Re: [PD] RIP Max V. Mathews (1926-2011)

2011-04-22 Thread dmotd
an amazing life and career, we all owe a lot to the work of max 
matthews. superb.


On 04/23/2011 12:44 AM, Hans-Christoph Steiner wrote:


Computer music pioneer Max Matthews died April 21st:

http://www.synthtopia.com/content/2011/04/21/max-mathews-computer-music-pioneer-r-i-p/


And here's a snippet of Max's work starting computer music:

http://www.youtube.com/watch?v=41U78QP8nBk


.hc

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Re: [PD] OT Audio Player HELP!

2011-04-15 Thread dmotd
don't bother with pd, mpd (no relation) is designed specifically with those 
sort of requirements in mind. crossfades, cli interface, large playlist 
support, multiple formats, tcp/ip control, many clients, uses multiple backends 
including oggcast/icecast. it will run on any platform and can be controlled by 
a smartphone.

On Sat, 16 Apr 2011, 06:29:28 EST, Pagano, Patrick p...@digitalworlds.ufl.edu 
wrote:

 Dear pd Friends
 I have a sort of OT question that i thought i would post here
 
 I have a friend who is doing an installation for a doctors office and he
 sent me these three requests
 
 He is using linux, i am pretty sure ubuntu and gnome
 
 he needs it to 
 
 1.) Network controlled audio player 
 2.) cross fade songs on command not just at end of song
 3.) be command line or tcp socket
 
 i thought maybe esd or ecasound might do it but it loks like they do not
 Any suggestions would be appreciated, the office opens monday and he,
 while a good programmer needs a quick fix for the ribbon cutting
 
 Can PD perform this without GUI?
 
 
 thanks!
 
 pp
 
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Re: [PD] [PD-announce] pd 0.43-0 released

2011-03-21 Thread dmotd

hi miller,

something is wrong with the source tarball.. tcl scripts don't get 
installed system wide, pd complains:


Error in startup script: couldn't read file 
/usr/lib/pd/tcl//pd-gui.tcl: no such file or directory


there are also two configure scripts, one that's pre-generated in the 
src folder, and another that can be generated with autogen.sh in the 
parent folder. both don't have install procedures for the tcl folder.


cheers,
dmotd

On 03/21/2011 12:05 PM, Miller Puckette wrote:

Hi all,

Pd version 0.43-0  is available on http://crca.ucsd.edu/~msp/software.htm
or via git from sourceforge:
git clone git://pure-data.git.sourceforge.net/gitroot/pure-data/pure-data

cheers
Miller

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Re: [PD] The economics of Open source

2011-03-19 Thread dmotd

On 03/19/2011 02:59 PM, Jonathan Wilkes wrote:



--- On Sat, 3/19/11, dmotdinaudi...@simplesuperlativ.es  wrote:


Still I believe Ardour has had limited contributors to the
code, so if they wished to band together as a copyright
collective they would be well within their rights to create
a commercial fork for evermore, leaving us with what we have
at present.


I highly doubt they'll be doing that:
http://ardour.org/node/4044


Yeah, was only a hypothetical if anyone there ever got desperate for a 
stream of revenue. Other large open projects don't have that option as 
the number of contributors makes it incredibly difficult to be flexible 
with copyright, one contributors staunch oposition to relicensing would 
pretty much result in stalemate unless their contributions could be 
completely rewritten without legal threat (Ugly).


Paul Davis has obviously carefully considered his options and I wouldn't 
want to argue on his behalf. And if he can make his tool run to the 
demands of commercial studios, and charge them bucketloads for support, 
he might just have an open tool with a fantatical userbase and a revenue 
stream to compete with the other (niche) industry leaders.


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Re: [PD] The economics of Open source

2011-03-18 Thread dmotd

On 03/18/2011 11:46 PM, Pierre Massat wrote:

I agree that this is quite cryptic. I think i've read somewhere that the
functionality that's missing has to do with the plugins.


The missing features of ardour from last i checked related to the 
packaged OSX version and its ability to support the native Audio Units 
plugins. The crippled version does not allow loading or saving of 
presets for said format. There maybe a variant of this with VST support.


Ardour supports its endeavours through appeals for donations and 
sponsored feature developement. The OSX version was rushed along with 
the help of a commercial sponsor. A hardware partner provides a 
customized commercial Ardour, 'Mixbus', the dsp extensions are to my 
knowledge closed source proprietary - there is an arrangement to commit 
open source changes to the base.


Ardour itself continues to be completely open-source, and the 
'donationware' tag comes from an attempt to put a value on the compiled 
and packaged binary, which is obviously circumvented by the numerous 
linux distros which decide to compile and package it themselves. As HCS 
can probably vouch for, preparing a professional package is still a lot 
of work!


These are the numerous ways that Ardour developers are attempting to 
recoup the cost of development, which they for better or worse have 
committed to as a full-time-job. None of these techniques have any 
relation to the open-source nature of the product, however the 
open-source nature of the product probably has a bearing on the way they 
recoup costs. Still I believe Ardour has had limited contributors to the 
code, so if they wished to band together as a copyright collective they 
would be well within their rights to create a commercial fork for 
evermore, leaving us with what we have at present.


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Re: [PD] tk version weirdness with 0.43test2

2010-08-20 Thread dmotd
IOhannes m zmölnig wrote:
 i guess this is because frank (and cyrille, btw) used miller's build
 system (cd pd/src; ./configure; make) rather than the new shiny
 automake system (cd pd; ./autogen.sh; ./configure; make)

i just tried this and configure threw an error:
---
 [pd-0.43-0test2]$ ./autogen.sh 
 autoreconf: Entering directory `.'
 autoreconf: configure.ac: not using Gettext
 autoreconf: running: aclocal --force -I m4/generated -I m4
 autoreconf: configure.ac: tracing
 autoreconf: configure.ac: creating directory m4/config
 autoreconf: running: libtoolize --copy --force
 libtoolize: putting auxiliary files in AC_CONFIG_AUX_DIR,
 `m4/config'.
 libtoolize: copying file `m4/config/ltmain.sh'
 libtoolize: putting macros in AC_CONFIG_MACRO_DIR,
 `m4/generated'.
 libtoolize: copying file `m4/generated/libtool.m4'
 libtoolize: copying file `m4/generated/ltoptions.m4'
 libtoolize: copying file `m4/generated/ltsugar.m4'
 libtoolize: copying file `m4/generated/ltversion.m4'
 libtoolize: copying file `m4/generated/lt~obsolete.m4'
 autoreconf: running: /usr/bin/autoconf --force
 autoreconf: configure.ac: not using Autoheader
 autoreconf: running: automake --add-missing --copy
 --force-missing
 configure.ac:8: installing `m4/config/config.guess'
 configure.ac:8: installing `m4/config/config.sub'
 configure.ac:5: installing `m4/config/install-sh'
 configure.ac:5: installing `m4/config/missing'
 asio/Makefile.am: installing `m4/config/depcomp'
 configure.ac:236: required file `pd.pc.in' not found
 autoreconf: automake failed with exit status: 1
---
autoreconf: automake failed with exit status: 1
 [pd-0.43-0test2]$ ./configure 
 checking for a BSD-compatible install... /bin/install -c
 checking whether build environment is sane... yes
 checking for a thread-safe mkdir -p... /bin/mkdir -p
 checking for gawk... gawk
 checking whether make sets $(MAKE)... yes
 checking build system type... powerpc-unknown-linux-gnu
 checking host system type... powerpc-unknown-linux-gnu
 ./configure: line 3193: syntax error near unexpected token
 `IPHONEOS=yes,'
 ./configure: line 3193: `PD_CHECK_IPHONE(IPHONEOS=yes,
 IPHONEOS=no, as_fn_error iPhoneOS SDK not available
 $LINENO 5)'


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Re: [PD] Formants in puredata : Problem to compile flext in Ubuntu lucyd

2010-07-07 Thread dmotd
flext needs to be configured for your system first. you
should find a config file at buildsys/config-lnx-pd-gcc.txt 
make sure you direct it to the location of your pd source
code. there are other config options that should be set in
that file, just check they relate to your setup.
-
dmotd 

linedicons...@gmail.com wrote:
 Hi!
 I need to use formants in realtime and I found : sms_peak based on flext.
 
 I doesnt found a binary for osx, or ubuntu so I start compiling.
 
