Re: [PD] pix_image can't open some tiffs

2011-03-16 Thread chris clepper
On Windows and the Mac you can try pix_film since Quicktime and DirectShow
are able to open images.

On Wed, Mar 16, 2011 at 7:33 PM, Matteo Sisti Sette <
matteosistise...@gmail.com> wrote:

> Thanks a lot!!
>
> On 03/16/2011 05:40 PM, cyrille henry wrote:
>
>> there is an error :
>> convert: sol2.tif: unknown field with tag 37724 (0x935c) encountered.
>> `TIFFReadDirectory' @ tiff.c/TIFFWarnings/703.
>>
>
> Do you know what that can mean?
>
>
>> i use png when i want transparency.
>>
>
> So do I, since I use Linux. But I'm teaching a course and a couple of
> students use Windows, and in Windows pix_film doesn't open png's.
>
> So I told them to use Tiff (the only other format supported in windows
> being jpg afaik), and they are used to Photoshop for creating and saving
> image files; but those they save with Photoshop can't be opened with
> pix_image, hence the problem.
>
> We've tried a lot of different combination of settings (not all 192
> possible combination though) with no luck.
>
> Thanks again
>
> m.
>
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Re: [PD] pix_image can't open some tiffs

2011-03-16 Thread Mathieu Bouchard

On Thu, 17 Mar 2011, Matteo Sisti Sette wrote:

So I told them to use Tiff (the only other format supported in windows 
being jpg afaik), and they are used to Photoshop for creating and saving 
image files; but those they save with Photoshop can't be opened with 
pix_image, hence the problem.


There's *.png support in [pix_buffer_read], isn't it ? (is that also not 
available in the win32 edition ?)


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Re: [PD] pix_image can't open some tiffs

2011-03-16 Thread Matteo Sisti Sette

Thanks a lot!!

On 03/16/2011 05:40 PM, cyrille henry wrote:

there is an error :
convert: sol2.tif: unknown field with tag 37724 (0x935c) encountered.
`TIFFReadDirectory' @ tiff.c/TIFFWarnings/703.


Do you know what that can mean?



i use png when i want transparency.


So do I, since I use Linux. But I'm teaching a course and a couple of 
students use Windows, and in Windows pix_film doesn't open png's.


So I told them to use Tiff (the only other format supported in windows 
being jpg afaik), and they are used to Photoshop for creating and saving 
image files; but those they save with Photoshop can't be opened with 
pix_image, hence the problem.


We've tried a lot of different combination of settings (not all 192 
possible combination though) with no luck.


Thanks again
m.

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Re: [PD] Sound design forums?

2011-03-16 Thread ALAN BROOKER
There's a soundcloud page for the Pd forum so you can post sounds there too

On Wed, Mar 16, 2011 at 9:13 PM, Richie Cyngler  wrote:
>>
>>
>> - geared toward synthesis of leftfield sound elements
>> - probably using traditional synthesis methods e.g subtractive, FM etc.
>> - not necessarily tied to any platform/software/hardware just general
>> - perhaps somewhere I could post a short audio clip of a sound and people
>> could chime in about how they would synthesize that type of sound
>>
>>
>
> http://puredata.hurleur.com/ Pd forum, covers all the bold points very well,
> very helpful community as is this list.
> I like http://createdigitalmusic.com/ for general news rather then specific
> advice, kind of a well of ideas.
> If you find a really good general synth community I'd love to hear about it
> too.
> --
> Richie
>
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Re: [PD] Sound design forums?

2011-03-16 Thread Richie Cyngler
>
> *
>
> - geared toward synthesis of leftfield sound elements
> - probably using traditional synthesis methods e.g subtractive, FM etc.*
> - not necessarily tied to any platform/software/hardware just general
> * - perhaps somewhere I could post a short audio clip of a sound and
> people could chime in about how they would synthesize that type of sound*
>
>
>
http://puredata.hurleur.com/ Pd forum, covers all the *bold *points very
well, very helpful community as is this list.

I like http://createdigitalmusic.com/ for general news rather then specific
advice, kind of a well of ideas.

If you find a really good general synth community I'd love to hear about it
too.

-- 
Richie
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[PD] Sound design forums?

2011-03-16 Thread saint
I'm currently working my way through 'Designing Sound' by Andy Farnell* and as 
my need in finally turning the sounds that have been hitherto solely trapped 
inside my imagination becomes a real prospect, I was wondering if anybody 
knows...

Any forums or lists other than this one that would be...

- geared toward synthesis of leftfield sound elements
- probably using traditional synthesis methods e.g subtractive, FM etc.
- not necessarily tied to any platform/software/hardware just general
- perhaps somewhere I could post a short audio clip of a sound and people could 
chime in about how they would synthesize that type of sound

?

