http://www.youtube.com/view_play_list?p=58B27A2256B8131D The playlist
link is here... that way ya can see both parts. :)
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Heya - I just made a PD tutorial for beginners and I was wondering if
anyone wanted to do a sanity check...
http://www.youtube.com/watch?v=FkmMzqohsDo
In any case - I'm thinking about doing a series... Any ideas for topics
/ projects that would be good for beginners?
Heya - I'm just curious - is it even possible to build a compressor in PD
without coding it in C? The only way I can think of getting the overall
loudness of a signal is by checking audio rate stuff - which won't work with
control rate values. Just a curiosity. :)
Heya again - more questions. I'm trying to find a way to save presets or
states for a patch in an abstraction within a patch. If I create an
array with [table] it gets dumped out. I've read a bit about memento,
however I have bad luck with abstractions so I'd rather try to do it by
hand. :)
Good idea! Thanks! I stuck it in on my own version. :)
hard off wrote:
cool nice one.
if you add this to your resonance slider, it will be even smoother:
[resonance slider]
|
[$1 50(
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Holy crap. The colon thing just saved my life. THANKS! :)
On 1/13/07, Frank Barknecht [EMAIL PROTECTED] wrote:
Hallo,
Achim Bornhoeft hat gesagt: // Achim Bornhoeft wrote:
Hans-Christoph Steiner schrieb:
What do you mean by loadpath?
I wanted to add a directory with own abstractions to
Woohoo! Gem works!
One issue though - I can see rradical in the registry - it's been added,
but I think it's under libraries and not search paths - so I can't add
them. It's a registry fix I can do pretty easily - but it took me a bit
to figure out. Here's some verbose output of pd trying to
Hiya - I'm having some issues with this patch I've
been working on. I just baked up some fancy bit
crushing using expr~ and I'd like to turn it off.
On the linear version on the right it stops just fine,
however on the left the noise continues to flow out.
In the patch I've got an array that
That's QUITE impressive for PD! (I still haven't figured out how to get
everything working together smoothly with pd yet. ) It sounds great
regardless of the production environment. Question - are the drums
samples or did you write a patch to emulate a drum machine? And how did
you handle the