Re: [PD] [Patching Circle] Generative Musical Apps this Friday!

2014-05-02 Thread Epic Jefferson
Awesome! what time? 6:30pm?


On Sun, Apr 27, 2014 at 9:29 PM, sonia yuditskaya marysgh...@gmail.comwrote:

 Hi Epic,
 the next patching circle will be on May 22 at ITP/NYU, 721 Broadway, 4th
 floor.
 Cheers!

 Sofy Yuditskaya
 s~ http://yuditskaya.com



 On Sat, Apr 26, 2014 at 2:50 PM, Epic Jefferson 
 jeffreyconcepc...@gmail.com wrote:

 Hey Sofy,

 I'll be in NY from May 19-27. When is the patching circle?


 On Tue, Apr 8, 2014 at 2:36 PM, sonia yuditskaya marysgh...@gmail.comwrote:

 *Patching Circle*

 *Fri, April 116:30pm*
 *Conference Room*

 Embedded Generative Music Systems on Android and iOS with Chris McCormick
 and Dan Wilcox. Learn how to embed Pure Data on your Android or iPhone.

 The New York City Patching Circle is an free alternating monthly meeting
 and salon open to anyone who is working or interested in media
 programming
 and audiovisual performance. We mostly use Pd and Max/MSP, but all are
 welcome.

 Beginners and Experienced welcome. Open to everyone, students, the
 public,
 unicorns.  Work on personal projects, professional projects, school
 projects, ask for help, help others, or just patch quietly to yourself
 in a
 room full of other people patching patches and helping other people
 patch.

 Each month there will be informal salon, featuring demonstrations of
 projects, performances and systems in the process of being built.  The
 format will include short performances, artist talks about process and
 performance techniques and QA depending on time availability.  The salon
 is openly curated with the intent of being as inclusive as possible and
 participation is open all practitioners working in realtime media.

 Sofy Yuditskaya
 s~ http://yuditskaya.com


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[PD] anything pd related happening in NYC from May 19-27?

2014-04-27 Thread Epic Jefferson
or unrelated? electronic music shows, analog or digital. let's hang out and
stuff. Will there be a patching circle in May?

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Re: [PD] [Patching Circle] Generative Musical Apps this Friday!

2014-04-26 Thread Epic Jefferson
Hey Sofy,

I'll be in NY from May 19-27. When is the patching circle?


On Tue, Apr 8, 2014 at 2:36 PM, sonia yuditskaya marysgh...@gmail.comwrote:

 *Patching Circle*

 *Fri, April 116:30pm*
 *Conference Room*

 Embedded Generative Music Systems on Android and iOS with Chris McCormick
 and Dan Wilcox. Learn how to embed Pure Data on your Android or iPhone.

 The New York City Patching Circle is an free alternating monthly meeting
 and salon open to anyone who is working or interested in media programming
 and audiovisual performance. We mostly use Pd and Max/MSP, but all are
 welcome.

 Beginners and Experienced welcome. Open to everyone, students, the public,
 unicorns.  Work on personal projects, professional projects, school
 projects, ask for help, help others, or just patch quietly to yourself in a
 room full of other people patching patches and helping other people patch.

 Each month there will be informal salon, featuring demonstrations of
 projects, performances and systems in the process of being built.  The
 format will include short performances, artist talks about process and
 performance techniques and QA depending on time availability.  The salon
 is openly curated with the intent of being as inclusive as possible and
 participation is open all practitioners working in realtime media.

 Sofy Yuditskaya
 s~ http://yuditskaya.com


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Re: [PD] PdParty (PD + iOS) seeking more testers

2013-11-16 Thread Epic Jefferson
Right, i had actually told you the first time you asked, but i never got
around to actually doing it. What do i need to do? you where using
testflight?


On Wed, Nov 13, 2013 at 3:34 AM, Dan Wilcox danomat...@gmail.com wrote:

 Howdy all,

 I've used PdParty for a few small events and I'm seeking more testers. So
 far, it's been pretty stable and, other than a few rough edges, is ready
 for use. I just need an icon at this point before putting it on the app
 store.

 Reply to this if you want in.

 
 Dan Wilcox
 @danomatika
 danomatika.com
 robotcowboy.com






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[PD] OT - I'll visit Pittsburgh Oct 11-15, then NY 15-21

2013-09-21 Thread Epic Jefferson
Hey guys, if anyone wants to hang out or there are any awesome pd related
activities ( awesome non-pd stuff is also welcome ) please let me know.

Will there be a patching circle that weekend?!

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Re: [PD] OT - I'll visit Pittsburgh Oct 11-15, then NY 15-21

2013-09-21 Thread Epic Jefferson
Yeah, the ofx-rpi workshop is the reason i'm going up to pittsburgh in the
first place. you gonna be there?


On Sat, Sep 21, 2013 at 10:25 PM, Dan Wilcox danomat...@gmail.com wrote:

 Do you know about the OF + Raspberry PI workshop at 
 CMUhttp://studioforcreativeinquiry.org/events/creative-coding-on-the-raspberry-pi-with-openframeworks
 ?

 We currently don't have a patching circle in town that I know of, although
 I've been thinking about it.

 Also, there's the 2013 Zombiefest http://www.pittsburghzombiefest.com/ on
 Oct 12.

 On Sep 21, 2013, at 7:10 PM, pd-list-requ...@iem.at wrote:

 *From: *Epic Jefferson jeffreyconcepc...@gmail.com
 *Subject: **[PD] OT - I'll visit Pittsburgh Oct 11-15, then NY 15-21*
 *Date: *September 21, 2013 9:23:52 AM EDT
 *To: *pd-list Pd-list@iem.at


 Hey guys, if anyone wants to hang out or there are any awesome pd related
 activities ( awesome non-pd stuff is also welcome ) please let me know.

 Will there be a patching circle that weekend?!

 --
 www.epicjefferson.com


 
 Dan Wilcox
 @danomatika
 danomatika.com
 robotcowboy.com








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Re: [PD] OT - I'll visit Pittsburgh Oct 11-15, then NY 15-21

2013-09-21 Thread Epic Jefferson
cool man, see you there. maybe you could organize a simple 'patching
circle' or show and tell type of thing with local pd'ers for monday night.
i'll be leaving for ny on tuesday or wednesday


On Sat, Sep 21, 2013 at 11:03 PM, Dan Wilcox danomat...@gmail.com wrote:

 Yeah. I'll be helping out/working.

 On Sep 21, 2013, at 10:44 PM, Epic Jefferson jeffreyconcepc...@gmail.com
 wrote:

 Yeah, the ofx-rpi workshop is the reason i'm going up to pittsburgh in the
 first place. you gonna be there?


 On Sat, Sep 21, 2013 at 10:25 PM, Dan Wilcox danomat...@gmail.com wrote:

 Do you know about the OF + Raspberry PI workshop at 
 CMUhttp://studioforcreativeinquiry.org/events/creative-coding-on-the-raspberry-pi-with-openframeworks
 ?

 We currently don't have a patching circle in town that I know of,
 although I've been thinking about it.

 Also, there's the 2013 Zombiefest http://www.pittsburghzombiefest.com/ on
 Oct 12.

 On Sep 21, 2013, at 7:10 PM, pd-list-requ...@iem.at wrote:

 *From: *Epic Jefferson jeffreyconcepc...@gmail.com
  *Subject: **[PD] OT - I'll visit Pittsburgh Oct 11-15, then NY 15-21*
  *Date: *September 21, 2013 9:23:52 AM EDT
 *To: *pd-list Pd-list@iem.at


  Hey guys, if anyone wants to hang out or there are any awesome pd
 related activities ( awesome non-pd stuff is also welcome ) please let me
 know.

 Will there be a patching circle that weekend?!

 --
 www.epicjefferson.com


  
 Dan Wilcox
 @danomatika
 danomatika.com
 robotcowboy.com








 --
 www.epicjefferson.com
 www.avmachinists.org Puerto Rico based Art Collective/ Non-Profit Org


 
 Dan Wilcox
 @danomatika
 danomatika.com
 robotcowboy.com








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Re: [PD] modifying Reduzent's [Solenoiduino] to control 44 solenoids (electro-mechanical piano)

2013-09-12 Thread Epic Jefferson
Awesome, thanks!

i tested it quickly and i can now address all of the solenoids from within
pd.


On Wed, Sep 11, 2013 at 6:26 PM, Roman Haefeli reduz...@gmail.com wrote:

 On Tue, 2013-09-10 at 21:34 -0400, Epic Jefferson wrote:
  The modified version of the arduino sketch is included in the .zip in
  my first email if you want to have a go at it. i haven't changed
  anything on the pd side. I would rather sacrifice duty cycle
  resolution and be able to control 64 solenoids, than making the entire
  message longer and slowing down the entire system.

 I adapted the bitmask stuff in the the Pd patch and the Arduino sketch
 so that 6 bits are used for the pin address. This means, the velocity
 has now only 256 steps. Check the attachments.

 Beware, I wasn't able to actually test the modifications as I currently
 don't have an arduino at hand.

  As far as the dropped messages go, I'm sending separate messages by
  packing the data and sending it to a single [trigger $1 $2{ message
  box. I'll try sending separate messages to see if that helps.

 I'm not totally sure if I understand you correctly, but this should be
 fine, as long as [solenoiduino] receives 'trigger X Y' messages.

 The main difference between your version and mine is that yours uses the
 Tlc stuff. I don't know how this part behaves if you set and update
 twice in a row very quickly. May be this is the culprit? Just a guess, I
 can't test here and I don't have a clue what this code does or if it
 does something time critical at all. A cheap work-around might be to
 rate-limit the messages on the Pd side.


I think it might be correct to assume that the dropped messages could be on
the Tlc side of things,
i have a feeling that while it's setting and updating, any incoming message
could be lost.


 Regarding the handshake: You may skip that all-together if it doesn't
 work for you, as it isn't really necessary. I thought it might be a
 convenient way check to make sure the hardware has the correct firmware
 loaded. To quickly test send 255 to [comport] and see if you get
 something back. If so, the problem might be in the [solenoiduino]
 abstraction.


this is a small problem, for some reason sending an 'open X' type message
to solenoiduino doesn't bang the '255' message box. i have to click on it
myself for it to work, wierd. Now that i think of it, the new max velocity
is 255, is it possible the arduino could interpret this as trying to
establish a connection again and not as the 'velocity' byte? I haven't
noticed a problem but i haven't tested it properly yet. I might opt for
removing the handshake entirely


 Roman


  On Tue, Sep 10, 2013 at 6:24 PM, Roman Haefeli reduz...@gmail.com
  wrote:
  On Tue, 2013-09-10 at 01:53 -0400, Epic Jefferson wrote:
   To control solenoids with dynamics, I adapted Reduzent's
   [Solenoiduino] abstraction and arduino sketch to include the
  TLC5940
   functions, which is what the Practical Maker PWM shield is
  based on.
   So far, I'm able to control 44 solenoids using custom
  drivers and 2
   stacked PWM shields. This is an excellent alternative if you
  want to
   build a relatively cheap electro-mechanical piano setup.
  
  
   The problems i've run into:
 
1. if 2 or more messages get sent simultaneously, one
  of them
   might get dropped (this happens a lot)
 
 
  This shouldn't happen and actually never happened in my own
  experience.
  A single 2-byte message sets and one pin to HIGH and sets a
  timer for
  that pin. So, if you need two set two pins simultaneously, you
  need to
  send two 2-byte messages. I don't see how the code could omit
  a message,
  unless two subsequent messages set the same pin.
 
  If you modified the code, you can send me a copy, so I'll look
  into it.
 
1. the handshake does not seem to work on Linux (Ubuntu
  11)
 
  It's pretty crude. Whenever you send it a '255' (0xff) byte,
  it responds
  with the following ASCII sequence: 'SOL 0 1'. You can easily
  test that
  with [comport] directly.
 
  The ugly thing is that [solenoiduino] has to make sure not to
  send any
  0xff bytes and thus some values for periods are not allowed /
  replaced,
  e.g 127, 255, 383 etc.
 
1. the original code only supports 16 solenoids
   This last one is the one that goes over my head, since the
  code uses
   that bit twiddling stuff, I can't figure out how to send the
   appropriate messages to any solenoids past 15. So, I'm a
  little stuck
   here, any help?
 
 
  The solenoiduino code uses two bytes per message, while the
  first bit of
  each is used

Re: [PD] GEM on raspberry pi

2013-09-10 Thread Epic Jefferson
Hey Ali, I'm interested in trying out the udoo. After October I should have
some time to work on getting gem running on it. I think any advances on the
udoo should translate to the Pi and vice versa.


On Mon, Sep 9, 2013 at 10:02 AM, Ali Momeni batc...@gmail.com wrote:

 hello friends,
 i'm very keen to try GEM/openGL on a Udoo board (http://udoo.org) which
 DOES support OpenGL.
 if anyone is up for trying it i can provide you with a board to try on.
 should be a load of fun :)

 ali


 On Mon, Sep 9, 2013 at 9:24 AM, Dan Wilcox danomat...@gmail.com wrote:

 I'm curious to know if this works as well.

 Judging from the short readme, do the following on the RPI commandline
 (not tested).

 Long story short, you install git  cmake, then get the glshim source
 from gihub and build it. After that, you need to add the path to the built
 library files (.so) in the glshim folder so the system knows to look there
 and load that GL instead of the main system GL in /usr/lib.

 The main issue with the RPI is that it doesn't support old school GL,
 only GLES, so the intermediate mode commands etc don't work. glshim appears
 to be a wrapper that adds the functionality on ES. It may be a little
 slower, depending on how they've built it, but it should work ...

 #

 cd ~/
 mkdir src
 cd src

 sudo apt-get install git-core cmake

 git clone https://github.com/lunixbochs/glshim.git
 cd glshim
 cmake . -DBCMHOST=1; make GL

 echo
 export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$HOME/src/glshim/src/libGL.so.1
  ~/.bash_profile

 #

 ... now logout and login
 try GEM

 If that doesn't work / has problems, then as the readme says, you might
 need his patched version of glu, sooo:

 #

 cd ~/src
 git clone g...@github.com:lunixbochs/glues.git
 git checkout glu
 cmake .
 make

 #

 Then edit the LD_LIBRARY_PATH in ~/.bash_profile and add the location of
 the compiled glues (not sure, there's no info in either repo readme):

 #

 leafpad ~/.bash_profile

 #

 Find this line (was added earlier):

 export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$HOME/src/glshim/src/libGL.so.1

 and add a new search path to the glues lib location you just built to it.
 As I said before, you'll have to find the .so lib files you built in the
 glues folder to knwo which path to add:


 export 
 LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$HOME/src/glshim/src/libGL.so.1:$HOME/src/glues/PATH/TO/LIB/SOS

 Good luck.

