Re: [PD] Extended View toolkit : issue with masks

2013-10-12 Thread Peter Venus
Hello Etienne!

The problem you are facing could be really due to the different structure of 
both modules.
And the amount of ev_pro-modules you are using in your patch.
If you want me to have a quick look on your patch, maybe answer me and attach 
the your patch to the mail.
maybe i can help you with streamlining it further :)

cheers, peter 
 
 

Gesendet: Donnerstag, 10. Oktober 2013 um 15:07 Uhr
Von: Pagano, Patrick p...@digitalworlds.ufl.edu
An: Etienne Landon landon.etie...@gmail.com
Cc: pd-list@iem.at pd-list@iem.at
Betreff: Re: [PD] Extended View toolkit : issue with masks

I found the same behavior, Marian and Peter wrote some amazing software there 
but you have to have a really fast graphics card for some of the fancier 
modules. Go with the one that delivers for you. 22 is really nice as I recall. 
I'll check my rates today and report back too

Patrick Pagano  B.S,M.F.A
Asst. in Digital Art and Science
Digital Worlds Institute
University of Florida
(352) 294-2020
 
On Oct 10, 2013, at 8:38 AM, Etienne Landon landon.etie...@gmail.com wrote:
 
 

Hi,
 
I understand the shader part of ev_pro_22 but I 'm not shure the problem is 
here, the shader is only used to change texture coordinates and do soft-edging. 
In both cases, ev_pro_22 or ev_pro_22easy, I send a texture ID. So the chain 
with ev_pro_22 is not the one that does the work from movie to texture (the CPU 
part), it's done once by another chain. 
For what I understand, using the same texture ID for different gem chains 
avoids using the CPU for each chain, you use CPU only to transform your image, 
movie or whatever to a texture (which is stored in the GPU memory), then each 
chain links to the texture ID which is the position of the texture in the 
graphic card's memory. Am I wrong ?
 
For instance, in the same work I do texturing on 200 pmpd masses linked to a 
gem chain. So 200 independant rendering chains, one texture, and this works 
without a problem. And there's no shader involved
 
Moreover, the texture used for masking is a only one black pixel (see the 
masking example), so how come this could be so heavy ?
 
 
2013/10/10 Santi belfe...@gmail.com[belfe...@gmail.com]El jue, 10-10-2013 a 
las 11:52 +0200, Etienne Landon escribió:

 Is there any reason why ev_pro_22easy is less efficient than
 ev_pro_22 ?
 I think ev_pro__22 uses OpenGl shaders so it uses the GPU in the graphic
card. ev_pro_22easy uses the main CPU to made the work, so is less
efficient, but it works in older machines.

Great piece of software the extended toolkit view...

Cheers.

Santi Noreña.




 
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Re: [PD] datastructures midirecorder

2013-10-12 Thread Billy Stiltner
Patrice Colet, that proll.tcl is somethin else. I had no idea that such a
thing is possible.
I think
I changed wintop-70  to wintop+30 to show the entire  top canvases.
I guess the cursor just needs updated in order to be seen.
lookin good so far man.


On Fri, Oct 11, 2013 at 2:20 PM, João Pais jmmmp...@googlemail.com wrote:

 Hello Rob,

  scalars can't be deleted actually without the GUI, but there are several
 tricks for doing something like it.

 One is about using float indexes instead of using pointer order, and then
 set to -1 or another value that doesn't count


 you can also make inactive scalars invisible, then they're not seen. and
 though some export+import, filter these scalars out in the process.


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[PD] Job at UCSD: Lecturer in Computer Music and Audio Engineering

2013-10-12 Thread Miller Puckette
To Pd list,

There's a job opening at UCSD in computer music and audio engineering - please
feel free to circulate this as widely as you're willing:

he UC San Diego Department of Music (http://music.ucsd.edu/) is committed to
academic excellence and diversity within the faculty, staff, and student body.
The Department invites applications for a full-time position of Lecturer (with
Security of Employment) in computer music and audio engineering. Duties will
include teaching classes in recording arts and computer music, advising
undergraduate and graduate student research and administering the department's
recording and computer music studios. The ideal candidate will have a national
or international professional profile, and proven teaching excellence in the
recording and media arts, computer music software design, and current and
historical practices in electronic music. Expertise in recording classical and
experimental music is required and experience running a recording facility
within an academic and research environment is strongly preferred. We expect
that the successful candidate will be able to embrace an existing departmental
culture of cross-disciplinary inquiry, and will have experience or a willingness
to participate in teaching, mentoring, research or service towards building an
equitable and diverse scholarly environment

The UCSD Music Department specializes in twenty-first century music practice,
emphasizing composition, performance, electronic music, and innovative
scholarship. In addition to offering undergraduate and doctoral degrees in music
(including an undergraduate music technology major and a computer music PhD),
the department collaborates with the Visual Arts department to offer an
undergraduate ICAM (Interdisciplinary Computing and the Arts) degree. The
department maintains a sophisticated network of concert and recording facilities
in which it produces hundreds of performances and recordings per year.

Proof of authorization to work in the U.S. will be required prior to employment
(Immigration Reform and Control Act of 1986). For applicants interested in
spousal/partner employment, please visit the UCSD Partner Opportunities Program
website http://academicaffairs.ucsd.edu/offices/partneropp/.

to apply: https://apol-recruit.ucsd.edu/apply/JPF00410

cheers
Miller



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