hello,
have you look at gem examples?
Gem/examples/07.texture/07.feedback.pd
Cyrille
Dudley Brooks a écrit :
I want to feed an output image (modified) back as input to itself, to
create fractals. Could someone point me to an example of doing so? So
far, googling has only produced articles
i did never used the fullsreen message, but only dimen X Y, offset X2 0, border
0, cursor 0.
it always work perfectly.
Cyrille
Jose Luis Santorcuato a écrit :
Dear friends, in the old version of pd i can crete a fullscreen gem, or
i can modify the dimensions of the screen, in os x and ubuntu,
|-...
|-...
|-...
|-examples-\
|-nusmuk_synth~.pd
|-...
.hc
On Nov 10, 2009, at 6:33 AM, cyrille henry wrote:
in fact, hans ask me to make
Alexandre Porres a écrit :
Hi folks, what's up? Hope you're all well.
I find it somewhat annoying that $0 doesn't work on messages, is it
really impossible?
Now, the worst part is that if you need to go to the find menu and
search for $0-something it does not find it!!! Is there any way
hello,
João Pais a écrit :
do you plan on putting all these materials (this and other ones you
launched) in pd-ext? (in case they're not there already)
in fact, hans ask me to make this release in order to include them in pdX
so, that's what i did.
but, i don't have time to spend on pdX, and
hello,
the problem is certainly that you must start audio computing with a loadbang on
your subpatch, because pd~ objects scheduling is based on audio signal.
if you don't start audio, then pd~ don't do anything.
i did a project using a pd~ subpatch to render graphics with Gem, and
everything
maybe missed something.
I used also another one quit similar from another brand, but more
expensive, with additional optic (I still try to remember her name...)
I just see that point grey has new products, maybe you should have a
look.
loic
On 21 oct. 09, at 11:27, cyrille henry wrote:
hello
good things about this one, plus it goes up to 120fps:
http://blog.makezine.com/archive/2009/08/hacking_the_ps3_camera.html
.hc
On Oct 21, 2009, at 5:27 AM, cyrille henry wrote:
hello,
did anyone used a fast camera (100 or 200 fps @ 640x480 or more, with
good video quality) with pd/Gem?
i'd
sec of latency, so it was not usable in RT.
we used it only for none realtime stuf + a DV cam for real time.
Cyrille
On Wed, Oct 21, 2009 at 5:27 AM, cyrille henry c...@chnry.net
mailto:c...@chnry.net wrote:
hello,
did anyone used a fast camera (100 or 200 fps @ 640x480 or more
chris clepper a écrit :
On Thu, Oct 22, 2009 at 11:31 AM, cyrille henry c...@chnry.net
mailto:c...@chnry.net wrote:
well, this was on osX, so it was not on my computer.
i'm using only linux...
but, quicktime add few sec of latency, so it was not usable in RT.
we used it only
I thought you used one for the juggling project a few years ago? It
worked using ethernet and you had to make a movie for Quicktime to
load to grab the stream.
On Wed, Oct 21, 2009 at 5:27 AM, cyrille henry c...@chnry.net
mailto:c...@chnry.net wrote:
hello
Hans-Christoph Steiner a écrit :
...
If its for tracking applications, any of the video tracking
installations that I have been involved in have used BlackWhite
security cameras with a visible light filter. Those cameras are analog
and about 150-300€.
i've also done this a lot.
it's
hello,
did anyone used a fast camera (100 or 200 fps @ 640x480 or more, with good
video quality) with pd/Gem?
i'd like to have information about the camera and protocol how to do this.
thanks
Cyrille
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Jack a écrit :
About that, there is still an error in the gemhead example.
How can i correct this ? (if i can).
i just did it
c
++
Jack
So higher values (-3) will be rendered before lower values (-10) ;)
this one look better.
c
++
Jack
cyrille
IOhannes m zmoelnig a écrit :
from [gemhead]s help-patch for negatvie render-orders: Note, that
Higher values (-3) will be rendered BEFORE higher values (-10).