 On Sep 9, 2013, at 8:28 AM, pd-list-requ...@iem.at wrote:

 *From: *Richie Cyngler glitch...@gmail.com
  *Subject: **Re: [PD] GEM on raspberry pi*
 *Date: *September 9, 2013 6:20:28 AM EDT
 *To: *dreamer drea...@puikheid.nl
  *Cc: *pd-list pd-list@iem.at


  Thanks dreamer,

 I'll see if I can get that to work. Git confuses the hell out of me but
 the install instructions look pretty clear. Have you tried this? If so does
 GEM just work once glshim is installed?

 cheers


 On Mon, Sep 9, 2013 at 4:16 PM, dreamer drea...@puikheid.nl wrote:

 Perhaps have a look at glshim: https://github.com/lunixbochs/glshim

 Not all GEM functions are working yet, but anyone porting to GL ES could
 start there.


  
 Dan Wilcox
 @danomatika
 danomatika.com
 robotcowboy.com






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Re: [PD] modifying Reduzent's [Solenoiduino] to control 44 solenoids (electro-mechanical piano)

2013-09-10 Thread Epic Jefferson
The modified version of the arduino sketch is included in the .zip in my
first email if you want to have a go at it. i haven't changed anything on
the pd side. I would rather sacrifice duty cycle resolution and be able to
control 64 solenoids, than making the entire message longer and slowing
down the entire system.

As far as the dropped messages go, I'm sending separate messages by packing
the data and sending it to a single [trigger $1 $2{ message box. I'll try
sending separate messages to see if that helps.


On Tue, Sep 10, 2013 at 6:24 PM, Roman Haefeli reduz...@gmail.com wrote:

 On Tue, 2013-09-10 at 01:53 -0400, Epic Jefferson wrote:
  To control solenoids with dynamics, I adapted Reduzent's
  [Solenoiduino] abstraction and arduino sketch to include the TLC5940
  functions, which is what the Practical Maker PWM shield is based on.
  So far, I'm able to control 44 solenoids using custom drivers and 2
  stacked PWM shields. This is an excellent alternative if you want to
  build a relatively cheap electro-mechanical piano setup.
 
 
  The problems i've run into:
   1. if 2 or more messages get sent simultaneously, one of them
  might get dropped (this happens a lot)

 This shouldn't happen and actually never happened in my own experience.
 A single 2-byte message sets and one pin to HIGH and sets a timer for

that pin. So, if you need two set two pins simultaneously, you need to
 send two 2-byte messages. I don't see how the code could omit a message,
 unless two subsequent messages set the same pin.

 If you modified the code, you can send me a copy, so I'll look into it.

   1. the handshake does not seem to work on Linux (Ubuntu 11)

 It's pretty crude. Whenever you send it a '255' (0xff) byte, it responds
 with the following ASCII sequence: 'SOL 0 1'. You can easily test that
 with [comport] directly.

 The ugly thing is that [solenoiduino] has to make sure not to send any
 0xff bytes and thus some values for periods are not allowed / replaced,
 e.g 127, 255, 383 etc.

   1. the original code only supports 16 solenoids
  This last one is the one that goes over my head, since the code uses
  that bit twiddling stuff, I can't figure out how to send the
  appropriate messages to any solenoids past 15. So, I'm a little stuck
  here, any help?

 The solenoiduino code uses two bytes per message, while the first bit of
 each is used for defining the byte order. This leaves 14 bits for the
 payload. The current implementation uses 4 bits for the pin address and
 10 bits for the duty cycle. If you can live with a lower duty cycle
 resolution, you can shift some bits around. For instance, you could
 adapt the bitmask to use 6 bits for the address (allows to control 64
 solenoids) and use only 8 bit for the velocity / duty cycle.

 Alternatively, you could extend the protocol to use 3 bytes per message.
 This would give you a payload of 21 bits to be distributed between
 address and duty cycle. Of course, this reduces your maximum message
 rate by 1.5.

 Roman





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Re: [PD] Digital outputs, Arduino Mega 2560 Pduino = problems

2013-08-14 Thread Epic Jefferson
I had this exact same problem with pd and the arduino mega. In the end, the
problem has not been solved. use [comport] on the pd side and Serial.read()
on the arduino side instead of pduino.


On Wed, Aug 14, 2013 at 4:27 PM, Tyler Leavitt thecryofl...@gmail.comwrote:

 If you attach the patch that is in question I would take a look at it. I
 never had a problem with my digital outputs on my 2560.

 Tyler


 On Wed, Aug 14, 2013 at 2:32 AM, Ezequiel Abregú ezequielabr...@gmail.com
  wrote:

 Hello:

 I wanted to ask a question. I'm using a arduino mega 2560 board with
 pduino (http://at.or.at/hans/pd/objects.html). My problems is...

 1) The digital outputs 24 to 36 do not work.

 2) digital outputs that work do not respond when I give you a message
 LOW. For example, [digital 53 0 (   NOT WORK.

 I was wondering if there is now a solution to the problem. I tried
 running the example BLINK and all digital outputs works OK.

 Thanks a lot  Cheers

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Re: [PD] electro-mechanical piano (player piano) - Arduino, Solenoid Issue

2013-08-04 Thread Epic Jefferson
Hey guys,

updating on this project. I got the pwm shields and i've hit a wall. The
driver circuit I'm using to control the solenoids via arduino is this one
from instructables
(linkhttp://www.instructables.com/id/Controlling-solenoids-with-arduino/))
and
it uses a single pin to control the pwm signal.

The pwm shield 
(linkhttp://www.practicalmaker.com/products/arduino-shields/pwm-shield-assembled)
is
based on the tlc5940 which requires each pin to have it's own ground
instead of a common ground across all drivers. This is a problem because
all of the information i've found suggest that the signal from the pin
controls the gate (transistor - TIP102). But i think, in the case of the
tlc5940, the 5v supply is constant and the ground is being controlled,
that's why it works perfectly for LED's but seems to be ill suited for this
circuit.

Any suggestions on how to modify the instructables circuit for use with the
shields? or would the circuit have to completely change?



On Sat, Jun 29, 2013 at 8:35 AM, Charles Goyard c...@fsck.fr wrote:

 Hi,

 Epic Jefferson wrote:
  i've been able to control solenoid velocity with pwm via pd, this is also
  how Winfried does it. Also, motors are way too loud, as I told Olivier.

 That's good to hear ! How much accurate is this ? Underpowering a hub
 magnet that has a lot of jitter in its movement [1] sounds like it would
 not
 provide repeatable action. I'd be glad to be wrong.

 Cheers,

 --
 Charles


 [1] What I mean is: you can shake laterally a unpowered solenoid and get a
 lousy
 maracas.


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Re: [PD] electro-mechanical piano (player piano) - Arduino, Solenoid Issue

2013-06-27 Thread Epic Jefferson
Alexandros and Roman:
Thanks, i'll check both of your suggestions. I'll let you know how it goes.

I also just ordered a Practical Maker PWM shield for arduino UNO. 1 shield
gives you 32 pwm pins and they're stackable, up to 6 without the need for
an external power supply.
http://www.practicalmaker.com/products/arduino-shields/pwm-shield-assembled


On Wed, Jun 26, 2013 at 5:58 PM, Roman Haefeli reduz...@gmail.com wrote:

 I once hacked together a small Arduino firmware and corresponding Pd
 abstraction, that does just that. You send the pin number and the duty
 cycle and the firmware manages the timing of the duty cycle. The
 advantage is that the timing is much more precise compared to sending
 both on and off commands over the serial link. This might allow for some
 velocity control.
 The abstraction and firmware does not address multiplexing/daisy
 chaining. But probably it is still useful as a starter.

 Roman

 P.S.: I haven't the had the chance to really test the help-patch. Just
 rant if something is not working as expected or unclear.

 On Mit, 2013-06-26 at 20:00 +0200, batinste wrote:
  That is one of the many cases where my advice would be : don't use
  firmata/pduino. Program the arduino for real. Use a basic custom
  protocol over the serial link, and talk to the arduino with [comport].
  You'd spend much more time trying to get it to work with
  firmata/pduino than programming the 'duino and let it do the real work
  instead of clogging your serial port.
 
  On 26/06/2013 16:56, Epic Jefferson wrote:
 
   Charles Z Henry  batinste:
   I need the project to be pd controlled, i could try multiplexing but
   i haven't found info yet on how to control multiplexed pins via pd.
  
  
   Peter Venus:
   i've been in contact with Winfried, and was about to purchase one of
   his older systems but haven't heard from him in a while. Working on
   plan B.
  
  
   Olivier:
   that was good work but again, pd is a must and servos are extremely
   loud.
  
  
   Charles Goyard:
   i've been able to control solenoid velocity with pwm via pd, this is
   also how Winfried does it. Also, motors are way too loud, as I told
   Olivier. That's why i'm investigating daisy chaining the arduinos,
   i'm basically emulating Winfried's system, but replacing his Escher
   micro-controller with arduino Mega's.
  
  
  
  
  
  
  
  
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Re: [PD] electro-mechanical piano (player piano) - Arduino, Solenoid Issue

2013-06-27 Thread Epic Jefferson
Charles:
Yeah, we're building custom drivers for the solenoids and we built a 30v
power supply as well.


On Thu, Jun 27, 2013 at 4:43 PM, Charles Goyard c...@fsck.fr wrote:

 Epic Jefferson wrote:
  Alexandros and Roman:
  Thanks, i'll check both of your suggestions. I'll let you know how it
 goes.
 
  I also just ordered a Practical Maker PWM shield for arduino UNO. 1
 shield
  gives you 32 pwm pins and they're stackable, up to 6 without the need for
  an external power supply.
 
 http://www.practicalmaker.com/products/arduino-shields/pwm-shield-assembled

 Beware that you'll need PNP transistor for the power stage, or you'll
 get small bumps when the TLCs go BLANK each cycle.



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Re: [PD] electro-mechanical piano (player piano) - Arduino, Solenoid Issue

2013-06-27 Thread Epic Jefferson
Roman, I tested your [solenoiduino] patch and it doesn't quite do what i
expected. But i think i can expand on this idea.

So, right now you send the pin number and the amount of ms you want it to
be HIGH, but what if you don't know how long it will be? for instance a
live performance situation. Using this technique you can send a short pulse
to achieve some dynamic control, but you can't hold a piano key down, for
example, because the pulses will always be full power.

I need to check if I can modify the solenoiduino firmware to receive the
second byte as 'velocity' instead of 'duty cycle' and use that for pwm
control. I'll let you know how it goes.


On Thu, Jun 27, 2013 at 5:20 PM, Epic Jefferson jeffreyconcepc...@gmail.com
 wrote:

 Charles:
 Yeah, we're building custom drivers for the solenoids and we built a 30v
 power supply as well.


 On Thu, Jun 27, 2013 at 4:43 PM, Charles Goyard c...@fsck.fr wrote:

 Epic Jefferson wrote:
  Alexandros and Roman:
  Thanks, i'll check both of your suggestions. I'll let you know how it
 goes.
 
  I also just ordered a Practical Maker PWM shield for arduino UNO. 1
 shield
  gives you 32 pwm pins and they're stackable, up to 6 without the need
 for
  an external power supply.
 
 http://www.practicalmaker.com/products/arduino-shields/pwm-shield-assembled

 Beware that you'll need PNP transistor for the power stage, or you'll
 get small bumps when the TLCs go BLANK each cycle.



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Re: [PD] electro-mechanical piano (player piano) - Arduino, Solenoid Issue

2013-06-26 Thread Epic Jefferson
Charles Z Henry  batinste:
I need the project to be pd controlled, i could try multiplexing but i
haven't found info yet on how to control multiplexed pins via pd.

Peter Venus:
i've been in contact with Winfried, and was about to purchase one of his
older systems but haven't heard from him in a while. Working on plan B.

Olivier:
that was good work but again, pd is a must and servos are extremely loud.

Charles Goyard:
i've been able to control solenoid velocity with pwm via pd, this is also
how Winfried does it. Also, motors are way too loud, as I told Olivier.
That's why i'm investigating daisy chaining the arduinos, i'm basically
emulating Winfried's system, but replacing his Escher micro-controller with
arduino Mega's.
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[PD] Lexus Grant 2012 - electro-mechanical piano (player piano) - Solenoid Issue

2013-03-26 Thread Epic Jefferson
Hey guys,

I'm building a Pd controlled player-piano similar to Winfried Ritsch's
autoklavierspieler
as seen here http://vimeo.com/31561361. I found some documentation here
http://algo.mur.at/projects/autoklavierspieler  but I'm having trouble
finding out which solenoid to use.

I tried to contact him directly but have had no luck. If anyone has any
recommendations on where to get solenoids with similar secifications to
Winfried's or where i can contact him, please let me know.
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Re: [PD] the next PdCon in...

2013-03-26 Thread Epic Jefferson
No answer?! Who is organizing?


On Sat, Mar 23, 2013 at 8:19 PM, Alexandre Torres Porres
por...@gmail.comwrote:

 I was just gonna ask the same again :)


 2013/3/23 Epic Jefferson jeffreyconcepc...@gmail.com

 Has there been any progress on the date? and if the pd-con will be in
 Pittsburgh?


 On Tue, Jan 15, 2013 at 3:49 PM, Hans-Christoph Steiner h...@at.or.atwrote:

 On 01/15/2013 12:44 PM, J Oliver wrote:
  first week of October
  2013
 
  Is this the week starting on Oct 7th?
  J

 My guess is that its Sept 30 thru Oct 5th, but I'll double-check.

 .hc

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Re: [PD] the next PdCon in...

2013-03-23 Thread Epic Jefferson
Has there been any progress on the date? and if the pd-con will be in
Pittsburgh?


On Tue, Jan 15, 2013 at 3:49 PM, Hans-Christoph Steiner h...@at.or.atwrote:

 On 01/15/2013 12:44 PM, J Oliver wrote:
  first week of October
  2013
 
  Is this the week starting on Oct 7th?
  J

 My guess is that its Sept 30 thru Oct 5th, but I'll double-check.

 .hc

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Re: [PD] Announcing PdParty

2013-03-10 Thread Epic Jefferson
by both platforms you mean android and ios? sign me up ass well

i have a 1st gen ipad


On Sat, Mar 9, 2013 at 5:03 PM, DJ deusanyjun...@gmail.com wrote:

 Hi Dan,

 please count me in! I wanna help too!

 = )
 DJ


 2013/3/9 Nick Burge nbu...@virginmedia.com

 Hello Dan, could you please add me to your list for the
 pdparty/testflight app
 many thanks Nick Burge
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Re: [PD] [PD-announce] Club Inegales London, Tuesday 5th, also streamed

2013-03-05 Thread Epic Jefferson
i'd like to hear it, what time?


On Sat, Mar 2, 2013 at 6:14 PM, Ed Kelly morph_2...@yahoo.co.uk wrote:

 If anyone is in the area...or not...

