No worries, all contributions to my little problem here was welcome and
helped me creating a good solution for what I needed :)
An abstraction of the line3 object would be nice though :)
cyrille henry wrote:
Thomas Jeppesen a écrit :
Hi,
The line3 object would be perfect in my
Hi guys,
I'm working on a patch (rjdj scene) where I'm moving a little object
around on a plane. The object is been given random coordinates which it
is supposed to gradually move to in five seconds.
Right now my solution is to bang the x- and y-coordinates into a
line-object which works
the vline but
instead of directly using it use its output to control the fade
function:
[line]
|
[* 3.14159]
|
[cos]
here's a page with a few useful examples of other functions:
http://codeplea.com/simple-interpolation
Martin
Thomas Jeppesen wrote:
Hi guys,
I'm working on a patch (rjdj
function:
[line]
|
[* 3.14159]
|
[cos]
here's a page with a few useful examples of other functions:
http://codeplea.com/simple-interpolation
Martin
Thomas Jeppesen wrote:
Hi guys,
I'm working on a patch (rjdj scene) where I'm moving a little object
around on a plane. The object is been given
Thanks - that looks very helpful!
Cheers,
Thomas
Max wrote:
i use this patch to decide which function suits the application best:
Am 16.03.2010 um 20:59 schrieb Thomas Jeppesen:
Hi guys,
I'm working
OK,
Thank you that is good to know and very helpful!
Thanks all - I'm very close to having implemented a solution to my problem.
Cheers,
Thomas
Frank Barknecht wrote:
Hallo,
Thomas Jeppesen hat gesagt: // Thomas Jeppesen wrote:
Great - Thank you very much. I'll take a look
Hi Konstantinos,
The Danish Royal Acadamy of Music in Aarhus might be what your looking
for, especially if your focus is on music and composition:
http://www.musik-kons.dk/english/study/e-music.php
I know that several leading danish electronic music artists attended
this school and higly
with the wii.
One day I will publish this library...I just need some time.
If you have difficulties to implement I can sent to you his email.
Best
Luiz Naveda
On Tue, May 6, 2008 at 4:10 PM, Thomas Jeppesen [EMAIL PROTECTED] wrote:
Hi All,
First off all I'd like to apologize
Am I to understand the silence as it is not possible to make the
wii-remote work with PD running on windows?
Even a negative answer here would be helpful :)
Cheers
Thomas :)
Thomas Jeppesen wrote:
Hi All,
First off all I'd like to apologize for asking this questian, as it
seems to pop up
Hi All,
First off all I'd like to apologize for asking this questian, as it
seems to pop up regularly in one form or another, but after doing a
search in the archives it's still not obvious to me if it's possible to
make the Wiimote run together with PD on Windows.
I see a lot of people
Yup, count me in as well!
All though unfortunately not on a big scale until mid april, but I'd
definitely like to be a part of this if it started to gain momentum!
Cheers!
Thomas
Luke Iannini (pd) wrote:
Yeah, I'd definitely be in to help with this!
Cheers
Luke
On Feb 2, 2008 5:04 PM,
Dec 2007 15:12:07 +0100
Thomas Jeppesen [EMAIL PROTECTED] wrote:
First of all, thanks to everybody who have answered to my post. It is
much appreciated!
A lot of my questions have been answered _ thank you all!
The reason behind these questions is, I'm a thesis student (almost
finished
know in private
email.
Mark Danks
Senior Manager, Developer Support
SCEA
*Thomas Jeppesen [EMAIL PROTECTED]*
Sent by: [EMAIL PROTECTED]
12/19/2007 05:01 AM
To
PD-list@iem.at
cc
Subject
[PD] Creating auidioengines for games using PD
Hi
Hi,
If I wanted to use PD to build an audio-engine for a game, how would the
copyrights work if the game I was creating the engine for were commercial?
Also, and I know this is going to be sensitive to some people in this
community, but lets have the discussion anyway, I don't like the idea
Thanks a lot Steffen (and Andy :) )!
It looks very interesting!
