Run a second copy of Pd. On the Mac, option drag the Pd app to make a
copy.
Use netsend/netreceive to communicate between the two copies of Pd: one for
GEM and one for audio.
On Mon, Apr 21, 2014 at 1:53 PM, Claire O'Connor oconn...@tcd.ie wrote:
It's still the same when they are on
The issue is with the h.264 codec. On the Mac, compress them as 'Apple
Intermediate Codec' or ProRes (which comes with what's left of Final Cut
'Pro'). The files will be much larger in size on the drive but play back
much better. When I wrote the OSX pix_film/movie code long ago, it was
only
the stills to no larger than the resolution of the
display. 4600x3456 is a large texture for OpenGL.
On Thu, Apr 17, 2014 at 11:51 AM, Claire O'Connor oconn...@tcd.ie wrote:
Hi Chris,
Thanks for your help. Converting the videos to those formats definitely
helped. I am using Pure Data
the movie in the other, then shared the pics to the
movie instance with [pix_share_read] and [pix_share_write]?
On Thu, Apr 17, 2014 at 10:51 AM, Claire O'Connor oconn...@tcd.ie wrote:
Hi Chris,
Thanks for your help. Converting the videos to those formats definitely
helped. I am using Pure
I played a bit with it at last year's AHNE meet. It was perplexing to use
even for someone with extensive video and Eurorack experience!
I think it is still just the one-off module. Crazy device though..
On Thu, Apr 17, 2014 at 12:09 PM, Dan Wilcox danomat...@gmail.com wrote:
Hehe
On Sat, Apr 12, 2014 at 07:26:56PM -0700, Jonathan Wilkes wrote:
There isn't a way to poll the DSP state in Pd Vanilla.
-Jonathan
On Saturday, April 12, 2014 8:47 PM, Chris Clepper cgclep...@gmail.com
wrote:
[pdinfo] is not part of vanilla. I can't (nor want to) use extended
On Sun, Apr 13, 2014 at 04:42:04PM -0400, Chris Clepper wrote:
I could not get PortAudio to work on ARM at all and Jack has issues with
duplex low latency.
What's the deal with the ALSA mmap code? Doesn't that use callbacks?
On Sun, Apr 13, 2014 at 2:55 PM, Miller Puckette m...@ucsd.edu
be sending you on a
wild goose chase.
OTOH I don't know what else to try - especially if portaudio isn't working.
M
On Sun, Apr 13, 2014 at 08:59:36PM -0400, Chris Clepper wrote:
Non-interleaved meaning data is sent (L,L,L then R,R,R per block) rather
than the usual I2S/TDM method
Hi list
I'm wondering if there are any recommended ways to ensure DSP keeps running
for long periods like permanent installations. I get 'audio I/O stuck'
popping up every few days, which is not bad, but ideally audio should stay
running indefinitely.
I can send a [metro 1000] to [;pd DSP 1( to
[pdinfo] is not part of vanilla. I can't (nor want to) use extended for
this project.
On Saturday, April 12, 2014, Jonathan Wilkes jancs...@yahoo.com wrote:
On 04/12/2014 04:27 PM, Chris Clepper wrote:
Hi list
I'm wondering if there are any recommended ways to ensure DSP keeps
running
I can confirm this happens for me for both soundfiler and writesf~ (Mac
10.6.8 and PD 0.45-4). Even after applying a new AIFF header in soundhack,
the files are just noise.
Honestly, I've only ever used WAV files with Pd before testing this just
now!
PS - Eric, I bought your Max/Pd external
Joe
Does it just compile the DSP graph into a loop with function calls or does
it do all of the control, file system and UI in the patch too?
OWL looks interesting but obviously it cannot run a lot of Pd patches that
need more than 1mb of RAM or a file system.
Chris
On Monday, March 17, 2014
On Sun, Mar 9, 2014 at 5:05 PM, Miller Puckette m...@ucsd.edu wrote:
But env~ seems incomplete to me if it's only going to compute
RMS.