HIGHER values are rendered before HIGHER value???
cyrille
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Jack a écrit :
Le mercredi 14 octobre 2009 à 19:32 +0200, cyrille henry a écrit :
IOhannes m zmoelnig a écrit :
from [gemhead]s help-patch for negatvie render-orders: Note, that
Higher values (-3) will be rendered BEFORE higher values (-10).
HIGHER values are rendered before HIGHER value
hello,
pmpd is now version 0.08!
i've updated the pmpd~ object.
pmpd~ allow physical modeling real time audio synthesis, i hope it is now more usefull.
i change a bit the way to use it and add 1 exemple. i wish to add more when
i'll get time.
get it on pd svn
Cyrille
hello,
you really have good memory.
i upload this old video to vimeo :
http://vimeo.com/6998377
Cyrille
Hans-Christoph Steiner a écrit :
Too bad the link to the video is broken... anyone have a working one?
.hc
On Oct 10, 2009, at 11:06 AM, Peter Plessas wrote:
reminds me of Cyrille's
hello,
this is the last mail of the day!
here is pure mapping :
http://www.chnry.net/ch/?Pure-Mappinglang=en
Pure mapping is an objects’ collection for Pure Data. These objects are based on the Mapping
collection, developed with HC Steiner (which was partly based on La-kitchen lib). But
hello,
for those who are interested, here is some work i done with pd for since last year :
1 dance projet where pd/Gem is use to draw and distort a circle on stage. The
movement of the circle is correlated to the moment of the dancer :
http://www.chnry.net/ch/?Journal-de-Corpslang=en
an
hello,
this project is on the SVN for years. i think it's time to make an official
announce.
http://www.chnry.net/ch/?Linear-cue-systemlang=en
Linear Cue System is an abstraction collection for Pure Data. This system was
developed to simplify the use of Pd for live arts, during the
Here is an other stuff that was on the SVN for to long...
http://www.chnry.net/ch/?Lighting-for-Pure-Datalang=en
Lighting for Pure Data is an abstractions’ collection for Pure Data that
aims to emulate a lighting console controlling DMX systems. Unlike a hardware lighting console,
this system
hello,
i packed few bit of code into a lib aimed to improve audio synthesis quality
within Pure Data. This collection incorporates the best band limited oscillator
i saw in pd, objects that read table in a more flexible way than the Pure Data
native one. Some filters and various objects are
hello,
you can find a patch based on what I undestand of scann synthesis on pmpd
exemple (N°50).
Cyrille
PSPunch a écrit :
Hi all,
I've built a patch based on what I understand to be Scanned synthesis.
http://pspunch.com/pd/files/patch/scanned_synthesis_izit/
Requires PMPD and Gem.
Loic Kessous a écrit :
Hi,
I didn't found an equivalent to max external selector~ , I made this
ugly abstraction for 3 inputs but I wonder if there is something more
standard and that can accept argument to set the number of inputs.
is there one?
not in vanilla.
i made a smaller
hello Loic,
i'm not sure if pd and max biquad are the same structure.
http://en.wikipedia.org/wiki/Digital_biquad_filter
pd use the direct form 2.
i think that max use the form 1 (but may be wrong).
i made a bq~ object that use form 1 (and using audio input for the coef).
maybe it will help.
it
will work on it next week and try to make one.
On 12 sept. 09, at 16:14, cyrille henry wrote:
hello Loic,
i'm not sure if pd and max biquad are the same structure.
http://en.wikipedia.org/wiki/Digital_biquad_filter
pd use the direct form 2.
...so in this case, I suppose there should
hello Miha,
the most simple would be to start nvidia-settings and configure your X server to use your 2 screen (twinview).
so KDE would use both screen. then Gem would be able to create a window without any problem.
otherwise, you can try sending a border 0 message before creating the window
hello,
eeepc cam is a V4L2 device. i think there is no (yet) officiel Gem release with
V4L2 suport. you can check this when creating a pix_video object : it should
print V4L and V4L2...
current development version works fine. so you should use the svn to download
Gem latest source code, and
. that is as far my linux
technical proficiency goes)
Many many thanks for the time out you have spent on me.
