Hans-Christoph Steiner wrote:
On Jul 19, 2008, at 10:40 AM, marius schebella wrote:
Hans-Christoph Steiner wrote:
As a test yes, but not for the release. It's changing too fast right
now to maintain backwards compatibility, so including it would cause
more problems than it would solve
Atte André Jensen wrote:
Hi
I installed pd-extended from
Pd-0.40.3-extended-20080628-ubuntu-gutsy-i386.deb and now I need to
compile pool, which means I need to install flext. I tried to compile
flext, but it seems it needs the source of pd, which is not provided by
pd-extended.deb.
yes I
I think what you need to do is create some kind of b/w mask. basically
you start with a black texture and add white to wherever the point of
light goes. you can either take the video material and filter it, so
that only the light is visible and then create a feedbackloop that
always adds to
Frank Barknecht wrote:
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
The grand plan is to have no libraries loaded by default. Then the
library configuration would be completely embedded in the patch, like
python does with import.
$ python
Python
Ico Doornekamp wrote:
* On 2008-07-22 marius schebella [EMAIL PROTECTED] wrote :
Frank Barknecht wrote:
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
The grand plan is to have no libraries loaded by default. Then the
library configuration would
Andy Farnell wrote:
On Thu, 24 Jul 2008 13:22:47 +0900
hard off [EMAIL PROTECTED] wrote:
by the way, is it even possible to get clicks when rapidly changing osc~
speeds? i didn't think it was, and i have never experienced that.
Think of the modulating signal as a triangle wave altering
Frank Barknecht wrote:
Hallo,
hard off hat gesagt: // hard off wrote:
i think it is pretty safe to say that the speed of the oscillator isn't what
is is causing these clicks.
Jumps (discontinuities) in a signal are the most nasty cause for
clicks, while corners are generally harmless, if
19.07.2008 um 20:14 schrieb marius schebella:
hi,
here's the code that I am trying to run:
require 'luagl'
local testgl1 = pd.Class:new():register(testgl1)
function testgl1:initialize(name, atoms)
self.inlets = 2
self.max = 1
pd.post(tostring(self))
return true
end
Claude Heiland-Allen wrote:
marius schebella wrote:
marius schebella wrote:
when I compiled the new pdlua version, the make process grabed the
sources from http://www.lua.org/ftp/ and built a static lua library
(which I don't think includes any opengl functionality).
True, no opengl
.
gr~~~
Am 19.07.2008 um 20:14 schrieb marius schebella:
hi,
here's the code that I am trying to run:
require 'luagl'
local testgl1 = pd.Class:new():register(testgl1)
function testgl1:initialize(name, atoms)
self.inlets = 2
self.max = 1
pd.post(tostring(self))
return true
gl.pd_lua (tested with 0.41-4) which uses some
special lua features to represent a generic opengl function for GEM.
GL objects can be created as e.g. [gl Color 1 1 0] or [gl Rect 0 0 400
300]
gr~~~
gl.pd_lua
Am 25.07.2008 um 21:39 schrieb marius schebella:
Thomas Grill wrote:
Hi
19.07.2008 um 20:14 schrieb marius schebella:
hi,
here's the code that I am trying to run:
require 'luagl'
local testgl1 = pd.Class:new():register(testgl1)
function testgl1:initialize(name, atoms)
self.inlets = 2
self.max = 1
pd.post(tostring(self))
return true
end
function testgl1
cyrille henry wrote:
hello,
for those which are interested, here is some work that i recently made with
pd/Gem :
that's beautiful!
http://drpichon.free.fr/ch/article.php?id_article=88
do you create the noise from a procedural algorithm, or is this based on
picture information? the ones
Thomas Grill wrote:
Am 26.07.2008 um 15:51 schrieb marius schebella:
Am 25.07.2008 um 21:39 schrieb marius schebella:
Thomas Grill wrote:
Hi Marius,
which version of luagl are you referring to?
I have the following here (version 1.01):
* LuaGL - an OpenGL binding for Lua
* 2003
Thomas Grill wrote:
Am 26.07.2008 um 15:51 schrieb marius schebella:
Am 25.07.2008 um 21:39 schrieb marius schebella:
Thomas Grill wrote:
Hi Marius,
which version of luagl are you referring to?
I have the following here (version 1.01):
* LuaGL - an OpenGL binding for Lua
* 2003
I am quite pedantic in regard to spacing and aligning of objects. I
started to space all objects using ctrl+arrow keys. that way all objects
are spaced like on a grid and always a multiple of 10px away of each other.