 My first error for flext is :
 
 ~/pd-flext/flext$ sudo ./build.sh  pd gcc build
 [sudo] password for marco:
 make -f ./buildsys/gnumake-sub.mak  PLATFORM=lnx RTSYS=pd COMPILER=gcc
 BUILDPATH=./buildsys/ PKGINFO=package.txt BUILDCLASS=flext 
 USRCONFIG=config.txt
 USRMAKE=build/gnumake-lnx-gcc.inc TARGETMODE=release TARGETTYPE=single _build_
 make[1]: Entering directory `/home/marco/pd-flext/flext'
 mkdir -p pd-linux/release-single/
 g++ -c  -msse -mfpmath=sse -ffast-math -O3  -pthread -fPIC
 -fvisibility-inlines-hidden -DFLEXT_USE_SIMD -DNDEBUG -DFLEXT_EXPORTS
 -DFLEXT_SYS=2 -DPD -I/usr/local/src/pd/src -I/usr/include/stk -I/usr/include/
 sndobj source/flbase.cpp -o pd-linux/release-single/flbase.opp
 source/flbase.cpp:32:22: error: g_canvas.h: No such file or directory
 source/flbase.cpp: In static member function  static bool
 flext_obj_single::GetParamSym(t_atom, const t_symbol*, _glist*) :
 source/flbase.cpp:134: error:  canvas_realizedollar  was not declared in this
 scope
 source/flbase.cpp:137: error:  canvas_realizedollar  was not declared in this
 scope
 make[1]: *** [pd-linux/release-single/flbase.opp] Error 1
 make[1]: Leaving directory `/home/marco/pd-flext/flext'
 make: *** [build-release-single] Error 2
 
 
 Thanks for suggestions and help!
 
  
 
 --
 Marco Amato

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Re: [PD] compiling pd-extended on arch linux

2010-07-07 Thread dmotd
add it to videoV4L2.h in src/Pixes (or src/plugins/videoV4L2 
for svn version). you should see a bunch of '# include'
starting around line 30.

James Dunn wrote:
 Quoth dmotd, on 06/07/10 13:49:
 Seems like I just had to install pkg-config. It now finds the
 imagemagick library but fails with a new error:
 videoV4L2.cpp:389:31: error: ‘fstat’ was not declared in this scope
 videoV4L2.cpp:394:27: error: ‘S_ISCHR’ was not declared in this scope
 Try adding this line near the top :
 
#includesys/stat.h
 mathieu beat me to it.. you may also need:
 
#includelinux/stat.h
 
 Do I add these lines to the top of the makefile in
 pd-extended/packages/linux_make?
 I tried doing this and I still get the error. Also, why are these
 lines written with a # in front? I thought this was to comment the
 line out? I tried compiling with no #'s at the start of the lines
 and I get this error:
 
 Makefile:6: sys/stat.h: No such file or directory
 Makefile:7: linux/stat.h: No such file or directory
 make: dpkg-architecture: Command not found
 make: *** No rule to make target `linux/stat.h'.  Stop.
 
 and with the full path specified:
 
 Makefile:6: /usr/include/sys/stat.h: No such file or directory
 Makefile:7: /usr/include/linux/stat.h: No such file or directory
 make: dpkg-architecture: Command not found
 make: *** No rule to make target `/usr/include/linux/stat.h'.  Stop.
 
 the files are definitely installed as locate stat.h shows:
 
 /usr/include/ustat.h
 /usr/include/asm/stat.h
 /usr/include/asm-generic/stat.h
 /usr/include/bits/stat.h
 /usr/include/bits/ustat.h
 /usr/include/linux/stat.h
 /usr/include/rpcsvc/rstat.h
 /usr/include/sys/stat.h
 /usr/include/sys/ustat.h
 /usr/include/tirpc/rpc/clnt_stat.h
 /usr/share/man/man0/stat.h.0p.gz
 /usr/share/man/man0/sys_stat.h.0p.gz
 
 Thanks for the help so far!
 
 James
 
 
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Re: [PD] a toggle matrix

2010-07-07 Thread dmotd
see attached, requires iemmatrix..
-
dmotd

Felix Obée wrote:
 hi,
 
 i'm pretty new to pd so please don't flame me completely if i am talking 
 nonsense here.
 
 i am looking for an object that will give me an interactive binary matrix, 
 where i can switch each individual value by clicking on it, like a toggle. 
 use would be for example a step sequencer with x rows, controlling a led 
 matrix or, in my case, a matrix of speakers.
 
 i did some research but couldn't find anything like that mentioned in the 
 list or the wiki. building such a thing manually with an estimated number of 
 200 toggles would be quite tiresome...
 
 thx for the help
 
 felix
 
 
 
 ...
 ---
 Felix Obée
 Weichselstr. 35
 12045 Berlin
 
 Phone: 0178 / 49 31 008
 Phone: 030 / 55957397
 Mail: fe...@amphibiousthoughts.com
 http://amphibiousthoughts.com
 http://dj.amphibiousthoughts.com
 ---
 
 
 
 
 
 
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#N canvas 129 0 450 326 10;
#X obj 324 251 mtx_print;
#X obj 324 229 matrix;
#X obj 45 110 mtx_eye 8;
#X obj 46 89 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 323 207 spigot;
#X obj 374 188 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X msg 244 48 print 1;
#X msg 256 67 print 0;
#X text 263 86 print (including \$0 arg);
#X text 34 283 warning! can choke pd when building larger matrices
;
#X text 33 9 [mtx_tog] is a binary viewer/editor abs for iemmatrix
;
#X text 292 299 (c) 2006 dmotd;
#X obj 244 177 mtx_tog 2 2;
#X obj 241 105 mtx_tog 4 4;
#X obj 46 138 mtx_tog 8 8;
#X obj 246 220 mtx_tog 3 1;
#X obj 212 176 mtx_tog 3 1;
#X text 65 28 usage: [mtx_tog m n];
#X text 65 46 where m = rows;
#X text 79 65 and n = columns;
#X connect 1 0 0 0;
#X connect 2 0 14 0;
#X connect 3 0 2 0;
#X connect 4 0 1 0;
#X connect 5 0 4 1;
#X connect 6 0 13 0;
#X connect 7 0 13 0;
#X connect 12 0 4 0;
#X connect 12 0 15 0;
#X connect 13 0 12 0;
#X connect 13 0 16 0;
#N canvas 100 82 373 383 10;
#N canvas 317 180 450 300 \$0-subpatch 0;
#X obj 0 0 tgl 15 0 1011_1_1_send 1011_1_1_receive empty 17 7 0 10
-262144 -1 -1 0 1;
#X coords 0 -1 1 1 15 15 2 0 0;
#X restore 0 50 pd \$0-subpatch;
#N canvas 167 102 450 300 edit_mtx 0;
#X obj 41 46 r \$0-matrix;
#X obj 72 236 outlet;
#X obj 286 174 spigot;
#X obj 322 128 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 320 99 inlet;
#X obj 166 24 inlet;
#X obj 178 115 mtx_check;
#N canvas 67 97 523 386 mtx_set 0;
#N canvas 18 295 450 300 doit 0;
#X obj 88 62 until;
#X obj 88 90 f;
#X obj 119 92 + 1;
#X obj 163 92 sel 0;
#X obj 117 119 mod 5;
#X obj 90 32 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#N canvas 161 343 450 300 count 0;
#X obj 85 15 inlet;
#X obj 219 108 f;
#X obj 276 104 + 1;
#X msg 194 75 bang;
#X floatatom 277 138 5 0 0 0 - - -;
#X msg 263 77 0;
#X obj 212 181 select 1;
#X obj 230 147  5;
#X obj 278 4 inlet;
#X obj 299 43 int;
#X obj 197 242 outlet;
#X obj 300 263 outlet;
#X obj 211 208 del 10;
#X obj 269 207 del 11;
#X connect 0 0 3 0;
#X connect 1 0 2 0;
#X connect 2 0 1 1;
#X connect 2 0 4 0;
#X connect 2 0 7 0;
#X connect 2 0 10 0;
#X connect 3 0 1 0;
#X connect 5 0 1 1;
#X connect 6 0 12 0;
#X connect 6 1 13 0;
#X connect 7 0 6 0;
#X connect 8 0 9 0;
#X connect 9 0 7 1;
#X connect 12 0 1 0;
#X connect 13 0 5 0;
#X connect 13 0 11 0;
#X restore 159 -23 pd count;
#X obj 157 -47 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X floatatom 203 -53 5 0 0 0 - - -;
#X obj 215 14 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X floatatom 158 5 5 0 0 0 - - -;
#X obj 194 141 pack;
#X obj 150 29 t b f;
#X floatatom 108 -26 5 0 0 0 - - -;
#X obj 43 -68 inlet;
#X obj 127 -71 inlet;
#X obj 211 -76 inlet;
#X obj 246 185 outlet;
#X obj 229 -33 max 1;
#X obj 63 -23 max 1;
#X obj 362 190 outlet;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 2 0 4 0;
#X connect 2 0 11 0;
#X connect 3 0 0 1;
#X connect 4 0 1 1;
#X connect 4 0 3 0;
#X connect 5 0 0 0;
#X connect 6 0 10 0;
#X connect 6 0 12 0;
#X connect 6 1 9 0;
#X connect 7 0 6 0;
#X connect 8 0 18 0;
#X connect 9 0 20 0;
#X connect 11 0 17 0;
#X connect 12 0 5 0;
#X connect 12 1 11 1;
#X connect 13 0 4 1;
#X connect 14 0 7 0;
#X connect 15 0 19 0;
#X connect 16 0 8 0;
#X connect 18 0 6 1;
#X connect 19 0 13 0;
#X restore 165 98 pd doit;
#X floatatom 195 78 5 0 0 0 - - -;
#X floatatom 245 79 5 0 0 0 - - -;
#X obj 80 38 inlet;
#X obj 77 171 matrix;
#X obj 167 246 pack 0 0 0 0;
#X obj 140 211 route matrix;
#X obj 77 228 \$0;
#X obj 204 179 unpack;
#X obj 172 124 t a a;
#X obj 78 199 t b a;
#X msg 145 73 bang;
#X obj 220 -24 loadbang;
#X obj 220 0 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 222 24 t b b;
#X obj 52 313 outlet;
#X obj 119 274 t a b;
#X obj 46 105 t a a;
#X obj 240 49 \$2;
#X obj 268 50 \$1;
#X msg 112 145

