Frank Barknecht schrieb:
I guess
the number of users who wanted this is even smaller.
Or to say it in other words... the number is 1.
m.
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there is always the possibility to use a subpatch with [blocksize~ 1].
but I did not use this often, because, it is cpu intensive... better to
find a solution in the signal-domain.
like with ~ from zexy in combination(*~) with a phasor~ or line~ you
would get a signal vector, where you have
Alain de Cheveigne' schrieb:
Am I correct in understanding that [blocksize~ 1] would align the
resolution of control signals and audio signals?
yes, within the subpatch you should have a message resolution of 1
sample accuracy. messages are always executed at the end of a
signalvector,
with some big cpus, but a crappy gfx card.
I was also thinking of having a [dsp] object interact with the framerate
within a patch.
thanks, anyway for thinking about that problem!
marius.
Mathieu Bouchard schrieb:
On Thu, 9 Nov 2006, Marius Schebella wrote:
for me that's a really important topic
Hi,
is someone of you planning to use Pd on a playstation 3? would that be a
good hardware choice for bare-pd systems?
marius.
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threen wrote:
hi Marius
just tried your little patch. it doesnt seem to work here... still
reminds me of shark teeth. but it works in blender... i mean
oversampling...
I cannot quite follow you. what does not work? do you have 20 slightly
deplaced squares? if you want some other effects, you
I think Pd came with that feature from the very beginning.
the problem with the wiring might be, that all objects get a number when
they are created and the wiring is done according to that number, so
when max fails to create an object, the wires go to the next object,
which was created
Georg Holzmann wrote:
Hallo!
i never heard about, so you may explain about gem debian packages and
where i can find it... thanks for help. gruss joh
apt-get install gem
@georg holzmann: do you need a special repository to make apt find that?
in debian not - I don't know how it is
I pop up.
m.
Hans-Christoph Steiner wrote:
Marius was also there, maybe he'll pop up on this thread. Its crazy,
there is actually starting to be some Pd life in NYC off the list! That
makes me happy.
.hc
On Dec 3, 2006, at 12:24 PM, Paris Treantafeles wrote:
hahaha! actually last
hi,
may I join you in that discussion?
I understand now that the Gem package in the pd-extended is built for
nvidia support and does not run without a nvidia card. correct?
But what I want to know is, (I don't know so much about configure
scripting..) when I build my own Gem and have NO nvidia
yup, still no luck with Gem here...
when compiling cvs Gem on the machine with the Radeon X300 card, I got
rid of the glDeleteProgramsNV error.
but I can not play any movies. Pd either crashed or showed only one color.
I downgraded ubuntu to libgl1-mesa 6.4 (before it was 6.5).
also no
hi,
I know of patches that use the push/pop matrix: have a look at
http://lists.puredata.info/pipermail/pd-list/2004-09/022550.html
there are examples of lindenmayer systems. all pasted into one mail, so
please copy and save as seperate files with extension *.pd
marius.
yukio kuroiwa wrote:
seems to work pretty fine!
thank you.
marius.
2006/12/8, IOhannes m zmoelnig [EMAIL PROTECTED]:
marius schebella wrote:
hi,
I am thinking of a possibility to get the console output back into pd. I
have a remote patch on a client machine that can open video files and I
want to send
Hi,
I want to use Gem to synchronize several linux machines playing high
resolution videos 1440x1080 or 1920x1080. any comments on that???
At the moment I ran into some problems.
1) when I load one movie and play it with pixfilm or pixmovie
(autoplay 1) it works fine, but when I want to change to
Frank Barknecht wrote:
It's part of the pd~convention documentation somewhere on pd.info.
Unfortunately the lindenmayer patches never made it to the documentation
on the pd~convention site.
marius.
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that's the problem with floats...
another question I have is, how high is it possible to count without
problems?
marius.
IOhannes m zmoelnig wrote:
Frank Barknecht wrote:
Hallo,
thomas thiery hat gesagt: // thomas thiery wrote:
hello, I have just seen me a bug under pure data but I do not
[EMAIL PROTECTED] wrote:
Indexing tables with very big sizes is one place I've seen
the precision limitations come up in Pd. If you index a huge
sound file with a slow moving phasor you will hear tiny jumps
as it gets further and further into the array.
you're right, with my calculation
Hi,
I hope I do not destroy the preparations work or a big surprise by
asking the following question: Will there be a PD montreal 07
conference? when is it scheduled? summer, fall? it is only because I am
buying plane tickets at the moment.
marius.