I don't know if that should go into a style guide, but for official
patches
Enrique Erne wrote:
nobody on osx 10.5.4 except me?
I just downloaded it and had no problems extracting. maybe your account
is monitored and nsa swapped some bits during listening...
marius.
still got 22GB left..
i just downloaded it again with a different browser.
is there a md5
Hans-Christoph Steiner wrote:
On Jul 29, 2008, at 10:29 AM, Matt Barber wrote:
Date: Tue, 29 Jul 2008 10:02:05 -0400
From: marius schebella [EMAIL PROTECTED]
Subject: Re: [PD] Idiomatic Pd
To: pd-list@iem.at
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1
Hans-Christoph Steiner wrote:
On Jul 29, 2008, at 1:31 AM, Frank Barknecht wrote:
Hallo,
Luke Iannini hat gesagt: // Luke Iannini wrote:
There are some amazing sets of abstractions being released recently,
which has served to highlight the many extant styles of patching. I
was wondering
Hans-Christoph Steiner wrote:
If we want to have namespaces working, then I suggest we use the
tried-n-true model of other languages. If people are really
interested in experimenting with ideas of how to handle namespaces,
then we could try other options. Either way, we should start by
Roman Haefeli wrote:
On Wed, 2008-07-30 at 10:01 +0200, Frank Barknecht wrote:
Hallo,
Matt Barber hat gesagt: // Matt Barber wrote:
When 0.39 begins to wane (so [declare] can be used), ...
Careful here: [declare -path ...] is disabled inside of abstractions
in Pd-0.41.
Right -- but
Hans-Christoph Steiner wrote:
On Jul 30, 2008, at 3:15 PM, marius schebella wrote:
Hans-Christoph Steiner wrote:
If we want to have namespaces working, then I suggest we use the
tried-n-true model of other languages. If people are really
interested in experimenting with ideas of how
Atte André Jensen wrote:
Hi
I'm looking for something that works like gate, just with audio signals,
is there anything outthere already that does this?
for audio you can use multiplication. right inlet is 0 or 1.
[*~ 0]
marius.
___
since pd-0.40 $-variables don't have to be at the beginning of a symbol
anymore, so
(num)
|
[set channel$1(
|
[throw~ channelX]
should work, too.
marius.
kristof lauwers wrote:
hi,
this should do it..
(num)
|
[makefilename channel%d]
|
[set $1(
|
[throw~ channel0]
Derek Holzer wrote:
Hi Robert,
I understand that perhaps some PD users may not speak or write English
very well, even if the German-speaking people on this list seem to write
English better than many Americans I have met! ;-) But one question that
comes up for me: would fragmenting the
Roman Haefeli wrote:
On Tue, 2008-08-05 at 19:18 -0500, Ricardo Dueñas Parada wrote:
Hello list,
I am working with messages to create objects inside a patch, I think I
have solved
the creation of the objects, but I don't know how to connect them.
When I create an object, its number depends
Ricardo Dueñas Parada wrote:
an object. however, this will get quite tricky as soon as you start to
remove objects, because then need to keep track, _which_ object you
removed.
Yes it is, at certain point, I don´t know which have I erased.
I found the help patch about creating new
hi,
is it possible to reset a particle system? delete all existing particles
and set all particles to age 0 and position 0.
marius.
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hi,
I put up a video of a project I did with Pd/GEM
http://www.vimeo.com/1493233
Everything is programmed in Pd/GEM, using msd for the movement of the
shapes, and pdj for network communication to the other two screens.
marius.
(only the interface in the left screen is done in pd, the rest was a
Julian Brooks wrote:
My plan atm, is to get the gem/pmpd physical modelling side rolling first
(the visual framing is part of my mental/conceptual image of the piece),
if you are talking about rigid body interaction, you may also consider
using pyode. frank gave some examples on last year's
chi ball wrote:
Thank's, I have interest mainly in a fractal music, more than in
graphic, so would be sufficient a numerical output.
t.
mybe this is useful for you, too (from the pd archive).
http://lists.puredata.info/pipermail/pd-list/attachments/20061209/18949493/linden-0001.tgz
marius.
marius schebella wrote:
chi ball wrote:
Thank's, I have interest mainly in a fractal music, more than in
graphic, so would be sufficient a numerical output.
t.
mybe this is useful for you, too (from the pd archive).
http://lists.puredata.info/pipermail/pd-list/attachments/20061209/18949493
hi,
is there any chance to get something like the properties dialog for
abstractions? (right click on abstraction to make changes to
settings/default values).