Can we get the values in dBFS, please?
Chris
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it yourself and submit a patch.
I would like to take this opportunity to say thanks to Dan and most
especially Peter, and anybody else who is maintaining the libpd branch
of Pd - it really is an amazing resource for the community.
Cheers,
Chris.
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knowledge but newer
versions of Pd allow you to specify metro and delay tempo units,
including in samples. e.g. [metro 500 1 samp].
Cheers,
Chris.
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] for this. For example you could have an object
like [namecanvas $0-mypatch] and then you can send messages to the patch
using e.g. [s $0-mypatch].
Cheers,
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Hi IOhannes,
On 03/03/14 02:20, IOhannes m zmölnig wrote:
On 02/28/2014 02:41 PM, Chris McCormick wrote:
PdDroidParty supports multitouch thanks to Muddu Kishan.
i think i was unclear here: i know that PdDroidParty has
multi-touch support
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi IOhannes,
On 28/02/14 19:11, IOhannes m zmölnig wrote:
On 02/28/2014 04:38 AM, Chris McCormick wrote:
https://github.com/danomatika/PdParty
afaik this is a port of the amazing PdDroidParty.
however, i'm not looking for a generic Pd-patch
for PdDroidParty from Antoine Rousseau which
supports accelerometer that I need to merge:
https://github.com/chr15m/PdDroidParty/pull/14
I think the accel support might be incompatible with that in PdParty
which I'll need to fix if so.
PdDroidParty supports multitouch thanks to Muddu Kishan.
Cheers,
Chris
You will need to compile it yourself.
Cheers,
Chris.
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-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.11 (GNU/Linux)
Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/
iD8DBQFTEASdCdjIil9lUVoRAgOuAKCsSz4SCZx2p+VQgita9RtmdSIhyQCfdw+i
On Thu, Feb 13, 2014 at 12:08 AM, Miller Puckette m...@ucsd.edu wrote:
Hi all -
I tried to do this a while back but found out that on Mac you have to
structure
a program as an app (which entails using Apple's event loop instead of
your
own scheduler). I couldn't see any reasonable way to
/
:)
Cheers,
Chris.
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#N canvas 213 266 450 449 10;
#X obj 50 253 list tosymbol;
#X obj 50 87 list fromsymbol;
#X obj 50 275 list prepend set;
#X obj 50 297 list trim;
#X obj 71 133 list split 1;
#X obj 152 133 t l;
#X msg 50 58 symbol dog/cat/mouse;
#X msg 71 177 45;
#X obj 71 155
2.0) into Pd and being able to manipulate all of the
channels from the mixer in Pd:
http://www.alesis.com/multimix8usb20
Cheers,
Chris.
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mention of someone running four
inputs but a later post seemed to contradict what they'd said, and I
couldn't find anything on pd-list about that in particular.
Would love to be wrong about that of course!
In any case, I will report back here if successful.
Cheers,
Chris.
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, and also because it's the right way to do it.
16 bits full scale and 24 bits full scale are the same 0dBFS signal. The
bits are added at the bottom not the top.
On Wed, Jan 1, 2014 at 1:34 PM, Martin Peach martin.pe...@sympatico.cawrote:
On 2013-12-31 19:32, Chris Clepper wrote:
It's very
if using
a very good DAC that can del with clipping well.
On Wed, Jan 1, 2014 at 2:03 PM, IOhannes m zmölnig zmoel...@iem.at wrote:
On 2014-01-01 19:50, Chris Clepper wrote:
Nope, the DAC can freely construct intersample peaks as it sees fit and
those can easily exceed 0 dBFS. It has been
that mention doing the soft clip in the
hardware and those parts were aimed at mobile phones and the like. The
intent is to prevent hard clipping from reaching the puny internal speakers
in such devices and not an aesthetic choice.