Cheers, John.


* Andy. Absolutely great book. Currently doing a cover to cover read. I've 
wanted it for ages but being broke couldn't justify the purchase. Turns out 
I've a super-girlfriend who actually listens to my nerd natter and surprised me 
with a copy for a gift. Ah. Bless. (Cue Stevie Wonder's 'Isn't She Lovely')


  

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Re: [PD] vbap elevation

2011-03-16 Thread J bz
Hurrah, finally:)

Nice one Hans, it seemed such a simple question that I couldn't find an
answer, even after poring over Ville's papers, online searching and all
that.

Cheers,

Jb


On 16 March 2011 17:33, Hans-Christoph Steiner  wrote:

>
> Yes, elevation is like speaker "height".  So with quad/4 speakers, they'll
> all have the same elevation.  You'll want 2D mode.
>
> .hc
>
>
> On Mar 15, 2011, at 5:13 PM, J bz wrote:
>
>  Hey all,
>>
>> I'm going to ask what is possibly a dumb question but I can't find the
>> answer to it:
>>
>> Does the elevation refer to an actual speaker raised of the ground or is
>> it to do with horizontal position?
>>
>> Also, with settings for a quad output at ground level do I want:
>> 3 -90 0 90 0 -180 0 180 0 ?  It makes vbap complain it's not vald so I'm
>> doing something wrong here.
>>
>> So
>> Front LeftFront Right
>>
>>
>>
>> Back LeftBack Right
>>
>> Cheers,
>>
>> Jb
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>
>
>
> 
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> The arc of history bends towards justice. - Dr. Martin Luther King, Jr.
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Re: [PD] vbap elevation

2011-03-16 Thread Hans-Christoph Steiner


Yes, elevation is like speaker "height".  So with quad/4 speakers,  
they'll all have the same elevation.  You'll want 2D mode.


.hc

On Mar 15, 2011, at 5:13 PM, J bz wrote:


Hey all,

I'm going to ask what is possibly a dumb question but I can't find  
the answer to it:


Does the elevation refer to an actual speaker raised of the ground  
or is it to do with horizontal position?


Also, with settings for a quad output at ground level do I want:
3 -90 0 90 0 -180 0 180 0 ?  It makes vbap complain it's not vald so  
I'm doing something wrong here.


So
Front LeftFront Right



Back LeftBack Right

Cheers,

Jb
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King, Jr.




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Re: [PD] The economics of Open source

2011-03-16 Thread Husk 00
Maybe this add something to the discussion (so I hope):
from platoniq and openp2pdesign groups

http://www.youcoop.org/en/goteo/p/7/financiacion-colectiva-para-proyectos-de-codigo-abierto-primer-capitulo-open-hardware/

cheers
husk

On Wed, Mar 16, 2011 at 3:12 AM, Pedro Lopes  wrote:
>>FLOSS is not an economic model, it's a set of licenses (and of potential
>> future licenses with the same basic characteristics).
> I agree with you Mathieu. Furthermore I leave this quote, that helps to pave
> a clear understanding
> In the context of free and open-source software, free refers to the freedom
> to copy and re-use the software, rather than to the price of the software.
> The Free Software Foundation, an organization that advocates the free
> software model, suggests that, to understand the concept, one should "think
> of free as in free speech, not as in free beer".
>
>
>
> On Wed, Mar 16, 2011 at 2:03 AM, João Pais  wrote:
>>>
>>> I have been considering making a donation since i've been using Pd
>>> extensively for a few years now. But could someone tell me exactly how it
>>> works? Who gets the money? How is it split between the different
>>> developpers? For instance, i'm assuming that Miller Puckette should get a
>>> fair share of the donations since we're all using Pd vanilla at least,
>>> but i
>>> use HID a lot in my patches, so Hans should get his share too. And i
>>> never
>>> use GEM or Gridflow (cause i have no need for it at the moment), so i
>>> don't
>>> see why part of my donation should go to Mathieu or GEM's author(s). Yet
>>> i m
>>> sure that thousands of people use GEM, and these developpers should be
>>> supported as well. In short, how does it work, and how do we make this
>>> sustainable?
>>
>> As said by someone else, whoever you send money to, gets it. There's no
>> bank account, or anyone controlling who is getting what. Since Mr. Puckette
>> has (what seems to be) a nice job, I wouldn't worry much with him, but more
>> with other younger developpers who are much busier working in Pd nowadays.
>> If you want to share your wealth, these people should be more in need.
>>
>> João Pais
>>
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>
> --
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> contact: pedro.lo...@ist.utl.pt
> website: http://web.ist.utl.pt/Pedro.Lopes / http://pedrolopesresearch.wordpress.com/ | http://twitter.com/plopesresearch
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[PD] Music Informatics - Professorship in Vienna

2011-03-16 Thread Volkmar Klien
Dear all,

The following is in German.. 
It is a job opening for a full professorship in Music Informatics at the 
University for Music and Performing Arts in Vienna. 