On Tue, Aug 18, 2009 at 3:18 PM, cyrille henry c...@chnry.net
mailto:c...@chnry.net wrote:
hello,
eeepc cam is a V4L2 device. i think there is no (yet) officiel Gem
release with V4L2
Claude Heiland-Allen a écrit :
tim vets wrote:
btw: Does text3d support a newline character ?
You can send string messages of Unicode code points (or some other
encoding, not entirely sure) to [text3d], which includes newlines.
string 48 49 10 50 51--[text3d]
Note that this is
bra...@subnet.at a écrit :
Thank you
how can i change that limitation?
write a better driver for your video card? ;-)
seriously, Gem is missing a curve object based on 3 point Besier curve.
it's on my todo list for ages, but not very high...
cyrille
thanks in advanvce
der.brandt
bra...@subnet.at a écrit :
Hallo
is there a reason for the resolution being reduced to max 8 8? higher ones
causes the curve beeing not usable anymore.
it sound like a video driver limitation.
c
Pd version 0.41.4-extended-rc3
windows vista
der.brandt
bra...@subnet.at a écrit :
what a pitty
is that a windows issue
no, it' not windows specific.
c
kind regards
bra...@subnet.at a écrit :
Thank you
how can i change that limitation?
write a better driver for your video card? ;-)
seriously, Gem is missing a curve object based on 3
hello,
is there a real time mode for vasp?
i need to do lot's of operations (addition / multiplication) on 500 float
arrays in a deterministic way.
or maybe something similar to vasp?
thanks
Cyrille
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iem_tab is what i was looking for.
thanks IOhannes
c
cyrille henry a écrit :
hello,
is there a real time mode for vasp?
i need to do lot's of operations (addition / multiplication) on 500
float arrays in a deterministic way.
or maybe something similar to vasp?
thanks
Cyrille
Max a écrit :
Am 14.07.2009 um 21:19 schrieb Martin Schied:
@Frank: Thanks for that suggestion but I couldn't find mails in the
list saying that pd~ did the job for Max Neupert. In fact his only
mail I could find was about pd~ not working some time ago..?
it does work nicely. i think it's
Max a écrit :
that did the job but there are some difficulties with that approach: if
an instance with netserver crashes the port will be blocked for some time.
i'm using vanilla pd / Gem and 2 or 3 other external on linux for many years
now. everything there is very stable. crash is not
Max a écrit :
true. to avoid that slow down the framerate dynamically if cpu usage is
approaching 100% in the rendering process.
or simplify the rendering processing if like me you are a fanatic of 50fps.
c
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Ichabod a écrit :
(posted this on the Pd forum, but it was suggested that I e-mail the
list as well, so here I am out of lurk mode)
I was working on some patches with bandpass filters that were initially
[vcf~], but I ended up deciding not to vary the center frequency, so I
replaced them
Ichabod a écrit :
So basically what I want to know is: if I have a vcf~ with a given q and
constant center frequency, is there a way to replace it more cheaply?
i agree that vcf~ made more computation, so it should be more cpu intensive.
but did you benchmarck this?
i mean : if you don't
Martin Schied a écrit :
@Frank: Thanks for that suggestion but I couldn't find mails in the list
saying that pd~ did the job for Max Neupert. In fact his only mail I
could find was about pd~ not working some time ago..?
pd~ did the job for me.
c
cheers,
Martin
nick burge a écrit :
Hello list.Intrigued by the idea of playing back jpeg (or other) files
as audio signals I've been having a go with the readsf~ and soundfiler
objectsskipping the header with readsf~ and using the -raw flag in
soundfiler, opening in an array and using tabplay~ to
hello,
here are the command line i use :
ffmpeg -r 50 -s 1024x768 -i /data/rec_chdh/rec_%08d0.jpg -vcodec copy -i
/data/rec_chdh.wav -acodec copy /data/copy.avi
this make uncompressed (very big) file (50fps / 1024x768)
/home/nusmuk/soft/ffmpeg/ffmpeg -i /data/copy.avi -vcodec
unconfirmed also for me.
c
Jaime Oliver a écrit :
I am UNCONFIRMED
On Mon, Jun 22, 2009 at 2:50 PM, Miller Puckette
mpuck...@imusic1.ucsd.edu mailto:mpuck...@imusic1.ucsd.edu wrote:
Hi all,
I'll defnitely be there.
cheers
Miller
On Sun, Jun 21, 2009
brandon zeeb a écrit :
I'd like to update biquad coefficients at the block~ size as well, to
obtain smoother transitions.
you can use the bq~ extern that use audio input for the filter coef.
a set of abstraction to compute the filter coefficient is also available.
everything are in the
Jack a écrit :
...