 I'll be playing with my new live audio manipulation tools at a gig in
 Euston, London this Tuesday 5th of March.
 Some serious Pd reassemblage will happen in the music, so I'm sure it will
 be fun, but the gig is also going to be streamed live on the internet, so
 perhaps some of you in different zones will get to hear it.

 More info as I get it about the stream, check out the flyer for details.

 Ed

 Gemnotes-0.2: Live music notation for Pure Data, now with dynamics!
 http://sharktracks.co.uk/

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Re: [PD] the next PdCon in...

2013-01-03 Thread Epic Jefferson
it would be awesome to have it there. i think i could make it.


On Thu, Jan 3, 2013 at 10:11 AM, Alexandre Torres Porres
por...@gmail.comwrote:

 cool! driving distance!!
 m


 And accessible by land from São Paulo too, maybe the brazilian gang can
 hitchhike or something.

 count us in

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Re: [PD] pd-extended 0.43.3/ raspberry pi (wheezy) - start patch on boot?

2012-11-26 Thread Epic Jefferson
Pierre/Cyrille:
it worked. since i have pd-extended installed, i added this line to
/etc/rc.local:

pd-extended nogui -audiobuf 100 -noadc /home/pi/Desktop/mypatch.pd

Hans:
i copied the script to /etc/init.d/pd-extended. it still didn't work for
me.
i crosschecked the file you attached with the one i already had and they
look
exactly the same to me. Perhaps you accidentally attached the old version?



On Sun, Nov 25, 2012 at 3:55 PM, Pierre Massat pimas...@gmail.com wrote:

 Hi Epic,

 I got Pd running at startup on the RPi without modifying
 /etc/init.d/pd-extended.
 All I did is add a line in /etc/rc.local, something like 'pd -nogui
 -audiobuf 100 -noadc /home/pi/mypatch.pd'

 This will start Pd, without GUI, with a buffer big enough for the RPi,
 without audio in (there's no capture on the RPi), and open the patch called
 'mypatch.pd' in the home folder.

 This should work a fresh Raspbian install. Pd will start without the user
 having to login, nor start X.

 There's also an alternate solution involving the cration of a bash script.
 I described it here on my blog :
 http://guitarextended.wordpress.com/2012/08/28/running-pd-on-a-headless-raspberry-pi/

 Cheers,

 Pierre.

 PS : this is for Pd-vanilla, i've never tried pd-extended on the Pi.


 2012/11/25 Epic Jefferson jeffreyconcepc...@gmail.com

 Hans:

 to make sure i had everything correct i started from scratch,
 i did everything you indicated including the exact patch location, still
 nothing.
 i added the auto login as suggested by Cyrille, nada.

 Cyrille:
 could you be more specific as to what i would replace the startx with?
 should i indicate the exact path as well?

 like so: su pi -c /home/pi/Desktop/whatever.pd

 i tested it with startx and it did not work anyway.


 On Sun, Nov 25, 2012 at 4:14 AM, Cyrille Henry c...@chnry.net wrote:

 hello,

 to start a patch on a RPi, you can also follow this instruction :
 http://elinux.org/RPi_Debian_**Auto_Loginhttp://elinux.org/RPi_Debian_Auto_Login

 once autologin work, you can replace the startX by pd.

 works for me.
 cheers
 c


 Le 25/11/2012 06:10, Epic Jefferson a écrit :

 Charles:

 i found /etc/init.d/pd-extended and added

 su -c pd whetever.pd pi

 (am i supposed to specify the exact location of the patch?
   /home/pi/Desktop/pd/whatever.**pd)

 then
 $ chmod a+x /etc/init.d/pd-extended
 $ update-rc.d pd-extended defaults 99

 i rebooted but no pd patch on startup

 Hans:
 i also tried editing /etc/default/pd-extended by un-commenting
 RUNPDDAEMON=yes
 DAEMON=/usr/bin/pd-extended
 and i set the patch location
 and the user: USER=pi

 still nothing on start up. perhaps there is a conflict between Charles'
 and Hans' instructions?


 On Sat, Nov 24, 2012 at 9:37 PM, Hans-Christoph Steiner 
 h...@at.or.atmailto:
 h...@at.or.at wrote:


 On Nov 24, 2012, at 6:49 PM, Charles Goyard wrote:

   Epic Jefferson wrote:
   i'd like to start a patch automatically upon booting. is there
 a file i can
   edit to load a whatever.pd patch by the end of the start up
 sequence? GUI
   is not required.
  
   Create a script named /etc/init.d/pdauto containing :
  
   #!/bin/sh
   su -c pd mypatch.pd your_username
  
   Make it executable : chmod a+x /etc/init.d/pdauto
  
   Then run :
   update-rc.d pdauto defaults 99
   to make it run at startup
  
   See 11.6 in
   http://www.debian.org/doc/**manuals/debian-faq/ch-**
 customizing.en.htmlhttp://www.debian.org/doc/manuals/debian-faq/ch-customizing.en.html
   for more details.

 Pd-extended Debian packages should install /etc/init.d/pd,
 otherwise you can get it from pure-data SVN: trunk/scripts/debian.

 Edit /etc/default/pd to change the startup options.

 .hc



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Re: [PD] pd-extended 0.43.3/ raspberry pi (wheezy) - start patch on boot?

2012-11-25 Thread Epic Jefferson
Hans:

to make sure i had everything correct i started from scratch,
i did everything you indicated including the exact patch location, still
nothing.
i added the auto login as suggested by Cyrille, nada.

Cyrille:
could you be more specific as to what i would replace the startx with?
should i indicate the exact path as well?

like so: su pi -c /home/pi/Desktop/whatever.pd

i tested it with startx and it did not work anyway.


On Sun, Nov 25, 2012 at 4:14 AM, Cyrille Henry c...@chnry.net wrote:

 hello,

 to start a patch on a RPi, you can also follow this instruction :
 http://elinux.org/RPi_Debian_**Auto_Loginhttp://elinux.org/RPi_Debian_Auto_Login

 once autologin work, you can replace the startX by pd.

 works for me.
 cheers
 c


 Le 25/11/2012 06:10, Epic Jefferson a écrit :

 Charles:

 i found /etc/init.d/pd-extended and added

 su -c pd whetever.pd pi

 (am i supposed to specify the exact location of the patch?
   /home/pi/Desktop/pd/whatever.**pd)

 then
 $ chmod a+x /etc/init.d/pd-extended
 $ update-rc.d pd-extended defaults 99

 i rebooted but no pd patch on startup

 Hans:
 i also tried editing /etc/default/pd-extended by un-commenting
 RUNPDDAEMON=yes
 DAEMON=/usr/bin/pd-extended
 and i set the patch location
 and the user: USER=pi

 still nothing on start up. perhaps there is a conflict between Charles'
 and Hans' instructions?


 On Sat, Nov 24, 2012 at 9:37 PM, Hans-Christoph Steiner 
 h...@at.or.atmailto:
 h...@at.or.at wrote:


 On Nov 24, 2012, at 6:49 PM, Charles Goyard wrote:

   Epic Jefferson wrote:
   i'd like to start a patch automatically upon booting. is there a
 file i can
   edit to load a whatever.pd patch by the end of the start up
 sequence? GUI
   is not required.
  
   Create a script named /etc/init.d/pdauto containing :
  
   #!/bin/sh
   su -c pd mypatch.pd your_username
  
   Make it executable : chmod a+x /etc/init.d/pdauto
  
   Then run :
   update-rc.d pdauto defaults 99
   to make it run at startup
  
   See 11.6 in
   http://www.debian.org/doc/**manuals/debian-faq/ch-**
 customizing.en.htmlhttp://www.debian.org/doc/manuals/debian-faq/ch-customizing.en.html
   for more details.

 Pd-extended Debian packages should install /etc/init.d/pd, otherwise
 you can get it from pure-data SVN: trunk/scripts/debian.

 Edit /etc/default/pd to change the startup options.

 .hc



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[PD] pd-extended 0.43.3/ raspberry pi (wheezy) - start patch on boot?

2012-11-24 Thread Epic Jefferson
i'd like to start a patch automatically upon booting. is there a file i can
edit to load a whatever.pd patch by the end of the start up sequence? GUI
is not required.

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Re: [PD] pd-extended 0.43.3/ raspberry pi (wheezy) - start patch on boot?

2012-11-24 Thread Epic Jefferson
Charles:

i found /etc/init.d/pd-extended and added

su -c pd whetever.pd pi

(am i supposed to specify the exact location of the patch?
 /home/pi/Desktop/pd/whatever.pd)

then
$ chmod a+x /etc/init.d/pd-extended
$ update-rc.d pd-extended defaults 99

i rebooted but no pd patch on startup

Hans:
i also tried editing /etc/default/pd-extended by un-commenting
RUNPDDAEMON=yes
DAEMON=/usr/bin/pd-extended
and i set the patch location
and the user: USER=pi

still nothing on start up. perhaps there is a conflict between Charles' and
Hans' instructions?


On Sat, Nov 24, 2012 at 9:37 PM, Hans-Christoph Steiner h...@at.or.atwrote:


 On Nov 24, 2012, at 6:49 PM, Charles Goyard wrote:

  Epic Jefferson wrote:
  i'd like to start a patch automatically upon booting. is there a file i
 can
  edit to load a whatever.pd patch by the end of the start up sequence?
 GUI
  is not required.
 
  Create a script named /etc/init.d/pdauto containing :
 
  #!/bin/sh
  su -c pd mypatch.pd your_username
 
  Make it executable : chmod a+x /etc/init.d/pdauto
 
  Then run :
  update-rc.d pdauto defaults 99
  to make it run at startup
 
  See 11.6 in
  http://www.debian.org/doc/manuals/debian-faq/ch-customizing.en.html
  for more details.

 Pd-extended Debian packages should install /etc/init.d/pd, otherwise you
 can get it from pure-data SVN: trunk/scripts/debian.

 Edit /etc/default/pd to change the startup options.

 .hc



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Re: [PD] [PD-announce] LiveCoding symposium in Mexico City...

2012-11-05 Thread Epic Jefferson
this is great! any chance it'll be streamed live?


On Mon, Nov 5, 2012 at 5:42 AM, Marco Donnarumma de...@thesaddj.com wrote:

 cool!

 Cenart is a great place, have seen some live coding event there this
 summer.
 Have fun!

 --
 Marco Donnarumma
 New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
 Embodied Audio-Visual Interaction Research Team.
 Department of Computing, Goldsmiths University of London
 ~
 Portfolio: http://marcodonnarumma.com
 Research: http://res.marcodonnarumma.com
 Director: http://www.liveperformersmeeting.net



 On Mon, Nov 5, 2012 at 9:00 AM, IOhannes m zmoelnig zmoel...@iem.atwrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 there is a symposium on LiveCoding in Mexico City from 13th to 16th of
 november 2013.

 http://vivo2012.cenart.tv/

 in case you are around

 fgmsdr
 IOhannes
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.12 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

 iEYEARECAAYFAlCXgDUACgkQkX2Xpv6ydvR/egCbB02/LdH4GqUrr5JQQ6uxZgr2
 UrIAn1lZkJLhx4ZSr4fkqAVi34XTgeiJ
 =Ic/h
 -END PGP SIGNATURE-

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Re: [PD] rjdj is gone, robotcowboy is coming ...

2012-11-01 Thread Epic Jefferson
dan:
i would love to do beta testing!

hard.off: processing code is super friendly. i don't know about lua, but it
looks along the same lines


On Thu, Nov 1, 2012 at 10:12 AM, i go bananas hard@gmail.com wrote:

 I've always assumed because tcl/tk isn't portable to iOS?


 On Thursday, November 1, 2012, Leandro da Mota Damasceno wrote:

 You know what I´ve alwayus wanted? Actual PD for the iPhone. An app with
 the same GUI, so I could create my patches and even live code.

 Why don't we have it yet?

 On Thu, Nov 1, 2012 at 9:54 AM, i go bananas hard@gmail.com wrote:

 This is pretty much what I've been waiting for.  How long does it take to
 get the hang of processing/Lua?


 On Thursday, November 1, 2012, Epic Jefferson wrote:

 I'm very happy you're doing this. this is exactly what i want to do, but
 i'm still a few years away programming-wise. How do you plan to distribute
 it, on the app store as a standard app? or something a bit more hacker
 friendly? perhaps a .ipa we can jam in there via ssh?


 On Wed, Oct 31, 2012 at 2:00 PM, Dan Wilcox danomat...@gmail.com wrote:

 Hey all,

 I made a video demo of the robotcowboy app: https://vimeo.com/52557228

  

 Description

 The robotcowboy app is an audio/visual environment for performance with
 visual Lua scripting and Pure Data audio patching. Think of it
 as Processing and PD wrapped up into a single app that will run on
 Mac/Win/Linux and iOS.

 It features:
 * a Pure Data audio instance
 * a Lua scripting environment inspired by OpenFrameworks/Processing
 * a scene system including playlists
 * midi io (yes, on iPad too)
 * inter-app OSC communication
 * 2d physics using Box2d

 The idea is that I want a single environment focused on performance with
 an easy workflow that doesn't involve compilation (ala C++
  OpenFrameworks) and runs on multiple platforms. This way, I can get in
 the flow, make some scenes, upload them to my iPad, and go play a show.

 Check it out on Github: github.com/danomatika/robotcowboy

 On Oct 23, 2012, at 10:51 AM, Dan Wilcox danomat...@gmail.com wrote:

 Sorry, I should have clarified.

 RjDj the entity is going great.

 RjDj the original iOS app, is no longer being supported and is now no
 longer availabel on the App Store. From the RjDj 
 bloghttp://blog.rjdj.me/more-than-an-app
 :

 In all these years, RjDj grew out of this app and really became something
 different. RjDj became a new way how to think music, it became a brand.
 This development is something we want to enforce which is the reason why we
 are now positioning everything for our future.

 As a first step we are cleaning up our old apps which also means that
 we are retiring the good old RjDj app. Don't be sad, we are working on some
 great new content released through The Dark Knight Rises Z+ app and we
 are also working on the exciting Music Zones project which we are
 currently test driving in the UK app store.

 So starting from next week, we won't make the app available in the app
 store anymore, so if you are a nostalgic app collector, this is your last
 chance to get it. You will still be able to use the installed app but we
 won't be supporting it any longer. This means that you won't be able to
 upload recordings or download scenes. On October 8th we will also change
 our website.


 I was directly inspired by RjDj to in making a similar app and thanks to
 Peter, et al. libpd makes it possible. I have used RjDj for a number of
 small experiments and are sad to see it go, but in the end I needed
 something that works more for my needs, so I've been working towards making
 my own app.

 On Oct 23, 2012, at 10:43 AM, Ivica Ico Bukvic i...@vt.edu wrote:

 Do you mind saying why is the app off the iOS ap




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Re: [PD] rjdj is gone, robotcowboy is coming ...