I guess not. will think of other solutions...
marius.
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.
Hans-Christoph Steiner wrote:
IOhannes wrote some stuff to do that. I am sure he would be very happy
if you tried it out.
.hc
On Aug 15, 2008, at 12:45 PM, marius schebella wrote:
hi,
is there any chance to get something like the properties dialog for
abstractions? (right click
hey michael,
heads up!
since http://puredata.info/docs/developer/SUSE is not helpful at all,
maybe the thing that comes closest to it is trying to go with
http://puredata.info/docs/developer/Debian. esp. to see which externals
rely on which libraries. if you don't get all these libraries, then
Adityo Pratomo wrote:
Hi there everyone. Can anybody explain to me how the polling routine
on firmata works when handling multiple sensors input? I'm trying to
found out myself, but i still couldn't get it. Or is it actually not a
polling at all?
I think arduino sends automatically, so no
not triggered by Pd.
marius.
On 8/17/08, marius schebella [EMAIL PROTECTED] wrote:
Adityo Pratomo wrote:
Hi there everyone. Can anybody explain to me how the polling routine
on firmata works when handling multiple sensors input? I'm trying to
found out myself, but i still couldn't get
IOhannes m zmoelnig wrote:
marius schebella wrote:
I am not sure, what the stuff is that IOhannes wrote, can you give
more details? links?
as hans has said, it is in the iemguts library (externals/iem/iemguts).
the objects you seem to want are:
[propertybang] (which is like matts
Hi,
I can only second what damien already said. you have to use an infrared
light source. there are cheap infrared LED arrays that you can use. the
camera setting that reads only the infrared light is called nightshot
and you will get best results if you find a camera that has a switch
like
I think methods of development (and evolution) have not changed during
the last 4 billion years. how we view them and think about them has
changed. the question for me is, why is it so much more important today
to point out that development is never done by one single individuum but
is a
Thomas Grill wrote:
the question for me is, why is it so much more important today to point
out that development is
never done by one single individuum but is a process that includes a lot
of people adding and
evaluating thousands of tiny and comprehensive steps?
While this seems to be
Claude Heiland-Allen wrote:
Adityo Pratomo wrote:
Hi there everyone, i have a question here. How can i write different
images on every different sides of a cube in GEM?
Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd
make a cube out of 6 [square]s with appropriate
Adityo Pratomo wrote:
and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe?
no, I have not figured out a method yet to do this inside the pd world.
for now you really have to go with the solution claude posted.
marius.
On 8/21/08, marius schebella [EMAIL PROTECTED] wrote
.
Mike
On Wed, Aug 20, 2008 at 3:39 PM, marius schebella
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
pit klong wrote:
http://www.kreidler-net.de/productplacements-e.html
qewl. he could give us his patch and we'd make the same.. ;)
in theory
nice!!! thanks a lot for figuring that out.
marius.
Luke Iannini wrote:
Got it!
[query winfo screenwidth .( and [query winfo screenheight .(
|
[tot]
does the trick, FYI.
Best
Luke
On Fri, Aug 22, 2008 at 9:17 PM, Luke Iannini [EMAIL PROTECTED] wrote:
Anyone have an idea to get a
you mean textfield?
[entry] is quite similar. comes with pdx.
marius.
Damien Henry - Voxler wrote:
Hello,
Is there a lib somewhere that provide to pd the textBox object from MAX ?
Thanks in advance,
Damien
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hi,
it's labour day, and I am really bored :)), so I was wondering, does ssb
stand for single sideband or signal sideband?
the tutorial patch uses both, and a single sideband is always a signal
sideband, or not?? just curious. thanks.
marius.
___
Max Neupert wrote:
i think it's worth it to look at how some other applications handle it.
one of the biggest problems with copy/paste right now in pd is, that if
you copy a large amount of objects and you want to move them, but miss
to click on a selected object, and instead move another
hi,
after fuzzing around with 3d to pix conversions for the xth time, I
thought it should also be possible to set the camera to a point that
just allows to have all units in pixels with the 0/0 in the top left corner.
the only way to get this working was to set the camera to a negative z
to post them?
marius.