Martin
On 2014-01-01 13:50, Chris Clepper wrote:
Nope
It's very, very easy to avoid any sort of clipping processing by using
hardware with drivers that don't have any! Avid, Apogee, MOTU, RME, and
many others have bit transparent OSX CoreAudio drivers.
Also, any DAC worth it's using can reconstruct far beyond 0dBFS without
distortion, so hearing
11:32, Chris Clepper wrote:
It's very, very easy to avoid any sort of clipping processing by using
hardware with drivers that don't have any! Avid, Apogee, MOTU, RME, and
many others have bit transparent OSX CoreAudio drivers.
Also, any DAC worth it's using can reconstruct far beyond 0dBFS
.
Cheers,
Chris.
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On 23/10/13 22:23, s p wrote:
For those interested in WebPd, here is a short status update about the
project : http://funktion.fm/#post/webpd-refactor
Very cool!
Cheers,
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for the essay. Hopefully my findings are useful for others and
hopefully I can get my rig working! Help muchly appreciated. I've probably
left out some crucial bit of info so please shout me if I have!
Cheers,
Chris Jack.
Chris Jack
*art/research*
http://itsmrjack.com/
*discus jockeying/sound art
as cyclone's [allpass~], the way I did
it is equivalent to it (and max's).
cheers
2013/10/3 Chris Clepper cgclep...@gmail.com
You only need one delay line for the allpass.
feedforward = input * -gain
feedback = delayout * gain
delayin = input + feedback
output = delayout + feedforward
it with delay
lines.
seems that it is related to a comb filter, right?
cheers
2013/10/2 Chris Clepper cgclep...@gmail.com
Allpass for reverb is easy to do with delwrite~ and vd~. I used 32 of
them today to recreate a famous 'deep space' reverb.
On Wed, Oct 2, 2013 at 1:53 AM, Alexandre
Allpass for reverb is easy to do with delwrite~ and vd~. I used 32 of them
today to recreate a famous 'deep space' reverb.
On Wed, Oct 2, 2013 at 1:53 AM, Alexandre Torres Porres por...@gmail.comwrote:
hi there, i see the biquad's coefficients can be set as an allpass filter,
generated by
Looks like it is a driver issue in the kernel preventing duplex audio with
the onboard sgtl5000. I'm about to rebuild the kernel to test.
On Mon, Sep 23, 2013 at 2:25 AM, IOhannes m zmölnig zmoel...@iem.at wrote:
On 09/22/13 21:00, Chris Clepper wrote:
I've got a Wandboard* here for some
of
processing (no video acceleration though).
On Mon, Sep 23, 2013 at 12:50 PM, Chris Clepper cgclep...@gmail.com wrote:
Looks like it is a driver issue in the kernel preventing duplex audio with
the onboard sgtl5000. I'm about to rebuild the kernel to test.
On Mon, Sep 23, 2013 at 2:25 AM, IOhannes
I've got a Wandboard* here for some testing and I can't get Alsa to work in
duplex. Testing with arecord produces a soundfile and aplay plays it back.
But starting Pd with Alsa or jack gives the dreaded errors about the
resource being in use. Pd's performance with just playback is pretty good
-
know what ones work with ARM?
Chris
On Sun, Sep 22, 2013 at 4:00 PM, katja katjavet...@gmail.com wrote:
Hello Chris,
It may be unrelated but with Debian Squeeze on particular Intel laptops
(Panasonic CF-74 and CF-19) I've always experienced that same problem:
recording works, playback works
shrank to pocket size.
Almost certainly bugs.
Have at it!
http://droidparty.net/
Now I must sleep.
Cheers,
Chris.
PS after you load a patch it's under a menu option.
PPS crashes phones/tablets that don't do USB in ( Android 2.3.4 I think).
PPS I recently found a really good 7 tablet from
Hey all,
A PdDroidParty user sent me this video - controlling a lazer projector
with their smartphone using Pd[DroidParty].
http://www.youtube.com/watch?v=7wN9U_laoUM
Chris.