2012-11-01 Thread Epic Jefferson
So, it will be just like rjdj in the sense that it'll use pd-vanilla +
rjlib? + the benefit of coding interactive graphics in Lua? (i think it's a
benefit anyways) What about the infamous topic of the [expr] object?


On Thu, Nov 1, 2012 at 12:06 PM, Dan Wilcox danomat...@gmail.com wrote:

 I want to release it on the app store. Now that the scripting-langauge
 barrier is released, it's possible. It has a WebDAV server built in so you
 can manage your scenes and abstractions. I'll be updating my rc-patches to
 work with rjlib and vanilla, so there should be plenty of stuff to use out
 of the box.

 On Oct 31, 2012, at 11:40 PM, Epic Jefferson jeffreyconcepc...@gmail.com
 wrote:

 I'm very happy you're doing this. this is exactly what i want to do, but
 i'm still a few years away programming-wise. How do you plan to distribute
 it, on the app store as a standard app? or something a bit more hacker
 friendly? perhaps a .ipa we can jam in there via ssh?


 On Wed, Oct 31, 2012 at 2:00 PM, Dan Wilcox danomat...@gmail.com wrote:

 Hey all,

 I made a video demo of the robotcowboy app: https://vimeo.com/52557228

 

 Description

 The robotcowboy app is an audio/visual environment for performance with
 visual Lua scripting and Pure Data audio patching. Think of it
 as Processing and PD wrapped up into a single app that will run on
 Mac/Win/Linux and iOS.

 It features:
 * a Pure Data audio instance
 * a Lua scripting environment inspired by OpenFrameworks/Processing
 * a scene system including playlists
 * midi io (yes, on iPad too)
 * inter-app OSC communication
 * 2d physics using Box2d

 The idea is that I want a single environment focused on performance with
 an easy workflow that doesn't involve compilation (ala C++
  OpenFrameworks) and runs on multiple platforms. This way, I can get in
 the flow, make some scenes, upload them to my iPad, and go play a show.

 Check it out on Github: github.com/danomatika/robotcowboy

 On Oct 23, 2012, at 10:51 AM, Dan Wilcox danomat...@gmail.com wrote:

 Sorry, I should have clarified.

 RjDj the entity is going great.

 RjDj the original iOS app, is no longer being supported and is now no
 longer availabel on the App Store. From the RjDj 
 bloghttp://blog.rjdj.me/more-than-an-app
 :

 In all these years, RjDj grew out of this app and really became something
 different. RjDj became a new way how to think music, it became a brand.
 This development is something we want to enforce which is the reason why we
 are now positioning everything for our future.

 As a first step we are cleaning up our old apps which also means that
 we are retiring the good old RjDj app. Don't be sad, we are working on some
 great new content released through The Dark Knight Rises Z+ app and we
 are also working on the exciting Music Zones project which we are
 currently test driving in the UK app store.

 So starting from next week, we won't make the app available in the app
 store anymore, so if you are a nostalgic app collector, this is your last
 chance to get it. You will still be able to use the installed app but we
 won't be supporting it any longer. This means that you won't be able to
 upload recordings or download scenes. On October 8th we will also change
 our website.


 I was directly inspired by RjDj to in making a similar app and thanks to
 Peter, et al. libpd makes it possible. I have used RjDj for a number of
 small experiments and are sad to see it go, but in the end I needed
 something that works more for my needs, so I've been working towards making
 my own app.

 On Oct 23, 2012, at 10:43 AM, Ivica Ico Bukvic i...@vt.edu wrote:

 Do you mind saying why is the app off the iOS app store?

 *From:* pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] *On
 Behalf Of *Dan Wilcox
 *Sent:* Tuesday, October 23, 2012 10:06 AM
 *To:* pd list
 *Subject:* [PD] rjdj is gone, robotcowboy is coming ...
 ** **
 Hey all,
 ** **
 So it seems the rjdj app is off the iOS app store already :(
 ** **
 Just letting you know I have an alternative coming for running pd patches
 on iOS  desktop: the robotcowboy app. It's basically my performance
 environment as an app including pd, midi, osc, and a Processing-like lua
 scripting environment.
 ** **
 I could use some help on beta testing, website work, etc soon since I'm
 trying to get this out *while* planning/working on my masters thesis
 project (robotcowboy is going to Mars!). Any help would be greatly
 appreciated. This app is being built in OpenFrameworks, so it works on
 Mac/Win/Lin  iOS. Android support could be added, but I don't have an
 android device.
 ** **
 https://github.com/danomatika/robotcowboy
 ** **
 
 Dan Wilcox
 danomatika.com
 robotcowboy.com



 


  
 Dan Wilcox
 danomatika.com
 robotcowboy.com





  
 Dan Wilcox
 danomatika.com
 robotcowboy.com





 ___
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 UNSUBSCRIBE

Re: [PD] rjdj is gone, robotcowboy is coming ...

2012-11-01 Thread Epic Jefferson
i'm not sure i understood correctly.

you say you left out [expr~], [expr] and other GPL code
out due to licensing issues, but i'll still be able to use/modify
GPL patches.

Hmm, will we be able to add these objects with a path of sorts,
or are they strictly off limits?


On Thu, Nov 1, 2012 at 12:36 PM, Dan Wilcox danomat...@gmail.com wrote:

 Correct. RjDj like + visual scripting.

 I know [expr~] is now LGPL, but I'm not sure about [expr] yet ... in
 either case, I've left them and any GPL code out so far due to Apple's
 licensing. GPL patches, however are kosher since they are not compiled and
 you'll be able to modify/update them.

 Also, the app has a desktop version ...


 On Nov 1, 2012, at 12:31 PM, Epic Jefferson jeffreyconcepc...@gmail.com
 wrote:

 So, it will be just like rjdj in the sense that it'll use pd-vanilla +
 rjlib? + the benefit of coding interactive graphics in Lua? (i think it's a
 benefit anyways) What about the infamous topic of the [expr] object?


 On Thu, Nov 1, 2012 at 12:06 PM, Dan Wilcox danomat...@gmail.com wrote:

 I want to release it on the app store. Now that the scripting-langauge
 barrier is released, it's possible. It has a WebDAV server built in so you
 can manage your scenes and abstractions. I'll be updating my rc-patches to
 work with rjlib and vanilla, so there should be plenty of stuff to use out
 of the box.

 On Oct 31, 2012, at 11:40 PM, Epic Jefferson jeffreyconcepc...@gmail.com
 wrote:

 I'm very happy you're doing this. this is exactly what i want to do, but
 i'm still a few years away programming-wise. How do you plan to distribute
 it, on the app store as a standard app? or something a bit more hacker
 friendly? perhaps a .ipa we can jam in there via ssh?


 On Wed, Oct 31, 2012 at 2:00 PM, Dan Wilcox danomat...@gmail.com wrote:

 Hey all,

 I made a video demo of the robotcowboy app: https://vimeo.com/52557228

  

 Description

 The robotcowboy app is an audio/visual environment for performance with
 visual Lua scripting and Pure Data audio patching. Think of it
 as Processing and PD wrapped up into a single app that will run on
 Mac/Win/Linux and iOS.

 It features:
 * a Pure Data audio instance
 * a Lua scripting environment inspired by OpenFrameworks/Processing
 * a scene system including playlists
 * midi io (yes, on iPad too)
 * inter-app OSC communication
 * 2d physics using Box2d

 The idea is that I want a single environment focused on performance with
 an easy workflow that doesn't involve compilation (ala C++
  OpenFrameworks) and runs on multiple platforms. This way, I can get in
 the flow, make some scenes, upload them to my iPad, and go play a show.

 Check it out on Github: github.com/danomatika/robotcowboy

 On Oct 23, 2012, at 10:51 AM, Dan Wilcox danomat...@gmail.com wrote:

 Sorry, I should have clarified.

 RjDj the entity is going great.

 RjDj the original iOS app, is no longer being supported and is now no
 longer availabel on the App Store. From the RjDj 
 bloghttp://blog.rjdj.me/more-than-an-app
 :

 In all these years, RjDj grew out of this app and really became
 something different. RjDj became a new way how to think music, it became a
 brand. This development is something we want to enforce which is the reason
 why we are now positioning everything for our future.

 As a first step we are cleaning up our old apps which also means that
 we are retiring the good old RjDj app. Don't be sad, we are working on some
 great new content released through The Dark Knight Rises Z+ app and we
 are also working on the exciting Music Zones project which we are
 currently test driving in the UK app store.

 So starting from next week, we won't make the app available in the app
 store anymore, so if you are a nostalgic app collector, this is your last
 chance to get it. You will still be able to use the installed app but we
 won't be supporting it any longer. This means that you won't be able to
 upload recordings or download scenes. On October 8th we will also change
 our website.


 I was directly inspired by RjDj to in making a similar app and thanks to
 Peter, et al. libpd makes it possible. I have used RjDj for a number of
 small experiments and are sad to see it go, but in the end I needed
 something that works more for my needs, so I've been working towards making
 my own app.

 On Oct 23, 2012, at 10:43 AM, Ivica Ico Bukvic i...@vt.edu wrote:

 Do you mind saying why is the app off the iOS app store?

 *From:* pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] *On
 Behalf Of *Dan Wilcox
 *Sent:* Tuesday, October 23, 2012 10:06 AM
 *To:* pd list
 *Subject:* [PD] rjdj is gone, robotcowboy is coming ...
 ** **
 Hey all,
 ** **
 So it seems the rjdj app is off the iOS app store already :(
 ** **
 Just letting you know I have an alternative coming for running pd
 patches on iOS  desktop: the robotcowboy app. It's basically my
 performance environment as an app including pd, midi, osc, and a
 Processing-like lua

Re: [PD] rjdj is gone, robotcowboy is coming ...

2012-11-01 Thread Epic Jefferson
so, you cannot add it in your build, but can be added to the Documents
folder buy the user via webDAV? (is that the way rjdj did it, like through
a website? i wasn't too fond of that)

i imagine it'll still be possible to add 'scenes' via ftp as in
http://blog.makezine.com/2008/11/03/howto-hacking-rjdj-with-p/

also, i vote for [import] as it's what i'm accustomed to


On Thu, Nov 1, 2012 at 2:14 PM, Dan Wilcox danomat...@gmail.com wrote:

 [expr] / [expr~] are C externals which must be compiled and statically
 linked on iOS as dynamic linking is not allowed. This is against the GPL,
 so I can't include GPL code. However, as my app is open source, I can use
 LGPL code.

 Patches, on the other hand, are simply text files. The GPL requires that
 users must be able to freely update/modify GPL objects. Obviously you can't
 do that with a statically linked library, but you can with a text file. All
 patch abstraction libraries will be in the Documents folder where you can
 update them over WebDAV. The app simply adds any folders it sees to the
 search path, although I'm considering [declare] as a standard of practice.

 On Nov 1, 2012, at 1:08 PM, pd-list-requ...@iem.at wrote:

 *From: *Epic Jefferson jeffreyconcepc...@gmail.com
 *Subject: **Re: [PD] rjdj is gone, robotcowboy is coming ...*
 *Date: *November 1, 2012 1:08:23 PM EDT
 *To: *Dan Wilcox danomat...@gmail.com
 *Cc: *pd list pd-list@iem.at


 i'm not sure i understood correctly.

 you say you left out [expr~], [expr] and other GPL code
 out due to licensing issues, but i'll still be able to use/modify
 GPL patches.

 Hmm, will we be able to add these objects with a path of sorts,
 or are they strictly off limits?


 On Thu, Nov 1, 2012 at 12:36 PM, Dan Wilcox danomat...@gmail.com wrote:

 Correct. RjDj like + visual scripting.

 I know [expr~] is now LGPL, but I'm not sure about [expr] yet ... in
 either case, I've left them and any GPL code out so far due to Apple's
 licensing. GPL patches, however are kosher since they are not compiled and
 you'll be able to modify/update them.

 Also, the app has a desktop version ...


 
 Dan Wilcox
 danomatika.com
 robotcowboy.com







-- 
www.epicjefferson.com
www.avmachinists.org Puerto Rico based Art Collective/ Non-Profit Org
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Re: [PD] rjdj is gone, robotcowboy is coming ...

2012-10-31 Thread Epic Jefferson
I'm very happy you're doing this. this is exactly what i want to do, but
i'm still a few years away programming-wise. How do you plan to distribute
it, on the app store as a standard app? or something a bit more hacker
friendly? perhaps a .ipa we can jam in there via ssh?


On Wed, Oct 31, 2012 at 2:00 PM, Dan Wilcox danomat...@gmail.com wrote:

 Hey all,

 I made a video demo of the robotcowboy app: https://vimeo.com/52557228

 

 Description

 The robotcowboy app is an audio/visual environment for performance with
 visual Lua scripting and Pure Data audio patching. Think of it
 as Processing and PD wrapped up into a single app that will run on
 Mac/Win/Linux and iOS.

 It features:
 * a Pure Data audio instance
 * a Lua scripting environment inspired by OpenFrameworks/Processing
 * a scene system including playlists
 * midi io (yes, on iPad too)
 * inter-app OSC communication
 * 2d physics using Box2d

 The idea is that I want a single environment focused on performance with
 an easy workflow that doesn't involve compilation (ala C++
  OpenFrameworks) and runs on multiple platforms. This way, I can get in
 the flow, make some scenes, upload them to my iPad, and go play a show.

 Check it out on Github: github.com/danomatika/robotcowboy

 On Oct 23, 2012, at 10:51 AM, Dan Wilcox danomat...@gmail.com wrote:

 Sorry, I should have clarified.

 RjDj the entity is going great.

 RjDj the original iOS app, is no longer being supported and is now no
 longer availabel on the App Store. From the RjDj 
 bloghttp://blog.rjdj.me/more-than-an-app
 :

 In all these years, RjDj grew out of this app and really became something
 different. RjDj became a new way how to think music, it became a brand.
 This development is something we want to enforce which is the reason why we
 are now positioning everything for our future.

 As a first step we are cleaning up our old apps which also means that we
 are retiring the good old RjDj app. Don't be sad, we are working on some
 great new content released through The Dark Knight Rises Z+ app and we
 are also working on the exciting Music Zones project which we are
 currently test driving in the UK app store.

 So starting from next week, we won't make the app available in the app
 store anymore, so if you are a nostalgic app collector, this is your last
 chance to get it. You will still be able to use the installed app but we
 won't be supporting it any longer. This means that you won't be able to
 upload recordings or download scenes. On October 8th we will also change
 our website.


 I was directly inspired by RjDj to in making a similar app and thanks to
 Peter, et al. libpd makes it possible. I have used RjDj for a number of
 small experiments and are sad to see it go, but in the end I needed
 something that works more for my needs, so I've been working towards making
 my own app.

 On Oct 23, 2012, at 10:43 AM, Ivica Ico Bukvic i...@vt.edu wrote:

 Do you mind saying why is the app off the iOS app store?