Am 03.09.2008 um 18:08 schrieb marius schebella:
hi,
after fuzzing around with 3d to pix conversions for the xth time, I
thought it should also be possible to set the camera to a point that
just allows to have all units in pixels with the 0/0 in the top left
Thomas Grill wrote:
Am 03.09.2008 um 19:35 schrieb marius schebella:
basically these are separate objects that can be hooked up to
shapesand control the interaction. do you want me to post them?
Why not?
What i'd like to have most is mouse interaction also for stacked
transparent
hi,
please send the pd-patch.
you can use send/receive in combination with dollararguments inside your
abstractions.
the dollararguments ($1 $2 $3 $4...) will be substituted with the
arguments you give to your abstraction.
for example, if your abstraction is called myknob, and you create it like
Frank Barknecht wrote:
Hallo,
Mika Ristimäki hat gesagt: // Mika Ristimäki wrote:
I have a one quick question about number boxes and how they effect CPU
load. I use number boxes quite a lot for debugging and sometimes I
forget to remove them from the final patch or abstraction. So I was
wow!!! what a cool project! I totally missed the announcement of rjdj
due to finishing school, and unfortunately I will also not be in vienna
for the sprint :(
(crying) marius.
Paul Brossier wrote:
Hi PD list,
Here is another invitation to a three days PD hacking marathon, this
time in
hi,
just wanted to post two links. one is a 2min documentation of one of my
school projects from last year http://www.vimeo.com/1673188.
The other one is a work in progress, maybe some people want to comment
on(?). I got intereseted in analyzing Pd patches and later want to
create new patches
Hi Lao Yu,
you can always use the full path name. for example
C:/path_to_sound/soundfile.wav on windows or /mount/device/filename.wav
(or similar) /Volumes/external... on linux and mac.
if you are not sure what to use, then you still can use [openpanel].
see attached patch for some example.
I think it also runs on non-jail-broken touch iPods. and there are
efforts to port MRMR to android, too. mrmr is great if you want to
remote controlle your patches from your phone or ipod!
marius.
mark edward grimm wrote:
hello,
i just noticed that cydia offers 'mrmr' on the 2.0 jailbroken
Hi,
is there a message or startupflag to open a patch without the menubar in
PDa?
right now, I only figured out how to do that manually...
marius.
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Hi,
I think there is a bug with msgfile, pix_image and probably others
related to declare -path which seems to be ignored by those objects.
As opposed to for example [textfile], which will include directories
correclty that are declared.
is there a trick to add this functionality to object
same behaviour on OS X. that seems to be a bug, did you get automatic
playing working again once it stopped?
marius.
manecante wrote:
Hi list,
I use Pd-0.40.3-extended under Windows XP sp2 and in the help file of
pix_film there is something I don't understand, it's written that to
it depends on the size of the room and whether you want surrounding
sound only in a plane or also in a sphere/half sphere.
usually you want 8 speakers for a smooth circle around a listener.
marius.
Hans-Christoph Steiner wrote:
So I am working on sound for a permanent installation involving 6
hey frank,
[inlet]
|
[list split 2]
| /
|[pack 0 100]
|/
| /
| /
| /
|/
| /
| /
| /
|/
[outlet]
m.
Frank Barknecht wrote:
Hallo,
attached is a little assignment for aspiring Pd users. The most
elegant (e.g. shortest) solution gets a
Frank Barknecht wrote:
Hallo,
Juan Felipe Mejia hat gesagt: // Juan Felipe Mejia wrote:
hi everyone, im a beggining to work with Puredata and a TD 9 Roland v-
drums.
I'm using a MOTU ultralite mk3 as my in-out audio divice.
I work with a MacBook Pro, 2.5 Ghz Intel core duo, 4 GB of ram.
Miller Puckette wrote:
A partial answer - in 0.42 (available in a test version), control-1, etc,
which create new objects, will automatically connect from the currently
selected object if there is one. (It does nothing with multiple selections
though...)
Wow! Thanks a lot! this is really
Frank Barknecht wrote:
Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:
Ha, that's cute, though it needs some getting used to, but I guess that
will come quickly.