Re: [PD] compiling pd-extended on arch linux

2010-07-06 Thread dmotd
Mathieu Bouchard wrote:
 On Tue, 6 Jul 2010, James Dunn wrote:
 
 Seems like I just had to install pkg-config. It now finds the
 imagemagick library but fails with a new error:
 videoV4L2.cpp:389:31: error: ‘fstat’ was not declared in this scope
 videoV4L2.cpp:394:27: error: ‘S_ISCHR’ was not declared in this scope
 
 Try adding this line near the top :
 
   #include sys/stat.h

mathieu beat me to it.. you may also need:

  #include linux/stat.h

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Re: [PD] compiling pd-extended on arch linux

2010-07-05 Thread dmotd
hi james, 

there's a PKGBUILD already available on AUR..
http://aur.archlinux.org/packages.php?ID=22509

tested very recently..

btw, you are missing imagemagick
'pacman -S imagemagick' should do the trick.

dmotd

James Dunn wrote:
 Hi list,
 
 I am trying to compile pd-extended on arch linux according to the instructions
 here: http://puredata.info/docs/developer/GettingPdSource
 I checked out svn and follwed the instructions here: 
 http://puredata.info/docs/
 developer/BuildingPdExtended
 
 make install fails with:
 
 GemPixImageLoad.cpp:64:23: fatal error: Magick++.h: No such file or directory
 compilation terminated
 
 I have ImageMagick installed and Magick++.h is in /usr/include/ImageMagick/ as
 well as /usr/local/include/ImageMagick
 Do I have to modify my path or something?
 
 thanks
 
 James

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Re: [PD] compiling pd-extended on arch linux

2010-07-05 Thread dmotd
/ImageMagick.h
/usr/include/ImageMagick/magick/api.h
/usr/include/ImageMagick/magick/prepress.h
/usr/include/ImageMagick/magick/enhance.h
/usr/include/ImageMagick/magick/quantize.h
/usr/include/ImageMagick/magick/timer.h
/usr/include/ImageMagick/magick/PreRvIcccm.h
/usr/include/ImageMagick/magick/xml-tree.h
/usr/include/ImageMagick/magick/draw.h
/usr/include/ImageMagick/magick/statistic.h
/usr/include/ImageMagick/magick/color.h
/usr/include/ImageMagick/magick/annotate.h
/usr/include/ImageMagick/magick/image.h
/usr/include/ImageMagick/magick/morphology.h
/usr/include/ImageMagick/magick/identify.h
/usr/include/ImageMagick/magick/deprecate.h
/usr/include/ImageMagick/magick/module.h
/usr/include/ImageMagick/magick/token.h
/usr/include/ImageMagick/magick/attribute.h
/usr/include/ImageMagick/magick/layer.h
/usr/include/ImageMagick/magick/string_.h
/usr/include/ImageMagick/magick/monitor.h
/usr/include/ImageMagick/magick/cipher.h
/usr/include/ImageMagick/magick/effect.h
/usr/include/ImageMagick/magick/property.h
/usr/include/ImageMagick/magick/widget.h
/usr/include/ImageMagick/magick/resource_.h
/usr/include/ImageMagick/magick/geometry.h
/usr/include/ImageMagick/Magick++.h
--


James Dunn wrote:
 Hi dmotd,
 
 thanks for the link. I tried the PKGBUILD and it fails at exactly
 the same point. I already have imagemagick installed and Magickk++.h
 is in /usr/include/ImageMagick
 
 If i change Gem/src/Base/GemPixImageLoad.cpp line 64 from:
 
 # include Magick++.h
 
 to:
 
 # include /usr/include/ImageMagick/Magick++.h
 
 it gets past the original error, but fails with the following error:
 
 In file included from GemPixImageLoad.cpp:64:0:
 /usr/include/ImageMagick/Magick++.h:9:30: fatal error:
 Magick++/Include.h: No such file or directory
 compilation terminated.
 
 So now it can't find Include.h, but Include.h is definitely located
 here: /usr/include/ImageMagick/Magick++/Include.h
 
 Must be something to do with paths right? How to I solve this?
 
 James
 
 
 Quoth dmotd, on 05/07/10 14:30:
 hi james,
 
 there's a PKGBUILD already available on AUR..
 http://aur.archlinux.org/packages.php?ID=22509
 
 tested very recently..
 
 btw, you are missing imagemagick
 'pacman -S imagemagick' should do the trick.
 
 dmotd
 
 James Dunn wrote:
 Hi list,
 
 I am trying to compile pd-extended on arch linux according to the 
 instructions
 here: http://puredata.info/docs/developer/GettingPdSource
 I checked out svn and follwed the instructions here: 
 http://puredata.info/docs/
 developer/BuildingPdExtended
 
 make install fails with:
 
 GemPixImageLoad.cpp:64:23: fatal error: Magick++.h: No such file or 
 directory
 compilation terminated
 
 I have ImageMagick installed and Magick++.h is in /usr/include/ImageMagick/ 
 as
 well as /usr/local/include/ImageMagick
 Do I have to modify my path or something?
 
 thanks
 
 James
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Re: [PD] pd-extended for powerpc

2010-06-29 Thread dmotd
hi patrick,

i'm currently running on a powerbook/g4, i have packages for
archlinux, which is unfortunately not an oficial release
distro, and consequently difficult to set up.. but i can
confirm that the standard pd-extended nightly set will build
fine on ppc architecture on linux.

good luck, 
dmotd

Pagano, Patrick wrote:
 Sorry that was not clear, for linux powerpc
 
  
 
  
 
  
 
 From: Pagano, Patrick
 Sent: Tuesday, June 29, 2010 5:31 PM
 To: pd-list@iem.at
 Subject: pd-extended for powerpc
 
  
 
 Hey
 
 I have an older G4 laptop I am trying to revive for club use and I was hoping
 to find a version of pd-extended for powerpc
 
  
 
 pp
 

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Re: [PD] obj to open webbrowser

2010-06-20 Thread dmotd
i think you're after [pddplink]

philippe boisnard wrote:
 Hello
 
 I have a big black hole, I don't remember the object to open
 directly a web-browser and a link.
 
 thanks
 
 p
 
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Re: [PD] Synaptics touchpad input not working

2010-06-19 Thread dmotd
hi james,

the synaptics driver generally steals the focus of the device
so that userspace programs can't directly access it, see if
the Xorg option 'Option GrabEventDevice false' helps,
see 'man synaptics' for more info.

cheers,
dmotd

James Dunn wrote:
 I've tried using [hid] and [linuxmouse] and both objects can open the device
 but no data is output from either object. [MouseState] and [cursor] both work
 but I was hoping to get relative values. Is this a driver issue? I'm using
 Ubuntu 8.04 and Pd version 0.42.5-extended-rc3. Here's the console output:
 
 [hid] 0.7, written by Hans-Christoph Steiner h...@eds.org
 compiled on Jun 13 2010 at 11:45:43
 
 Device 0: 'Macintosh mouse button emulation' on '/dev/input/event0'
 Device 1: 'AT Translated Set 2 keyboard' on '/dev/input/event1'
 Device 2: 'PC Speaker' on '/dev/input/event2'
 Device 3: 'Power Button (FF)' on '/dev/input/event3'
 Device 4: 'Sleep Button (CM)' on '/dev/input/event4'
 Device 5: 'Lid Switch' on '/dev/input/event5'
 Device 6: 'SynPS/2 Synaptics TouchPad' on '/dev/input/event6'
 Device 7: 'Video Bus' on '/dev/input/event7'
 Device 8: 'PS/2 Generic Mouse' on '/dev/input/event8'
 
 
 Supported events:
 
 Detected:
 [hid] opened device 6 (/dev/input/event6): SynPS/2 Synaptics TouchPad
 print: open 1
 print: device 6
 
 
 Also my xorg.conf has this info:
 
 Section InputDevice
 Identifier  Synaptics Touchpad
 Driver  synaptics
 OptionSendCoreEvents true
 OptionDevice /dev/psaux
 OptionProtocol auto-dev
 OptionHorizEdgeScroll FALSE
 OptionVertEdgeScroll FALSE
 OptionSHMconfig on
 OptionVertTwoFingerScroll TRUE
 OptionHorizTwoFingerScroll TRUE
 EndSection
 
 
 Any ideas?
 
 thanks,
 
 James

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Re: [PD] Synaptics touchpad input not working

2010-06-19 Thread dmotd
also another tip, its possible to configure a
device dynamically with 'xinput', you can
toggle off with:
 xinput --set-prop name of device Device Enabled 0
i use this with my wacom tablet to go between
xorg device and HID, a full set of properties
can be found with:
 xinput --list-props name of device
i hope this is of help.