 *From:* pd-list-boun...@iem.at [mailto:pd-list-boun...@iem.at] *On Behalf
 Of *Dan Wilcox
 *Sent:* Tuesday, October 23, 2012 10:06 AM
 *To:* pd list
 *Subject:* [PD] rjdj is gone, robotcowboy is coming ...
 ** **
 Hey all,
 ** **
 So it seems the rjdj app is off the iOS app store already :(
 ** **
 Just letting you know I have an alternative coming for running pd patches
 on iOS  desktop: the robotcowboy app. It's basically my performance
 environment as an app including pd, midi, osc, and a Processing-like lua
 scripting environment.
 ** **
 I could use some help on beta testing, website work, etc soon since I'm
 trying to get this out *while* planning/working on my masters thesis
 project (robotcowboy is going to Mars!). Any help would be greatly
 appreciated. This app is being built in OpenFrameworks, so it works on
 Mac/Win/Lin  iOS. Android support could be added, but I don't have an
 android device.
 ** **
 https://github.com/danomatika/robotcowboy
 ** **
 
 Dan Wilcox
 danomatika.com
 robotcowboy.com



 


 
 Dan Wilcox
 danomatika.com
 robotcowboy.com





 
 Dan Wilcox
 danomatika.com
 robotcowboy.com





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 UNSUBSCRIBE and account-management -
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Re: [PD] Pd-extended on the Raspberry Pi

2012-10-12 Thread Epic Jefferson
Here's the pd-extended 0.43.3 .deb package ready for install
https://puredata.info/downloads/pd-extended-0-43-3-on-raspberry-pi-raspbian-wheezy-armhf-1

and here's the updated wiki tutorial for for building it
http://puredata.info/docs/developer/BuildingPdExtendedForRaspberryPiRaspbianWheezyArmhf


Thanks guys.


On Fri, Oct 5, 2012 at 11:44 AM, Hans-Christoph Steiner h...@at.or.atwrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA256


 I think tedbot created a rpi page on puredata.info/downloads

 .hc

 On 10/04/2012 08:24 PM, Epic Jefferson wrote:
  it worked!
 
  i'll be adding the updated process to the wiki over the weekend,
  just need to get organized.
 
  is there a place i can upload the package so that others can use it
  for their installs? perhaps somewhere in puredata.info?
 
  On Thu, Oct 4, 2012 at 1:00 PM, Epic Jefferson
  jeffreyconcepc...@gmail.comwrote:
 
  Hans,
 
  before seeing your last reply i searched around online and found
  this
 
  $ apt-get install dpkg-dev build-essential devscripts
 
  i did it and now i'm in the process of compiling. if it works i'd
  be glad to add my process to the wiki.
 
 
  On Thu, Oct 4, 2012 at 10:55 AM, Hans-Christoph Steiner
  h...@at.or.atwrote:
 
  On 10/04/2012 10:47 AM, Hans-Christoph Steiner wrote:
 
  On 10/04/2012 02:52 AM, IOhannes m zmoelnig wrote:
  On 2012-10-04 04:37, Epic Jefferson wrote:
  Other than being crazy small, i encountered a problem
  with your instructions.
 
  when i entered: debuild -uc -us -bash: debuild:
  command not found
 
  # aptitude install devscripts
 
  You can do this to be safe:
 
  sudo apt-get install dpkg-dev devscripts debhelper cdbs
 
  .hc
 
 
  I also started a wiki on this topic, please add/edit as needed:
 
  http://puredata.info/docs/developer/BuildingYourOwnDebianPackage
 
  .hc
 
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  Art Collective/ Non-Profit Org
 
 
 
 

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Re: [PD] Translating Puckette Lectures into Spanish

2012-10-08 Thread Epic Jefferson
I might be able to help. Hablamos pronto.

On Sun, Oct 7, 2012 at 2:39 PM, J Oliver jaime.oliv...@gmail.com wrote:

 Indeed!

 Not all details are solved yet, but we can work in parallel or document
 the process for replication.

 J




 On Oct 7, 2012, at 12:28 PM, Alexandre Torres Porres wrote:

 Hi, I assume you'll create some subtitles file formats or something, right?

 If so, I'd like to help and to the same work on the portuguese version
 after that.

 We can post them on youtube as well

 cheers


 We would like to publish them on december, so the translation work should
 be done in mid-novemeber.

 join?

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Re: [PD] Translating Puckette Lectures into Spanish

2012-10-06 Thread Epic Jefferson
escuelab.org has been doing some awesome work lately.
By when do you want to have this done?

On Fri, Oct 5, 2012 at 7:44 PM, J Oliver jaime.oliv...@gmail.com wrote:

 Hard to say if I should write this one in spanish or english, but...

 I am working with New Blankets and escuelab.org in Peru, on translating
 and subtitling Miller's 171 lectures [1] into spanish.

 After quite some time working on lecture one, which is almost done, I
 realize that it would really be much faster and effective if this were a
 community effort. There are transcripts of these lectures, so a big part of
 the work is done.

 So... those of you interested in joining this effort please reply to this
 message and we'll make a plan.

 un abrazo,

 J

 [1] http://pd-la.info/pd-media/miller-puckette-mus171-videos/

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Re: [PD] Pd-extended on the Raspberry Pi

2012-10-04 Thread Epic Jefferson
Hans,

before seeing your last reply i searched around online and found this

$ apt-get install dpkg-dev build-essential devscripts

i did it and now i'm in the process of compiling.
if it works i'd be glad to add my process to the wiki.

On Thu, Oct 4, 2012 at 10:55 AM, Hans-Christoph Steiner h...@at.or.atwrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA256

 On 10/04/2012 10:47 AM, Hans-Christoph Steiner wrote:
 
  On 10/04/2012 02:52 AM, IOhannes m zmoelnig wrote:
  On 2012-10-04 04:37, Epic Jefferson wrote:
  Other than being crazy small, i encountered a problem with
  your instructions.
 
  when i entered: debuild -uc -us -bash: debuild: command not
  found
 
  # aptitude install devscripts
 
  You can do this to be safe:
 
  sudo apt-get install dpkg-dev devscripts debhelper cdbs
 
  .hc
 

 I also started a wiki on this topic, please add/edit as needed:

 http://puredata.info/docs/developer/BuildingYourOwnDebianPackage

 .hc
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.11 (GNU/Linux)
 Comment: GPGTools - http://gpgtools.org
 Comment: Using GnuPG with Mozilla - http://www.enigmail.net/

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 =xA/8
 -END PGP SIGNATURE-

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Re: [PD] Pd-extended on the Raspberry Pi

2012-10-04 Thread Epic Jefferson
it worked!

i'll be adding the updated process to the wiki over
the weekend, just need to get organized.

is there a place i can upload the package so that others
can use it for their installs? perhaps somewhere in puredata.info?

On Thu, Oct 4, 2012 at 1:00 PM, Epic Jefferson
jeffreyconcepc...@gmail.comwrote:

 Hans,

 before seeing your last reply i searched around online and found this

 $ apt-get install dpkg-dev build-essential devscripts

 i did it and now i'm in the process of compiling.
 if it works i'd be glad to add my process to the wiki.


 On Thu, Oct 4, 2012 at 10:55 AM, Hans-Christoph Steiner h...@at.or.atwrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA256

 On 10/04/2012 10:47 AM, Hans-Christoph Steiner wrote:
 
  On 10/04/2012 02:52 AM, IOhannes m zmoelnig wrote:
  On 2012-10-04 04:37, Epic Jefferson wrote:
  Other than being crazy small, i encountered a problem with
  your instructions.
 
  when i entered: debuild -uc -us -bash: debuild: command not
  found
 
  # aptitude install devscripts
 
  You can do this to be safe:
 
  sudo apt-get install dpkg-dev devscripts debhelper cdbs
 
  .hc
 

 I also started a wiki on this topic, please add/edit as needed:

 http://puredata.info/docs/developer/BuildingYourOwnDebianPackage

 .hc
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.11 (GNU/Linux)
 Comment: GPGTools - http://gpgtools.org
 Comment: Using GnuPG with Mozilla - http://www.enigmail.net/

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 XcvebMqYRkhy651TtlcS8aBzTnH+SSo5T4y8MyxFIM1XuKURZVD/JaHFLcRm9T24
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 0OMxe5F7mweMyrMyGosm
 =xA/8
 -END PGP SIGNATURE-

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[PD] Raspberry Pi (Raspbian Wheezy) / Pd-extended 0.43.3 / Arduino

2012-10-04 Thread Epic Jefferson
I was trying to use the [arduino] object but it seems that
pd-extended 0.43.3 doesn't include a [flatspace/comport]
object that is included in Hans' [arduino] version_0.5beta8.

is there an object that could be used to replace the [flatspace] use
in the [arduino]? is seems to be the only object printing an error to the
console.

OR

is there a newer version of the arduino object that is compatible with
pd-extended 0.43.3?

either would solve the issue. i suppose i could try to use pd-extended
0.42.5
but it would still need to be solved for 0.43

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Re: [PD] Raspberry Pi (Raspbian Wheezy) / Pd-extended 0.43.3 / Arduino

2012-10-04 Thread Epic Jefferson
Actually, i answered my own question.

updated [arduino] object, compatible with pd-extended 0.43.3
https://github.com/reduzent/pduino

On Thu, Oct 4, 2012 at 8:40 PM, Epic Jefferson
jeffreyconcepc...@gmail.comwrote:

 I was trying to use the [arduino] object but it seems that
 pd-extended 0.43.3 doesn't include a [flatspace/comport]
 object that is included in Hans' [arduino] version_0.5beta8.

 is there an object that could be used to replace the [flatspace] use
 in the [arduino]? is seems to be the only object printing an error to the
 console.

 OR

 is there a newer version of the arduino object that is compatible with
 pd-extended 0.43.3?

 either would solve the issue. i suppose i could try to use pd-extended
 0.42.5
 but it would still need to be solved for 0.43

 --
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 www.avmachinists.org Puerto Rico based Art Collective/ Non-Profit Org




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Re: [PD] Pd-extended on the Raspberry Pi

2012-10-03 Thread Epic Jefferson
Other than being crazy small, i encountered  a problem with your
instructions.

when i entered: debuild -uc -us
-bash: debuild: command not found

almost there.

On Tue, Oct 2, 2012 at 2:11 PM, Hans-Christoph Steiner h...@at.or.atwrote:


 128.238.56.50 is gone forever.  Its been temporarily replaced by 
 blinky.at.or.at:.  As part of the nightly builds, there is now a proper 
 source tarball and a debian tarball.  This would be better way to builds for 
 Raspbian:

 wget 
 http://blinky.at.or.at:/auto-build/2012-10-02/Pd-extended_0.43.3~20121002-source.tar.bz2
 wget 
 http://blinky.at.or.at:/auto-build/2012-10-02/Pd-extended_0.43.3~20121002-source.debian.tar.bz2
 tar xjf Pd-extended_0.43.3~20121002-source.tar.bz2
 cd pd-extended
 tar xjf ../Pd-extended_0.43.3~20121002-source.debian.tar.bz2
 debuild -uc -us
 ls -l ../pd-extended*.deb

 .hc


 On 10/02/2012 01:16 PM, Epic Jefferson wrote:

 I tried to compile on Raspbian wheezy adding 
 deb-srchttp://archive.raspbian.org/raspbian; to step 4, as suggested by 
 someone on
 your comments.

 But in step 5, i get this error:

 rsync: failed to connect to 128.238.56.50 (128.238.56.50): Connection
 timed out (110)
 rsync error: error in socket IO (code 10) at clientserver.c(122)
 [Receiver=3.0.9]

 any suggestions?


 On Thu, Jun 14, 2012 at 3:35 PM, Tedb0t li...@liminastudio.com 
 li...@liminastudio.com wrote:


  For convenience, I uploaded the package (.deb) here:
 http://download.puredata.info/pd-extended-rpi/releases/1.0/Pd-0.43.1-extended-20120606.deb/view

 If anyone else has a Raspberry Pi, can you download this and try
 installing it?  Thanks!

 —t3db0t

 On Jun 14, 2012, at 3:08 PM, Marco Donnarumma wrote:

 That's great! thanks for sharing, and keep us updated.
 M




  After much tribulation, I managed to build Pd-extended on the RPi:
 http://log.liminastudio.com/writing/tutorials/how-to-build-pd-extended-on-the-raspberry-pi

 I'm getting some noise, possibly due to the beta alsa driver, but I'm
 looking into it...

 ?t3db0t


  --
 Marco Donnarumma
 New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
 ACE, Sound Design MSc by Research (ongoing)
 The University of Edinburgh, UK
 ~
 Portfolio: http://marcodonnarumma.com
 Research: http://res.marcodonnarumma.com | http://www.thesaddj.com 
 |http://www.flxer.net
 Director: http://www.liveperformersmeeting.net



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Re: [PD] Pd-extended on the Raspberry Pi

2012-10-02 Thread Epic Jefferson
I tried to compile on Raspbian wheezy adding deb-src
http://archive.raspbian.org/raspbian; to step 4, as suggested by someone on
your comments.

But in step 5, i get this error:

rsync: failed to connect to 128.238.56.50 (128.238.56.50): Connection
timed out (110)
rsync error: error in socket IO (code 10) at clientserver.c(122)
[Receiver=3.0.9]

any suggestions?


On Thu, Jun 14, 2012 at 3:35 PM, Tedb0t li...@liminastudio.com wrote:

 For convenience, I uploaded the package (.deb) here:

 http://download.puredata.info/pd-extended-rpi/releases/1.0/Pd-0.43.1-extended-20120606.deb/view

 If anyone else has a Raspberry Pi, can you download this and try
 installing it?  Thanks!

 —t3db0t

 On Jun 14, 2012, at 3:08 PM, Marco Donnarumma wrote:

 That's great! thanks for sharing, and keep us updated.
 M



 After much tribulation, I managed to build Pd-extended on the RPi:

 http://log.liminastudio.com/writing/tutorials/how-to-build-pd-extended-on-the-raspberry-pi

 I'm getting some noise, possibly due to the beta alsa driver, but I'm
 looking into it...

 ?t3db0t


 --
 Marco Donnarumma
 New Media + Sonic Arts Practitioner, Performer, Teacher, Director.
 ACE, Sound Design MSc by Research (ongoing)
 The University of Edinburgh, UK
 ~
 Portfolio: http://marcodonnarumma.com
 Research: http://res.marcodonnarumma.com | http://www.thesaddj.com |
 http://www.flxer.net
 Director: http://www.liveperformersmeeting.net



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[PD] [PD-announce] Intro to Pure Data Workshop / Taller introductorio de Pure Data @ Conservatorio de Musica de Puerto Rico

2012-05-14 Thread Epic Jefferson
Recently, I gave an Introduction to Pd workshop at the Puerto Rico Music
Conservatory. As far as I know, it's the first one ever given in Puerto
Rico!