It's OK with Ubuntu 9.04 and Pd cersion 0.41.4-extended and GEM ver:
0.92.CVS, there is no blur.
I asume your using a very recent nvidia driver.
However, i have a strange behaviour with Ubuntu/Pd/GEM with
[pix_snap2tex] when i use 1024x768, my circle centers should
!!is possible???...in single
buffer is easy, but with iteratorsno way.
i don't understand why iterators can't work in single buffer.
cyrille
thanks for your patience.
Message: 6
Date: Mon, 15 Jun 2009 18:34:18 +0200
From: cyrille henry cyrille.he...@la-kitchen.fr
Subject: Re: [PD] gem and double
Jack a écrit :
Le 19 juin 09 à 11:38, cyrille henry a écrit :
j...@rybn.org a écrit :
Yep, that's why Cyrille says that you can use [pix_snap] or
[pix_snap2tex].
like in exemple 07.texture/07.feedback
Or you can also use [gemframebuffer].
like in exemple 10.glsl/06.framebuffer
Andres Ferrari a écrit :
hello,
is possible in gem to change between single buffer and double buffer without
destroy gemwindow??
no
or dont`t clear buffer(background image) in double buffer???
not really, but you can sna2tex and draw the last image on every frame.
you can also easily
hello,
to have antialiasing, you have to send a FSAA message the the gemwin before the
windows creation.
FSAA 2, FSAA 4 or FSAA 5 : the number depend on your hardware / drivers.
see gemwin help.
Cyrille
Darren Kelly a écrit :
Hi PD,
When I use the [circle] geo, even with significant
mami music a écrit :
Hello
If i wanted to figure out an object´s possition in GEM i could always
calculate ( by using geometry, math and the transformations applied to
the object) the possition of an object, if all the transformations were
non-random (dont knkow that word in english but in
hello,
you can use the one i made few years ago.
it is located in the svn, in the abstraction section , nusmuk folder.
down in the granulator-help, ther is an example how to use it from a live
source.
Cyrille
FernandoG a écrit :
I have problem with this grainvoice~.pd
CICCOLIX a écrit :
cyrille henry ha scritto:
...
Many many thanks Cyrille, Max and Ypatios,
two triangles was the first attempt i made to build the flag
(many thank for remember me the numbers of branchs).
I can not use a set of more simple polygon to create the star because,
in a second
hello,
CICCOLIX a écrit :
Hi,
for my scolarsheep i would to make in Gem a animate european flag.
I'm starting from the stars.
Using polygon object seem something whose wrong, it appear nice in line
mode but bad in fill mode.
I am the suspect that this depends on my poor knowledge of the
oups, forget the patch..
c
cyrille henry a écrit :
hello,
CICCOLIX a écrit :
Hi,
for my scolarsheep i would to make in Gem a animate european flag.
I'm starting from the stars.
Using polygon object seem something whose wrong, it appear nice in
line mode but bad in fill mode.
I am
which you could perhaps
test in yr Linux environment and see if you have the same problem.
Regards
On Mon, May 25, 2009 at 9:52 AM, cyrille henry
cyrille.he...@la-kitchen.fr wrote:
hello Doug,
-i'm using gemlist everyday on linux with no problem. i have no idea why it
crash your system.
-half
hello Doug,
-i'm using gemlist everyday on linux with no problem. i have no idea why it
crash your system.
-half of gem help patch wants to destroy gemwin before creating it : it's not a
problem.
