hello,
the keyboard probably send 1 bang when you hit a key, while the joystick send
information as long as you move the joystick, resulting on lot's of messages
send to the physical model.
try reducing forces send (dividing them by 10 or 100).
cheers
C
Le 04/06/2012 21:38, Hui Yun Ng a
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On 2012-06-04 20:25, Tebjan Halm - wrote:
int glist_getindex(t_glist *x, t_gobj *y);
but no body of it. does anyone know where it is and why the
compiler can't find the reference?
you see a forward declaration of a function defined by pd,
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On 2012-06-04 22:00, Marian Weger wrote:
how do you edit your patch while the objects are moving?
well, that's part of the fun, isn't it?
fgmasdr
IOhannes
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Hello
do you know how to use { or } in a message or symbol. Because, when I type
this, I have nothing ?
thx
p
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On 2012-06-05 15:27, philippe boisnard wrote:
Hello
do you know how to use { or } in a message or symbol. Because, when
I type this, I have nothing ?
yes. you don't.
fgmadrt
IOhannes
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hello,
it's better to send pd patch as .pd then in png : it's easier, use less
bandwidth and would have allowed me to modified it.
anyway, according to the physical model, the space_ship is moved left/right
with messages dXY ..
reduce the value in order to move it less at every bang send by
Hi, list !
I visited workshop on Processing and saw, that it is very easy to take data
from web..
You just put txt-document somewhere in your web-site, then you just type
URL-adress in Processing's code and it uses it as text-file on local computer.
So maybe Processing has some browser in