We covered:

-Basic synthesis [osc~]

-Sample playback [soundfiler]

-Basic Arduino interface

Workshop materials are *HERE
http://www.mediafire.com/?bgds4uykxpnlb3d* (comments
are in spanish)

Check out some pics http://www.epicjefferson.com/2012/05/pure-data-workshop/

-

*Recientemente realice un taller introductorio de Pure Data en el
Conservatorio de Música de Puerto Rico. Que yo sepa, es el primero
realizado en Puerto Rico!*
*
*
*Se cubrió:*
*
*
*-síntesis básica [osc~]*
*
*
*-reproducción de archivos de audio [soundfiler]*
*
*
*-interfaces básicos con Arduino*
*
*
*Los materiales del taller están AQUIhttp://www.mediafire.com/?bgds4uykxpnlb3d
.*
*
*
*Fotos http://www.epicjefferson.com/2012/05/pure-data-workshop/*
-- 

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Twitter: @epicjefferson
G+  Facebook: Epic Jefferson
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Re: [PD] Pd-extended 0.43 builds for Mac OS X/PowerPC are back

2012-04-16 Thread Epic Jefferson
Great.

On Sun, Apr 15, 2012 at 10:00 PM, Hans-Christoph Steiner h...@at.or.atwrote:


 We now have Mac OS X/PowerPC builds again for Pd-extended 0.43:

 http://puredata.info/downloads/pd-extended/releases/0.43.1

 Thanks to Greg Pond/Sewanee for setting up and hosting the PowerPC build
 machine.

 .hc


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Re: [PD] [PD-announce] textsound released: run, edit and control pd patches from your iPad

2012-03-21 Thread Epic Jefferson
dido.

On Wed, Mar 14, 2012 at 4:48 AM, João Pais jmmmp...@googlemail.com wrote:

 hi,

 besides the one sentence you wrote here and 4 pics with no explanation,
 there is no info at all about this in your site. does it work? what version
 of Pd it uses? what you mean with 4 patches at the same time, do they count
 as one patch if they're being used as an abstraction?

 João




 http://itunes.apple.com/us/**app/textsound/id500491526?mt=8http://itunes.apple.com/us/app/textsound/id500491526?mt=8

 http://apps4idevices.com/blog/**2012/02/15/textsound-v1-0/http://apps4idevices.com/blog/2012/02/15/textsound-v1-0/


 http://web.mac.com/**automatized4/iWeb/textsound/**support.htmlhttp://web.mac.com/automatized4/iWeb/textsound/support.html


 Write, edit, load, run and test the text of pd patches.

 Run four patches at the same time.
 Control your code with the predefined interface.
 Save your texts.

 textsound:
 Use your device for audio development.
 Edit and test the text of your desktop pd patches directly on your devise.
 Build yours own custom instruments.
 Prepare the patch on your device and perform on your desktop.
 And more...

 For any answer contact us at support page.


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Re: [PD] IP address in windows?

2012-01-04 Thread Epic Jefferson
Hey guys, has anyone solved this issue for windows 7? I've tried to use the
getip.bat file solution but the cmd just opens and closes instantly, and
nothing gets returned to Pd through the [flatspace/popen] object. Perhaps
I'm placing the getip.bat file in the wrong place, but I tried the same
patch as the .pd file and also pd/bin, none are working.

On Sat, Jan 29, 2011 at 7:46 PM, patko colet.patr...@free.fr wrote:

 I've tried on windows vista it works like a charm:

 Microsoft Windows [version 6.0.6002]
 Copyright (c) 2006 Microsoft Corporation. Tous droits réservés.

 C:\Users\patkogetip.bat
 192.168.0.21

 ---

 Please check with 'ipconfig' command into cmd prompt if your computer has
 an IPv4 adress.

 In pd patch the ip adress is displayed into symbol atom, no need to add
 'pause' command,

 maybe you could try also on your friend's computer, I'll try to find a xp
 machine to see what's happening.


 - Pierre Massat pimas...@gmail.com a écrit :

  Thank you both for your replies.
  As you can imagine i'm not at all comfortable with batch files. I know
  how to create one from a txt file, but that's about it.
 
  getip.bat doesn't work for me. Nothing happens. Even when i try this :
 
  @echo off
  for /F usebackq tokens=14 %%i in (`ipconfig ^| find /i IPv4`) do
  echo %%i
  pause
 
  and launch the script manually, nothing happens in the dos window
  (except hit a key to continue... or something).
  Of course it doesn't work any better in Pd.
 
  Is there something wrong with my version of windows? I have XP. By the
  way, when this works (i trust you!), do you think it'll work in any
  version of windows? Because i have XP but the friends i'm writing the
  game for have 7 of vista.
 
  Pierre
 
 
  2011/1/29 patko  colet.patr...@free.fr 
 
 
  Hello Pierre,
 
  you can get ip adress with windows cmd
 
 
  In pd-extended there is [flatspace/popen] object for that,
 
  you need to create a file called 'getip.bat' containing those lines:
 
  @echo off
  for /F usebackq tokens=14 %%i in (`ipconfig ^| find /i IPv4`) do
  echo %%i
 
  and then you can grab the ip adress from the computer you are in by
  sending [getip.bat message to [popen] like this:
 
  [getip.bat
  |
  [flatspace/popen
  |
  symbol box
 
  both patch and batch files must be in the same directory, or put the
  batch file into pd/bin to run it from anywhere
 
 
 
  - Pedro Lopes  pedro.lo...@ist.utl.pt  a écrit :
 
 
 
 
   lame-solution Even if there's no shell/system object for windoes
   (I'm not using win so I cannot really answer) you can easily create
  a
   batch script (a windows shell script) that saves the output of
   ipconfig in a file. Then parse the file with pd and extract the ip
   from there.
  
  
   It can even by dynamic in the sense that your shell script can be a
   sort of cron (linux scheduled jobs, I think are called sheduled
   services in win) and can run a number of times. Thus your game could
   see the file for the lastest IP.
  
   /lame-solution
  
  
  
   On Fri, Jan 28, 2011 at 11:57 PM, Pierre Massat  pimas...@gmail.com
  
   wrote:
  
  
   Hi all,
  
   Is it possible to get my computer's IP from inside Pd? I know it's
   possible in Linux using the shell object, but it doesn't exist in
   windows. I'm trying to make a game requiring two players to play on
   two different computers, and it'd be very annoying if each user had
  to
   find her IP before playing.
  
   Pierre
  
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   http://pedrolopesresearch.wordpress.com/
  
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 --
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Re: [PD] IP address in windows?

2012-01-04 Thread Epic Jefferson
This worked on Ubuntu for me

#N canvas 440 77 450 300 10;
#X obj 27 107 shell;
#X msg 27 13 ifconfig rausb0;
#X obj 27 134 route inet;
#X obj 27 171 unpack s s s s;
#X symbolatom 27 216 10 0 0 0 - - -;
#X msg 27 36 ifconfig wlan0;
#X msg 27 58 ifconfig eth0;
#X connect 0 0 2 0;
#X connect 1 0 0 0;
#X connect 2 0 3 0;
#X connect 3 1 4 0;
#X connect 5 0 0 0;
#X connect 6 0 0 0;

http://www.mail-archive.com/pd-list@iem.at/msg27187.html


On Wed, Jan 4, 2012 at 1:21 PM, Epic Jefferson
jeffreyconcepc...@gmail.comwrote:

 Hey guys, has anyone solved this issue for windows 7? I've tried to use
 the getip.bat file solution but the cmd just opens and closes instantly,
 and nothing gets returned to Pd through the [flatspace/popen] object.
 Perhaps I'm placing the getip.bat file in the wrong place, but I tried the
 same patch as the .pd file and also pd/bin, none are working.


 On Sat, Jan 29, 2011 at 7:46 PM, patko colet.patr...@free.fr wrote:

 I've tried on windows vista it works like a charm:

 Microsoft Windows [version 6.0.6002]
 Copyright (c) 2006 Microsoft Corporation. Tous droits réservés.

 C:\Users\patkogetip.bat
 192.168.0.21

 ---

 Please check with 'ipconfig' command into cmd prompt if your computer has
 an IPv4 adress.

 In pd patch the ip adress is displayed into symbol atom, no need to add
 'pause' command,

 maybe you could try also on your friend's computer, I'll try to find a xp
 machine to see what's happening.


 - Pierre Massat pimas...@gmail.com a écrit :

  Thank you both for your replies.
  As you can imagine i'm not at all comfortable with batch files. I know
  how to create one from a txt file, but that's about it.
 
  getip.bat doesn't work for me. Nothing happens. Even when i try this :
 
  @echo off
  for /F usebackq tokens=14 %%i in (`ipconfig ^| find /i IPv4`) do
  echo %%i
  pause
 
  and launch the script manually, nothing happens in the dos window
  (except hit a key to continue... or something).
  Of course it doesn't work any better in Pd.
 
  Is there something wrong with my version of windows? I have XP. By the
  way, when this works (i trust you!), do you think it'll work in any
  version of windows? Because i have XP but the friends i'm writing the
  game for have 7 of vista.
 
  Pierre
 
 
  2011/1/29 patko  colet.patr...@free.fr 
 
 
  Hello Pierre,
 
  you can get ip adress with windows cmd
 
 
  In pd-extended there is [flatspace/popen] object for that,
 
  you need to create a file called 'getip.bat' containing those lines:
 
  @echo off
  for /F usebackq tokens=14 %%i in (`ipconfig ^| find /i IPv4`) do
  echo %%i
 
  and then you can grab the ip adress from the computer you are in by
  sending [getip.bat message to [popen] like this:
 
  [getip.bat
  |
  [flatspace/popen
  |
  symbol box
 
  both patch and batch files must be in the same directory, or put the
  batch file into pd/bin to run it from anywhere
 
 
 
  - Pedro Lopes  pedro.lo...@ist.utl.pt  a écrit :
 
 
 
 
   lame-solution Even if there's no shell/system object for windoes
   (I'm not using win so I cannot really answer) you can easily create
  a
   batch script (a windows shell script) that saves the output of
   ipconfig in a file. Then parse the file with pd and extract the ip
   from there.
  
  
   It can even by dynamic in the sense that your shell script can be a
   sort of cron (linux scheduled jobs, I think are called sheduled
   services in win) and can run a number of times. Thus your game could
   see the file for the lastest IP.
  
   /lame-solution
  
  
  
   On Fri, Jan 28, 2011 at 11:57 PM, Pierre Massat  pimas...@gmail.com
  
   wrote:
  
  
   Hi all,
  
   Is it possible to get my computer's IP from inside Pd? I know it's
   possible in Linux using the shell object, but it doesn't exist in
   windows. I'm trying to make a game requiring two players to play on
   two different computers, and it'd be very annoying if each user had
  to
   find her IP before playing.
  
   Pierre
  
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Re: [PD] PD-Launch videos + Miller Puckette's 20-lecture puredata video course??

2012-01-03 Thread Epic Jefferson
Any word on the videos' progress?


On Fri, Sep 30, 2011 at 9:49 AM, TAD BISAHA tadbis...@gmail.com wrote:

 **
 Hi all,
 Thank you for this precision, Miller.
 Consequently, Epic and the other interested people, you have the choice (
 that sounds good)
 between probing your patience or misusing this link:

 http://pd-la.info/2011/04/pd-la-usb-stick/

 Au plaisir,
 Tad

 Miller Puckette a écrit :

 Hi all --

 There are raw videos (taken by Joe Deken) but they're 30G in total and
 there are problems with the sound.  Joe and Theron Trowbridge have ben working
 on cleaning them up and compressing them - this turns ou to be a big job.
 I'm hoping we'll end up with 20 400-ish-megabyte individual files I can host
 on CRCA, but can't yet make any promises about timing :)

 Miller

 On Tue, Sep 27, 2011 at 09:16:31AM -0500, Epic Jefferson wrote:


  good, please let us know as soon as the videos are uploaded.


 On Sunday, September 25, 2011, TAD BISAHA tadbis...@gmail.com 
 tadbis...@gmail.com wrote:


  Hi the List
 The answer is described in the attachment.
 I transfer the videos on vimeo these next days (not before friday)
 I give you the links in end of this week
 Au plaisir
 Tad

 Epic Jefferson a écrit :


  I think it's more a question of Miller being ok with the videos being


  uploaded.


  On Sun, Sep 25, 2011 at 11:23 AM, TAD BISAHA tadbis...@gmail.commailto:

  tadbis...@gmail.com wrote:


 Hi the list
I have the videos (USB stick), I can put them on Vimeo or ftp server.
But there's a grand question, is everyone of agreement?
Au plaisir
Tad

Darrell Berry a écrit :

If there's trivial but tedious work to be done on them, why
not upoad them somewhere as data files and let the community
do the work? I'm sure many of us would offer some time in
return for ongoing access to such a resource...?

Julian Brooks jbee...@gmail.com mailto:jbee...@gmail.com 
 jbee...@gmail.com
wrote:

   Any real reason why the videos can't go on somewhere like Vimeo
   for example and upload the patches somewhere too?  Seems a
rather
   awkward process.

   I'm sure lots of people would be interested in checking these
   out.  Particularly if your shipping them 'at cost', why not
save
   yourself lots of bother.

   I do get the reasoning for doing the usb stick (which look
great
   btw) but a little more open access would be far greater.

   Cheers,

   Julian`

   2011/9/25 Theron Trowbridge theron.trowbri...@gmail.com
mailto:theron.trowbri...@gmail.com theron.trowbri...@gmail.com
   mailto:theron.trowbri...@gmail.com theron.trowbri...@gmail.com
mailto:theron.trowbri...@gmail.com theron.trowbri...@gmail.com


   Hello, all.

   The delay on the videos being posted is entirely my
fault.  We
   found a
   (really) minor problem with the videos and I need to
fix all
   of them.

   But the videos from the sticks exist.  The USB sticks
are sold
   though
   the CRASHspace store, but we don't really do shipping.

   That being said, anyone who is interested in the videos
should
   e-mail
   me directly (theron.trowbri...@gmail.com
mailto:theron.trowbri...@gmail.com theron.trowbri...@gmail.com
   mailto:theron.trowbri...@gmail.com 
 theron.trowbri...@gmail.com
mailto:theron.trowbri...@gmail.com theron.trowbri...@gmail.com).  
 I have shipped out
copies

   on DVD-R at cost and USB sticks as well.  The shipping
   internationally
   can get a bit pricey, but I've shipped them around the
world, too.

   I apologize for the delay and any frustration I have
caused.
We want
   to get these videos out to everyone.


   -Theron
   ^

   2011/9/24 Richie Cyngler glitch...@gmail.com
mailto:glitch...@gmail.com glitch...@gmail.com
   mailto:glitch...@gmail.com glitch...@gmail.com
mailto:glitch...@gmail.com glitch...@gmail.com:

As far as I can tell that link is for the lectures on
a usb
   stick available
if you're in LA. For those of us further away they were
   going to go up
online. I think Theron was working on this. Any
updates? I'd
   be very
interested in viewing these lectures too.
   