-can you remove the gemlist object befor creating the gemwindow : you could
then tel use if it
if you need partial-string search, then stop thinking and install pd 0.42-5
;-)
Cyrille
Phil Stone a écrit :
Hi Hans,
I'm a little unclear, would this replace the find function on the
find menu? If so, that would be wonderful; the current find has a
serious drawback in that it can't find
there is also bq~ in the nusmuk floder + all abstraction to compute the filter
coef.
bq~ is a simple biquad, but with audio input for filter coefs.
C
Derek Holzer a écrit :
Hi Brandon,
here ya go!
VANILLA PD
*SIGNAL CONTROLLED*
vcf~
moog~
*MESSAGE CONTROLLED*
lop~
bp~
hp~
biquad
chris clepper a écrit :
On Sun, May 10, 2009 at 10:16 AM, Roman Haefeli reduzie...@yahoo.de
mailto:reduzie...@yahoo.de wrote:
i am not totally sure, if this still applies, but iirc, [pix_record] has
a hardcoded framerate of 20fps.
This was never the case with pix_record on OSX
Sebastian Saa a écrit :
Hello, i need to make a solar system in Gem , Do anybody have an idea of
how can i make the space background in Gem?
ive tried using a quad primitive and apply a space texture and put it as
background, the problem is then i move the camera position it doenst
look
Hans-Christoph Steiner a écrit :
I haven't written a shader before, anyone have one they could share?
yes, there are some in the Gem examples.
example/10.glsl directory
Or
is this possible without shaders, i.e. just Gem objects?
pix_alpha does it, but it's very basic.
pix_coloralpha
hello,
since i'm tired of useless discussion, i had to do something.
i'm not really proud of this, but i did fork the mapping lib.
so i'm back working on my own, just like i use to do with la-kitchen lib,
before the mapping lib.
i commited a puremapping folder in svn/abstraction/nusmuk
all
Hans-Christoph Steiner a écrit :
On Apr 8, 2009, at 5:59 AM, cyrille henry wrote:
Hans-Christoph Steiner a écrit :
Inside of the objects themselves, I use always the [mapping/reverse]
form. Only in the help patches do I use the [reverse] form. That
convention seemed to make sense
Hans-Christoph Steiner a écrit :
...
If there is good code out there, I want to use it, not reinvent it.
having a complex abstraction to replace this :
loadbang
$1
moses 0
is overkill. it add complexity to a simple patch.
If
you use mapping in Pd-extended, you never need to know
moses 0 filter also negative arguments, they usually are unwanted.
but of course sel 0 is used the rest of the time.
c
IOhannes m zmoelnig a écrit :
cyrille henry wrote:
Hans-Christoph Steiner a écrit :
...
If there is good code out there, I want to use it, not reinvent it.
having
Frank Barknecht a écrit :
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
Yes, there is some absurdity to this conversation. I guess Frank and I
have been doing this for so long, its just part of a game we play ;-)
Anyway, I could give the instructions in one
Luigi a écrit :
Hey List.
not wanting to offend anybody. But this has some good amount of
absurdity in it, i think.
And for any Newbie following that its actually quite frightening.
Frank calls his way of doing hell and it only includes 3 steps.
it's not the steps the problem, the
Hans-Christoph Steiner a écrit :
On Apr 6, 2009, at 8:33 AM, Frank Barknecht wrote:
Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:
1) SVN/externals - otherwise [center_point] isn't found
2) SVN/externals/mapping - to find [mapping/reverse] and
[mapping/disjoin]
These two
marius schebella a écrit :
Hi,
I'm working on the GEM part of the FLOSS manual. got stuck with the
supported file formats of pix_image.
the help patch says *.tif, *jpg, *.png. but it seems that *.bmp and
*.gif are also supported. is this depending on the OS?
it does not only depend on the
yep, not very confortable.
but i was very surprised when i noticed that performing search and replace on
very big text file was almost instantaneous when made with pd, but would take
many minute with gedit.
Cyrille
Frank Barknecht a écrit :
Hallo,
marius schebella hat gesagt: // marius
setting framerate to 50 with the frame massage on your patch make the display
very fluid.
