Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-17 Thread Thomas Jeppesen
No worries, all contributions to my little problem here was welcome and helped me creating a good solution for what I needed :) An abstraction of the line3 object would be nice though :) cyrille henry wrote: Thomas Jeppesen a écrit : Hi, The line3 object would be perfect in my

[PD] acceleration - deceleration between coordinates - how to do this?

2010-03-16 Thread Thomas Jeppesen
Hi guys, I'm working on a patch (rjdj scene) where I'm moving a little object around on a plane. The object is been given random coordinates which it is supposed to gradually move to in five seconds. Right now my solution is to bang the x- and y-coordinates into a line-object which works

Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-16 Thread Thomas Jeppesen
the vline but instead of directly using it use its output to control the fade function: [line] | [* 3.14159] | [cos] here's a page with a few useful examples of other functions: http://codeplea.com/simple-interpolation Martin Thomas Jeppesen wrote: Hi guys, I'm working on a patch (rjdj

Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-16 Thread Thomas Jeppesen
function: [line] | [* 3.14159] | [cos] here's a page with a few useful examples of other functions: http://codeplea.com/simple-interpolation Martin Thomas Jeppesen wrote: Hi guys, I'm working on a patch (rjdj scene) where I'm moving a little object around on a plane. The object is been given

Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-16 Thread Thomas Jeppesen
Thanks - that looks very helpful! Cheers, Thomas Max wrote: i use this patch to decide which function suits the application best: Am 16.03.2010 um 20:59 schrieb Thomas Jeppesen: Hi guys, I'm working

Re: [PD] acceleration - deceleration between coordinates - how to do this?

2010-03-16 Thread Thomas Jeppesen
OK, Thank you that is good to know and very helpful! Thanks all - I'm very close to having implemented a solution to my problem. Cheers, Thomas Frank Barknecht wrote: Hallo, Thomas Jeppesen hat gesagt: // Thomas Jeppesen wrote: Great - Thank you very much. I'll take a look

Re: [PD] Studies on sound

2009-11-19 Thread Thomas Jeppesen
Hi Konstantinos, The Danish Royal Acadamy of Music in Aarhus might be what your looking for, especially if your focus is on music and composition: http://www.musik-kons.dk/english/study/e-music.php I know that several leading danish electronic music artists attended this school and higly

Re: [PD] Wii remote and PD on windows - is it possible?

2008-05-10 Thread Thomas Jeppesen
with the wii. One day I will publish this library...I just need some time. If you have difficulties to implement I can sent to you his email. Best Luiz Naveda On Tue, May 6, 2008 at 4:10 PM, Thomas Jeppesen [EMAIL PROTECTED] wrote: Hi All, First off all I'd like to apologize

Re: [PD] Wii remote and PD on windows - is it possible?

2008-05-08 Thread Thomas Jeppesen
Am I to understand the silence as it is not possible to make the wii-remote work with PD running on windows? Even a negative answer here would be helpful :) Cheers Thomas :) Thomas Jeppesen wrote: Hi All, First off all I'd like to apologize for asking this questian, as it seems to pop up

[PD] Wii remote and PD on windows - is it possible?

2008-05-06 Thread Thomas Jeppesen
Hi All, First off all I'd like to apologize for asking this questian, as it seems to pop up regularly in one form or another, but after doing a search in the archives it's still not obvious to me if it's possible to make the Wiimote run together with PD on Windows. I see a lot of people

Re: [PD] sound for blender apricot opensource game

2008-02-02 Thread Thomas Jeppesen
Yup, count me in as well! All though unfortunately not on a big scale until mid april, but I'd definitely like to be a part of this if it started to gain momentum! Cheers! Thomas Luke Iannini (pd) wrote: Yeah, I'd definitely be in to help with this! Cheers Luke On Feb 2, 2008 5:04 PM,

Re: [PD] Creating auidioengines for games using PD

2007-12-22 Thread Thomas Jeppesen
Dec 2007 15:12:07 +0100 Thomas Jeppesen [EMAIL PROTECTED] wrote: First of all, thanks to everybody who have answered to my post. It is much appreciated! A lot of my questions have been answered _ thank you all! The reason behind these questions is, I'm a thesis student (almost finished

Re: [PD] Creating auidioengines for games using PD

2007-12-20 Thread Thomas Jeppesen
know in private email. Mark Danks Senior Manager, Developer Support SCEA *Thomas Jeppesen [EMAIL PROTECTED]* Sent by: [EMAIL PROTECTED] 12/19/2007 05:01 AM To PD-list@iem.at cc Subject [PD] Creating auidioengines for games using PD Hi

[PD] Creating auidioengines for games using PD

2007-12-19 Thread Thomas Jeppesen
Hi, If I wanted to use PD to build an audio-engine for a game, how would the copyrights work if the game I was creating the engine for were commercial? Also, and I know this is going to be sensitive to some people in this community, but lets have the discussion anyway, I don't like the idea

Re: [PD] Good sounding PD reverb patches - anyone?

2007-10-29 Thread Thomas Jeppesen
Thanks a lot Steffen (and Andy :) )! It looks very interesting! Cheers, Thomas Steffen Juul wrote: On 13/10/2007, at 21.19, Thomas Jeppesen wrote: So are there anyone out there experimenting with reverb-algorithms in pd? And are you willing to share your patches? Hey Thomas. See also

Re: [PD] Good sounding PD reverb patches - anyone?