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happen to be in the area.
It would be great to meet up .. I'll try to get to the performance,
maybe meet up for a beer or coffee?
I'll be in on that! See you guys there.
Cheers,
Chris.
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. ;)
Cheers,
Chris.
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Hi all,
Just pushed a new version with Peter Brinkmann's latest latency tweaks.
Seems pretty solid and subjectively much faster. Also bundled are a
bunch of tweaks and fixes from Antoine Rousseau.
http://droidparty.net/
Have fun!
Cheers,
Chris.
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0.44 ...though it
refused to put the files in Contents/Resources/extra - as I had
instructed it to. However I was able to use it to build the GApop external
successfully on first go.
Thanks for your time,
Chris.
On 20 April 2013 19:57, Thomas Grill g...@g.org wrote:
Hi Chris,
i have
the
header files?
Cheers,
On 16 April 2013 15:42, Thomas Grill g...@g.org wrote:
Hi Chris,
first of all, do you use the gcc coming with xcode or from some other
source (fink, macports)?
It seems that your platform SDK is somewhat strange, judging from the
autoconfig build as it doesn't contain
and
high quality Android freelance developer, please contact Kishan directly
(CC'ed).
Have fun!
Cheers,
Chris.
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Hi Michael,
On 18/04/13 12:51, michael noble wrote:
On Mon, Apr 15, 2013 at 4:41 PM, Chris McCormick ch...@mccormick.cx
mailto:ch...@mccormick.cx wrote:
* Use netsend to send the values over the network.
Is the reverse working at the moment with netreceive?
I haven't tested
)’:
flutil.cpp:44: error: ‘BlockZero’ was not declared in this scope
make[1]: *** [libflext_pd_s_a-flutil.o] Error 1
make: *** [install-recursive] Error 1
And using buildsys these errors:
Chris-Jacks-Computer-2:flext chrisjack$ bash build.sh pd gcc
make -f ./buildsys/gnumake-sub.mak PLATFORM=mac RTSYS
the network.
* Receive the values in Pd on your laptop.
* Turn those values into whatever format you like (osc, midi, sounds,
etc.)
Cheers,
Chris.
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On 15/04/13 16:29, nachoe...@gmail.com wrote:
Hi Chris. Now, with the new update, it works perfect.
Rock and roll!
Also had a report it's working on the Samsung Galaxy Note now.
Cheers,
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patches and the Dattorro implementation called jon~ Are the Gardiner,
Chowning and J.O Smith historical objects and Schlemmer's own toolkit
available?
Thanks
Chris
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with one or
two videos, but, when a third one is activated, it skyrockets to over 100.
And this is using 800x450 videos. With this format, I had no such CPU
problems using line objects.
-Stephan
On Mon, Mar 4, 2013 at 6:01 PM, chris clepper cgclep...@gmail.comwrote:
Use the 'rate $1
into the
first inlet, the playback is always the same (1), and if I send auto .5, it
turns off (as with 0).
On Sun, Mar 3, 2013 at 8:45 PM, chris clepper cgclep...@gmail.com wrote:
A laptop drive will probably not play more than two HD ProRes files at
once. An external Firewire or USB drive
On Mon, Mar 4, 2013 at 6:41 PM, katja katjavet...@gmail.com wrote:
If further experiments are promising enough, I would try this board for
the receiver:
https://www.olimex.com/Products/OLinuXino/A13/A13-OLinuXino-WIFI/
I have been running Pd on this board for a few weeks now. In general,
because the drive is working more. Disk speed is an important factor here:
I would spread the files over multiple drives if possible. Obviously, SSD
is a good option too.
Chris
On Sun, Mar 3, 2013 at 1:05 PM, Stephan Elliot Perez
dreamoftheshoreofanotherwo...@gmail.com wrote:
So, I added
definitely fix my problem? Otherwise, I suppose I will be stuck with a
lower resolution for the videos.