Max Neupert wrote:
hi folks,
gibt's was schönes in wien die tage? bin noch kurz hier.
Low Frequency Orchestra (LFO) on jan 10th at Radiokulturhaus.
Beer wherever you like.
marius.
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two or three other arguments to keep that main base of help/object data
outside of the pd helppatches:
when we keep all data about objects in a central database then editing
could be done online, probably with undo function, popdown menus, free
tagging would be easier, because you can query all
hi,
I am a little bit confused...
is it possible that all objects in Gem are drawn twice as big as they
should???
[gemhead]
|
[translateXYZ 2 0 0]
|
[square 2]
size 2 of the square should be the width (=height). but translate 2 only
shifts the square half of its width.
or am I
(center vs. corner).
but anyway, I don't think gem will change, so I am fine now, knowing,
how to set the object arguments...
thank you for your answer!
marius.
cyrille henry wrote:
marius schebella a écrit :
circle, yes, but why should the width of [rectangle 4 3] be 8, and the
height 6
circle, yes, but why should the width of [rectangle 4 3] be 8, and the
height 6???
It is not what one would expect?
m.
cyrille henry wrote:
yes.
the radius of a [circle 1] is 1.
so it's diameter is 2, like all other Gem object.
cyrille
marius schebella a écrit :
hi,
I am a little bit
hi,
would be nice to look at the [player] abstraction, but what I can tell
from looking at that patch is, that there is only one outlet of your
player, which means mono...
you probably want to use 2 of them for left and right channel???
m.
alexandre r. decoupigny wrote:
hello there list,
i
missing the [player] abstraction...?
m.
alexandre r. decoupigny wrote:
hello there list,
i am having trouble with playing stereo files in pd.
what im patching is a player that plays back
1.5 min. stereo files randomly as part of a bigger patch..
here is what i made, but noticed now that its
hi,
pdp_scanxy~
does that job.
marius.
pablo das neves bicho wrote:
Hi list,
I'd like to know if there is an object or an abstration to output the
grayscale values of each pixel of a low resolution video, in order to
use those value to control the behaviour of 3d objects. Should i use
[EMAIL PROTECTED] wrote:
in Gem you could use [pix_dump] and [pix_pix2sig~] to get the pixel values.
so all in all: all of the still alive video frameworks for Pd support
this operation.
so do you title Gem as still alive? which means for me that it is not
under development anymore???
13.02.2007 um 00:53 schrieb marius schebella:
hi,
I am running Pd 0.39.2-extended-test7 on a macbookpro.
starting pd and doing nothing gives me 18% of cpu load!
and another problem is, when I use oggcast~ and osx falls to sleep
mode, then later I cannot quit pd anymore. the pd process stays alive
the call is written in a way that makes me think, that the producers
don't know to much about what is going on in the world...
but maybe the reason is, that there is no such thing as a kiosk mode or
a protection from changing the patch in pd.
otoh writing an email and telling them that
hi alexandre,
if you need a lot of dynamic patching, the object I recommend is [dyn~].
if you just want to edit real patches, then it is not really possible.
or at least not without bad hacks.
the use of [namecanvas $0] in this particular way is I think not
possible, because $0 will be
David Powers wrote:
I doubt it. Mac people seem to not give a shit that some of us are far
too poor to ever afford a Mac.
yeah. this is the american way of life. but seriously, I don't think
that money is the problem, because actually it is not really so much
more expensive. I bought a mac,
hi,
someone posted that error recently, I get the same error on pd extended
test7 (osx intel) with msd2D msd3D. seems those 2 object just cannot
handle the bang message.
marius.
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hi list,
I wonder if this is an OSX problem, but my msd2D and msd3D objects are
not working (see previour posts).
compared to pmpd, which physical modelling object should I give the
favour? (default answer: msd)
are there other examples for msd?
marius.
hi hans,
I was missing the any object in pd (osx), which is the shortversion of
iem_anything. so I edited my org.puredata.pd.plist
keyloadlib33/key
stringiem_anything/string
comments, or do you want to include that in the default plist?
marius.