James Dunn wrote:
 I've tried using [hid] and [linuxmouse] and both objects can open the device
 but no data is output from either object. [MouseState] and [cursor] both work
 but I was hoping to get relative values. Is this a driver issue? I'm using
 Ubuntu 8.04 and Pd version 0.42.5-extended-rc3. Here's the console output:
 
 [hid] 0.7, written by Hans-Christoph Steiner h...@eds.org
 compiled on Jun 13 2010 at 11:45:43
 
 Device 0: 'Macintosh mouse button emulation' on '/dev/input/event0'
 Device 1: 'AT Translated Set 2 keyboard' on '/dev/input/event1'
 Device 2: 'PC Speaker' on '/dev/input/event2'
 Device 3: 'Power Button (FF)' on '/dev/input/event3'
 Device 4: 'Sleep Button (CM)' on '/dev/input/event4'
 Device 5: 'Lid Switch' on '/dev/input/event5'
 Device 6: 'SynPS/2 Synaptics TouchPad' on '/dev/input/event6'
 Device 7: 'Video Bus' on '/dev/input/event7'
 Device 8: 'PS/2 Generic Mouse' on '/dev/input/event8'
 
 
 Supported events:
 
 Detected:
 [hid] opened device 6 (/dev/input/event6): SynPS/2 Synaptics TouchPad
 print: open 1
 print: device 6
 
 
 Also my xorg.conf has this info:
 
 Section InputDevice
 Identifier  Synaptics Touchpad
 Driver  synaptics
 OptionSendCoreEvents true
 OptionDevice /dev/psaux
 OptionProtocol auto-dev
 OptionHorizEdgeScroll FALSE
 OptionVertEdgeScroll FALSE
 OptionSHMconfig on
 OptionVertTwoFingerScroll TRUE
 OptionHorizTwoFingerScroll TRUE
 EndSection
 
 
 Any ideas?
 
 thanks,
 
 James

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Re: [PD] Synaptics touchpad input not working

2010-06-19 Thread dmotd
'xinput --list' provides a list of all
supported devices.

Pedro Lopes wrote:
 I've never used hid or linuxmouse. And when I saw your message I gave it a try
 (since I'm also running Ubuntu and have a synaptics touchpad).
 
 I'd like to help but here it seems to be even a bigger mess... it crashes when
 accessing the mouse evice with hid. (probably because of the user space issue
 that dmotd mentioned).
 
 How did you get that device list? Is it a print from hid? (the only things I
 remember is lspci and lsusb)
 
 Best regards to everyone, and big up to Hans-Christoph Steiner for hid and
 linuxmouse,
 Pedro
 
 
 
 On Sat, Jun 19, 2010 at 4:48 PM, dmotd inaudi...@simplesuperlativ.es wrote:
 
 also another tip, its possible to configure a
 device dynamically with 'xinput', you can
 toggle off with:
  xinput --set-prop name of device Device Enabled 0
 i use this with my wacom tablet to go between
 xorg device and HID, a full set of properties
 can be found with:
  xinput --list-props name of device
 i hope this is of help.
 
 James Dunn wrote:
  I've tried using [hid] and [linuxmouse] and both objects can open the
 device
  but no data is output from either object. [MouseState] and [cursor] both
 work
  but I was hoping to get relative values. Is this a driver issue? I'm
 using
  Ubuntu 8.04 and Pd version 0.42.5-extended-rc3. Here's the console
 output:
 
  [hid] 0.7, written by Hans-Christoph Steiner h...@eds.org
  compiled on Jun 13 2010 at 11:45:43
 
  Device 0: 'Macintosh mouse button emulation' on '/dev/input/event0'
  Device 1: 'AT Translated Set 2 keyboard' on '/dev/input/event1'
  Device 2: 'PC Speaker' on '/dev/input/event2'
  Device 3: 'Power Button (FF)' on '/dev/input/event3'
  Device 4: 'Sleep Button (CM)' on '/dev/input/event4'
  Device 5: 'Lid Switch' on '/dev/input/event5'
  Device 6: 'SynPS/2 Synaptics TouchPad' on '/dev/input/event6'
  Device 7: 'Video Bus' on '/dev/input/event7'
  Device 8: 'PS/2 Generic Mouse' on '/dev/input/event8'
 
 
  Supported events:
 
  Detected:
  [hid] opened device 6 (/dev/input/event6): SynPS/2 Synaptics TouchPad
  print: open 1
  print: device 6
 
 
  Also my xorg.conf has this info:
 
  Section InputDevice
  Identifier  Synaptics Touchpad
  Driver  synaptics
  OptionSendCoreEvents true
  OptionDevice /dev/psaux
  OptionProtocol auto-dev
  OptionHorizEdgeScroll FALSE
  OptionVertEdgeScroll FALSE
  OptionSHMconfig on
  OptionVertTwoFingerScroll TRUE
  OptionHorizTwoFingerScroll TRUE
  EndSection
 
 
  Any ideas?
 
  thanks,
 
  James
 
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 contacto: j...@radiozero.pt
 website: http://web.ist.utl.pt/Pedro.Lopes

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Re: [PD] Open file in specific directory

2010-03-22 Thread dmotd
send [openpanel] a symbol of the path to its inlet.

[symbol /usr/lib/pd [
|
[openpanel]

--

meino.cra...@gmx.de wrote:
 
 Hi,
 
  how can I convince pd-extended to start the fileselector
  box in a specific directory which is not my $HOME ?
  (I am using pd-extended on Linux).
 
  Thank you very much in advance for your help!
  Best regards,
  mcc
 
 -- 
 Please don't send me any Word- or Powerpoint-Attachments
 unless it's absolutely neccessary. - Send simply Text.
 See http://www.gnu.org/philosophy/no-word-attachments.html
 In a world without fences and walls nobody needs gates and windows.
 
 
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Re: [PD] Open file in specific directory

2010-03-22 Thread dmotd
the open dialog's path starts from wherever pd was launched,
and if you are launching pd from a menu item, then it starts
from where the desktop manager was launched etc etc..

you can test this out by launching pd from a console,
starting at the folder you desire. if you need this to
always be the case create a wrapper shell script for pd
which changes directory (cd /path/) previous to launching,
or simply create an alias to pd in your .bashrc :

  alias pd='cd /usr/lib/pd ; pd ; cd $OLD_PWD'

--

meino.cra...@gmx.de wrote:
 Hi Inaudible,
 
 ...sorry...I meant the Open-dialog, which
 I can access via the menu in the console panel.
 That I hadnt clearly said...
 
 
 
 dmotd inaudi...@simplesuperlativ.es [10-03-23 04:24]:
  send [openpanel] a symbol of the path to its inlet.
  
  [symbol /usr/lib/pd [
  |
  [openpanel]
  
  --
  
  meino.cra...@gmx.de wrote:
   
   Hi,
   
how can I convince pd-extended to start the fileselector
box in a specific directory which is not my $HOME ?
(I am using pd-extended on Linux).
   
Thank you very much in advance for your help!
Best regards,
mcc
   
   -- 
   Please don't send me any Word- or Powerpoint-Attachments
   unless it's absolutely neccessary. - Send simply Text.
   See http://www.gnu.org/philosophy/no-word-attachments.html
   In a world without fences and walls nobody needs gates and windows.
   
   
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 See http://www.gnu.org/philosophy/no-word-attachments.html
 In a world without fences and walls nobody needs gates and windows.
 
 
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Re: [PD] gridflow on windows

2010-03-10 Thread dmotd
hello matteo, 

its safe to ignore the pddp* messages, pddp is a series of
objects that make the internal documentation a little more
user friendly when interacting with the outside world (ie
internet URLS). 

you're right it's not part of gridflow, but i think they
are generally packaged with pd-extended. it wont effect the
usability of gridflow, or its documentation to not have
these objects, so don't worry!

cheers,
dmotd

Matteo Sisti Sette wrote:
  hello, in gridflow/doc/index.pd there a start for learning
  many objects

 Thank you for the hint.
 However, the point was that the [pddp_open] object (or abstraction?)  
 used in the tutorial patch included in gridflow fails to create, so  
 either the help patch relies on an object that is not part of Pd  
 Extended and is not distributed with GridFlow, or there is something  
 wrong with my installation...


 - Mail Original -
 De: pvallet publica...@free.fr
 ?: pd-list@iem.at
 Envoy?: Lundi 8 Mars 2010 19h43:20 GMT +01:00 Amsterdam / Berlin / Berne  
 / Rome / Stockholm / Vienne
 Objet: Re: [PD] gridflow on windows

 Pddp is the PureData Documentation Project
 i'm not using it so i don't know much about it, but you can probably
 download a package from the net

 Greetings,
 p.