Thanks heaps
On Sun, Sep 25, 2011 at 6:37 AM, TAD BISAHA
   tadbis...@gmail.com mailto:tadbis...@gmail.com 
 tadbis...@gmail.com
mailto:tadbis...@gmail.com tadbis...@gmail.com 
 mailto:tadbis...@gmail.com tadbis

Re: [PD] Android device for PdDroidParty

2011-12-30 Thread Epic Jefferson
If all you want is something to act similarly to TouchOSC, then I'd say get
Charlie Robert's Control http://charlie-roberts.com/Control/. You can
design multiple interfaces a-la TouchOSC using simple-enough code, and it's
available on both iOS and android. I tested it on a Samsung Galaxy and an
iPad.

If I'm not mistaken, PdDroidParty is self contained, meaning you don't
connect to a network and communicate with a DAW on your computer, but
rather the phone or tablet is running Pd to make the music. RJDJ and RJ
Voyager also fall under this category, although I think they're originally
intended for iOS only.

On Thu, Dec 29, 2011 at 2:46 PM, Joe Newlin jtnew...@gmail.com wrote:

 I've used PdDroidParty with a Samsung Galaxy, and while the audio latency
 is noticeable, the overall sound is decent, the touch interface is
 responsive and everything seems to work fine.

 JN

 On Dec 29, 2011, at 9:10 AM, batinste dwanaf...@yahoo.fr wrote:

  Hi PDers
 
  I'd rather avoid iStuff when it's possible, but the fact that TouchOSC
 lacks some important features on Android led me to consider buying an used
 ipod touch to fiddle wirelessly with pd.
  Then I remembered of PdDroidParty. Basically one can at least mimic
 TouchOSC main feature with it : create a custom touch OSC interface.
 Wonderful !
 
  Do you use an android device with PdDroidParty ? Which one would you
 recommend ? It doesn't have to be a phone nor a super-expensive device
 though if you want to give me yours, you're welcome ;)
 
  ciao
 
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Re: [PD] Problem w/ Gem 0.93.1 on Windows 7

2011-11-05 Thread Epic Jefferson
The link is no longer working, you'll have to search for the file by
downloading the latest pd-vanilla, looking in the bin/ folder in program
files copying them to Program Files (x86)/pd/bin/ folder for pd-extented.

On Tue, Sep 27, 2011 at 6:18 PM, Epic Jefferson jeffreyconcepc...@gmail.com
 wrote:

 worked like a charm, thanks IOhannes. For those of you using pd-ext 0.42.5
 on Windows 7 and want to use Gem 0.93.1, this is the way to go. I included
 the necessary files here -
 http://www.mediafire.com/file/h2x1nk4bjvdr7tw/pthreadVC.dll.zip
 Unzip, then drop the files in Program Files (x86)/pd/bin/ folder.

 On Tue, Sep 27, 2011 at 10:30 AM, IOhannes m zmoelnig zmoel...@iem.atwrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 2011-09-27 16:20, Epic Jefferson wrote:
  so, if i get it from the vanilla package, should i just drop it in the
 Gem
  folder, in pd-ext?
 
 drop it into the pdext/bin/ folder

 fgamsdr
 IOhannes
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.11 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

 iEYEARECAAYFAk6B6/UACgkQkX2Xpv6ydvRYLACfTxj18116CMZP/DWPfSLoGqfy
 R/kAn188x6UPy5zRnzX1IbxdRtxQRjxc
 =bozc
 -END PGP SIGNATURE-


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Re: [PD] Problem w/ Gem 0.93.1 on Windows 7

2011-11-05 Thread Epic Jefferson
Ok, I put it up in the forum here's the link
http://puredata.hurleur.com/viewtopic.php?pid=27269#p27269

On Sat, Nov 5, 2011 at 5:19 AM, Epic Jefferson
jeffreyconcepc...@gmail.comwrote:

 The link is no longer working, you'll have to search for the file by
 downloading the latest pd-vanilla, looking in the bin/ folder in program
 files copying them to Program Files (x86)/pd/bin/ folder for pd-extented.


 On Tue, Sep 27, 2011 at 6:18 PM, Epic Jefferson 
 jeffreyconcepc...@gmail.com wrote:

 worked like a charm, thanks IOhannes. For those of you using pd-ext
 0.42.5 on Windows 7 and want to use Gem 0.93.1, this is the way to go. I
 included the necessary files here -
 http://www.mediafire.com/file/h2x1nk4bjvdr7tw/pthreadVC.dll.zip
 Unzip, then drop the files in Program Files (x86)/pd/bin/ folder.

 On Tue, Sep 27, 2011 at 10:30 AM, IOhannes m zmoelnig zmoel...@iem.atwrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 2011-09-27 16:20, Epic Jefferson wrote:
  so, if i get it from the vanilla package, should i just drop it in the
 Gem
  folder, in pd-ext?
 
 drop it into the pdext/bin/ folder

 fgamsdr
 IOhannes
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.11 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

 iEYEARECAAYFAk6B6/UACgkQkX2Xpv6ydvRYLACfTxj18116CMZP/DWPfSLoGqfy
 R/kAn188x6UPy5zRnzX1IbxdRtxQRjxc
 =bozc
 -END PGP SIGNATURE-


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Re: [PD] OT: Poll: Csounds or SuperCollider or Chuck

2011-10-31 Thread Epic Jefferson
Thanks guys,  those are all great suggestions. And pyo looks interesting as
well. I agree with jonathan. perhaps with a code example equivalent to
SuperCollider's

// 128 sine waves with random freq mixed down to stereo:
{ Splay.ar(SinOsc.ar({ExpRand(100, 5e3)} ! 128)) }.play

in CSound, we could have a better idea of the different coding perspectives.

2011/10/31 Jonathan Wilkes jancs...@yahoo.com

 
 From: Michal Seta m...@artengine.ca
 To: yvan volochine yvan...@gmail.com
 Cc: pd-list Pd-list@iem.at; João Pais jmmmp...@googlemail.com
 Sent: Monday, October 31, 2011 5:10 PM
 Subject: Re: [PD] OT: Poll: Csounds or SuperCollider or Chuck
 
 
 On Wed, Oct 26, 2011 at 2:45 PM, yvan volochine yvan...@gmail.com
 wrote:
 
 1. How do they compare against each other?
 
 
 I only know a bit csound and am an everyday sc user.
 - I find csound oldschool syntax pretty boring but maybe that's just me.
 
 
 
 I find SC syntax pretty ugly, so I guess it is all a matter of taste.
 
 - sc is a killer for realtime dsp.
 
 
 
 So is CSound, no?


 Could you give a csound example?  It's been awhile since I've played with
 Supercollider, but

 its realtime strengths were immediately apparent early on in the
 tutorials.  Things like creating

 hundreds/thousands of sinewave oscillators that fade out over time and get
 garbage collected

 when each envelope hits zero.  (All without audio dropouts, of course.)

 
 - sc-list is *extremely* active and helpful.
 
 
 
 polyphony in pd is a nightmare, you get it for free in sc:
 
 // 128 sine waves with random freq mixed down to stereo:
 { Splay.ar(SinOsc.ar({ExpRand(100, 5e3)} ! 128)) }.play
 
 
 You get it for free in CSOund.
 
 (advertising-mode off) best is of course to try them all and see for
 yourself !
 
 
 I agree. And to add to the choices, I suggest you all take a look at
 http://code.google.com/p/pyo/
 You program it in python so its syntax is prettier than CS and SC and
 modules are coded in C so it is fast.

 Interesting, I've never looked at that one.  Thanks.

 -Jonathan


 
 
  Cheers,
 
 
 ./MiS
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[PD] OT: Poll: Csounds or SuperCollider or Chuck

2011-10-25 Thread Epic Jefferson
After the recent post about CsoundforLive, it resparked my interest in
trying out one of the text based audio synthesis programs. Since it seems
like a very steep learning curve to start learning any of these(Csounds,
SuperCollider or Chuck) I just wanted to see if anyone here has had any
experience with any of these and what your verdict was.

I'd like to start a sort of opinion poll:


   1. How do they compare against each other?
   2. How do they match up to Pd for your needs?
   3. What sort of things can be achieved in these programs that can't be
   achieved in Pd, if any?


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[PD] Max 6 - Audio Quality...Pd?

2011-10-25 Thread Epic Jefferson
http://www.youtube.com/watch?v=QTZlWaIVjTg
I recently saw this video and I'm not quite sure what it means exactly, as I
personally didn't perceive any bothersome noise when working with max. But
when 64-bit audio support is mentioned and seeing the differences between
max 5 and max 6 in terms of this supposed improvement. I immediately thought
of Where does Pd stand in all this? I search puredata.info's documentation
and found that 64-bit support is being worked on in pd-vanilla since version
0.41 and
0.43

   -

   all major known 64-bit bugs fixed in Pd-extended on GNU/Linux
   - complete 64-bit support for Pd-extended on Mac OS X except Gem


Would anyone be so kind as to explain to me what this means in terms of
actual sound quality/performance/latency/stability/etc.?

And even more so, I have no clue what  0.44 - support for using 64-bit
double numbers as the base number, see
pd-doublehttp://puredata.info/dev/pd-double
means.
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Re: [PD] OT: CSound for Live

2011-10-19 Thread Epic Jefferson
Marco,

i think it's more about convincing some of the AL users to experiment with
these other forms of playing with sound, letting them know that it's
possible to go further. And building a nice bridge for them. Personally, i'm
currently in the process of switching completely to Pd from AL. But Max4Live
was useful to me for a moment. I've been wanting to get in to Csound or
Supercollider or Chuck (can't decide which one to pursue) to see what's up,
but right now it's exactly like when I opened a max patch for the first
time, even worse. So, i think it makes sense that these bridges are being
made with AL (since AL is already the most interesting and versatile of the
commercial DAW's, in my opinion).

On Wed, Oct 19, 2011 at 4:27 AM, Malte Steiner stei...@block4.com wrote:

 well, for me Csound is replacing Ableton Live for concerts as realtime
 sound engine (multitrack loop player / processor plus as synthesizer),
 communicating with Pure Data/ GEM as visualization, both works well on
 Linux:

 http://vimeo.com/24077632

 Cheers,

 Malte

 --
 
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Re: [PD] PD on iPhone

2011-10-18 Thread Epic Jefferson
the rjserver didn't work for me on windows, but i didn't try more than once.
I used this
http://blog.makezine.com/archive/2008/11/howto-hacking-rjdj-with-p.html it's
very straight foward so read the whole thing. It doesn't cover going in to
your idevice via ssh so i googled it and found out (you must jailbreak
first) this vid should help http://www.youtube.com/watch?v=UhEazLTkrOk.

On Tue, Oct 18, 2011 at 8:20 AM, Igor Medeiros igor...@gmail.com wrote:

 anyone here already use it? is it mac only, is there another solution for
 non-mac users?


 On Mon, Oct 17, 2011 at 12:50 PM, Hans-Christoph Steiner h...@at.or.atwrote:


 That's not correct, at least it wasn't in the past.  You can upload scenes
 using Chris McCormick's rjzserver.

 h.c

 On Oct 17, 2011, at 10:33 AM, Igor Medeiros wrote:

 but the only way to upload scenes to use with rjdj is with a jailbreak
 iphone/ipod, is this correct?



 On Mon, Oct 10, 2011 at 10:51 AM, Joe White j...@rjdj.me wrote:

 Hi Eldad,

  Check out this page for more info on creating scenes (essentially pd
 patches + other assets).

 http://blog.rjdj.me/pages/pd-utilities

 There's a scene template that should get you started. Basically the app
 will run a patch called _main.pd and you can do whatever you like within it.
 All the assets are housed in a scene folder with '.rj' appended to it - If
 it's zipped call it '.rjz'

 Feel free to ask any other questions.

 Cheers,
 Joe


 On 10 October 2011 03:49, Eldad Tsabary tazberry_d...@yahoo.ca wrote:

 Thanks all
 Any quick guidelines on how to get it done with RJDJ?
 Happy thanks giving
 Eldad


 On 2011-10-09, at 1:01 PM, Hans-Christoph Steiner wrote:

 
  I'll second using the rjdj app on iPhone, for Android, use
 PdDroidParty.  PdDroidParty on Android looks to be the best mobile Pd dev
 platform these days.
 
  http://mccormick.cx/projects/PdDroidParty/
 
  .hc
 
  On Oct 9, 2011, at 11:13 AM, Eldad Tsabary wrote:
 
  Hello
  Does anyone here have experience with getting PD to work on iPhone or
 Android (using libpd or something else?)
  Thanks
  Eldad
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[PD] [PD-announce] Video-conferencia - Jaime Oliver (Computer Music) - 13/Oct/ 2011 7:00pm EST

2011-10-10 Thread Epic Jefferson
The A/V Machinist Collective and the Art  Technology Lab (ARTEC) of the
Fine Arts dept. of the University of Puerto Rico, Rio Piedras Campus
(UPR-RP)
present:

Video-conference w/ Jaime Oliver (Computer Music)/ October 13, 2011, 7:00pm
EST


*Jaime E. Oliver (Lima, 1979) is currently a Mellon Post-Doctoral Fellow in
composition at Columbia University in New York. He obtained a PhD in
Computer Music from the University of California, San Diego (2011) where he
studied with Miller Puckette, D. Wessel, FR. Moore, P. Manoury, R. Reynolds,
among others. *
*Oliver’s music and research explores the concept of musical instrument in
electronic and computer music, designing instruments that listen,
understand, remember and respond. His open source Silent Drum and MANO
controllers
use computer vision techniques to continuously track and classify hand
gestures.*

The conference will be held @ the Museum of Contemporary Art of Puerto Rico
(MAC) http://www.museocontemporaneopr.org/ at 7:00 pm EST on October 13,
2011. We will also be livestreaming the event on
www.livestream.com/theavmachinistcollective for those of you who wish to
attend online. You can RSVP on the Facebook event page
http://www.facebook.com/event.php?eid=273943412628935.

Questions or comments to i...@avmachinists.org

www.jaimeoliver.pe
www.avmachinists.org

_
The A/V Machinist Collective y el taller de Arte y Tecnologia (ARTEC) del
Departamento de Bellas Artes de la Universidad Puerto Rico, Rio Piedras
(UPR-RP)
presentan:

Video-conferencia con Jaime Oliver (Musica por Computadora)/ 13 de octubre
de 2011, 7:00pm EST


*Jaime Oliver (Lima, 1979) obtuvo un doctorado en música por computadora de
la Universidad de California, San Diego (2011) donde estudió con M.
Puckette, D. Wessel, FR. Moore, P. Manoury, R. Reynolds, entre otros.
Actualmente es becario de la Fundación Mellon en la Universidad de Columbia
en Nueva York, donde enseña e investiga.*
*La música e investigación de Oliver, exploran el concepto de instrumento
musical en la música electrónica y por computadora, diseñando instrumentos
que observan, escuchan, entienden, recuerdan y responden. Sus controladores
de fuente abierta, el Tambor Silencioso y MANO, usan técnicas de análisis de
imagen para seguir y clasificar gestos de las manos.*

La conferencia se hara en el Museo de Arte Contemporaneo de Puerto Rico
(MAC) http://www.museocontemporaneopr.org/ a las 7:00 pm EST el 13 de
octubre de 2011, tambien sera posible verlo en vivo a traves de
www.livestream.com/theavmachinistcollective, para aquellos que deseen
asistir en linea. Pueden reservar en la pagina de evento de Facebook
http://www.facebook.com/event.php?eid=273943412628935.

