. You will find out that it can figure out simultaneity 
equations using algebraïc manipulation, which is a digital-only concept. 
The only way you can compute actual instantaneous equations in analogue 
gear is if you use your analogue gear to build enough digital gear to be 
able to run Mathematica. But for audio, a straight mapping of signal 
theory might appear instantaneous in almost all cases... due to scale.


In the analog realm, as in real life, things can and do simultaneously 
affect each other (continuous time).


This analog realm, just like this real life, are completely foreign to the 
physics of the last 100 years.


This makes sense since a filter is in fact a small feedback system of 
it's own which cancels out or reinforces various phases of a wave!


Not all filters are feedback systems... for example, [rpole~] uses 
feedback, but [rzero~] doesn't.


So this was the second turn-off from digital feedback systems--that I 
couldn't always rely on them to work!


Ow, I don't know how you can rely on your analogue gear to work... I 
suppose you keep room temperature very close to constant, and you put the 
whole thing in a huge faraday cage, etc. One big reason for using digital 
gear is that it's so much more predictable.


Most filters or delays in Pd, for example, throw a nan error at that 
point and the signal chain breaks down.


If it does a NaN in the digital realm, it does a NaN also in signal 
theory, which means it does a NaN in Maxwell theory, which means Maxwell 
theory can't explain it, yet something happens. Therefore Maxwell theory 
is at least a bit off from the real world, and so this is another example 
of why you shouldn't confuse signal theory and real world.


I figured this out in grade 13 when they showed us Maxwell equations and 
there were derivatives of things like resistance, but while you plug a 
wire, the resistance changes suddenly, and this causes a NaN in the 
derivative, and Maxwell theory offers no way to figure out what will 
happen at that time. Obviously, the teacher and the book both conveniently 
worked around those hurdles by ignoring them... provided no-one asks how 
to compute the voltage of the spark that comes out by plugging a certain 
wire in a certain circuit.


Frank Barknecht posted a waveshaper to do soft clipping somewhere in the 
archives once, that might be an interesting patch to look at, since what 
it does is gradually taper off values as they approach the max/min 
values, instead of hard clipping them as the [clip~] object would.


I mention [expr~ tanh($v1)] rather often (?), and I'm not the first one to 
use it. I suspect that it's rather close to how capacitors saturate, but 
still somewhat off... (I think I recall capacitors saturate more like 
negative exponentials...)


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[PD] problem with pdvjtools

2009-09-15 Thread Sergi Lario
Hi!


 Ooops!
 new ubuntu 9.04, perhaps i should wait for a specific build for Jaunty?


You can find new deb packages at http://hangar.org/pdvjtools


 Pagano, Patrick wrote:
  pdvjtools.deb with pdp_frei0r does not work. it crashes every time. FYI.
 
 Wich system are you using?
  i tried a bunch of times and tried to make a light joke
  pdp_freeframe still works though
  videogrid no worky
 
  pp
 
 
 husk


Actually we are testing the packages, so that bugs, comments and suggestions
are welcome.

thanks,

sll
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Re: [PD] new GUI screenshots

2009-09-15 Thread Mathieu Bouchard

On Mon, 14 Sep 2009, Jonathan Wilkes wrote:


One of slightly annoying things about the console is that has a large,
awkward default size that makes it likely to get covered up when there
are lots of subpatches open.


You can avoid having lots of subpatches open, by making judicious use of
the GOP.

You can also accept windows covering each other, make them all
full-screen, and use Alt+tab to switch between them.

You can split the screen in your mind such that you don't ever put a
subpatch on the left side of the screen where you put your console. (I
often do that)


Would it be possible to get the console to pop-up when a message gets
printed?  By pop-up, I mean brought in front of all the other open
patches, but behind the patch that has the focus.


Using pop-ups instead of the console means you can't select the text of
the message, you can't keep it for later, and you can't decide how long it 
stays on screen. Well, it doesn't mean that, but if someone replaced the 
console by popups, I'd expect them to make those three mistakes, and deny 
that they are mistakes. But I suppose that there are good possible 
popup-based solutions that could be tried, hybridised in various ways with 
the popups. I had made a first sketch like this:


  http://artengine.ca/desiredata/gallery/find_last_error.png

in which the red phylactere appears when you do find last error. I had 
other ideas but I didn't implement them. It doesn't replace the console 
and it works only for posts that are errors (thus not for warnings and 
other info).


