[PD] pdp_glx cannot open display

2012-06-04 Thread Declan Doherty-Ramsay
Hey List, I¹m just starting out on PDP and PiDiP on a Mac OSX Snow Leopard, I¹m getting an error whenever I try to use pdp_glx and display some video. In the Pd window I get this message repeatedly: pdp_glx: autocreate window pdp_xdisplay_new: can't open display :0 pdp_glx: cant open display :0

Re: [PD] pdp_glx cannot open display

2012-06-04 Thread José Luis Santorcuato Tapia
Hi, IMHE: 1.Open X11 2.Open pdp patch 3.open/dev/video (assign the port 0 for native cam, 1 for usb 1, 2 for usb 2 , et, etc.) ex: open/dev/video0...yes, you must edit the message...then press bang for metro... Best regards José 2012/6/4 Declan Doherty-Ramsay decla...@gmail.com Hey List,

[PD] animating abstractions and calculating distance between them

2012-06-04 Thread flad chester
Hi , I have a patch with subpatches, i need that each abstraction can move randonmly and when the distance between 2 abstractions is less than 5 then it will generate a link between them. Do anybody have tried something like this? I was wondering if its possible to animate abstractions in pd?

Re: [PD] animating abstractions and calculating distance between them

2012-06-04 Thread José Rafael Subía Valdez
there is an example of this with iemguts On Mon, Jun 4, 2012 at 2:59 PM, flad chester flad.ches...@gmail.com wrote: Hi , I have a patch with subpatches, i need that each abstraction can move randonmly and when the distance between 2 abstractions is less than 5 then it will generate a link

Re: [PD] iemguts on windows 2

2012-06-04 Thread Tebjan Halm - VVVV
now i got a bit further and the build file seems to work somehow, after i removed some compiler flags which mingw did not know. but then i geh the error: gcc -s -shared -Wl,--enable-auto-import -L/c/Program Files (x86)/pd/src -L/c/Program Files (x86)/pd/bin -L/c/Program Files (x86)/pd/obj

Re: [PD] iemguts on windows 2

2012-06-04 Thread Patrice Colet
Hello, I've just tried cd pd-extended/0.43/externals/iem/iemguts make with msys after a svn checkout with cygwin, it builds all the dll. - Mail original - De: Tebjan Halm - teb...@.org À: Pd List pd-list@iem.at Envoyé: Lundi 4 Juin 2012 20:25:05 Objet: Re: [PD]

[PD] HID control pmpd problem

2012-06-04 Thread Hui Yun Ng
Hi, I am using joystick (HID) to control a game got from pmpd browser in pd. It works fine if I use the keyboard key to control the game. Once I use the joystick, whenever I move it, the object will just disappear and I need to restart the game to get back my object. Any idea how to solve

Re: [PD] animating abstractions and calculating distance between them

2012-06-04 Thread Marian Weger
how do you edit your patch while the objects are moving? i think it would be much more practicable to separate the graphical animation from the signal processing. i.e. make a nice anmation in gem, with moving objects and make abstractions that do neither move nor connect by wires, but only

Re: [PD] iemguts on windows 2

2012-06-04 Thread Patrice Colet
My build system is like this: http://puredata.info/docs/developer/WindowsMinGW the include folder in pd-extended install might not contain all files needed by the compiler for building iemguts, I don't really know... Anyway, if you launch make from msys console into your svn checkout, and if