Preguntas o comentarios a i...@avmachinists.org

www.jaimeoliver.pe
www.avmachinists.org Puerto Rico based Art Collective/ Non-Profit Org
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Re: [PD] PD-Launch videos + Miller Puckette's 20-lecture puredata video course??

2011-09-27 Thread Epic Jefferson
good, please let us know as soon as the videos are uploaded.


On Sunday, September 25, 2011, TAD BISAHA tadbis...@gmail.com wrote:
 Hi the List
 The answer is described in the attachment.
 I transfer the videos on vimeo these next days (not before friday)
 I give you the links in end of this week
 Au plaisir
 Tad

 Epic Jefferson a écrit :

 I think it's more a question of Miller being ok with the videos being
uploaded.

 On Sun, Sep 25, 2011 at 11:23 AM, TAD BISAHA tadbis...@gmail.commailto:
tadbis...@gmail.com wrote:

Hi the list
I have the videos (USB stick), I can put them on Vimeo or ftp server.
But there's a grand question, is everyone of agreement?
Au plaisir
Tad

Darrell Berry a écrit :

If there's trivial but tedious work to be done on them, why
not upoad them somewhere as data files and let the community
do the work? I'm sure many of us would offer some time in
return for ongoing access to such a resource...?

Julian Brooks jbee...@gmail.com mailto:jbee...@gmail.com
wrote:

   Any real reason why the videos can't go on somewhere like Vimeo
   for example and upload the patches somewhere too?  Seems a
rather
   awkward process.

   I'm sure lots of people would be interested in checking these
   out.  Particularly if your shipping them 'at cost', why not
save
   yourself lots of bother.

   I do get the reasoning for doing the usb stick (which look
great
   btw) but a little more open access would be far greater.

   Cheers,

   Julian`

   2011/9/25 Theron Trowbridge theron.trowbri...@gmail.com
mailto:theron.trowbri...@gmail.com
   mailto:theron.trowbri...@gmail.com
mailto:theron.trowbri...@gmail.com


   Hello, all.

   The delay on the videos being posted is entirely my
fault.  We
   found a
   (really) minor problem with the videos and I need to
fix all
   of them.

   But the videos from the sticks exist.  The USB sticks
are sold
   though
   the CRASHspace store, but we don't really do shipping.

   That being said, anyone who is interested in the videos
should
   e-mail
   me directly (theron.trowbri...@gmail.com
mailto:theron.trowbri...@gmail.com
   mailto:theron.trowbri...@gmail.com
mailto:theron.trowbri...@gmail.com).  I have shipped out
copies

   on DVD-R at cost and USB sticks as well.  The shipping
   internationally
   can get a bit pricey, but I've shipped them around the
world, too.

   I apologize for the delay and any frustration I have
caused.
We want
   to get these videos out to everyone.


   -Theron
   ^

   2011/9/24 Richie Cyngler glitch...@gmail.com
mailto:glitch...@gmail.com
   mailto:glitch...@gmail.com
mailto:glitch...@gmail.com:

As far as I can tell that link is for the lectures on
a usb
   stick available
if you're in LA. For those of us further away they were
   going to go up
online. I think Theron was working on this. Any
updates? I'd
   be very
interested in viewing these lectures too.
   
Thanks heaps
On Sun, Sep 25, 2011 at 6:37 AM, TAD BISAHA
   tadbis...@gmail.com mailto:tadbis...@gmail.com
mailto:tadbis...@gmail.com mailto:tadbis...@gmail.com wrote:
   
Bonjour João,
Take a look at this address:
   http://pd-la.info/2011/04/pd-la-usb-stick/
I took this link to acquire a USB.  contents: videos +
   patchs  Videos ok,
some patchs of examples are missing, but it's of your
   level, I believe ;-)
Au plaisir, Tad
   
Ps: about PdCon last night in Berlin, did you find some
   cables (4)? jack
6.35
For the time being, there is only my head which I do not
   forget...
   
   
   
   
João Pais a écrit :
   
I would also be looking for that (and still waiting
since
   the last time
it was asked in the list).
   
João
   
Hi,
   
I know the documentation of pd-Launch was quite
iffy. But
   perhaps
someone
could let me know if it's been uploaded anywhere
yet

Re: [PD] Problem w/ Gem 0.93.1 on Windows 7

2011-09-27 Thread Epic Jefferson
so, if i get it from the vanilla package, should i just drop it in the Gem
folder, in pd-ext?

On Monday, September 26, 2011, IOhannes m zmoelnig zmoel...@iem.at wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 2011-09-25 20:46, Epic Jefferson wrote:
 I tried it once again, deleted gem 0.92.3, installed 0.93.1, get the
error
 message, complete reinstallation of pd-ext 0.42.5, then install gem
0.93.1
 again, same error message. Perhaps someone could make a zip file and send
me
 that pthreadVC.dll and tell me where to place it, would it go in the gem
 folder? Program files (x86)/pd/extra/Gem?


 afaik, pthreadVC.dll comes with all binary releases of pd-vanilla.

 fgmasdr
 IOhannes
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.11 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

 iEYEARECAAYFAk6AJUoACgkQkX2Xpv6ydvQREQCgoRi8veAgo3KDVVcLLVMeZwmM
 b2AAoMGbSJyUKM2WjBR02+HvQ7VDaWVu
 =9OW8
 -END PGP SIGNATURE-



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Re: [PD] Problem w/ Gem 0.93.1 on Windows 7

2011-09-27 Thread Epic Jefferson
worked like a charm, thanks IOhannes. For those of you using pd-ext 0.42.5
on Windows 7 and want to use Gem 0.93.1, this is the way to go. I included
the necessary files here -
http://www.mediafire.com/file/h2x1nk4bjvdr7tw/pthreadVC.dll.zip
Unzip, then drop the files in Program Files (x86)/pd/bin/ folder.

On Tue, Sep 27, 2011 at 10:30 AM, IOhannes m zmoelnig zmoel...@iem.atwrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 On 2011-09-27 16:20, Epic Jefferson wrote:
  so, if i get it from the vanilla package, should i just drop it in the
 Gem
  folder, in pd-ext?
 
 drop it into the pdext/bin/ folder

 fgamsdr
 IOhannes
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.11 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

 iEYEARECAAYFAk6B6/UACgkQkX2Xpv6ydvRYLACfTxj18116CMZP/DWPfSLoGqfy
 R/kAn188x6UPy5zRnzX1IbxdRtxQRjxc
 =bozc
 -END PGP SIGNATURE-


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Re: [PD] PD-Launch videos + Miller Puckette's 20-lecture puredata video course??

2011-09-25 Thread Epic Jefferson
I think it's more a question of Miller being ok with the videos being
uploaded.

On Sun, Sep 25, 2011 at 11:23 AM, TAD BISAHA tadbis...@gmail.com wrote:

 Hi the list
 I have the videos (USB stick), I can put them on Vimeo or ftp server.
 But there's a grand question, is everyone of agreement?
 Au plaisir
 Tad

 Darrell Berry a écrit :

 If there's trivial but tedious work to be done on them, why not upoad them
 somewhere as data files and let the community do the work? I'm sure many of
 us would offer some time in return for ongoing access to such a resource...?

 Julian Brooks jbee...@gmail.com wrote:

Any real reason why the videos can't go on somewhere like Vimeo
for example and upload the patches somewhere too?  Seems a rather
awkward process.

I'm sure lots of people would be interested in checking these
out.  Particularly if your shipping them 'at cost', why not save
yourself lots of bother.

I do get the reasoning for doing the usb stick (which look great
btw) but a little more open access would be far greater.

Cheers,

Julian`

2011/9/25 Theron Trowbridge theron.trowbri...@gmail.com
mailto:theron.trowbridge@**gmail.com theron.trowbri...@gmail.com


Hello, all.

The delay on the videos being posted is entirely my fault.  We
found a
(really) minor problem with the videos and I need to fix all
of them.

But the videos from the sticks exist.  The USB sticks are sold
though
the CRASHspace store, but we don't really do shipping.

That being said, anyone who is interested in the videos should
e-mail
me directly (theron.trowbri...@gmail.com
mailto:theron.trowbridge@**gmail.comtheron.trowbri...@gmail.com).
  I have shipped out copies

on DVD-R at cost and USB sticks as well.  The shipping
internationally
can get a bit pricey, but I've shipped them around the world, too.

I apologize for the delay and any frustration I have caused.
 We want
to get these videos out to everyone.


-Theron
^

2011/9/24 Richie Cyngler glitch...@gmail.com
mailto:glitch...@gmail.com:

 As far as I can tell that link is for the lectures on a usb
stick available
 if you're in LA. For those of us further away they were
going to go up
 online. I think Theron was working on this. Any updates? I'd
be very
 interested in viewing these lectures too.

 Thanks heaps
 On Sun, Sep 25, 2011 at 6:37 AM, TAD BISAHA
tadbis...@gmail.com mailto:tadbis...@gmail.com wrote:

 Bonjour João,
 Take a look at this address:

 http://pd-la.info/2011/04/pd-**la-usb-stick/http://pd-la.info/2011/04/pd-la-usb-stick/
 I took this link to acquire a USB.  contents: videos +
patchs  Videos ok,
 some patchs of examples are missing, but it's of your
level, I believe ;-)
 Au plaisir, Tad

 Ps: about PdCon last night in Berlin, did you find some
cables (4)? jack
 6.35
 For the time being, there is only my head which I do not
forget...




 João Pais a écrit :

 I would also be looking for that (and still waiting since
the last time
 it was asked in the list).

 João

 Hi,

 I know the documentation of pd-Launch was quite iffy. But
perhaps
 someone
 could let me know if it's been uploaded anywhere yet and,
if so, where
 to
 find it. Also, I remember some usb sticks where for sale
at some point
 with
 a supposed 20 lecture course on pd by Miller. Any way I
can find that
 somewhere too?




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Re: [PD] Problem w/ Gem 0.93.1 on Windows 7

2011-09-25 Thread Epic Jefferson
I tried it once again, deleted gem 0.92.3, installed 0.93.1, get the error
message, complete reinstallation of pd-ext 0.42.5, then install gem 0.93.1
again, same error message. Perhaps someone could make a zip file and send me
that pthreadVC.dll and tell me where to place it, would it go in the gem
folder? Program files (x86)/pd/extra/Gem?

On Sun, Sep 25, 2011 at 3:02 AM, Patrice Colet colet.patr...@free.frwrote:

 hello,

  pthreadVC.dll is needed by gem.dll, that is because gem is still compiled
 with MSVC,
 pd-extended package includes libpthread-2.dll, from mingw binaries,
 so you need to get pthreadVC.dll, at least it should be provided by gem
 package.

 - Epic Jefferson jeffreyconcepc...@gmail.com a écrit :

  nope, just reinstalled pd-ext 0.42.5 and it doesn't include gem
  0.93.1, it probably should. and I reinstalled Gem 0.93.1 and still get
  the same message. Any ideas? I'm on windows 7 by the way.
 
 
  On Sat, Sep 24, 2011 at 12:24 PM, Hans-Christoph Steiner 
  h...@at.or.at  wrote:
 
 
 
 
 
 
  That probably means you are using a nightly build of Pd-extended that
  doesn't include that DLL. Newer builds include it, or the 0.42.5
  release also includes it.
 
 
  .hc
 
 
 
 
 
  On Sep 23, 2011, at 11:42 PM, Epic Jefferson wrote:
 
 
 
 
 
  I downloaded the 0.93.1 installer version and I get this message when
  I open Pd The program can't start because pthreadVC.dll is missing
  from your computer. Try reinstalling the program to fix this problem.
  any help?
 
 
  --
  www.epicjefferson.com
  www.avmachinists.org Puerto Rico based Art Collective/ Non-Profit Org
  ___
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  Looking at things from a more basic level, you can come up with a more
  direct solution... It may sound small in theory, but it in practice,
  it can change entire economies. - Amy Smith
 
 
 
 
 
  --
  www.epicjefferson.com
  www.avmachinists.org Puerto Rico based Art Collective/ Non-Profit Org
 
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Re: [PD] Problem w/ Gem 0.93.1 on Windows 7

2011-09-24 Thread Epic Jefferson
nope, just reinstalled pd-ext 0.42.5 and it doesn't include gem 0.93.1, it
probably should. and I reinstalled Gem 0.93.1 and still get the same
message. Any ideas? I'm on windows 7 by the way.

On Sat, Sep 24, 2011 at 12:24 PM, Hans-Christoph Steiner h...@at.or.atwrote:


 That probably means you are using a nightly build of Pd-extended that
 doesn't include that DLL.  Newer builds include it, or the 0.42.5 release
 also includes it.

 .hc

 On Sep 23, 2011, at 11:42 PM, Epic Jefferson wrote:

 I downloaded the 0.93.1 installer version and I get this message when I
 open Pd The program can't start because pthreadVC.dll is missing from your
 computer. Try reinstalling the program to fix this problem. any help?

 --
 www.epicjefferson.com
 www.avmachinists.org Puerto Rico based Art Collective/ Non-Profit Org
 ___
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 Looking at things from a more basic level, you can come up with a more
 direct solution... It may sound small in theory, but it in practice, it can
 change entire economies. - Amy Smith





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[PD] PD-Launch videos + Miller Puckette's 20-lecture puredata video course??

2011-09-23 Thread Epic Jefferson
Hi,

I know the documentation of pd-Launch was quite iffy. But perhaps someone
could let me know if it's been uploaded anywhere yet and, if so, where to
find it. Also, I remember some usb sticks where for sale at some point with
a supposed 20 lecture course on pd by Miller. Any way I can find that
somewhere too?

-- 
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www.avmachinists.org Puerto Rico based Art Collective/ Non-Profit Org
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[PD] Problem w/ Gem 0.93.1 on Windows 7

2011-09-23 Thread Epic Jefferson
I downloaded the 0.93.1 installer version and I get this message when I open
Pd The program can't start because pthreadVC.dll is missing from your
computer. Try reinstalling the program to fix this problem. any help?

-- 
www.epicjefferson.com
www.avmachinists.org Puerto Rico based Art Collective/ Non-Profit Org
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