 Matteo Sisti Sette a ?crit :
   Oh sh##,
   I see it needs Pd Extented. I was trying it with Pd Vanilla.
  
   Maybe it would be a good idea to mention it in the installation readme
   and/or home page, or is it obvious?
  
   It seems it works for the moment. However, in the tutorial intro
   (gf_tutorial_intro.pd) there are a lot of [pddp_open] objects that
   cannot create.
  
   What is pddp_open? Where can I get it?
  
   thanks
   m.
 -- 
 Matteo Sisti Sette
 matteosistise...@gmail.com
 http://www.matteosistisette.com

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Re: [PD] Compiling pd-extended from svn

2010-02-01 Thread dmotd
the archlinux PKGBUILD is flagged out-of-date because there is an
issue with makepkg that has prevented pd-extended from
building successfully.. i worked out a solution last week -
sorry, forgot to update the AUR.. 

checking in now.

dmotd

agrosc...@gmx.de wrote:
 Hi,
 
 this is my first post to this list, so greeting to everyone! I have two short 
 questions:
 
 * How do i get pd-extended on my Arch Linux system the easy way? The MAKEPKG 
 from AUR is flagged out of date. Is there a new one? Is the old one still 
 useable? Can i update the old MAKEPKG easily?
 
 * And in case i have to compile it manually, what are the dependencies and 
 where do i get the sourcecode, preferably the 42.5 version from the nightly 
 build as a tarball.
 
 Thanks for your help!
 
 PS: I started working with pd about a month ago and love it! Special thanks 
 to Johannes Kreidler, Obiwannabe, the guys who wrote the Floss Manuals 
 tutorial and all the other people whos patches i looted, i learned a lot from 
 you!
 -- 
 GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
 Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
 
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Re: [PD] ppc/linux build issues..

2010-01-22 Thread dmotd
cheers, should have checked the source..
pretty simple, obiously not much demand
for big-endian archs these days..

patch attached will add it to the
tracker.

errordevelo...@gmail.com wrote:
 hm ..
 it looks like you should try with GCC 4.3 or .2,
 4.4.x is to recent ;)
 
 also, if no chances with getting different gcc version -
 try --without-alsa so it can skip that bit ;)
 if everything goes ok after make clean  ./configure --without-alsa then 
 there could be two things to fix it:
 a) may be recompile alsa with the new gcc first
 b) if still get this error - look into s_audio_alsa.c
 
 good luck ..))
 
 On Wed, Jan 20, 2010 at 03:48:47AM +1000, dmotd wrote:
  hi there.. 
  
  running linux on a powerpc (old powerbook g4), 
  pd-0.42-5 fails to compile (success with older
  pd-0.41-1, failure with pd-gui-rewrite).
  
  any clues?
  
  error follows:
  
  ---
  $ make
  cc -g -O2 -DPD  -Wall -W -Wstrict-prototypes -Wno-unused -Wno-parentheses 
  -Wno-switch -DDL_OPEN -DPA_USE_OSS -DUNIX -DUNISTD-DUSEAPI_OSS  
 -fno-strict-aliasing -DPA_USE_ALSA -DUSEAPI_ALSA -O6 -funroll-loops 
  -fomit-frame-pointer -D_LARGEFILE64_SOURCE -DINSTALL_PREFIX=\/usr/local\  
  -c -o ../obj/s_audio_alsa.o s_audio_alsa.c 
  s_audio_alsa.c: In function ‘alsa_send_dacs’:
  s_audio_alsa.c:472: error: called object ‘stderr’ is not a function
  s_audio_alsa.c:472: error: expected ‘)’ before ‘;’ token
  s_audio_alsa.c:474: error: too few arguments to function ‘fprintf’
  s_audio_alsa.c:474: error: expected ‘;’ before ‘}’ token
  s_audio_alsa.c:584: error: called object ‘stderr’ is not a function
  s_audio_alsa.c:584: error: expected ‘)’ before ‘;’ token
  s_audio_alsa.c:586: error: too few arguments to function ‘fprintf’
  s_audio_alsa.c:586: error: expected ‘;’ before ‘}’ token
  make: *** [s_audio_alsa.o] Error 1
  ---
  $ gcc -v
  Using built-in specs.
  Target: powerpc-unknown-linux-gnu
  Configured with: ../configure --prefix=/usr --enable-shared 
  --enable-languages=c,c++,fortran,objc,obj-c++,ada --enable-threads=posix 
  --mandir=/usr/share/man --infodir=/usr/share/info --enable-__cxa_atexit 
  --disable-multilib --libdir=/usr/lib --libexecdir=/usr/lib 
  --enable-clocale=gnu --disable-libstdcxx-pch --with-tune=powerpc 
  --with-cpu=powerpc --disable-altivec --without-altivec
  Thread model: posix
  gcc version 4.4.2 (GCC) 
  
  
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--- pd-0.42-5/src/s_audio_alsa.c2008-12-11 04:30:53.0 +1000
+++ pd-0.42-5-diff/src/s_audio_alsa.c   2010-01-21 04:18:21.0 +1000
@@ -469,7 +469,7 @@
 ((char *)(alsa_snd_buf))[3*j+1] = ((s8)  255);
 ((char *)(alsa_snd_buf))[3*j+2] = ((s16)  255);
 #else
-fprintf(stderr(big endian 24-bit not supported);
+fprintf(stderr, big endian 24-bit not supported);
 #endif
 }
 for (; i  thisdevchans; i++, ch++)
@@ -581,7 +581,7 @@
 * (1./ INT32_MAX);
 }
 #else
-fprintf(stderr(big endian 24-bit not supported);
+fprintf(stderr, big endian 24-bit not supported);
 #endif
 }
 else
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[PD] ppc/linux build issues..

2010-01-20 Thread dmotd
hi there.. 

running linux on a powerpc (old powerbook g4), 
pd-0.42-5 fails to compile (success with older
pd-0.41-1, failure with pd-gui-rewrite).

any clues?

error follows:

---
$ make
cc -g -O2 -DPD  -Wall -W -Wstrict-prototypes -Wno-unused -Wno-parentheses 
-Wno-switch -DDL_OPEN -DPA_USE_OSS -DUNIX -DUNISTD-DUSEAPI_OSS 
-fno-strict-aliasing -DPA_USE_ALSA -DUSEAPI_ALSA -O6 -funroll-loops 
-fomit-frame-pointer -D_LARGEFILE64_SOURCE -DINSTALL_PREFIX=\/usr/local\  -c 
-o ../obj/s_audio_alsa.o s_audio_alsa.c 
s_audio_alsa.c: In function ‘alsa_send_dacs’:
s_audio_alsa.c:472: error: called object ‘stderr’ is not a function
s_audio_alsa.c:472: error: expected ‘)’ before ‘;’ token
s_audio_alsa.c:474: error: too few arguments to function ‘fprintf’
s_audio_alsa.c:474: error: expected ‘;’ before ‘}’ token
s_audio_alsa.c:584: error: called object ‘stderr’ is not a function
s_audio_alsa.c:584: error: expected ‘)’ before ‘;’ token
s_audio_alsa.c:586: error: too few arguments to function ‘fprintf’
s_audio_alsa.c:586: error: expected ‘;’ before ‘}’ token
make: *** [s_audio_alsa.o] Error 1
---
$ gcc -v
Using built-in specs.
Target: powerpc-unknown-linux-gnu
Configured with: ../configure --prefix=/usr --enable-shared 
--enable-languages=c,c++,fortran,objc,obj-c++,ada --enable-threads=posix 
--mandir=/usr/share/man --infodir=/usr/share/info --enable-__cxa_atexit 
--disable-multilib --libdir=/usr/lib --libexecdir=/usr/lib --enable-clocale=gnu 
--disable-libstdcxx-pch --with-tune=powerpc --with-cpu=powerpc 
--disable-altivec --without-altivec
Thread model: posix
gcc version 4.4.2 (GCC) 


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Re: [PD] Pd-list Digest, Vol 55, Issue 120

2009-11-04 Thread dmotd
oh come now, i really commiserate with a
bad work situation, but i have a hard
time really sympathising with anyone
taking on work from a large arts
beurocracy. it is often the case that
you leave your passion at the door - and
i have found that there are many people
with less a commitment to creation and
creativity that fulfill these rolls far
better than artists do. 

- sorry dan, its awful working somewhere
  you hate, but i'm sure there are many 
  folks that could fill your shoes.

to say that there is a future making a
certain artwork is as vague as
suggesting that an invention is
commercially viable. if you *have* to
make artwork, then you probably will,
outside of economic imperative, and its
more than likely you will pay for its
existence and continued existence
thereafter.

but if you are prepared to forgo the
creative challenges and use skills in
ways that make you employable. then
there are a number of ways to do so, and
most likely there are many small
creative organisations in your area that
require someone with both creative and
technical talent - and more often than
not their application of your talents
will challenge and push you into areas
you are not currently aware.

and besides if you have the right
personality type and the essense of some
talent than there's a good chance you
will get all accesses to the inner
sanctum of 'art'. just don't hold your
breath.

all i'd like really like to say on this
topic is keep an open mind and strong
focus on quality work, you may never
support yourself financially but you
will become a stronger artist for it.

i don't usually make an effort to
respond to social agenda - hopefully
this is a rarity.