In case you know somebody who might be interested, please forward.

Best,

Volkmar


Ausschreibung der Stelle einer Universitätsprofessorin/eines 
Universitätsprofessors für Musikinformatik am Institut für Komposition und 
Elektroakustik der Universität für Musik und darstellende Kunst Wien.
Am Institut für Komposition und Elektroakustik der Universität für Musik und 
darstellende Kunst Wien ist voraussichtlich ab 1. März 2012 die Stelle einer 
Universitätsprofessorin/eines Universitätsprofessors für
Musikinformatik zu besetzen.

Beschäftigungsausmaß: Vollbeschäftigung

Vertrag: unbefristet

Aufnahmebedingungen:
- abgeschlossenes fachspezifisches Hochschul- oder Universitätsstudium
- hervorragende künstlerische und wissenschaftliche Leistungen, dokumentiert in 
Projekten und Publikationen
- repräsentative Resultate in der Entwicklung von Musik/Audio-Software
- umfassende Lehrerfahrung
Erwünschte Qualifikationen:
- internationale Aktivitäten in Kunst und Forschung
- facheinschlägige außeruniversitäre Praxis

Aufgaben:
Forschung nach neuen musikalischen und kompositorischen Ausdrucksmitteln mit 
Hilfe der Informatik in folgenden Bereichen:
- wissenschaftliche Grundlagenforschung: z. Bsp. Mensch-Maschine-Interaktion 
(gesture control), neuronale Netzwerke, Klangprojektion, etc.
- künstlerische Forschung: z. Bsp. Software-Entwicklung für algorithmische 
Komposition (Computer-Aided Composition), Klangsynthese & -analyse (Digital 
Signal Processing), Multimedia & Crossmedia, Performance, Live-Elektronik, 
Netzkunst, etc.
Lehre, insbesondere im Kontext Komposition und Elektroakustik, welche die 
Ergebnisse der wissenschaftlichen und künstlerischen Forschung in den 
Unterricht einfließen lässt, sowie Entwicklung und Durchführung künstlerischer 
Projekte unter Einbeziehung der Studierenden.
Die Bereitschaft zu institutsinterner Gremienarbeit, Mitwirkung an 
Organisationsaufgaben und sowie an Evaluierungsmaßnahmen wird vorausgesetzt. 
Ebenso wird erwartet, dass die Tätigkeit an der Universität für Musik und 
darstellende Kunst Wien den Arbeitsmittelpunkt darstellt.

Ende der Bewerbungsfrist: 30. April 2011 (Datum des Poststempels)

Bewerbungen sind mit Angabe der GZ 74/11 unter Anschluss aussagekräftiger 
Unterlagen an die Universität für Musik und darstellende Kunst Wien, Abteilung 
für Personalmanagement, Anton-von-Webern-Platz 1, 1030 Wien, zu richten. Die 
Bewerbungsunterlagen verbleiben an der Universität.




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Re: [PD] Dynamic patching with audio - review

2011-03-16 Thread John Harrison
Yeah the zak system. That's what I used. I recall it was a bit of a mental
teaser as you said.

On Wed, Mar 16, 2011 at 4:23 AM, Andy Farnell wrote:

>
>
> And if you're going to use Csound there's the zak system of course.
> It's a pig to set up and very hard mental work to keep track of
> which streams have been activated or cleared to avoid clips or
> feedback... but it works in practice to give any to any dynamic
> patching so you can have modular synths being gracefully repatched
> at runtime.
>
> a.
>
>
>
> On Tue, 15 Mar 2011 23:29:17 -0500
> John Harrison  wrote:
>
> > Not that I am necessarily recommending it but, Csound will allow you to
> > instantiate multiple instances of objects at runtime. I did this with
> > Csound awhile ago and haven't touched Csound since but the general idea
> > was create all your instruments to accept parameters and store
> > input/output connections etc. in tables. You tell Csound to read its
> > score file from stdin and you create/destroy instruments with various
> > parameters by sending to Csound's stdin using the general-purpose
> > computer language of your choice. (I used Python). Hopefully Csound has
> > graduated to allowing instances of instruments to be created through OSC
> > as well as stdin at this point.
> >
> > -John
>
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Re: [PD] Dynamic patching with audio - review

