Re: [PD] Get out ! // The Game

2013-07-20 Thread IOhannes zmölnig
On 07/19/2013 11:40 PM, Olivier Baudu wrote: Hi list, Our research department is happy to announce the release of his incredible game made with Pd... We hope you're going to have a good time and not give up too quickly... :-p nice. #N canvas 414 728 497 335 10; #N canvas 1 51 450 300

Re: [PD] get dir of current pd

2013-07-20 Thread Jonathan Wilkes
On 07/18/2013 02:16 PM, Jonathan Wilkes wrote: On 07/17/2013 09:44 AM, Max wrote: is there something like [ggee/getdir] but for getting the path of the currently running Pd binary? Seems like I saw this somewhere, but I can't remember where. I'll add it to [pdinfo] Hm... there's a function

[PD] Get List of Perimeters from [glsl _program}

2013-07-20 Thread me.grimm
I can send [print{ to the right inlet after shaders is loaded to print acceptable variables to the console but how to get those perimeters in a patch? my ideal is when i load a shader the messages boxes, etc, for that shader are dynamically created automatically rather than manually by reading