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Re: [PD] new GUI screenshots

2009-09-15 Thread Mathieu Bouchard

On Mon, 14 Sep 2009, Ivica Ico Bukvic wrote:


If you dislike vanilla appearance of Pd on Linux as much as I do, please try
the pd.tk file I sent out sometime last week on this list and report any
bugs.


I have no idea how much you dislike it, but I won't work on pd.tk anymore. 
If you read early 2004 pd-list archives, you'll find some of those hacks.



Hans has pointed a few that affect other platforms (this one was
designed to provide minimal changes while making GUI more 21st century


I got a message from the future... they said OSX and Vista don't look 21st 
century enough... they claimed to be living in the year 2015.


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Re: [PD] new GUI screenshots

2009-09-15 Thread Ivica Ico Bukvic
If you dislike vanilla appearance of Pd on Linux as much as I do, please try
the pd.tk file I sent out sometime last week on this list and report any
bugs. Hans has pointed a few that affect other platforms (this one was
designed to provide minimal changes while making GUI more 21st century and
without affecting Windows or OSX, apart from the few reported bugs) but
other than that it appears rock solid here. Bear in mind that it does
require tcl/tk 8.5 with antialiasing enabled.


I'm trying to try it...
Downloaded
http://lists.puredata.info/pipermail/pd-list/attachments/20090904/4c8114df/a
ttachment-0001.tk
Now is there another way than putting it where my pd install is? Right now
it doesn't seem to find pd.
Thanks, Andras

 

You should rename that into pd.tk and then copy it into the Pd’s bin
directory (e.g. /usr/lib/pd/bin/ or /usr/local/lib/pd/bin/). You should also
back-up the old version of pd.tk that resides in those folders before
overwriting it in case you end-up not liking this version.

 

Hope this helps!

 

Best wishes,

 

Ico

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[PD] [PD-announce] Thirty-first meeting of the Pd club of Montréal, QC (schedule)

2009-09-15 Thread Mathieu Bouchard

On Sat, 5 Sep 2009, Mathieu Bouchard wrote:

la trente-et-unième rencontre du club PureData de la ville de Montréal aura 
lieu le mercredi 16 septembre 2009 de 18h30 à 22h30,


dans les locaux de Vidéographe-Production, situé au 4550 Garnier (entre 
Mont-Royal et Gilford).


apportez vos portables.


Au programme:

Alexandre Quessy: Purity Création dynamique de patches en python

  Purity est une librairie Python pour la création dynamique de patches
  PureData. L'objectif est de pouvoir utiliser la puissance de PureData
  pour faire de la programmation sonore, mais sans devoir utiliser son
  interface graphique. La syntaxe claire et intuitive de Python peut alors
  être mise à profit afin de créer des patches à l'algorithmie avancée.
  Tout le traitement des chaînes de caractères, les interfaces graphiques de
  contrôle et le rendu visuel peuvent être relégués au langage Python.

  L'objectif à plus long terme de l'auteur est de créer des interfaces
  programmatiques pour le son en Python qui pourront être implémentées
  avec plusieurs engins, comme PureData, tels que Csound, Supercollider,
  Chuck et STK. Purity est en phase de prototypage alpha. Les commentaires
  sont les bienvenus.

  http://code.google.com/p/toonloop/wiki/Purity

Thomas O. Fredericks: pdmtl-abstractions 2

  Est-ce qu'il y a une suite après pdmtl-abstractions? Appel de
  candidatures. Présentation d'un nouveau browser d'externes qui
  fonctionne avec des tags. Présentation de nouveaux externes et surtout
  du nouveau système de state saving ultra puissant.

Patrick S. Coulombe: Guitare à crayon

  L'idée derrière la Guitare à crayon est de pouvoir peindre et jouer de
  la musique avec le même instrument. C'est une guitare usb sur mesure,
  faite à l'aide de logiciels libres: notamment, PureData pour le son,
  ainsi que gimp, blender et flash pour le visuel.

Notez qu'il reste du temps pour des présentations de dernière minute (ou 
autres propositions).


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Re: [PD] new GUI screenshots

2009-09-15 Thread Mathieu Bouchard

On Tue, 15 Sep 2009, Mathieu Bouchard wrote:

On Mon, 14 Sep 2009, Ivica Ico Bukvic wrote:
If you dislike vanilla appearance of Pd on Linux as much as I do, 
please try the pd.tk file I sent out sometime last week on this list 
and report any bugs.
I have no idea how much you dislike it, but I won't work on pd.tk anymore. If 
you read early 2004 pd-list archives, you'll find some of those hacks.