.
greetings,
Thomas
Am 21.02.2007 um 16:47 schrieb marius schebella:
hi list,
I wonder if this is an OSX problem, but my msd2D and msd3D objects are
not working (see previour posts).
compared to pmpd, which physical modelling object should I give the
favour? (default answer: msd
don't think there is an object that can do that.
on the other side, if you send a patch the message [vis 1( you can be
sure, this patch has the focus.
m.
hard off wrote:
i have two subpatches open. i click on one to bring it to the front.
what object can tell me that i have clicked on the
duh, yes!
m.
Steffen wrote:
On 22/02/2007, at 17.03, hard off wrote:
i have two subpatches open. i click on one to bring it to the front.
what object can tell me that i have clicked on the open window of a
subpatch?
[active] from cyclone, i think
Hi IOhannes, others,
when I load models (wavefront obj. files), how are the measurements
related to the GEM coordinates?
is it possible, will it be possible in the future to load dxf files also?
marius.
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no, that is a known problem which also appears under windows. but maybe
not under linux.
every time you save the patch, the size gets increased by 1 or even 2
pixels... I think it is a tcl/tk problem.
marius.
Frank Barknecht wrote:
Hallo,
Phil Stone hat gesagt: // Phil Stone wrote:
2) The
I am on a macbook pro, and my pmpd worked out of the box.
when you show the package content of pd-extra, the pmpd.pd_darwin is
located in Contents/Resources/extra/flatspace.
the example patches are accessible via the helpbrowser. in examples/pmpd.
when I start pd with verbose mode, like you did,
one thing to improve that cameramodel, is to flip the view when one of
the angles (usually called phi) gets to big or to small.
so that the cube does not flip around.
see attached patch.
m.
Patco wrote:
Roman Haefeli a écrit :
On Fri, 2007-02-23 at 14:46 -0500, marius schebella wrote
Hi thomas,
it is easy to build a loop which can crash dyn~, and I wonder if it
would be possible to avoid a crash.
I use objects, which play for a random anount of time and then they send
their id when they're finished and so dyn knows that it is time to
delete them.
I understand wyy this is a
to canvases, but
pd will crash on every save attempt of it.
all the best,
Thomas
crash-070225.pd
Am 25.02.2007 um 21:22 schrieb marius schebella:
Hi thomas,
it is easy to build a loop which can crash dyn~, and I wonder if it
would be possible to avoid a crash.
I use objects, which play
- with your patch attachment you exposed something that might
be considered a pd bug:
Two patches that are pasted into one file will open to canvases, but pd
will crash on every save attempt of it.
all the best,
Thomas
Am 25.02.2007 um 21:22 schrieb marius schebella:
Hi thomas
Roman Haefeli wrote:
subtract 3px
on my system it's 4 pix. osx 10.4.8. tcl 8.4.
m.
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on linux, so i couldn't test.
though, it would be interesting to see, if it's also 4px on windows.
roman
On Mon, 2007-02-26 at 17:40 -0500, marius schebella wrote:
Roman Haefeli wrote:
subtract 3px
on my system it's 4 pix. osx 10.4.8. tcl 8.4.
m
yes. (right now I Pd uses 9% without a patchwindow open).
m.
Hans-Christoph Steiner wrote:
Ideally, we'd profile it to see what is actually using the CPU. Do you
have XCode, etc. installed?
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patches. Thanks for saving me all the
mouse-clicks!
~Kyle
On 2/24/07, Patco [EMAIL PROTECTED] wrote:
marius schebella a écrit :
one thing to improve that cameramodel, is to flip the view when one of
the angles (usually called phi) gets to big or to small.
so that the cube does not flip around
greaterthan, smallerthan.
m.
Thomas Jeppesen wrote:
because windows want allow these characters: \, /, :, *, ?, , , and
| in a file name.
what solution do you suggest to this problem besides medical surgery
of patches and installing Linux which is a whole different issue that
I'll
oggcast~, shoutcast~
for research on max objects you may want to try www.maxobjects.com.
marius.
marco trevisani wrote:
HI,
does anybody knows if Max has the equivalent for the ogglive~/mp3live~ set as
we have in PD i need to stream either mp3 or ogg over the internet with
a max
Hi,
speaking about annoying things so much leads me to post another problem,
that fn + delete, which usually deletes the character right of the
cursor on osx, does not work in pd. there appears a funny rectangle
character. maybe this one is easier to solve?