2011-03-16 Thread Rich E
See this thread at Pd Everywhere:

http://noisepages.com/groups/pd-everywhere/forum/topic/new-patch-handling-api/

On Thu, Mar 17, 2011 at 1:17 AM, Rich E  wrote:
> Hi,
>
>
>> libpd will make a complete instance of Pd available inside of another
>> application, but it does not deal with instantiating single objects.
>
> libpd does (handle instantiating patches) as of about 2 weeks ago.  It
> maintains the $0 value of the patch as well, so you can send values to
> unique receivers.  You can make as many instances of a patch as you
> want and control them all separately, on the fly.
>
>> This is
>> still only possible with the "usual" mechanism Pd offers, i.e. dynamic
>> patching, and it has the same disadvantages.
>>
>> Maybe LuaAV would be worth a look, too?
>>
>> Ciao
>> --
>>  Frank Barknecht            Do You RjDj.me?          _ __footils.org__
>>
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Re: [PD] Dynamic patching with audio - review

2011-03-16 Thread Rich E
Hi,


> libpd will make a complete instance of Pd available inside of another
> application, but it does not deal with instantiating single objects.

libpd does (handle instantiating patches) as of about 2 weeks ago.  It
maintains the $0 value of the patch as well, so you can send values to
unique receivers.  You can make as many instances of a patch as you
want and control them all separately, on the fly.

> This is
> still only possible with the "usual" mechanism Pd offers, i.e. dynamic
> patching, and it has the same disadvantages.
>
> Maybe LuaAV would be worth a look, too?
>
> Ciao
> --
>  Frank Barknecht            Do You RjDj.me?          _ __footils.org__
>
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Re: [PD] Workshop for beginners in Bordeaux, France.

2011-03-16 Thread olsen

trés jolie monsieur!

grazie mille for spreading
ø

On 03/11/2011 11:21 PM, Olivier Baudu wrote:

Hi list,

A short auto-promotional message...

As Labomedia's member, I'm going to animate during 3 days a workshop for 
beginners with Pd-extended, in Bordeaux,
France, on the invitation of Media-Cité.
It will be march 21th, 22th and 23th 2011.
More informations here (in french) :
http://www.medias-cite.org/operation/workshops/prochains-workshops/426-workshop-puredata-mars-2011.html

For curious, you can see my works with Pd-extended on my website : 
http://yamatierea.org/papatchs/

Cheers.

01ivier



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Re: [PD] Workshop for beginners in Bordeaux, France.

2011-03-16 Thread Olivier Baudu
Hi,

Some of my patches have been made 1 or 2 years ago and I didn't test them
when I passed on Lucid 10.04 / pd-ext 0.42.5 (I still was on Windows for the
firsts)
Sorry if some aren't working anymore... :-/

Cheers


Le 15 mars 2011 21:35, Mathieu Bouchard  a écrit :

> On Fri, 11 Mar 2011, Olivier Baudu wrote:
>
>  For curious, you can see my works with Pd-extended on my website :
>> http://yamatierea.org/papatchs/
>>
>
> J'ai essayé Tribu2codelab2 et ça fait ralentir mon ordi épouvantablement en
> écrivant une longue liste de messages
>
>  /home/matju/Desktop/pd/tribu2codelabe#2/carre0.gif:
>  Not a TIFF or MDI file, bad magic number 18759 (0x4947).
>
>
Tu as de la chance, car, en ce qui me concerner je n'arrive plus à l'ouvrir
désormais. :-p
Pd plante direct.
Je l'ai tissé sur Ubuntu 8.04 // pd-ext 0.41.4, et ça marchait bien.
Je ne l'avais pas essayé depuis...

Le patch est très très simple mais comporte 15x15 abstractions... ça vient
peut-être de là...


J'ai aussi essayé Buvard mais selon la version de GEM, ça fait soit Erreur
> de Segmentation (au chargement de la patch avec GEM 92) ou alors ça dessine
> absolument rien (avec GEM 93)... je comprends pas comment me servir des
> tampons de GEM ('buffer 1' vs 'buffer 2'), il y a vraiment quelque chose qui
> cloche là dedans, impossible d'afficher le tampon : ça a juste l'air de ton
> «Bug-shot».
>
> (Étant donné que mon GEM 93 est pas compilé avec FTGL, j'avais
> préalablement remplacé [text3d] par [square] avec les autres changements
> nécessaires pour que ça affiche de quoi.)
>
>
>
C'est plus étonnant, car, contrairement au précédent, c'est un patch très
récent que j'ai testé sur différentes machines (cartes graphiques).
Je viens encore de l'ouvrir en remplaçant le [text3d] par un [square]... et
je n'ai pas de problème.