Sorry, bad edition of my email. I deleted a sentence while I was shuffling 
some others around.


I meant that I made some pd.tk hacks back in early 2004 and that you can 
find about them in the pd-list archives.


Now that I think of it, several of them involved a bit of C code as well. 
For example, I had added a console to the main window...


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Re: [PD] new GUI screenshots

2009-09-15 Thread Mathieu Bouchard

On Tue, 15 Sep 2009, András Murányi wrote:

2009/9/15 Hans-Christoph Steiner h...@at.or.at

Btw I can see it's a snapshot of 2009/09/06. Do I understand right that 1)
dd is being actively developed these days 2) some code from it gets its way
to pd?
DD is GPL and Pd is BSD so code can only flow Pd-DD.

Wow. Why?


Oh, don't worry: it's not true.

However, using different licenses in the same program means all licenses 
have to be respected at once, and if you do that, then effectively the 
whole program has to be handled as if it were all GPL'ed, except for the 
fact that you can take any SIBSD part of it and handle it under SIBSD 
license. This is because GPL basically includes SIBSD's clauses, not the 
other way around.


Hans has not mentioned the other possibilities: making Pd partially 
GPL'ed, or asking me (and Chun) for relicensing some parts to SIBSD, or 
invoking fair use (for small snippets), etc.


Note: SIBSD = the 1999 version of the BSD license.

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Re: [PD] YUV v/s RGBA

2009-09-15 Thread chris clepper
On Mon, Sep 14, 2009 at 4:40 PM, Andres Ferrari an...@yahoo.com wrote:


 hello, i am trying to use pix_mask with 2 movies.

 the movies were encoded in RGBA colorspace (codec planarRGB) for .mov
 files.

 but when I open the video the pd console show that is not possible use
 pix_mask with 2 YUV movies...


YUV has no alpha channel.



 maybe this objects works only with still images in jpg??


It works with movies in RGBA colorspace.


 maybe I need other codecs for my movies??


The 'None' codec will give uncompressed RGBA.  Or try Photo-JPEG at 100%
quality (any other quality level is YUV).


 maybe I have to create the movie with his own alpha channel??


The best way to use alpha channels is pre-render them in an off line app
like Photoshop or After Effects.  The alpha channel can hold any values, and
they don't have to be related to the image at all (alpha has no set meaning
in image processing).  pix_alpha just does a very simple average of R G and
B which might not give you the results you want.  You could do an extreme
setting for pix_contrast/saturation before it to remove all color
(saturation 0) and create black or white pixels with a very high contrast
value.  This would give a mask like the dancer.jpg used in the example
patches based on the brightness of the pixels.
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Re: [PD] new GUI screenshots

2009-09-15 Thread chris clepper
Do any of the metering correspond to a standard (PPM, VU, BBC, etc)?  Or are
they ProTools style mystery meters?

On Mon, Sep 14, 2009 at 7:48 PM, Hans-Christoph Steiner h...@at.or.atwrote:


 On Sep 14, 2009, at 2:40 PM, Mathieu Bouchard wrote:

  On Sat, 12 Sep 2009, András Murányi wrote:

  It looks so nice on the Mac...! ;o)
 It's a pity it looks way less 21th Century here on Hardy...


 Well, at least Carmen's peak-meters made it into a mainstream branch. (I
 didn't actually check that they are the same, maybe they aren't...)


 They are IEMGUI peak meters.


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Re: [PD] Feedback discussion

2009-09-15 Thread Derek Holzer
As I said already, I'm not interested in predictability. Analog 
nonlinearity is interesting to me, much more so than digital 
pseudo-randomness. But my main interest is in being able to maintain a 
live performance in the midst of all this unpredictability. When digital 
stuff fails, it tends to fail catastrophically--in other words NO SOUND. 
Game over. The errors that I get from analog instabilities are much 
more interesting than anything I've managed to predictively compute. And 
even when they aren't, they still make noise, unlike an overloaded 
digital filter or software crash, which just shuts everything down.


But now that you mention it, a huge Faraday cage to perform my live sets 
in wouldn't be such a bad idea. Might protect me from unsympathetic 
audience resonances!


D.

Mathieu Bouchard wrote:

Ow, I don't know how you can rely on your analogue gear to work... I 
suppose you keep room temperature very close to constant, and you put 
the whole thing in a huge faraday cage, etc. One big reason for using 
digital gear is that it's so much more predictable.