I just tried it with creating a [f ], then press Ctl-1 and type mod 16,
press C-1 again and type + 1, neat.
y wrote:
Chris McCormick wrote:
Hi Miller,
I'm really digging the direction this is going. If I could just chip my
2c into the fray: I have to agree with Frank that being able to select a
tower of object boxes and then click a key combination to connect them
by patch cords would be useful,
Frank Barknecht wrote:
Hallo,
Chris McCormick hat gesagt: // Chris McCormick wrote:
I'm really digging the direction this is going. If I could just chip my
2c into the fray: I have to agree with Frank that being able to select a
tower of object boxes and then click a key combination to
Frank Barknecht wrote:
Hallo,
marius schebella hat gesagt: // marius schebella wrote:
but wouldn't it be nice to have shortcuts for all the combinations that
you have to type 10 times a day?
for example I create [metro] and then a auto-completion shortcut will
add a connected toggle
cyrille henry wrote:
marius schebella a écrit :
...
[openpanel] always goes with a bang input. default pd-auto-completion
could directly be taken from the help patch for the object or a list
of standard combinations for this object.
marius.
make an GOP abstraction with a bang
the [tot] in capture mode (see
monkey example) and [popup] external for storing commands,
unfortunately I've no time yet to do this...
best regards to everyone
PatCo.
volker böhm a écrit :
marius schebella a écrit :
...
[openpanel] always goes with a bang input. default pd-auto
Luke Iannini wrote:
On Mon, Jan 5, 2009 at 11:24 AM, Hans-Christoph Steiner h...@eds.org wrote:
On Jan 5, 2009, at 4:42 AM, volker böhm wrote:
marius schebella a écrit :
...
[openpanel] always goes with a bang input. default pd-auto-
completion
could directly be taken from the help patch
d...@riereta.net wrote:
Hi people
Is there any way to change the lens of the camera/angle of view, in gem?
yes, have a look at the help for gemwin. there is a subpatch viewing.
the message you want to look at is called perspec.
marius.
thnx
d
Hi,
I am using GEM version 0.92 from dec 2008 with osx 10.5. The combination
of pix_video and pix_movement gives me black frames every few seconds,
sometimes several times per second.
I know this is an old issue, but is there alrady a fix for that, maybe I
just missed it.
marius.
i...@thesaddj.com wrote:
Hi all,
here is Marco, this is my first post.. glad to be here.
i'm trying to use the [alpha] object to mix different videos
using OpenGL. I followed tutorials, checked the forum and
the list but i still have this problem:
I can change the transparency of a geo
hi,
it seems to be possible to use the message resize x (x=number of
frames) to change the size of pix_buffer dynamically, which is actually
a good thing, but not documented.
best,
marius.
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Hi,
in case someone is looking for a blur shader for GEM, I put one online
at http://www.parasitaere-kapazitaeten.net/Pd/blur_shader.
I haven't found a way to pass a matrix to the glsl_program, so the
matrix has to be rendered every frame which is a challenge the GPU... If
someone has a hint,
hello luke,
I am working on a similar project right now. but not with that many
[squares], because pd becomes extremely slow at that stage.
still, I just raised the number of my grid and tested 22.000 tiles
without crashing. and I am putting movies on each tile.
it took 3minutes to start up the
punchik punchik wrote:
Hello! i have a patch that has 3 gem subpatches, each one has complex
iterative structures , since each one should be visualized at a time, is it
possible to turn off the 2 subpatches that are not viewed at any time? im
asking this because having this 3 subpatches
hi (punchik),
bline is a bang based line object, useful for Gem (and others), because
you can save a lot of cpu power.
instead of time it takes steps/frames as the second argument.
get it at
http://www.parasitaere-kapazitaeten.net/files/bline.zip
marius.
punchik punchik wrote:
Hi , is there any
hi,
there was some talk about exporting gem to obj files on the gem-dev
list. but afaik nobody got it working. I think the closest was an object
by cyrille, which probably never made it into the svn...
http://lists.puredata.info/pipermail/gem-dev/2008-02/003303.html
there are also some
hi all,
off-topic, but might be of interest for some of you, this year's media
art research topic is Sound-Image Relations in Audiovisual Art.
deadline this week
http://media.lbg.ac.at/en/content.php?iMenuID=50
more details
http://autobuild.puredata.info/auto-build/latest
the macos104-i386 and macos105-i386 should both be universal binaries.
marius.
IOhannes m zmoelnig wrote:
hi all.
might seem stupid, but are there any universal binaries of a recent
Pd-extended (0.41) available?
i basically only need the
IOhannes m zmoelnig wrote:
marius schebella wrote:
http://autobuild.puredata.info/auto-build/latest
the macos104-i386 and macos105-i386 should both be universal binaries.
they are not (esp. the app itself is not) - at least i cannot open it on
a ppc-G4, getting an error about unsupported
hi,
(maybe this is of general interest for pd users?) speaking of lists, I
once did a similar thing some years ago, collecting 2682 objects. the
list is far away from being complete or up to date...
http://www.parasitaere-kapazitaeten.net/files/GENERAL_ALL.csv_.txt
marius.
