Re: [PD] Extended View toolkit : issue with masks
Hello Etienne! The problem you are facing could be really due to the different structure of both modules. And the amount of ev_pro-modules you are using in your patch. If you want me to have a quick look on your patch, maybe answer me and attach the your patch to the mail. maybe i can help you with streamlining it further :) cheers, peter Gesendet: Donnerstag, 10. Oktober 2013 um 15:07 Uhr Von: Pagano, Patrick p...@digitalworlds.ufl.edu An: Etienne Landon landon.etie...@gmail.com Cc: pd-list@iem.at pd-list@iem.at Betreff: Re: [PD] Extended View toolkit : issue with masks I found the same behavior, Marian and Peter wrote some amazing software there but you have to have a really fast graphics card for some of the fancier modules. Go with the one that delivers for you. 22 is really nice as I recall. I'll check my rates today and report back too Patrick Pagano B.S,M.F.A Asst. in Digital Art and Science Digital Worlds Institute University of Florida (352) 294-2020 On Oct 10, 2013, at 8:38 AM, Etienne Landon landon.etie...@gmail.com wrote: Hi, I understand the shader part of ev_pro_22 but I 'm not shure the problem is here, the shader is only used to change texture coordinates and do soft-edging. In both cases, ev_pro_22 or ev_pro_22easy, I send a texture ID. So the chain with ev_pro_22 is not the one that does the work from movie to texture (the CPU part), it's done once by another chain. For what I understand, using the same texture ID for different gem chains avoids using the CPU for each chain, you use CPU only to transform your image, movie or whatever to a texture (which is stored in the GPU memory), then each chain links to the texture ID which is the position of the texture in the graphic card's memory. Am I wrong ? For instance, in the same work I do texturing on 200 pmpd masses linked to a gem chain. So 200 independant rendering chains, one texture, and this works without a problem. And there's no shader involved Moreover, the texture used for masking is a only one black pixel (see the masking example), so how come this could be so heavy ? 2013/10/10 Santi belfe...@gmail.com[belfe...@gmail.com]El jue, 10-10-2013 a las 11:52 +0200, Etienne Landon escribió: Is there any reason why ev_pro_22easy is less efficient than ev_pro_22 ? I think ev_pro__22 uses OpenGl shaders so it uses the GPU in the graphic card. ev_pro_22easy uses the main CPU to made the work, so is less efficient, but it works in older machines. Great piece of software the extended toolkit view... Cheers. Santi Noreña. ___ Pd-list@iem.at[Pd-list@iem.at] mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list[http://lists.puredata.info/listinfo/pd-list] ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] datastructures midirecorder
Patrice Colet, that proll.tcl is somethin else. I had no idea that such a thing is possible. I think I changed wintop-70 to wintop+30 to show the entire top canvases. I guess the cursor just needs updated in order to be seen. lookin good so far man. On Fri, Oct 11, 2013 at 2:20 PM, João Pais jmmmp...@googlemail.com wrote: Hello Rob, scalars can't be deleted actually without the GUI, but there are several tricks for doing something like it. One is about using float indexes instead of using pointer order, and then set to -1 or another value that doesn't count you can also make inactive scalars invisible, then they're not seen. and though some export+import, filter these scalars out in the process. __**_ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/** listinfo/pd-list http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Job at UCSD: Lecturer in Computer Music and Audio Engineering
To Pd list, There's a job opening at UCSD in computer music and audio engineering - please feel free to circulate this as widely as you're willing: he UC San Diego Department of Music (http://music.ucsd.edu/) is committed to academic excellence and diversity within the faculty, staff, and student body. The Department invites applications for a full-time position of Lecturer (with Security of Employment) in computer music and audio engineering. Duties will include teaching classes in recording arts and computer music, advising undergraduate and graduate student research and administering the department's recording and computer music studios. The ideal candidate will have a national or international professional profile, and proven teaching excellence in the recording and media arts, computer music software design, and current and historical practices in electronic music. Expertise in recording classical and experimental music is required and experience running a recording facility within an academic and research environment is strongly preferred. We expect that the successful candidate will be able to embrace an existing departmental culture of cross-disciplinary inquiry, and will have experience or a willingness to participate in teaching, mentoring, research or service towards building an equitable and diverse scholarly environment The UCSD Music Department specializes in twenty-first century music practice, emphasizing composition, performance, electronic music, and innovative scholarship. In addition to offering undergraduate and doctoral degrees in music (including an undergraduate music technology major and a computer music PhD), the department collaborates with the Visual Arts department to offer an undergraduate ICAM (Interdisciplinary Computing and the Arts) degree. The department maintains a sophisticated network of concert and recording facilities in which it produces hundreds of performances and recordings per year. Proof of authorization to work in the U.S. will be required prior to employment (Immigration Reform and Control Act of 1986). For applicants interested in spousal/partner employment, please visit the UCSD Partner Opportunities Program website http://academicaffairs.ucsd.edu/offices/partneropp/. to apply: https://apol-recruit.ucsd.edu/apply/JPF00410 cheers Miller ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list