50fps correspond to 20ms between frame, and that's exactly the default output
rate of line.
so everything is fine in your patch. once correctly configured it works
perfectly.
at least on my computer.
look at gem exemple 07.feedback in 07.texture directory
and also at self similar performance by Ben bogart (2004) :
http://www.ekran.org/ben/wp/?page_id=101
++
c
Derek Holzer a écrit :
The other night I watched a very nice lecture from Paul Prudence
(dataisnature.com). He uses to make
somwhere recently.
++
c
Derek Holzer a écrit :
Thanks much! [pix_snap2tex] is exactly the starting point I needed.
D.
cyrille henry wrote:
look at gem exemple 07.feedback in 07.texture directory
and also at self similar performance by Ben bogart (2004) :
http://www.ekran.org/ben/wp/?page_id=101
++
c
Derek Holzer a écrit :
which objects could be used to make this framebuffer?
gemframebuffer.
here is the patch jack send recently on the list.
cyrille
d.
cyrille henry wrote:
this was the old way to do (but still working fine).
i think it can be faster to render in a framebuffer, and use
wow, this version is almost 2 time faster than the original.
i did not know that expr~ was so slow...
do you mind if use this version to replace mine?
thanks
Cyrille
Frank Barknecht a écrit :
Hallo,
cyrille henry hat gesagt: // cyrille henry wrote:
I think, currently it's probably a bit
.
Frank Barknecht wrote:
Hallo,
cyrille henry hat gesagt: // cyrille henry wrote:
I think, currently it's probably a bit slower because of the sin(),
but maybe
that could be put into a tabread~.
i think the sin object is doing a linear interpolation in a 512 point
table.
(don't know how
Frank Barknecht a écrit :
Hallo,
cyrille henry hat gesagt: // cyrille henry wrote:
ok.here is a version using [pow~ -1] to replace [~ 0]
it should work with vanilla pd version = 0.42 and with rjdj.
and certainly with pd-extended.
I also did one which replaces ~ with the tabread lookup from
Frank Barknecht a écrit :
Hallo,
volker b?hm hat gesagt: // volker b?hm wrote:
thanks for posting this.
for certain freqs i hear a noticeable periodic zipping in the sound
(try 230 hz e.g.).
Hm, I don't hear it, but that may be my ears.
don't hear it also.
since the algorithm is
you can find lot's better bl saw that
you can use (ok, it use expr~, but you can easily remove it). this bl
oscillator use a personal enhancement of miller technique.
cyrille
Frank Barknecht a écrit :
Hallo,
cyrille henry hat gesagt: // cyrille henry wrote:
Frank Barknecht a écrit
hello
Frank Barknecht a écrit :
Hallo,
cyrille henry hat gesagt: // cyrille henry wrote:
nice to see all of this good stuff in pure vanilla pd.
i've got some questions : -why this is not available in pd-extended / in pd
svn?
The rjdj-svn is the canonical location for rj-lib, but of course
the mapping lib is optimized to work with number from -1 to 1.
do you still have error using this kind of number?
Cyrille
Mathieu Bouchard a écrit :
On Thu, 19 Mar 2009, Oded Ben-Tal wrote:
abs(a)+abs(b), or something like that. But 10*10 =
100, and if you divide that by 2^24
Mathieu Bouchard a écrit :
On Thu, 19 Mar 2009, Oded Ben-Tal wrote:
...
For the mapping library, there isn't much of a choice but to remake it
with a slower algorithm, unless someone knows a magic trick for
cancelling almost all of the error while not running so slow.
no need to remake
curve3d will be to slow.
here is mine, made with openGL primitive.
like Claude one, but with a log for the frequency + a time filter for the
curve to be better.
i think the best would be to add some feedback effect to create a kind of 3d
effect.
c
Hans-Christoph Steiner a écrit :
Anyone
same here.
cyrille
Luke Iannini a écrit :
Hallo, the attached repro hangs for me quite reliably : )
It's not always reproducible with just one [pd~] object, but two seem
to do the trick every time.
42-4 of course.
Best and sorry for the never-ending stream of crashes : )
Luke
hello,
you're right, audio must be on, in both patch.
it is still hanging on the 2nd time, but it's not related to the loadbanged
stdout.
see attachement.
