On 07/19/2013 11:40 PM, Olivier Baudu wrote:
Hi list,
Our research department is happy to announce the release of his
incredible game made with Pd...
We hope you're going to have a good time and not give up too quickly... :-p
nice.
#N canvas 414 728 497 335 10;
#N canvas 1 51 450 300
On 07/18/2013 02:16 PM, Jonathan Wilkes wrote:
On 07/17/2013 09:44 AM, Max wrote:
is there something like [ggee/getdir] but for getting the path of the
currently running Pd binary?
Seems like I saw this somewhere, but I can't remember where.
I'll add it to [pdinfo]
Hm... there's a function
I can send [print{ to the right inlet after shaders is loaded to print
acceptable variables to the console but how to get those perimeters in
a patch?
my ideal is when i load a shader the messages boxes, etc, for that
shader are dynamically created automatically rather than manually by
reading