Daniel Wilcox wrote:
 
 
 On Fri, Oct 30, 2009 at 2:23 PM, pd-list-requ...@iem.at wrote:
 
 
 -- Forwarded message --
 From: Jo o Pais jmmmp...@googlemail.com
 To: Adityo Pratomo quietdi...@gmail.com, PDlist Pd-list@iem.at
 Date: Fri, 30 Oct 2009 14:27:33 +0100
 Subject: Re: [PD] life as a new media artist
 Hi,
 
 I suggest you keep your day job maintaing networks. it's much more well
 paid than art jobs, which means that you can work less and have more time
 for you. plus, the frustration of not being involved in art gives you
 energy to sit down and work on your things when you finally manage it. you
 don't waste those artistic thoughts somewhere else, like producing a
 concert or something.
 Unless you've already good well-known in the field, and are able to get a
 regular amount of paid comissions/projects done.
  
 
 
 I an second that statement.
 
 I'm working for Ars Electronica right now and I've basically discovered that
 working in the field blows.  My energy has been wasted on boring
 commercial-oriented stuff and I don't have any energy for my own work ... I
 wish I was delivering chinese food again.  Plus the network admin job probably
 pays far better then mine. *sigh*
 
  
 
 I make a living mainly as an engraver for scores (classical/modern/film
 music). it's not very well paid, but I can maintain my lifestyle for the
 time being (single guy sharing a flat with no family), and now and then 
 buy
 equipment. although in the future I'll have a lousy pension for sure.
 
 Jo o Pais
 
 
 Hmm, I see. Looks like we have to have a day job right? Just curious,
 is
 there anyone have a day job in a field that has no relation with art?
 Like
 for example, I myself, I work as a network consultant. And then use my
 spare
 time to do some art stuff.
 
 
 
 --
 Dan Wilcox
 danomatika
 www.robotcowboy.com

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Re: [PD] cooled~ for OSX intel

2009-11-04 Thread dmotd
hard off wrote:
 ^
 the mail above is also an example of why i don't want to release my stuff so
 much. 
 
 all the patch is there, i am keeping no secrets.  but still people expect me 
 to
 do all the work to add features to something which i gave them for free and 
 for
 which they can modify as they like.
 
 i get the feeling that a lot of the pd people are connected with universities
 and get some income from there. but i am just a single person who does not 
 have
 any such affiliation, and i just do pd to amuse myself.  it does get quite
 annoying that everything i give to people, i get feature requests for.  i am
 giving you the whole patch.  you can modify it for yourself. 

yup well said - except i can't say i
have any such feeling for peoples
individual financial containment. 

to say someone is employed by here or
there, means nothing to their output and
the ammount of free time they are giving
to such and such a project, so please
don't make such generalisations in the
future.

in terms of code then yeah, you are
right, what you have distributed is a
great resource for anyone to improve on,
ecxcept.. if you don't release your work
and give it a licesne then you are not
really allowing your work to be further
edited and redistrubuted.. 
(perhaps you are more worried that
people will make better of your own work
than you do yourself, but in that case
who's the fool?)

i understand your frustration with
endless requests for variation and
improvement, but that is purely
hypothetical and you can choose to
ignore all requests for evermore

but i do agree with you that just like
all the code in the repository a pd
patch contains room for improvement and
those changes only make the work
stronger.

btw, your intial work was for me quite
inspiring. thanks for the code.. 

cheers, 
dmotd

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Re: [PD] pdpedia and spam

2009-10-17 Thread dmotd
philip, 

i understand yr frustration with the
pdpedia, but i am still of the belief
that pd and its numerous (count
thousands) of objects (and abstractions)
do need a pure reference online, and i
do believe the wiki format suits
maintaining a said reference.

i know that there are some reservations
to using captchas for editing wikis but
you are quite right, this thing has hit
the spam bot engines and they are not
going to cease the bombardment.

also the mediawiki engine last i checked
is getting really dated and could
desperately use a serverside upgrade.

perhaps there are some other volunteers
that could help iem maintain the site
infrustructure? -i personally don't
think that mediawiki is the perfect fit
for this project but its obviously a
decent and professional editing platform.

the other option is to create a parser
for the internal documentation, that can
build an online reference from svn
sources, this has been a minor pet
project of mine but i have nothing
exciting to report, perhaps in the not
too distant future.

there are days i'd kill for a book next
to me to solve all these problems, but 
more on that later (anyone working to 
similar goals?)

in the meantime can we maybe put the
wiki on editing freeze until the spam
issue is resolved?

thanks for your efforts,

dmotd


Philip Potter wrote:
 Dear all,
 
 I'm the only active wikiadmin of pdpedia (at
 http://wiki.puredata.info/). It is a persistent target of spam and I
 put quite a bit of effort into cleaning it up. Unfortunately my life
 is now busier than it once was and I have begun to ask myself: is it
 worth keeping clean? Is pdpedia a useful resource? Do people here use
 it much, or at all?
 
 The recent changes shows how much work is involved:
 http://wiki.puredata.info/en/Special:Recentchanges
 I would say that my spamfighting edits outnumber regular content edits
 by about 50 to 1.
 
 Given that it doesn't seem to be used much, I am considering stepping
 down and leaving it to the spam fiends. But of course I can only see
 information about editors -- I don't know how many readers there are.
 
 There are plenty of other pd documentation projects -- the FLOSS
 manual, the articles at http://puredata.info/docs, the online help --
 will pdpedia be missed?
 
 Philip
 
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Re: [PD] Percolate

2009-09-28 Thread dmotd
IOhannes m zmoelnig wrote:
 dmotd wrote:
 i'm just looking at the license now and i'm not sure that this is 
 acutally a problem.. looks like an open style license.. not for resale, 
 non-commerical educaton use only, must credit authors and distribute  
 license. 

 which sounds incompatible with GPL (which is what PdX is distributed under).

ahh, right, i'd overlooked that it might be too 
restrictive.. thats too bad. could it still be added 
to the svn repository?

dmotd

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Re: [PD] pd_opencv 0.2-rc4

2009-09-28 Thread dmotd
awesome work lluis and yves, i look forward to 
catching up with this stuff soon.

ciao
dmotd

ydego...@gmail.com wrote:
 ola,

 after a week of intensive workshop in baltan laboratories
 ( http://www.baltanlaboratories.org/ ),
 we released a new version of OpenCV for PD,
 version 0.2-rc4 that fixes the following issues :

 ##
 version 0.2-rc4 ( codename BALTANIK )

 * fixed colorspace problems for mac ppc
 * contours detection objects ( hu_compare and pgh_compare )
 now give the posititon of matching contours.
 * a folder of examples have been added,
 they should work with pd-extended.

 ##

 you can find binaries for mac osx and linux packages on the wiki
 as well as the source code ( for those who want to compile it ) here :
 http://www.hangar.org/wikis/lab/doku.php?id=start:puredata_opencv

 some videos of the workshop have been published here :
 http://giss.tv/dmmdb/index.php?channel=pdopencv

 well, lluis mainly fixed the problems
 while i was at the coffee shop,
 but it's time to go back there 

 ciao,
 sevy


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Re: [PD] Percolate

2009-09-27 Thread dmotd
compiled and it works, here's an i686 binary:
http://simplesuperlativ.es/PeRColate0.09-pd_linux.tar.gz

(it also builds and runs on x86 with the fPIC flag)

also, some of the PeRColate video objects 
(originally for nato) by R. Luke DuBois were ported to 
framestein (windows only) the full source is still 
available:

http://pinktwins.com/disk/framestein/framestein032.zip

see 'Plugins' folder, it'd be a bit of effort but 
maybe not sooo dificult to port ot Gem or pdp? or you 
could always use framestein!

apparently there is an object named in rene beekman's 
honour.

fun,

ciao
dmotd

dmotd wrote:
 found within my chaotic archive of crap, haven't tried 
 to compile - give it a go!
 
 http://simplesuperlativ.es/PeRColate0.09-source.zip
 
 dmotd
 
 Jose Luis Santorcuato wrote:
  Friends thanks a lot, really, percolate is an excellente extension for
  pd...now... someboby have the source? i wanna compile to gnu/linux...for the
  folk... i use osx and ubuntu... in ubuntu pd fly... brothers... thanks again
  
  
  JOs -Chile
  
  2009/9/27 Kyle Klipowicz kylek...@gmail.com
  
  Except the help files aren't very helpful for me. I can barely get sound
  out of many of the objects. There isn't a very detailed account of what
  range the inputs receive, or how to trigger sound events...
  