Cyrille
Luke Iannini a écrit :
Whoops - I think this was just because I did not have the audio on!
But then... there does seem to be a
hello,
ATI radeo on linux.
i bet it's the problem.
Cyrille
Martin Schied a écrit :
hi, IOhannes
i think it could be related to:
- your version of Gem (as cyrille suggested)
- the model you are loading.
- your gfx-card/ / openGL-driver
let's try to rule out #1 and #2.
OK,
now I
hello,
have you tried to look at mapping/timeroll object.
it's exactly what franck describ...
cyrille
Sebastien Lelong a écrit :
Hi Frank,
Thanks for your help. I'm getting things that kind of scroll...
building an horrible patch :) Some values are random, I guess I have a
problem
Frank Barknecht a écrit :
Hallo,
cyrille henry hat gesagt: // cyrille henry wrote:
have you tried to look at mapping/timeroll object.
I think, there is a minor bug in timeroll: Instead of [list apppend 0]
it should probably be [list prepend 0]
you're right.
thanks.
(Btw. I think
Frank Barknecht a écrit :
Hallo,
cyrille henry hat gesagt: // cyrille henry wrote:
(Btw. I think the dependency of mapping on purepd is a bit, uhm,
uncomfortable.)
i strongly agree here.
i need your help to have Hans authorisation to remove it!
Hehe, I think you two better fight
marius schebella a écrit :
cyrille henry wrote:
the best 2D table are probably images.
if the 8bits limitation is not a problem, you can store your arrays in
1 (or more) big image (1000x768).
hi,
just curios, are you using [pix_set] for that or sig2pix? or an external
program
hello,
your RGB hists are 1D table.
so what you need is 2D table.
the best 2D table are probably images.
if the 8bits limitation is not a problem, you can store your arrays in 1 (or
more) big image (1000x768).
pix_crop + pix_pix2sig to get a row of your image in a table.
Cyrille
B. Bogart a
B. Bogart a écrit :
Thanks all for your comments.
...
Cyrille, This is an interesting idea, pix_histo outputs tables though. I
don't know what you mean by 2D tables,
what i call a 2D table is just a 2D matrix...
they should be 3D for each colour
channel right??
why 3D?
density =
hello,
i did use the same kind of technic to create .obj file, that i open and convert
in blender.
here is an extern i make to speed things up and exemple how to export to a obj
file...
(works only with cubes)
cyrille
Claude Heiland-Allen a écrit :
punchik punchik wrote:
Hello, i was
hello,
why do you use list2symbol?
your making 1 single symbol with this, but what you want is a list composed of
2 symbol + 3 float.
connect you pack s s f f f directly to the list prepend add and everything will
work.
cyrille
Rory Walsh a écrit :
I'm having a funny issue i can't seem to
hello,
i don't know what this script is doing, but you can certainly user repeat
(until) / separator and everything that is describe in gem help in section
02.advence.
i thin of patch 19 to 21.
Cyrille
punchik punchik a écrit :
hello, can anybody please tell me how can i make this little
Frank Barknecht a écrit :
Hallo,
Rory Walsh hat gesagt: // Rory Walsh wrote:
Following on from my earlier post, I want to build an internal message
by prepending a semicolon to a regular message which I've dynamically
created. My question is how to change this
| obj_rec16 color 12 22 22
)
cyrille
thanksss
pun.
--- On Mon, 2/2/09, cyrille henry cyrille.he...@la-kitchen.fr wrote:
From: cyrille henry cyrille.he...@la-kitchen.fr
Subject: Re: [PD] creating patterns with iteration in gem
To: punch...@yahoo.com
Cc: pd-list@iem.at
Date: Monday, February 2, 2009, 3:28 PM
punchik
punchik punchik a écrit :
it does not solve it , im getting the same problem
oups sorry.
this will certainly be better.
(this message is not printed anymore on latest Gem)
Cyrille
thanks
--- On Mon, 2/2/09, cyrille henry cyrille.he...@la-kitchen.fr wrote:
From: cyrille henry cyrille.he
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