2007-10-14 Thread Thomas Jeppesen
Yes several times, but it's difficult to figure out, and I've never succeded in making it work 100%, so after trying for hours, I gave up on it. hard off wrote: did you try freeverb~ ? ___ PD-list@iem.at mailing list UNSUBSCRIBE and

[PD] Good sounding PD reverb patches - anyone?

2007-10-13 Thread Thomas Jeppesen
Hi all, I'm looking for good sounding reverb patches. Hopefully some that are more complex and better sounding than the one distributed with PD. So are there anyone out there experimenting with reverb-algorithms in pd? And are you willing to share your patches? Cheers! Thomas :)

Re: [PD] Good sounding PD reverb patches - anyone?

2007-10-13 Thread Thomas Jeppesen
soundfile Impulses in .wav format and enjoy. It is a little CPU heavy but I did tweak it for G4 and G5 CPUs if you have one of those. On 10/13/07, *Thomas Jeppesen* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Hi all, I'm looking for good sounding reverb patches. Hopefully

Re: [PD] Solved - HID for PD on windows?

2007-07-19 Thread Thomas Jeppesen
the Wii-controller? Cheers! Thomas - Original Message - From: Thomas Jeppesen [EMAIL PROTECTED] To: pd-list@iem.at Sent: Wednesday, July 18, 2007 9:17 PM Subject: [PD] HID for PD on windows? Hi all, I'm trying to get a game-controller (and eventually also the Wii-controller) up

[PD] HID for PD on windows?

2007-07-18 Thread Thomas Jeppesen
Hi all, I'm trying to get a game-controller (and eventually also the Wii-controller) up and running on pure data which I am currently running on windows. As I understand it the best object at the moment to tap into the datastreams produced by game controllers etc. is the HID-object build by

Re: [PD] basic composition tutorial

2007-05-23 Thread Thomas Jeppesen
Thumbs up! Very good, clear and focussed toturial, and exactly what I was sitting here and needed. Thank you very much for sharing! Thomas - Original Message - From: Andy Farnell [EMAIL PROTECTED] To: pd-list@iem.at Sent: Wednesday, May 23, 2007 11:41 PM Subject: [PD] basic

[PD] Linux - which distribution to use?

2007-04-18 Thread Thomas Jeppesen
Hi all, I've been trying to get PD up and running on linux for a while, but so far I've not been lucky, prolly because I'm a linux nub. The first installation I tried (Fedora) didn't have a familiar interface. The second (Ubuntu) did, but I couldn't install PD on it for some unknow reason. I

Re: [PD] Linux - which distribution to use?

2007-04-18 Thread Thomas Jeppesen
I think I know where you are comming from ;) Thanks for the good and quick feedback I've gotten through the day. It has helped me a lot. I installed Ubuntu today and it worked like a charm. I follow the advice to stick with it, at least for a few months :) Cheers all! Thomas - Original

Re: [PD] Having trouble using rradical abstractions

2007-03-16 Thread Thomas Jeppesen
Thank you to everyone helping me with these first noobish steps. I feel terrible asking about them over and over again, but I'm really having trouble getting my head around these aspects of PD. Unfortunately I'm not quite there yet, there's one last error that's still giving trouble: nroute

Re: [PD] oldschool rave synths

2007-03-15 Thread Thomas Jeppesen
Not sure if it's exactly what you are after, but the computer musical tutorial by Curtis Roads, takes you through it all in a not too scientific/mathematic way. Actually I think it accompanies PD extremely well.

[PD] Having trouble using rradical abstractions

2007-03-15 Thread Thomas Jeppesen
For example when I load the rrad.nseq.pd I get this error message: * OSC-route: float arguments are not OK. OSCroute $1 ... couldn't create pool 0.2.2pre - hierarchical storage object, (C)2002-2006 Thomas Grill [symbol2list] part of zexy-2.1 (compiled: Feb 27 2007) Copyright (l) 1999-2006

[PD] Fw: adding external-direcetories to paths

2007-03-14 Thread Thomas Jeppesen
To: Thomas Jeppesen ; pd-list@iem.at Sent: Wednesday, March 14, 2007 2:09 AM Subject: Re: [PD] adding external-direcetories to paths Am 14.03.2007 um 05:14 schrieb Thomas Jeppesen: After a few weeks of wondering how this works, I've more or less figured out how to add externals to my PD

Re: [PD] adding external-direcetories to paths

2007-03-13 Thread Thomas Jeppesen
] To: Thomas Jeppesen [EMAIL PROTECTED] Cc: pd-list@iem.at Sent: Tuesday, March 13, 2007 1:40 PM Subject: Re: [PD] adding external-direcetories to paths On 14/03/2007, at 5.14, Thomas Jeppesen wrote: And now to the problem, only 10 lines of paths are possible in PD. Or does it work like

[PD] ~ and ~ becommes _~ and __~ in windows...

2007-02-27 Thread Thomas Jeppesen
because windows want allow these characters: \, /, :, *, ?, , , and | in a file name. what solution do you suggest to this problem besides medical surgery of patches and installing Linux which is a whole different issue that I'll come back to in another post. Cheers! Thomas