ahahahah bang bang you're dead it's ubergeek!
2011/2/23 Pedro Lopes pedro.lo...@ist.utl.pt:
Oh, I manage to recover an idea I had when coding a project last summer in
pd.
A friend of mine always says: bang bang you're dead (reference to the
classic film title).
So there's the corresponding
-- Doctoral Studies --
The first part of the annual application deadline to doctoral studies at the
Aalto University School of Art and Design (Helsinki/Finland) is approaching.
This is an announcement for those who are willing to continue further with
doctoral studies, especially with a
Hello All!
I want to announce the official release of the Extended View Toolkit.
http://puredata.info/Members/Weitsicht/extended-view-toolkit/
The Extended View Toolkit is a set of abstractions developed for the art
installation Extended View streamed.
It is intended to be an easy solution to
On Thu, 24 Feb 2011, pierlu wrote:
ahahahah bang bang you're dead it's ubergeek!
http://www.mange-disque.tv/fs/md_394.jpg
___
| Mathieu Bouchard tél: +1.514.383.3801 Villeray, Montréal, QC
-- Visiting Researcher Activities --
SOPI research group also aims to organize International Research Cooperation
throughout the collaboration agreements with universities around the world
and the Aalto University School of Art and Design. This will include
researcher's mobility and
hello,
i've made a new pmpd version.
There is 3 new objects : pmpd, pmpd2d and pmpd3d.
this 3 objects should replace MSD. most of the time, they are compatible.
there is few differences anyway :
- few messages get renamed (both on input or output)
- there is a difference on the calculation of
oops, that shouldn't have gone to the list. sorry for the noise. gr~~~
Am 24.02.2011 um 18:01 schrieb Thomas Grill:
-- Visiting Researcher Activities --
SOPI research group also aims to organize International Research Cooperation
throughout the collaboration agreements with universities
Hi Cyrille
Do you have the svn link? Thanks for this
On Thu, Feb 24, 2011 at 6:04 PM, cyrille henry c...@chnry.net wrote:
hello,
i've made a new pmpd version.
There is 3 new objects : pmpd, pmpd2d and pmpd3d.
this 3 objects should replace MSD. most of the time, they are compatible.
there is
You can replace to lucky luke :D Open source shirt. haha.
On Thu, Feb 24, 2011 at 1:28 PM, Mathieu Bouchard ma...@artengine.cawrote:
On Thu, 24 Feb 2011, pierlu wrote:
ahahahah bang bang you're dead it's ubergeek!
http://www.mange-disque.tv/fs/md_394.jpg
http://sourceforge.net/projects/pure-data/develop
c
Le 24/02/2011 21:33, ALAN BROOKER a écrit :
Hi Cyrille
Do you have the svn link? Thanks for this
On Thu, Feb 24, 2011 at 6:04 PM, cyrille henryc...@chnry.net wrote:
hello,
i've made a new pmpd version.
There is 3 new objects : pmpd,
I guess that's an RTFM ;) You could have also just typed 'svn info' and
paste the direct URL into the email.
There is a pmpd page on the downloads page, that would be a great place
to put the tarball:
http://puredata.info/community/projects/software/pmpd
.hc
On Thu, 2011-02-24 at 21:48
Congratulations, the array of Ps3eye (so it seems) cameras is amazingly
simple and has a nice result in panoramic rendering/blending. Love the cave
effect generated there.
Congratulations on the project, I'm definitely on the lookout for this one.
Best,
Pedro
On Thu, Feb 24, 2011 at 12:53 PM,
Hi,
The attached patch works as expected in Linux, but in Mac OS the
rectangle with the texture generated by pix_movement is not transparent.
It is a black-and-white opaque image.
[pix_movement] SEEMS to be working as expected and generating the
correct alpha channel (judging from the
http://tcritic.com/wp-content/uploads/2006/09/rtfm.jpg
:)
Yeah I went to look at the downloads page pmpd website -
thanks! i'll have a look there
On Thu, Feb 24, 2011 at 10:00 PM, Hans-Christoph Steiner h...@at.or.at wrote:
I guess that's an RTFM ;) You could have also just typed 'svn info'
Ohhh,
I think I've realised what my problem is, not with [alpha] at all.
I think the colorspace being used by default happens to be RGBA on my
linux PC and YUV on Mac OS.
So a [pix_rgba] should solve my problem and elminate all differences.
Just out of curiosity, who is responsible for
OMG...Cool ill test and comment...
Congratulations!
José
2011/2/24 Pedro Lopes pedro.lo...@ist.utl.pt:
Congratulations, the array of Ps3eye (so it seems) cameras is amazingly
simple and has a nice result in panoramic rendering/blending. Love the cave
effect generated there.
On Thu, Feb 24, 2011 at 7:05 PM, Matteo Sisti Sette
matteosistise...@gmail.com wrote:
Just out of curiosity, who is responsible for determining the color space
used by default?
Myself and Jamie Tittle. The speed difference between YUV and RGBA is
massive since all video is the former
On 02/25/2011 02:41 AM, chris clepper wrote:
Just out of curiosity, who is responsible for determining the color
space used by default?
Myself and Jamie Tittle. The speed difference between YUV and RGBA is
massive since all video is the former natively.
:D Hahahha
I meant which
Yes very cool and useful
Patrick Pagano B.S.,M.F.A
Digital Media Engineer
UF Digital Worlds Institute
(352)294-2020
On Feb 24, 2011, at 7:28 PM, Jose Luis Santorcuato santorcuat...@gmail.com
wrote:
OMG...Cool ill test and comment...
Congratulations!
José
2011/2/24 Pedro
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