Hey List,
I¹m just starting out on PDP and PiDiP on a Mac OSX Snow Leopard, I¹m
getting an error whenever I try to use pdp_glx and display some video. In
the Pd window I get this message repeatedly:
pdp_glx: autocreate window
pdp_xdisplay_new: can't open display :0
pdp_glx: cant open display :0
Hi, IMHE:
1.Open X11
2.Open pdp patch
3.open/dev/video (assign the port 0 for native cam, 1 for usb 1, 2 for usb
2 , et, etc.) ex: open/dev/video0...yes, you must edit the message...then
press bang for metro...
Best regards
José
2012/6/4 Declan Doherty-Ramsay decla...@gmail.com
Hey List,
Hi , I have a patch with subpatches, i need that each abstraction can move
randonmly and when the distance between 2 abstractions is less than 5 then
it will generate a link between them. Do anybody have tried something like
this?
I was wondering if its possible to animate abstractions in pd?
there is an example of this with iemguts
On Mon, Jun 4, 2012 at 2:59 PM, flad chester flad.ches...@gmail.com wrote:
Hi , I have a patch with subpatches, i need that each abstraction can move
randonmly and when the distance between 2 abstractions is less than 5 then
it will generate a link
now i got a bit further and the build file seems to work somehow, after
i removed some compiler flags which mingw did not know.
but then i geh the error:
gcc -s -shared -Wl,--enable-auto-import -L/c/Program Files
(x86)/pd/src -L/c/Program Files (x86)/pd/bin -L/c/Program Files
(x86)/pd/obj
Hello,
I've just tried
cd pd-extended/0.43/externals/iem/iemguts
make
with msys after a svn checkout with cygwin, it builds all the dll.
- Mail original -
De: Tebjan Halm - teb...@.org
À: Pd List pd-list@iem.at
Envoyé: Lundi 4 Juin 2012 20:25:05
Objet: Re: [PD]
Hi,
I am using joystick (HID) to control a game got from pmpd browser in pd. It
works fine if I use the keyboard key to control the game. Once I use the
joystick, whenever I move it, the object will just disappear and I need to
restart the game to get back my object. Any idea how to solve
how do you edit your patch while the objects are moving?
i think it would be much more practicable to separate the graphical
animation from the signal processing.
i.e. make a nice anmation in gem, with moving objects
and make abstractions that do neither move nor connect by wires, but
only
My build system is like this:
http://puredata.info/docs/developer/WindowsMinGW
the include folder in pd-extended install might not contain all files needed by
the compiler for building iemguts,
I don't really know... Anyway, if you launch make from msys console into your
svn checkout, and if