Je suis sur Lucid, Pdext 0.42.5 (GEM: ver: 0.92.3 GEM: compiled: Sep 22
2010)




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Re: [PD] ftm for Pd? probably not

2011-03-16 Thread patko

 I looked into the wrong folder, it's into build/pd folder indeed, and well 
documented

 
 
- "IOhannes m zmölnig"  a écrit :

> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
> 
> On 03/16/2011 01:46 AM, patko wrote:
> >  
> >  There is a makefile but for OSX only.
> 
> there used to be a cmake based build system for linux.
> i don't think anybody ever tried to compile ftm4pd on osx.
> 
> masdr
> IOhannes
> -BEGIN PGP SIGNATURE-
> Version: GnuPG v1.4.11 (GNU/Linux)
> Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
> 
> iEYEARECAAYFAk2AczcACgkQkX2Xpv6ydvSW2QCfSjoDv5/NhpKqnAzXdIspIDNj
> cjEAoNWoa96nWfAbHNB6P8WxlwO68GYu
> =4S+k
> -END PGP SIGNATURE-
> 
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Re: [PD] Dynamic patching with audio - review

2011-03-16 Thread Andy Farnell


And if you're going to use Csound there's the zak system of course.
It's a pig to set up and very hard mental work to keep track of
which streams have been activated or cleared to avoid clips or 
feedback... but it works in practice to give any to any dynamic
patching so you can have modular synths being gracefully repatched
at runtime.

a.



On Tue, 15 Mar 2011 23:29:17 -0500
John Harrison  wrote:

> Not that I am necessarily recommending it but, Csound will allow you to 
> instantiate multiple instances of objects at runtime. I did this with 
> Csound awhile ago and haven't touched Csound since but the general idea 
> was create all your instruments to accept parameters and store 
> input/output connections etc. in tables. You tell Csound to read its 
> score file from stdin and you create/destroy instruments with various 
> parameters by sending to Csound's stdin using the general-purpose 
> computer language of your choice. (I used Python). Hopefully Csound has 
> graduated to allowing instances of instruments to be created through OSC 
> as well as stdin at this point.
> 
> -John
> 
> On 03/15/2011 03:15 AM, Frank Barknecht wrote:
> > Hi,
> >
> > On Tue, Mar 15, 2011 at 12:07:05AM +0100, Jérôme Abel wrote:
> >> I'm working on an open source multiuser game with a sound experimentation 
> >> focus.
> >> The choosen sound engine is our favorite one Pure Data. Let's imagine 
> >> populate a 3D world with pd sound patchs !
> >> The issue is to create/destroy audio abstractions (made by users/artists) 
> >> and connect/disconnect them.
> >> The audio path system must be compliant with paths in a 3D world. A sound 
> >> pass through rooms and apertures :
> >> http://abel.jerome.free.fr/newatlantis/AudioDynamicPatching/images/pathfinding.png
> >>
> >> It must be dynamic like a game. I was enjoying doing this with pd, but ... 
> >> my hair become more and more white.
> >> It's quite difficult.
> >>
> >> I propose here to write a little review of this issue. To be completed, to 
> >> be rectified.
> >> Don't forget that the best is the easiest way (less compilation, less 
> >> dependancies, less bad tricks, etc.) and cross-platform (Linux/MacOSX/Win).
> > ...
> >> 4 - PURE DATA - LIBPD
> >> -
> >> Let's come back with Pd. We know that Pd was used in a game Spore :
> >> http://lists.puredata.info/pipermail/pd-list/2007-11/056212.html
> >>
> >> It could be a solution to handle dynamic audio patching. Any feedbacks ?
> >>
> >> Libpd turns Pd into an embeddable library, so you can use Pd as a sound 
> >> engine in mobile phone apps, games, web pages, and art projects
> >> http://puredata.info/community/projects/software/libpd/
> > libpd will make a complete instance of Pd available inside of another
> > application, but it does not deal with instantiating single objects. This is
> > still only possible with the "usual" mechanism Pd offers, i.e. dynamic
> > patching, and it has the same disadvantages.
> >
> > Maybe LuaAV would be worth a look, too?
> >
> > Ciao
> 
> 
> 
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-- 
Andy Farnell 

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Re: [PD] ftm for Pd? probably not

2011-03-16 Thread IOhannes m zmölnig
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On 03/16/2011 01:46 AM, patko wrote:
>  
>  There is a makefile but for OSX only.

there used to be a cmake based build system for linux.
i don't think anybody ever tried to compile ftm4pd on osx.

masdr
IOhannes
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