Re: [PD] gemwin frame rate limit?
hello, on Linux, you can change vertical syncro that using nvidia-settings tools if you use a nvidia GPU. Otherwise, i don't know, certainly tweking the Xorg.conf. (look forsync to Vblank) Using triple buffer may provide solution for faster than screen rendering, but i don't see the point in that. If you have a shader or somthing else that sould be faster than sreen rendering, you still can bang gemhead with a metro... cheers cyrille Le 30/05/2012 21:22, chris clepper a écrit : GEM is set to VBL sync based on your monitor's refresh rate. I vaguely recall putting some sort of message about turning this on and off in the gemwin. With it off you will often see horrible tearing artifacts on the display, which is why it defaults to 'on' on OSX (and apparently Linux too). On Wed, May 30, 2012 at 3:15 PM, William Brent william.br...@gmail.com mailto:william.br...@gmail.com wrote: Hi list, I'm trying to get the fastest possible frame rate from GEM, and seem to be hitting a limit of 60fps. Is this a known limit? I searched the documentation and pd-list archives, but maybe I'm missing something. The final application I'm working on is video tracking, but here's a test patch with nothing more than a gemwin and a counter incremented by the gemhead. With a frame rate of 90 for the gemwin, it takes exactly 3 seconds to get the counter up to 180, when it should only take 2 seconds. At a frame rate of 60, it takes the expected 2 seconds to get the counter to 120. I'm running this with Pd-0.43-2 and GEM 0.93.3 on Ubuntu 12.04 using the -noaudio flag. I get the same results on Mac OS 10.6.8. -- William Brent www.williambrent.com http://www.williambrent.com “Great minds flock together” Conflations: conversational idiom for the 21st century www.conflations.com http://www.conflations.com ___ Pd-list@iem.at mailto:Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] gemwin frame rate limit?
Thanks Chris Cyrille. I don't have an nvidia GPU, so I'll see what I can find in the Xorg.conf. For totally digital displays, how does the refresh rate come into play? I'm seeing out there that VBL doesn't apply to digital. I tried single buffer mode with each metro tick banging the gemhead and then clearing the gemwin, but got jittery results with the video stream. I haven't looked at triple buffering, is there some documentation you could point me to on that? The reason I want faster than screen rendering is that I'm doing video tracking. If the control streams from the tracking algorithm can be updated faster than the refresh rate, that would be ideal. Or is it not possible to run an algorithm on frames that fall between the cracks of the refresh rate and aren't fully displayed on the screen? On Thursday, May 31, 2012, Cyrille Henry wrote: hello, on Linux, you can change vertical syncro that using nvidia-settings tools if you use a nvidia GPU. Otherwise, i don't know, certainly tweking the Xorg.conf. (look forsync to Vblank) Using triple buffer may provide solution for faster than screen rendering, but i don't see the point in that. If you have a shader or somthing else that sould be faster than sreen rendering, you still can bang gemhead with a metro... cheers cyrille Le 30/05/2012 21:22, chris clepper a écrit : GEM is set to VBL sync based on your monitor's refresh rate. I vaguely recall putting some sort of message about turning this on and off in the gemwin. With it off you will often see horrible tearing artifacts on the display, which is why it defaults to 'on' on OSX (and apparently Linux too). On Wed, May 30, 2012 at 3:15 PM, William Brent william.br...@gmail.commailto: william.br...@gmail.com wrote: Hi list, I'm trying to get the fastest possible frame rate from GEM, and seem to be hitting a limit of 60fps. Is this a known limit? I searched the documentation and pd-list archives, but maybe I'm missing something. The final application I'm working on is video tracking, but here's a test patch with nothing more than a gemwin and a counter incremented by the gemhead. With a frame rate of 90 for the gemwin, it takes exactly 3 seconds to get the counter up to 180, when it should only take 2 seconds. At a frame rate of 60, it takes the expected 2 seconds to get the counter to 120. I'm running this with Pd-0.43-2 and GEM 0.93.3 on Ubuntu 12.04 using the -noaudio flag. I get the same results on Mac OS 10.6.8. -- William Brent www.williambrent.com http://www.williambrent.com “Great minds flock together” Conflations: conversational idiom for the 21st century www.conflations.com http://www.conflations.com __**_ Pd-list@iem.at mailto:Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/** listinfo/pd-list http://lists.puredata.info/listinfo/pd-list __**_ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/** listinfo/pd-list http://lists.puredata.info/listinfo/pd-list -- William Brent www.williambrent.com “Great minds flock together” Conflations: conversational idiom for the 21st century www.conflations.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] gemwin frame rate limit?
