Re: [PD] Wish Error : Unable to alloc xxx bytes

2013-09-07 Thread Martin Peach
Without seeing the patch I can't say but it sounds like something is 
receiving too much too fast.


Martin

On 2013-09-07 01:17, jim wrote:

Hello ,
I keep getting an error that is crashing a patch. As shown above it is
Unable to alloc xxx bytes where xxx seems to be different each time it
crashes. The patch uses mrpeach's udpsend. Not sure if I am doing
something wrong with udpsend or it is something else. The patch also
takes in data from a com port. This error is happening in Windows ,
however in Linux the same patch in combination with the other program I
am sending data to via udpsend locks up my machine. Any thought where an
Unable to alloc ... error comes from in pd.
Thanks,
Jim



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[PD] Conflict between GEMglPushMatrix/GEMglPopMatrix and %

2013-09-07 Thread topo bot
Hi again, im iterating a geo in Gem and then im anulating one iterated
geo using module with spigot.
It works fine, but when i add  GEMglPushMatrix and GEMglPopMatrix  i
get GL:stack overflow because each GEMglPushMatrix is expecting one
GEMglPopMatrix and when i anulate one geo that means that one
GEMglPushMatrix is not gonna have its GEMglPopMatrix pair.

any idea how can i solve this problem?

I attached the patch and here theres also a pic

http://www.freeimagehosting.net/newuploads/8s8r3.png


conflict.pd
Description: Binary data
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Re: [PD] Conflict between GEMglPushMatrix/GEMglPopMatrix and %

2013-09-07 Thread Jack
Le 07/09/2013 23:43, topo bot a écrit :
 Hi again, im iterating a geo in Gem and then im anulating one iterated
 geo using module with spigot.
 It works fine, but when i add  GEMglPushMatrix and GEMglPopMatrix  i
 get GL:stack overflow because each GEMglPushMatrix is expecting one
 GEMglPopMatrix and when i anulate one geo that means that one
 GEMglPushMatrix is not gonna have its GEMglPopMatrix pair.

 any idea how can i solve this problem?

 I attached the patch and here theres also a pic

 http://www.freeimagehosting.net/newuploads/8s8r3.png


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Can you explain what you want to achieve ?
If you just want to have the same occurence of
GEMglPushMatrix/GEMglPopMatrix, then use another [spigot] with a [== 1].
Send the output of this [spigot] directly in the [GEMglPopMatrix]. You
should get What you want (hide the sphere and always get couple
GEMglPushMatrix/GEMglPopMatrix).
++

Jack


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Re: [PD] Conflict between GEMglPushMatrix/GEMglPopMatrix and %

2013-09-07 Thread Jack
Le 08/09/2013 00:51, Jack a écrit :
 Le 07/09/2013 23:43, topo bot a écrit :
 Hi again, im iterating a geo in Gem and then im anulating one iterated
 geo using module with spigot.
 It works fine, but when i add  GEMglPushMatrix and GEMglPopMatrix  i
 get GL:stack overflow because each GEMglPushMatrix is expecting one
 GEMglPopMatrix and when i anulate one geo that means that one
 GEMglPushMatrix is not gonna have its GEMglPopMatrix pair.

 any idea how can i solve this problem?

 I attached the patch and here theres also a pic

 http://www.freeimagehosting.net/newuploads/8s8r3.png


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 Can you explain what you want to achieve ?
 If you just want to have the same occurence of
 GEMglPushMatrix/GEMglPopMatrix, then use another [spigot] with a [==
 1]. Send the output of this [spigot] directly in the [GEMglPopMatrix].
 You should get What you want (hide the sphere and always get couple
 GEMglPushMatrix/GEMglPopMatrix).
 ++

 Jack




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Here the patch.
Don't know if it is what you want.
++

Jack




conflict2.pd
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[PD] problems with 48Khz SR on osx 10.8

2013-09-07 Thread jo57
Hi all, 

I am trying out the latest Pd on OS x 10.8 and for some strange reason it works 
perfectly well with 44k SR and has horrible issues with 48k SR.

Horrible issues mean that the test audio sine wave crackles unless I give it a 
latency of about 500ms. Even then the whole software seems less responsive and 
the gui is lagging running just the test sound patch.

This happens with both 0.45-1 versions (downloaded compiled from miller's site, 
64bit and the regular one).

This doesn't seem to be a hardware issue as good old 0.42-5 version works 
flawlessly.

I will try to test latest Pd on OS X 10.7 as soon as I can and report...

anybody else?

J
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[PD] gendy~

2013-09-07 Thread Pagano, Patrick
Hello

Does anyone have a gendy~ object for Pure Data OSX or WIndows?

I found Spencers code that i built for linux, but i am hoping someone made it 
for the other platforms
Been doing some Iannis stuff and was hoping to show it to some students

Patrick
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Re: [PD] gendy~

2013-09-07 Thread jo57
I'd love to see one…
J
On Sep 7, 2013, at 10:53 PM, Pagano, Patrick p...@digitalworlds.ufl.edu 
wrote:

 Hello
 
 Does anyone have a gendy~ object for Pure Data OSX or WIndows?
 
 I found Spencers code that i built for linux, but i am hoping someone made it 
 for the other platforms
 Been doing some Iannis stuff and was hoping to show it to some students
 
 Patrick
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Re: [PD] Pd-list Digest, Vol 102, Issue 20

2013-09-07 Thread Olivier BAUDRY


Dear all

I encounter trouble with soundcard digidesign 003 or 002 on Pd-extended 0.43.2 
or PureData 0.45-2 Once the card is recognized both by PureData, but this is 
exceptional and does not take very long. 

Any Advice. 
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