--
::: derek holzer ::: http://blog.myspace.com/macumbista ::: 
http://www.vimeo.com/macumbista :::

---Oblique Strategy # 80:
Go to an extreme, come part way back

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Re: [PD] Feedback discussion

2009-09-15 Thread Derek Holzer
I can't really say from a supra-atomic standpoint I could agree with 
you, but I'd settle for the speed of light, or even the remotely distant 
figure of the response time of an op-amp. Which is quite a bit faster 
than your average blocksize or even a single discrete sample--assuming 
that a complex digital system like Pd could react effectively at 
single-sample speed.


Really though, must everything really be so complicated Mathieu? Not 
everything can be so easily described with mathematics. I also like to 
sip single malt whiskey during the last evening hours of a summer headed 
towards autumn...


Sorry to stir up the digital goblins, folks. I merely wanted to share my 
(unsatisfactory) experiences with feedback scenarios in Pd. Your Mileage 
May Vary.


D.

Mathieu Bouchard wrote:

Instantaneousness is a myth. It does not exist in nature. 


--
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http://www.vimeo.com/macumbista :::

---Oblique Strategy # 148:
State the problem in words as clearly as possible

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[PD] convert number to pass it as argument to canvas

2009-09-15 Thread Ricardo Dueñas Parada
Hi list, I just want to know how can send a number as a cnv argument.

 I want to put a number in the label of a canvas, but it shows me Bad
argument, in what must I convert it?

Thanks.

Ricardo

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Re: [PD] convert number to pass it as argument to canvas

2009-09-15 Thread Jonathan Wilkes
You can do this:

[makefilename %d]
|
[label $1(
|
[s your_canvas]

--- On Wed, 9/16/09, Ricardo Dueñas Parada rduen...@gmail.com wrote:

 From: Ricardo Dueñas Parada rduen...@gmail.com
 Subject: [PD] convert number to pass it as argument to canvas
 To: pd-list pd-list@iem.at
 Date: Wednesday, September 16, 2009, 4:28 AM
 Hi list, I just want to know how can
 send a number as a cnv argument.
 
  I want to put a number in the label of a canvas, but it
 shows me Bad
 argument, in what must I convert it?
 
 Thanks.
 
 Ricardo
 
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Re: [PD] convert number to pass it as argument to canvas

2009-09-15 Thread Ricardo Dueñas Parada
thank you.

2009/9/15 Jonathan Wilkes jancs...@yahoo.com:
 You can do this:

 [makefilename %d]
 |
 [label $1(
 |
 [s your_canvas]

 --- On Wed, 9/16/09, Ricardo Dueñas Parada rduen...@gmail.com wrote:

 From: Ricardo Dueñas Parada rduen...@gmail.com
 Subject: [PD] convert number to pass it as argument to canvas
 To: pd-list pd-list@iem.at
 Date: Wednesday, September 16, 2009, 4:28 AM
 Hi list, I just want to know how can
 send a number as a cnv argument.

  I want to put a number in the label of a canvas, but it
 shows me Bad
 argument, in what must I convert it?

 Thanks.

 Ricardo

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Re: [PD] Feedback discussion

2009-09-15 Thread Phil Stone
Of course, feedback does not require simultaneity...nor does it always 
imply an acoustic system (though I'm guessing that's what you're 
referring to, Derek).  One nice thing about those digital goblins is 
that they can feed-back *information* about the music. More 
interestingly, they can feed-back *permuted* information about the 
music, kind of like a delay line with ideas of its own.



Phil Stone
www.pkstonemusic.com


Derek Holzer wrote:
I can't really say from a supra-atomic standpoint I could agree with 
you, but I'd settle for the speed of light, or even the remotely 
distant figure of the response time of an op-amp. Which is quite a bit 
faster than your average blocksize or even a single discrete 
sample--assuming that a complex digital system like Pd could react 
effectively at single-sample speed.


Really though, must everything really be so complicated Mathieu? Not 
everything can be so easily described with mathematics. I also like to 
sip single malt whiskey during the last evening hours of a summer 
headed towards autumn...


Sorry to stir up the digital goblins, folks. I merely wanted to share 
my (unsatisfactory) experiences with feedback scenarios in Pd. Your 
Mileage May Vary.


D.

Mathieu Bouchard wrote:

Instantaneousness is a myth. It does not exist in nature. 





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