Le 31/05/2012 14:36, William Brent a écrit : Thanks Chris Cyrille. I don't have an nvidia GPU, so I'll see what I can find in the Xorg.conf. For totally digital displays, how does the refresh rate come into play? I'm seeing out there that VBL doesn't apply to digital. If you don't sync to VBlank, the screen can display the top of an image, then a new image is rendered so the bottom of a screen display the new image. I tried single buffer mode with each metro tick banging the gemhead and then clearing the gemwin, but got jittery results with the video stream. certainly the same kind of what you'll get without VBlank sync. I haven't looked at triple buffering, is there some documentation you could point me to on that? i did not find lot's of documentation around this. it's just a flag for nvidia card, i don't know if other allow it too. internet is your friend. The reason I want faster than screen rendering is that I'm doing video tracking. If the control streams from the tracking algorithm can be updated faster than the refresh rate, that would be ideal. Or is it not possible to run an algorithm on frames that fall between the cracks of the refresh rate and aren't fully displayed on the screen? best is to stay with 60Fps, sync to VBlank, for the rendering part. (you can't go faster than the screen anyway). for video tracking, if you got a fast camera, you can use a gemhead at other speed than the rendered one : stop the gemhead sending it a 0, then use a metro to bang the gemhead at the desired frequency. cheers c On Thursday, May 31, 2012, Cyrille Henry wrote: hello, on Linux, you can change vertical syncro that using nvidia-settings tools if you use a nvidia GPU. Otherwise, i don't know, certainly tweking the Xorg.conf. (look forsync to Vblank) Using triple buffer may provide solution for faster than screen rendering, but i don't see the point in that. If you have a shader or somthing else that sould be faster than sreen rendering, you still can bang gemhead with a metro... cheers cyrille Le 30/05/2012 21:22, chris clepper a écrit : GEM is set to VBL sync based on your monitor's refresh rate. I vaguely recall putting some sort of message about turning this on and off in the gemwin. With it off you will often see horrible tearing artifacts on the display, which is why it defaults to 'on' on OSX (and apparently Linux too). On Wed, May 30, 2012 at 3:15 PM, William Brent william.br...@gmail.com mailto:william.br...@gmail.com wrote: Hi list, I'm trying to get the fastest possible frame rate from GEM, and seem to be hitting a limit of 60fps. Is this a known limit? I searched the documentation and pd-list archives, but maybe I'm missing something. The final application I'm working on is video tracking, but here's a test patch with nothing more than a gemwin and a counter incremented by the gemhead. With a frame rate of 90 for the gemwin, it takes exactly 3 seconds to get the counter up to 180, when it should only take 2 seconds. At a frame rate of 60, it takes the expected 2 seconds to get the counter to 120. I'm running this with Pd-0.43-2 and GEM 0.93.3 on Ubuntu 12.04 using the -noaudio flag. I get the same results on Mac OS 10.6.8. -- William Brent www.williambrent.com http://www.williambrent.com http://www.williambrent.com “Great minds flock together” Conflations: conversational idiom for the 21st century www.conflations.com http://www.conflations.com http://www.conflations.com _ Pd-list@iem.at mailto:Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/__listinfo/pd-list http://lists.puredata.info/listinfo/pd-list _ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/__listinfo/pd-list http://lists.puredata.info/listinfo/pd-list -- William Brent www.williambrent.com http://www.williambrent.com “Great minds flock together” Conflations: conversational idiom for the 21st century www.conflations.com http://www.conflations.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] gemwin frame rate limit?
On Thu, May 31, 2012 at 8:36 AM, William Brent william.br...@gmail.comwrote: Thanks Chris Cyrille. I don't have an nvidia GPU, so I'll see what I can find in the Xorg.conf. For totally digital displays, how does the refresh rate come into play? I'm seeing out there that VBL doesn't apply to digital. The refresh rate for LCD is 60Hz although internally many process at 120 or even higher. I tried single buffer mode with each metro tick banging the gemhead and then clearing the gemwin, but got jittery results with the video stream. Without syncing to the refresh rate the video display will be jittery and also have tearing artifacts. As Cyrille points out there are ways to run gemheads at higher speeds, but you want to keep all of the drawing objects at refresh rate. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] gemwin frame rate limit?
Ok, thanks again Chris and Cyrille. That helps a lot, and I'll see what I can do from this point. William On Thu, May 31, 2012 at 12:06 PM, chris clepper cgclep...@gmail.com wrote: On Thu, May 31, 2012 at 8:36 AM, William Brent william.br...@gmail.com wrote: Thanks Chris Cyrille. I don't have an nvidia GPU, so I'll see what I can find in the Xorg.conf. For totally digital displays, how does the refresh rate come into play? I'm seeing out there that VBL doesn't apply to digital. The refresh rate for LCD is 60Hz although internally many process at 120 or even higher. I tried single buffer mode with each metro tick banging the gemhead and then clearing the gemwin, but got jittery results with the video stream. Without syncing to the refresh rate the video display will be jittery and also have tearing artifacts. As Cyrille points out there are ways to run gemheads at higher speeds, but you want to keep all of the drawing objects at refresh rate. -- William Brent www.williambrent.com “Great minds flock together” Conflations: conversational idiom for the 21st century www.conflations.com ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Plugins Plugin error
On Fri, May 18, 2012 at 4:55 PM, João Pais jmmmp...@googlemail.com wrote: Thanks for the report! I've uploaded a quick bugfix to adapt to the new menu structure: there is no Media-Preferences (or Apple-Preferences) any more, so the plugin will appear in Media (or Apple). Please note that this version still uses the deprecated method of disabling plugins by putting them in subdirectories called disabled. This means that new subdirectories called disabled will be created where file permissions are sufficient. It will affect every user on the system. A new version shall make use of the ::pd_guiprefs system instead. I'll try to give it a shot today or in the next days. so you mean, it pays up to wait for it, then? I'm new to 0.43, and I put the plugins in a folder in my electronic section, away from windows' standard system/user folders. João Well i guess it doesn't pay up to wait anymore :) The pd_guiprefs mechanism is a tiny bit less handy than I expected so this will still take some more time for me. In the meantime I suggest that you get the oldstyle, but hopefully working version at http://puredata.info/downloads/plugins-plugin/releases/0.1.20120518 (of course if you can live with those extra directories). András ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list