  ~Kyle
  
  
  On Sat, Sep 26, 2009 at 12:48 PM, mark edward grimm mgr...@syr.edu 
  wrote:
  
   Or including it in Pd-extended!?!
  
  yeah that would be ideal!
  
   BTW Mark, have you thought about dropping the Percolate
   developers a note to ask them to update their links?
  
  ha... no
  
  :)
  
  m
  
  
   
  
  
  --- On Sat, 9/26/09, Kyle Klipowicz kylek...@gmail.com wrote:
  
   From: Kyle Klipowicz kylek...@gmail.com
   Subject: Re: [PD] Percolate
   To: rene beekman r...@raakvlak.net, Hans-Christoph Steiner 
  h...@at.or.at
   Cc: pd-list@iem.at
   Date: Saturday, September 26, 2009, 12:21 PM
   Or including it in Pd-extended!?!
  
   ~Kyle
  
   On Sat, Sep 26, 2009 at 11:08 AM,
   rene beekman r...@raakvlak.net
   wrote:
  
   I stand corrected :)
  
   Mark, thanks! This is great!
  
  
  
   Now, if someone could also point me to a Windoze version of
   Percolate for Pd, I'd be totally happy :)
  
  
  
   Rene
  
  
  
   BTW Mark, have you thought about dropping the Percolate
   developers a note to ask them to update their links?
  
  
  
  
  
  
  
  
  
   On Sep 26, 2009, at 18:12, pd-list-requ...@iem.at
   wrote:
  
  
  
  
   Date: Sat, 26 Sep 2009 05:29:53 -0700 (PDT)
  
   From: mark edward grimm mgr...@syr.edu
  
   Subject: Re: [PD] Percolate
  
   To: pd-list@iem.at
  
   Message-ID: 358216.94182...@web32407.mail.mud.yahoo.com
  
   Content-Type: text/plain; charset=iso-8859-1
  
  
  
  
   So it seems that right now you have two options; find a
   way
  
   to do your project without the Percolate objects, or move
   to
  
   Max/MSP ...
  
  
  
  
   um... thats not true. i compiled the source a while ago.
   heres a binary. works on 10.5 and 10.6 if on osx:
  
  
  
   http://megrimm.net/software/PeRColate-OSX-Intel-10.5/
  PeRColate-OSX-Intel-10.5.zip
  
  
  
   i have the sources + xcode project somewhere I think... i
   would have to look around...
  
  
  
   mark
  
  
  
  
  
  
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Re: [PD] vanilla, extended, svn and x86_64

2009-09-23 Thread dmotd
Pierre wrote:
 Hi all,
 until now I have been using a 32bit system, but 2 days ago I installed a  
 brand new ubuntu '9.10' 64 bit. (And I want to keep it, this '9.10' 64  
 bit seems to me faster than '8.04' 32 bit)

 As Pd-extended for x86_64 is not auto-builded, I have some questions  
 about building a debian package :

 - is there a document describing the SVN directory structure ?

nothing clear for the svn itself, but its fairly 
self explanitory (most externals folders have 
their own readme/info)..

for the extended buildsystem look here:
http://puredata.info/docs/developer/PdExtendedBuildSystem
and
http://puredata.info/docs/developer/Debian

 - what are the differences between 'pd-extended' and 'pd-vanilla loading  
 all externals' ?

pd-extended is a patched version of pd, so it has 
some minor differences in operation - the 
externals should not be drastically effected 
regardless of the build target. some more low 
level ones maybe (toxy / iemguts)

 - what is the simpliest way to build pd-extended (a kind of 'nightly  
 build @ home') to produce a beautiful .deb package for x86_64

you can reproduce the autobuild fairly easily 
without too much hastle.

 - what is the simpliest way to build pd-'extended'-gui-rewrite for x86_64

x86_64 will not be any different to x86, and the 
gui-rewrite uses autotools, so it will work this 
out for you.

 - is there a simple way to have and manage differents pd (vanilla,  
 extended, gui-rewrite) with differents versions on the same computer ?

just compile without installing.. and launch pd 
from the command line using ./pd or something 
similar, for something more sophisticated choose a 
different install target for each build and build 
a script that chooses version at /usr/bin/pd

 Some informations about what I would like to do :
 - in fact I think I dont really need the whole pd-extended thing as I  
 often only use Gem with few (5, 6) others externals...

extended is mostly overkill if you know what you 
are wanting, and if you only use a handful of 
extra objects then maintain by hand.. it will take 
a lot of the pain out of the process.

 - but it can be very nice to try and be able to use ANY of the external  
 included in the svn (I'm always in a learning process)

it is nice, but if you need them, and need them 
badly you will find them and install them. 
otherwise you could attempt to use some extended 
binaries with a 32bit chroot account, then you can 
'try before you buy'!

 - I would like to use the latest sources, nightly build was just fine  
 for me on 32bit

better anyhow, the latest stable candidate of 
extended is not designed for 64bit and needs to be 
heavily patched.

 - but I also need to have a method to build a stable pd-extended release  
 if the latests sources give me pd crashes (I do Audio/Video live shows  
 and performance and stability are very important on scene...)

if you seriously want reliability then make a 
32bit partition and install 32bit ubuntu 9.0 (or 
better still try an older more tested version of 
ubuntu) besides a lot of array based objects that 
have not been thoroughly ported to 64bit, 64bit pd 
is not propperly tested and needs a bit more time 
and attention. for performance stability stick 
with the tried and tested approach.


 voila!
 any suggestion is welcome
 best regards,
 pierre

good luck.. if you seriously want to build for 
ubuntu 9.0 x86_64, be prepared for a bit of 
frustration.. heres some extra reading - albeit 
out of date:

http://puredata.info/docs/developer/BuildingPdExtended64bitUbuntuIntrepid
http://puredata.info/docs/developer/64BitLinux
http://puredata.info/docs/developer/BuildingPdExtended

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Re: [PD] vanilla, extended, svn and x86_64

2009-09-23 Thread dmotd
Pierre wrote:
 thanks to this script :
 http://aur.archlinux.org/packages/pd-extended-svn/pd-extended-svn/PKGBUILD
 I have now pd-0.42.5-extended and a lot of libs running on x86_64 ! nice :)


good to hear! 


 What is the best method to reports bugs/crashes etc etc ?
 this list ?
 irc #dataflow ?

if there are issues relating to running parts of 
that script we'd like to hear about at the 
archlinux aur, you might need to subscribe but its 
painless..

http://aur.archlinux.org/packages.php?ID=22509

---

if something seems wrong with the builder itself 
then post to hans and this list.. 

if you are having problems with an external try 
contacting the author and cc this list, and the 
same goes for pd itself (which also has a 
bugtracker too)

and for anything where you want some kind of 
instant response then irc works well, and there 
are often a few folks there that work on areas 
above.. 


 pierre



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Re: [PD] vanilla, extended, svn and x86_64

2009-09-23 Thread dmotd
András Murányi wrote:
 
 
 thanks to this script :
 http://aur.archlinux.org/packages/pd-extended-svn/pd-extended-svn/PKGBUILD
 I have now pd-0.42.5-extended and a lot of libs running on x86_64 ! nice 
 :)
 
 
 
 Sounds hot! Could you explain how to use this script?

andrás, the 'script' is an archlinux PKGBUILD, 
distributed in the arch-user-repository. its 
simply a set of build instructions used by the 
arch-build-system to assemble a package which can 
then be installed with the archlinux packager 
'pacman'. all this is similar to *bsd ports or 
gentoo ebuilds and every linux distribution has 
its own helper instructions for packaging - this 
ones just for archlinux.

i suggested pierre take a look at it, to 
demonstrate what is involved for building 
pd-extended from svn.

relevant info:
http://wiki.archlinux.org/index.php/PKGBUILD
http://wiki.archlinux.org/index.php/ABS_-_The_Arch_Build_System
http://wiki.archlinux.org/index.php/AUR
http://aur.archlinux.org/packages.php?ID=22509

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Re: [PD] Pd related publication

2009-09-18 Thread dmotd
Anderson Goulart wrote:
 Do you know if it will be translated and released in english?
 
 
 -- global

i very much doubt that a niche technical publisher 
for the japanese language would wish to embark on 
such a mission! although perhaps if you prompted 
them, they might be happy to release the examples 
set as a free download? don't hold your breath 
though.

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Re: [PD] $0 of parent patch

2009-09-16 Thread dmotd
its also included in iemguts now as 
[canvasdollarzero], which allows you to find 
any parent (not just the level above the 
current canvas).
..
dmotd

marius schebella wrote:
 oops, I already got it,
 [parentdollarzero] from iemlib.
 m.
 
 2009/9/15 marius schebella marius.schebe...@gmail.com:
  hi,
  I am getting old and lazy.. I forgot, whether it is possible to get
  the parent patch's value for $0. (other than passing it as an
  argument...)
  thanks,
  marius.
 