I also had that problem on some linux
Hi,
I am trying python for the first time on osx and somehow I have problems
loading some libraries (for example urllib). maybe my script is wrong,
but I cannot test it, because pd crashes when I import urllib.
marius.
import sys,urllib
print Script initialized
try:
print Script
thank you for your answers. weird. I can run the (sligtly modified)
script from the commandline. but when I try to load it into Pd then it
crashes. both py and pyext work with other scripts, but as soon as I try
to import urllib (or sgmllib) pd crashes, even without defining a function.
I just
ok, stupid, but I mixed up dyn an py and replaced dyn, but not py.
now, with the corrected beta version everything is working.
marius.
Thomas Grill wrote:
marius schebella schrieb:
thank you for your answers. weird. I can run the (sligtly modified)
script from the commandline. but when I
hi david,
don't know why the error occurs, but maybe you could use the [until]
object to solve it.
[bang( [r bang when msgfile printout is finished]
| /
[until]
|
[msgfile]
| \
[print] [send bang to right inlet of until when finished]
marius.
David F. Place wrote:
Recently, I
hi,
the delay object has one small difference, that is that the messages
will be processed one dsp cycle later. or at least the first delay 0 has
that effect, then is seems to be whithin the same dsp cycle...
(see attached patch). otoh, I don't think this makes a difference to
davids needs.
David F. Place wrote:
However, I also want to
be able to seek a certain record without causing any output. That is
why I thought I could use [msgfile]'s goto message. Unfortunately,
[msgfile] doesn't work at all for the basic process.
why not? there is also a spigot object, when you
Chris McCormick wrote:
It would be good to find out what the legal status of code
that is illegally licensed.
the default is that software is copyright protected. and the owner has
the exclusive right to reproduce, sell, license it.
there are some exceptions to this rule, but I think not in
sad, but you're absolutely right.
marius.
Yves Degoyon wrote:
ola,
It would be good to find out what the legal status of code
that is illegally licensed. We've had this issue before with the
not-for-military-use clause that Yves added to his software, rendering
it technically illegal. A
I wanted to say it is sad, that law does never cover all possibilities,
and sometimes even protects illegal behavior.
marius.
Thomas Grill wrote:
I think this is what is called selective perception. Nobody said that
it's generally illegal, like nothing is.
all the best, Thomas
marius
I don't think copyright is the same as urheberrecht. I would rather
compare it to authorship. the copyright goes always to the owner. for
example, when you work for a big Pd company and your boss says, write a
pd patch for that exhibition, than you would be the author, but since
that would be
shit,
I upgraded my python version, but py seems to be hardcoded to 2.3 and
does not load anymore.
/Applications/Pd-0.39.2-extended-test7.app/Contents/Resources/Scripts/../extra/py.pd_darwin:
dlopen(/Applications/Pd-0.39.2-extended-test7.app/Contents/Resources/Scripts/../extra/py.pd_darwin,
hi,
just discovered that on OSX the keyboard objects (key, keyup, keyname)
do not receive input when the gem window has the focus. unfortunately
gemkeyboard is not an alternative, it only gives keydown messages.
I am sure someone has workarounds for that...
marius.
hi list,
I am missing the save as max .pat in the OSX savepanel.
any possibility to access that feature on OSX?
marius.
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hi ryan,
the easiest way of installing Pd is to use the Pd-extended version from
http://at.or.at/hans/pd/installers.html:
http://idmi.poly.edu/pdlab/Pd-0.39.2-extended-test7/Pd-0.39.2-extended-test7-windowsxp-i386.exe.
it is a selfinstalling file (double klick on it)
then start pd and open the
scripts. did you
try the example patches?
marius.
Luigi Rensinghoff wrote:
The something is not working here...
the pyext object does not build, yet, on startup there is a success-
message
Luigi
Am 18.03.2007 um 15:45 schrieb marius schebella:
hi luigi,
I had the same question one
Hi,
having problems to access puredata.info...
marius.