-Stephan
On Sun, Mar 3, 2013 at 7:22 PM, chris clepper cgclep...@gmail.com wrote:
Are you using 'auto 1' to play the files? That uses Quicktime to
determine the current position which
activate these -noaudio and -nomidi
settings?
Best regards,
Stephan
On Fri, Mar 1, 2013 at 10:25 PM, chris clepper cgclep...@gmail.comwrote:
I had no problem playing 4 or more AIC 1080@30fps files in 2007 on a
MacPro or Quad G5. What sort of hardware are you using?
Photo-Jpeg
I had no problem playing 4 or more AIC 1080@30fps files in 2007 on a MacPro
or Quad G5. What sort of hardware are you using?
Photo-Jpeg is not multi-threaded so playing multiple clips will have much
worse performance than AIC. If you have access to it, the ProRes codecs
can also be very fast
GPUs are not made for very low latency processing of tiny chunks of data.
Trying to run the GPU at 5k to 100k FPS on 256 bytes of data is not going
to work well at all. Processing a few seconds of audio at once would show
massive gains though.
Just ask yourself - how many professional DAWs use
The M is for 'Motion' and uses two fields per frame, so it is interlaced.
On Mon, Feb 4, 2013 at 3:18 PM, me.grimm megr...@gmail.com wrote:
Also, I selected JPEG-Photo using the program MPEGStreamclip at %100
this actually worked pretty decent. thanks for the tip!
I assume JPEG-Photo is
iMovie should be able to export Apple Intermediate Codec which is perhaps
the best option on the Mac. It's a highly optimized and works at any
resolution.
On Sun, Feb 3, 2013 at 3:11 PM, me.grimm megr...@gmail.com wrote:
I have always used 'photo-jpeg'
Maybe try that?
For those on osx:
CPU is 34% out of 800% (8 cores)? Seems fine if it does what you want to
do...
On Sun, Feb 3, 2013 at 4:33 PM, Stephan Elliot Perez
dreamoftheshoreofanotherwo...@gmail.com wrote:
I tried it with Apple Intermediate Codec, as Mr. Clepper suggested, and it
runs smoothly now. CPU use is about 34
suggestion worked. Thank you.
On Sun, Feb 3, 2013 at 10:43 PM, chris clepper cgclep...@gmail.comwrote:
CPU is 34% out of 800% (8 cores)? Seems fine if it does what you want to
do...
On Sun, Feb 3, 2013 at 4:33 PM, Stephan Elliot Perez
dreamoftheshoreofanotherwo...@gmail.com wrote:
I tried
It's a lot of work to convert GEM to GLES - all of the Geos and the
texturing code need to be rewritten. In a few years the mobile GPUs are
going to be powerful enough to either run full GL or GL will merge into
GLES (or vice versa), so maybe just wait that out.
On Fri, Dec 28, 2012 at 10:40 AM,
The color values should probably be between 0.0 and 1.0 in floating point.
Try 1.0 0.65 0.0
Also, use [text3d] instead of 2d.
On Mon, Nov 26, 2012 at 10:27 PM, Sebastian Valenzuela
svalenzuelamu...@gmail.com wrote:
Part of the function of a patch i'm working on requires the background
color
A MPEG-1 LAyer II file is MP2 not MP3. You will need to find a
player/converter for that. Maybe VLC?
There are multiple ways to play .wav files with Pd - check the example
patches included with it.
On Tue, Nov 20, 2012 at 12:39 PM, Òscar Martínez Carmona
xamp...@gmail.comwrote:
Hi List!
I'm
How's video capture and fullscreen working?
On Wed, Sep 26, 2012 at 9:18 PM, Max abonneme...@revolwear.com wrote:
I dared to try this and it seems to run just fine, even Gem does. Just
wanted to report this here.