Cheers,
Thomas
Steffen Juul wrote:
On 13/10/2007, at 21.19, Thomas Jeppesen wrote:
So are there anyone out there experimenting with reverb-algorithms in
pd? And are you willing to share your patches?
Hey Thomas. See also
Yes several times, but it's difficult to figure out, and I've never
succeded in making it work 100%, so after trying for hours, I gave up on it.
hard off wrote:
did you try freeverb~ ?
___
PD-list@iem.at mailing list
UNSUBSCRIBE and
Hi all,
I'm looking for good sounding reverb patches. Hopefully some that are
more complex and better sounding than the one distributed with PD.
So are there anyone out there experimenting with reverb-algorithms in
pd? And are you willing to share your patches?
Cheers!
Thomas :)
soundfile
Impulses in .wav format and enjoy. It is a little CPU heavy but I did
tweak it for G4 and G5 CPUs if you have one of those.
On 10/13/07, *Thomas Jeppesen* [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
Hi all,
I'm looking for good sounding reverb patches. Hopefully
the Wii-controller?
Cheers!
Thomas
- Original Message -
From: Thomas Jeppesen [EMAIL PROTECTED]
To: pd-list@iem.at
Sent: Wednesday, July 18, 2007 9:17 PM
Subject: [PD] HID for PD on windows?
Hi all,
I'm trying to get a game-controller (and eventually also the
Wii-controller)
up
Hi all,
I'm trying to get a game-controller (and eventually also the Wii-controller)
up and running on pure data which I am currently running on windows.
As I understand it the best object at the moment to tap into the datastreams
produced by game controllers etc. is the HID-object build by
Thumbs up!
Very good, clear and focussed toturial, and exactly what I was sitting here
and needed.
Thank you very much for sharing!
Thomas
- Original Message -
From: Andy Farnell [EMAIL PROTECTED]
To: pd-list@iem.at
Sent: Wednesday, May 23, 2007 11:41 PM
Subject: [PD] basic
Hi all,
I've been trying to get PD up and running on linux for a while, but so far I've
not been lucky, prolly because I'm a linux nub. The first installation I tried
(Fedora) didn't have a familiar interface. The second (Ubuntu) did, but I
couldn't install PD on it for some unknow reason. I
I think I know where you are comming from ;)
Thanks for the good and quick feedback I've gotten through the day. It has
helped me a lot.
I installed Ubuntu today and it worked like a charm. I follow the advice to
stick with it, at least for a few months :)
Cheers all!
Thomas
- Original
Thank you to everyone helping me with these first noobish steps. I feel
terrible asking about them over and over again, but I'm really having
trouble getting my head around these aspects of PD. Unfortunately I'm not
quite there yet, there's one last error that's still giving trouble:
nroute
Not sure if it's exactly what you are after, but the computer musical
tutorial by Curtis Roads, takes you through it all in a not too
scientific/mathematic way. Actually I think it accompanies PD extremely
well.
For example when I load the rrad.nseq.pd I get this error message:
* OSC-route: float arguments are not OK.
OSCroute $1
... couldn't create
pool 0.2.2pre - hierarchical storage object, (C)2002-2006 Thomas Grill
[symbol2list] part of zexy-2.1 (compiled: Feb 27 2007)
Copyright (l) 1999-2006
To: Thomas Jeppesen ; pd-list@iem.at
Sent: Wednesday, March 14, 2007 2:09 AM
Subject: Re: [PD] adding external-direcetories to paths
Am 14.03.2007 um 05:14 schrieb Thomas Jeppesen:
After a few weeks of wondering how this works, I've more or less figured
out how to add externals to my PD
]
To: Thomas Jeppesen [EMAIL PROTECTED]
Cc: pd-list@iem.at
Sent: Tuesday, March 13, 2007 1:40 PM
Subject: Re: [PD] adding external-direcetories to paths
On 14/03/2007, at 5.14, Thomas Jeppesen wrote:
And now to the problem, only 10 lines of paths are possible in PD.
Or does it work like
because windows want allow these characters: \, /, :, *, ?, , , and | in a
file name.
what solution do you suggest to this problem besides medical surgery of
patches and installing Linux which is a whole different issue that I'll come
back to in another post.
Cheers!
Thomas
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