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in 5v and GND
and the middle pin into analog 2 but nope to that either.
i wonder if its my electronic or skills or my fumbling skills that are
at a loss here.
any suggestions welcome.
cheers
On 3/20/07, marius schebella [EMAIL PROTECTED] wrote:
Hi,
this is very strange. which version
Hi,
I am using pix_draw, but my images are flipped upside down.
how can I change that? (pd-0.39.2-extended-test7 on OSX)
marius
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Quessy wrote:
Hi,
Well,why don't you use [pix_texture] and then [rectangle 5.3 4] ?
It is more efficient and easier to control.
aalex
2007/3/21, marius schebella [EMAIL PROTECTED]:
Hi,
I am using pix_draw, but my images are flipped upside down.
how can I change that? (pd-0.39.2-extended
wrote:
On 3/21/07, marius schebella [EMAIL PROTECTED] wrote:
I don't know the aspect ratios of the images I want to load...
I really just need to display the images.
but when I think longer about the problem, I will have to find a
solution to get the aspect ratios anyway. still, for the moment
chris clepper wrote:
On 3/21/07, marius schebella [EMAIL PROTECTED] wrote:
you did not understand my problem. some images have a 4:3 aspect ratio,
but not all of them. some have 3:4, some have 1:2, some are squares. I
cannot tell that. with the texture method all pictures, which are not
4:3
at the
possibilities with PIL.
marius.
David Powers wrote:
On 3/21/07, marius schebella [EMAIL PROTECTED] wrote:
you did not understand my problem. some images have a 4:3 aspect ratio,
but not all of them. some have 3:4, some have 1:2, some are squares. I
cannot tell that. with the texture method all pictures
works, thanks!
marius.
august wrote:
hi,
is it possible to turn off the console printout of hid?
marius.
yeah, I think you send it a |debug 0 ( message.
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I tried it once, but had no luck with it. I think it was a driver issue
and I think I tried it with a midi 2 dmx bridge, which did not work. (I
think I did not use comport). But I would like to see this working!
marius.
ivan Chabanaud wrote:
Does someone try to
pilot a Enttec DMX USB pro via
Hi,
I am working on a python script to access flickr images from within Pd.
I got the basics working, but I also would need some help. Big thanks,
if some python mighty persons could have a look at it! just look at the
code and you will see what I mean.
unfortunately I cannot share the flickr
Hi,
has someone managed to get text3d working on osx tiger?
Now I am using pd-extended-0.39-2 and Gem has been compiled without font
support. so I tried to compile my own pd-extended, but did not succeed.
/usr/bin/libtool: internal link edit command failed
make[2]: *** [../bin/libPdTcl.dylib]
Luigi Rensinghoff wrote:
I think the problem is, that extended-maintainer Hans-Christian
doesnt have an Intel-Mac.
Luigi,
thanks for your encouraging words. I was talking to Hans, and the
problem is not so much the machine, but time. So he asked me to set up
the autobuild process, but I
well, that works.
marius.
chris clepper wrote:
On 3/27/07, *marius schebella* [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
otoh, what do I have to do to get text3d running?
marius.
Text support needs freetype and FTGL. I recommend building both as
static libs
hello frank,
very nice abstractions. I recntly also started using the new features of
lists. what I miss is a split -1 (a split with negative values, which
would split by counting from the right side).
I have some other ideas, like speedlim, which works different than the
speedlim of thomas
jesus, this was always in front of my nose!
thnx!
marius.
Frank Barknecht wrote:
Hallo,
marius schebella hat gesagt: // marius schebella wrote:
very nice abstractions. I recntly also started using the new features of
lists. what I miss is a split -1 (a split with negative values, which
what are you looking for? works, ideas, links?
I am working on dynamic patch creation from dna extractions and snipping
and mutating the code to get new results, I guess that is kind of
evolutive, but I don't have a workflow for that yet.
marius.
josue moreno wrote:
hi everyone,
im
hi,
accidentally I found two objects (boids2d and boids3d) which could be
very nice tools, if only they were working.
I have no idea who ported them to pd, but message input seems to be
broken. Is someone working on them?
(the objects simulate animal/birds and could be useful for grain
wrote:
I'm interested in these. How do they work?