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On Mon, Sep 17, 2012 at 6:08 AM, Cyrille Henry c...@chnry.net wrote:
There are adapter cables designed for the XBox that extract stereo audio
from the HDMI stream. That might work for the Pi. BestBuy and Fry's have
them. Looks like this:
Try adding this to the CFLAGS when compiling:
-mfpu=vfp -mfloat-abi=hard
This will enable the hardware floating point unit on the ARM which is
actually the vector processor. It is apparently off by default so everyone
might be using integer fixed point which would be very slow. Hopefully
this
autoconf and adding this flags.
this example now run at 65% cpu on the same condition (external usb
soundcard, 25ms audio buffer)
thanks
cheers
Le 16/09/2012 19:18, chris clepper a écrit :
Try adding this to the CFLAGS when compiling:
|-mfpu=vfp -mfloat-abi=hard|
This will enable
On Sun, Sep 16, 2012 at 4:28 PM, Alexandre Torres Porres
por...@gmail.comwrote:
so, being it that cheap, it'd be great if it also were an open hardware,
such as the arduino.
I then found stuff like the beagleboard, which is open and all, but the
200$ seemed pricy, that's 1/3 of Mac Mini
On Sun, Sep 16, 2012 at 7:23 PM, Alexandre Torres Porres
por...@gmail.comwrote:
For what I saw, the circuitry is not opened, or is it? I fear that,
unfortunately, I didn't see it anywhere so it seems they haven't done that,
although they are surely willing to disseminate the usage of
On Sat, Sep 8, 2012 at 11:13 PM, Miller Puckette m...@ucsd.edu wrote:
WHAT I DONT KNOW YET: I don't have an HDMI monitor and so can't test the
HDMI audio. I imagine it might be more robust than using USB audio
device
(and, by the way, in 0.44 you can sort of get away with using separaate
Ages ago I created a set of vertex_ objects that does exactly this. It was
too hard to use most of the objects and shaders more or less replaced a lot
of the functions anyway. There is a vertex_tab_read that would allow
uploading of table data to the GPU.
The other option is to use the tables
There's a threshold for distinguishing two discrete audio events of at
least 10ms or so, but that doesn't mean there are no audible artifacts
below that. A flanger effect is between 1 and 10ms so low latency can give
a static 'hollow' comb filtered sound when the dry and processed sound are
I strongly recommend keeping the machine running 24/7 unless power to the
computer is being pulled daily. I've had OSX boxes that ran for
years running GEM patches that pegged every CPU/GPU/ASIC in the box. The
majority of issues came from restarting the computer after power was cut
for some
snapshots,
phase-syncable oscillators, and other stuff on that level, also likely
to be a lot of fun.
Sounds awesome, I am excited!
Chris.
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The h.264 codec is not the best one for GEM. Try converting it to Photo or
Motion JPEG.
On Mon, Jul 2, 2012 at 5:19 PM, Iain Mott m...@reverberant.com wrote:
Forgot to mention i'm using Ubuntu 11.10 and the video files are 30 fps
with the codec H.264 / AVC
Also, while sending an auto 1
could be at one of the events but alas I am on the other side of
the country.
Cheers,
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has sent me PdDroidParty emails that I have
not replied to. You are great and I am not great at replying to emails
right now. :(
Cheers,
Chris.
PS here is the art project i helped develop the software for:
http://mccormick.cx/news/entries/recent-work-and-a-glasgow-2012-trip
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Miller
Out of curiosity, what was the fix?
On Sat, Jun 23, 2012 at 8:29 PM, Miller Puckette m...@ucsd.edu wrote:
Yep.. I already responded to the other thread but will mention it here too
just to be thorough... I think I've got this fixed - it's up on the
usual
pix_motionblur requires a source with multiple frames - a movie file - to
create a blur. To blur a still image try pix_convolve. The example file
should have a blur kernel.