2009/2/20 João Pais
did you have a look at pix_alpha?
marius.
John Harrison wrote:
Wondering the best solution for color tracking in Pd-extended. I'd like
my solution to be cross-platform so that rules out PDP and friends.
All I've come up with is to use [pix_blob] to track the color, and to
try to minimize
João Pais wrote:
I think the Europeans and Canadians have much better options. Anyone
know of other options for Americans? Or anyone think I could use my
Austrian citizenship to get a travel grant from the Austrian gov't?
afaik, you might be better off talking to the austrians. but the
Thomas Grill wrote:
In any case you'd have to really hurry up with the application... the
Austrian foreign ministry is real quick with spending their available
funds.
gr~~~
are you talking about a particular fund/grant? what do you think about
contacting the austrian embassy in brazil?
cyrille henry wrote:
the best 2D table are probably images.
if the 8bits limitation is not a problem, you can store your arrays in 1 (or
more) big image (1000x768).
hi,
just curios, are you using [pix_set] for that or sig2pix? or an external
program.
because with pix set the range is bet 0
Derek Holzer wrote:
use creation arguments in the subpatch.
[pd mysubpatch some_creation_argument]
[s $1-foo]
[r $1-foo]
d.
the above might be confusing, because you cannot send creation argumets
to subpatches, only to externals. you also cannot separate the namespace
of the parent
Max wrote:
with this patch i got rid of the rats in my kitchen.
thanks pd!
what about the cockroaches?
m.
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João Pais wrote:
(maybe this is of general interest for pd users?) speaking of lists, I
once did a similar thing some years ago, collecting 2682 objects. the
list is far away from being complete or up to date...
http://www.parasitaere-kapazitaeten.net/files/GENERAL_ALL.csv_.txt
I already
Enrique Erne wrote:
Hans-Christoph Steiner wrote:
The Google Summer of Code ((http://code.google.com/soc/) application
is due very soon, March 9th, and we need mentors! At this point, you
just need to put down your name. Then once the projects are in, we'll
choose projects and who
chris clepper wrote:
My own suggestion for a GEM project would be to create a tutorial and
accompanying manual that covers the basic operation.
I was planning to do this for years now, adding to dereks FLOSS
Documentation or just as a separate project. there are a lot of unsorted
patches on
Hans-Christoph Steiner wrote:
On Mar 7, 2009, at 11:30 AM, marius schebella wrote:
chris clepper wrote:
My own suggestion for a GEM project would be to create a tutorial and
accompanying manual that covers the basic operation.
I was planning to do this for years now, adding to dereks
and the deadline is at midnight?
marius.
Alexandre Porres wrote:
http://convention.puredata.info
is back on air
hope you have seen it...
cheers
___
Pd-list@iem.at mailing
2009/3/16 Hans-Christoph Steiner h...@eds.org:
I think we should have IRC running, but also it would be great to have video
chat with projectors, speakers, and a decent mic setup. Marius and I ran
the streaming for a class at Brooklyn Poly. One student was joining in from
Canada. When it
this is awesome!! wow. thanks for this huge effort!
marius.
Johannes Kreidler wrote:
hi list,
I am pleased to announce that the big pd tutorial I wrote in the last
years with the help of a grant by the Music University of Freiburg /
Germany, is now online, in english and in german.
It is
Hi,
do you see error messages in the console during start up? like do you
see a printout about Gem loading correctly? do you see any errors when
you load the patch? are the objects created without problems?
an issue could be that Gem has to be compiled for 0.42, but that is
just a guess.
marius.
hi john,
I just looked at your patches, here's what I think:
1) pix_buffer_write seems to copy and clear the pix buffer. so if your
pix_video is connected to pix_buffer_write it is gone and you don't
see it anymore (rectangle stays white). I am not sure if this is a
bug, it seems strange to me,
Hans-Christoph Steiner wrote:
Hey,
I just went thru a bunch of interfaces and noticed a good pattern in
wording. I propose to make this part of the style guide:
rewind - go back to the beginning of a chunk of data
(used in: textfile, binfile, msgfile, etc.)
reset - clear the data from a
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