On Fri, 30 Mar 2007 02:00:52 -0400
marius schebella [EMAIL PROTECTED] wrote:
hi,
accidentally I found two objects (boids2d and boids3d) which could be
very nice tools, if only they were working.
I have no idea who ported them to pd
frank, you are right. I did not have a close look at the list-abs
before. never mind.
marius.
Frank Barknecht wrote:
Hallo,
marius schebella hat gesagt: // marius schebella wrote:
maybe this is a useful abstraction: speedlim2 outputs incoming values
(symbols or floats) as a time sequenced
Hi,
this is version version 0.39.2-extended-test7 on OSX 10.4.8 Intel.
and it seems that also delwrite~ and delread~ are broken (and also vd~)
I probably switch back to test6 now...
marius.
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Hi Hans,
I am having problems with the hid object and a logitech mx500 mouse when
I turn pulling on pd eats up 100% of cpu power (even without moving the
mouse).
this happens with pd-extended-0.39.2-test6 on OSX. keyboard
marius.
[hid] queuing element Miscellaneous Input, X-Axis (0x0001
Hi,
this is a little bit off topic. but it looks like there is a solution
now for rme pcmcia hardware for macbook pro. that is a pcmcia to express
card adapter (dueladapter) in combination with the newly released rme
UB driver for intel macs.
my question is, if anybody has tested that on a dsp
Hi,
I made a new navigation abstraction for the gemwindow. it is called
advcam (advanced camera) and by connecting it to your gemwin you can use
alt key (and additionally shift key) plus a 3 button(!) mouse to change
the view. it has two modes: one is similar to 3d modelling programs,
where
I make one every day. it is still hot.
(attached)
marius.
hard off wrote:
i made a poo : )
(poo attached)
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what about ctrl?
marius.
patrick wrote:
hi marius!
the alt key on my window manager (icewm - linux) is to move the window.
of course i can change it, but maybe another key would do the job?
pat
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Patco wrote:
For the moment there is no chance that this patch works on windows
unless it's possible to provide hid.dll,
did not know that hid is not working???
but maybe it's not interesting to have it working on windows?
Why don't you use a pd vanilla object for the keyboard inputs?
patches are not very good, so I probably
shouldn't talk ... but I'll fix that, as soon as I find a new job...
~David
On 4/9/07, Patco [EMAIL PROTECTED] wrote:
marius schebella a écrit :
Hi,
I made a new navigation abstraction for the gemwindow. it is called
advcam (advanced camera
Roman Haefeli wrote:
On Mon, 2007-04-09 at 19:57 -0400, marius schebella wrote:
because on my mac, I do not get keyboard input when the gemwindow has
the focus..
why not using [gemkeyboard]?
only sees keyup, but no key release...
marius
sorry, I meant, only sees key down, but no keyup...
marius.
marius schebella wrote:
why not using [gemkeyboard]?
only sees keyup, but no key release...
marius.
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the bang can turn a metro on until the next mousebutton off event of hid
turns it off again. alternatively to hid you could use MouseState from
cyclone.
marius.
hard off wrote:
anyone know a way so that if i hold my mouse down on a bang, it will
trigger mutliple bangs until i unclick?
Tim Boykett wrote:
- is it possible to have multiple arduinos being talked with by
one PD patch on one machine? Has anyone tried this?
pd talks to the arduino via the comport object. if you have several
arduinos attached, then you want to give each instance of the arduino
object the
hi hans,
where should that pdp version be? in the nightly autobuilds?
btw. it seems there is an intel binary now? thanks for that.
but pdp did not work for me.
the first thing to solve would be the output window. which I don't see
how to create?
marius.
Hans-Christoph Steiner wrote:
I would
yes, that is true, but pdp_xv is not working. so I cannot really say, if
the rest is.
what is the output window called on osx?
marius.
Kyle Klipowicz wrote:
My first test, opening pdp example 1 in pd-0.39.2-extended-rc1, loads
every object but pdp_v41.
~Kyle
On 4/19/07, marius schebella
in there, but
doesn't seem to do anything but crash. Here are the messages I found:
.hc
On Apr 20, 2007, at 12:08 AM, marius schebella wrote:
yes, that is true, but pdp_xv is not working. so I cannot really say,
if the rest is.
what is the output window called on osx?
marius.
Kyle Klipowicz
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