On Mon, Jun 18, 2012 at 12:04 PM, Oussama Mubarak n...@semiaddict.comwrote:
Hi,
I'm trying to create a blur effect on
On Fri, Jun 15, 2012 at 10:51 AM, m.e.grimm megr...@gmail.com wrote:
the film and vid would be using apples newer quicktime framework ... QTKIT
so basically imageCOCOA, filmQTKIT, and videoQTKIT have to be written
anyone want to help me? in into doing it but I would definitely need
Hello!
I think if you are using a more recent version of the Android SDK you
need to do ant debug install / ant release install instead of just
ant install. Maybe that's the issue?
Cheers,
Chris.
On 05/21/2012 08:31 PM, Matthias Moos wrote:
Dear pd-listeners
I tried to make an android
On Thu, May 31, 2012 at 8:36 AM, William Brent william.br...@gmail.comwrote:
Thanks Chris Cyrille. I don't have an nvidia GPU, so I'll see what I
can find in the Xorg.conf. For totally digital displays, how does the
refresh rate come into play? I'm seeing out there that VBL doesn't apply
GEM is set to VBL sync based on your monitor's refresh rate. I vaguely
recall putting some sort of message about turning this on and off in the
gemwin. With it off you will often see horrible tearing artifacts on the
display, which is why it defaults to 'on' on OSX (and apparently Linux
too).
The Quicktime model for devices like cameras does not work well with GEM.
Quicktime is designed to control all of the rates for audio and video (and
final display) internally using clocks that are not accessible from the
API. Since Pd/GEM has its own rendering engine and clock, efforts must be
Hi all,
Has anyone done any work with non-photorealistic rendering in Gem? I am
specifically looking for sketch renderers implemented in Gem. Web search
did not help me.
Cheers!
Chris.
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to
'never')?
That's odd. I have in the TODO list to implement the screen wake lock
thing but I didn't get around to it yet. Hopefully some time soon!
Cheers,
Chris.
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) patches, which are midi-learn friendly :)
http://mccormick.cx/projects/GarageAcidLab/
Have fun!
Cheers,
Chris.
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is
happening at your GitHub fork:
https://github.com/sebpiq/WebPd
Anybody interested in the new stuff being added to WebPd should look there.
Really great to see this moving forward so quickly. :)
Cheers,
Chris.
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Hi,
I pushed a new version to http://droidparty.net/
* Includes the stuff to try and get multicast UDP packets receiving
correctly - might work for someone else.
* Fix for $0 in send/receive names.
Cheers,
Chris.
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On Wed, Mar 7, 2012 at 10:08 PM, Andrew Faradaywrote:
Basically, feel free to throw ideas at me
http://www.youtube.com/watch?v=zjmdWdHdKKs
Chris.
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then we
should, for the sake of users.
Anyway, I think it just means I will have to maintain the Flash driver
myself, which is horrible, but I realise nobody else will want to touch
this. :)
Cheers,
Chris.
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.
* People run your version instead of mine.
In any case, I am happy to put a link from the current WebPd site to
your GitHub repository as soon as you make your first commit saying
this is where the latest active development is now happening.
Cheers,
Chris.
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download button (example attached but
don't use it as it's not mine).
Kind of hilarious to imagine how users will feel after finding Pd
through a lovely friendly pure-data.info site and then being confronted
with Pd's blank canvas and then lines-and-boxes for the first time. ;)
Cheers,
Chris
me your patch I might find time to look at it.
Cheers,
Chris.
On 03/02/2012 04:40 PM, Orm Finnendahl wrote:
Hi Chris,
just as a note: I've got it working in one direction (from phone to
computer), but only with a metro object scheduling events. When I
touch a bang object on the mobile to send
that if there was a
way to make a patch in Pd and then put that patch on a website for as
many people as possible to play with, we all win. So all of the above is
just detail if you share that same basic vision.
Go nuts!
Cheers,
Chris.
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and my merging pull
requests. If that turns out to be too slow/annoying I am happy to give
you commit rights. Or if you are really moving the project forward and I
am holding things back you can become maintainer to do what you like. :)
Cheers,
Chris.
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