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Re: [PD] future of the Text Editor

2009-09-09 Thread dmotd

Hans-Christoph Steiner wrote:

 Now that cut/copy/paste works in all object boxes, comments, etc. on all 
 platforms, is there any reason to keep the Text Editor?

data-structures + clarity of editing. 

i'm not sure if viewing the struct in DS launches 
the same 'Text Editor', but it is quite useful for 
editing/debuging values.

as for clarity, if i am wanting to review a large 
block of text, ie. a message box with a number of 
initiation settings. then i find it better to do 
so in its own window. i think as matju pointed out 
there are a number of extra bindings that make 
text editing a little easier, and perhaps these 
could be expanded - such as a import / export text 
button? i guess what you're suggesting is that if 
i want these features, i'm better off using my 
favourite text editor and hitting the cut button?

i'm not strictly opposed to removing it, but i 
have been known to use this feature in the past.

cheers,
dmotd

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Re: [PD] another dynamic patching question

2009-09-03 Thread dmotd
very neat.

Jack wrote:
 Hello Phil,
 See the patch attached
 ++
 
 Jack
 
 
 Le mercredi 02 septembre 2009 à 22:09 -0700, Phil Stone a écrit :
  Hi again,
  
  I'm happily creating subpatches and filling them with dynamic subpatches 
  (thanks again, Jonathan), but now I'm stuck on something more subtle. 
  I'm doing something like this:
  
  [b]
  |
  [symbol G]
  |
  [; pd-exp-$1 msg 20 235 /analysis/level/$1; (   
  
  
  to dynamically add a [/analysis/level/G (  message box to subpatch 
  'exp-G'.  However, what I really want that message box to say is:
  
  [/analysis/level/G $1(
  
  so I can do something useful with that message.  How do I get '$1' into 
  that message box, dynamically?
  
  
  
  Phil
  
  
  
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 #N canvas 332 97 839 300 10;
 #N canvas 65 337 450 300 monsouspatch 0;
 #X restore 23 29 pd monsouspatch;
 #X obj 23 102 s pd-monsouspatch;
 #X obj 412 23 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
 -1;
 #X msg 23 76 obj 0 0 pd monsoussouspatchG;
 #X obj 412 96 symbol G;
 #X obj 487 97 makefilename %c1;
 #X obj 412 122 pack s s;
 #X msg 487 73 36;
 #X msg 412 153 \; pd-monsoussouspatch\$1 msg 20 235 /analisis/level/\$1
 \$2;
 #X obj 412 46 t b b;
 #X text 211 74 - 1;
 #X text 437 23 - 2;
 #X connect 2 0 9 0;
 #X connect 3 0 1 0;
 #X connect 4 0 6 0;
 #X connect 5 0 6 1;
 #X connect 6 0 8 0;
 #X connect 7 0 5 0;
 #X connect 9 0 4 0;
 #X connect 9 1 7 0;

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Re: [PD] another dynamic patching question

2009-09-03 Thread dmotd
Phil Stone wrote:
 [b]
 |
 [symbol G]
 |
 [; pd-exp-$1 msg 20 235 /analysis/level/$1; (   


 to dynamically add a [/analysis/level/G (  message box to subpatch  
 'exp-G'.  However, what I really want that message box to say is:

 [/analysis/level/G $1(

 so I can do something useful with that message.  How do I get '$1' into  
 that message box, dynamically?

pd allows you to use:

[float 1(
|
[msg (X) (Y) selector $$1(
|
[s pd-patch]

to set a dollar agument dynamically. *however* 
this mechanism is only available in the short term 
- as soon as you save the generator patch and 
reopen it the second dollar will become commented 
'$\$1', so this technique only applies for a once 
only approach - perhaps for generating a large 
repeating structures. this behaviour may in fact 
be a bug?

the technique i've use, which is a bit of 
work-around hackery, is to dynamically create a 
[loadbang]--[adddollar 1( first, wire that to any 
subsequent message that needs the dollar argument 
appended, and finally call the 'loadbang' for the 
subpatch. its not pretty but works.

perhaps there is a more ellegant solution?

cheers
dmotd

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Re: [PD] customizing the new Pd GUI, some examples

2009-09-02 Thread dmotd
yup, iemguts covers this, see the objects 
[propertybang] + [canvasargs].

Jonathan Wilkes wrote:
 Hm, so would the new GUI magick also make it possible for the dialogue 
 menus to actually be Pd patches?  I guess its not a lot of gain for the 
 work in terms of existing iem-gui objects, but it would be really useful 
 to be able to build a Properties menu for abstractions that can change 
 the arguments of the abstraction.
 
 Or can you already do this with iem-guts?
 
 -Jonathan
 
 --- On Tue, 9/1/09, Hans-Christoph Steiner h...@at.or.at wrote:
 
  From: Hans-Christoph Steiner h...@at.or.at
  Subject: Re: [PD] customizing the new Pd GUI, some examples
  To: Jonathan Wilkes jancs...@yahoo.com
  Cc: András Murányi muran...@gmail.com, pd-list@iem.at
  Date: Tuesday, September 1, 2009, 4:10 PM
  
  Trippy.  Even the xlets
  disappear!
  There are now a set of Tk tags that can be
  separately controlled, you could also make things turn
  different colors, or disappear (i.e. turn
  white).
  cords, inlet, outlet, text, label, obj, msg,
  atom
  Are segmented patch cords also a
  possibility now?
  
  Someone should try to write a segmented patch
  cord plugin, that would be a great test of the plugin idea
  for the new GUI.  I'd be happy to help someone thru
  the code, and make any reasonable changes.  I suspect
  it'll be hard to work around the fact that the .pd file
  format doesn't include a place to store the segmented
  patch cord data points, but I think it could easily be
  handled in a separate, parallel file.  It could be like
  the .pd is the HTML and this other file is the
  CSS.
  .hc
  On Sep 1, 2009, at 12:45 AM, Jonathan Wilkes
  wrote:
  Trippy.  Even the xlets
  disappear!
  Are segmented patch cords also a possibility now?
  
  -Jonathan
  
  --- On Tue, 9/1/09, Hans-Christoph Steiner h...@at.or.at
  wrote:
  
  From: Hans-Christoph Steiner h...@at.or.at
  Subject: Re: [PD] customizing the new Pd GUI, some
  examples
  To: András Murányi muran...@gmail.com
  Cc: pd-list@iem.at
  Date: Tuesday, September 1, 2009, 5:06 AM
  
  
  I just made a commit to make this possible.
   Check how hide_cords.tcl and
  editmode_look.tcl in pd-gui-rewrite.  They
  are both in pd/startup/disabled, so you'll need to move
  them to pd/startup to make them load.  They are both
  triggered by edit mode.
  Picture
  1.pngPicture
  2.pngPicture
  3.png
  .hc
  On Aug 28, 2009, at 3:48 PM, András Murányi
  wrote:
  I
  wish to hide connections... oh my!
  I would be happy with a single global option to hide'em
  in performance mode (ctrl-e).
  
  Does it make sense?
  
  -- 
  Muranyi Andras
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Re: [PD] New -batch command line option in version 0.42

2009-09-02 Thread dmotd
Lorenzo wrote:
 This seems indeed very interesting, and opening new unexpected  
 perspectives for pd. Is there any further  
 documentation/discussion/example? I only found a brief description in  
 x5.htm in the documentarion.

there is a small example within the internal 
documentation, check the pd~ folder in extra for a 
demonstation (pd~-help.pd).

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Re: [PD] New -batch command line option in version 0.42

2009-09-02 Thread dmotd
oh i'm sorry, i read the intitial message too
quickly, i take what i said back, afaik there is 
no further documentation then what you have cited.

cheers,
dmotd

Lorenzo wrote:
 I've read in Miller Puckette's paper  
 http://puredata.info/community/projects/convention09/puckette.pdf/at_download/file:
 As of Pd 0.42, the “-batch” flag is available in Pd to allow a single Pd  
 process to run without audio input or output. This can be useful for
 writing shell-based scripts that process soundfiles through Pd patches.

 This seems indeed very interesting, and opening new unexpected  
 perspectives for pd. Is there any further  
 documentation/discussion/example? I only found a brief description in  
 x5.htm in the documentarion.

 Thanks,
 Lorenzo.



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Re: [PD] Pd at a livecoding event on the BBC

2009-09-01 Thread dmotd
hmm.. i have no such problem here, but like many media 
providers i have noticed that sometimes bbc places
an ip filter to discriminate content (the national 
australian broadcaster - abc, does the same). these ip 
filters are never particularly reliable so it wouldn't 
surprise me if you go between being on block lists.

just a guess,

dmotd

Jack wrote:
 Hmm, strange, all was ok yesterday on Ubuntu 9.04 and today, i have the
 same problem, impossible to watch the video !
 ++
 
 Jack
 
 
 Le mardi 01 septembre 2009 à 10:24 +0200, Frank Barknecht a écrit :
  Hallo,
  Chris McCormick hat gesagt: // Chris McCormick wrote:
  
   This is pretty funny. Some people from the BBC came along to a live-coding
   event in London:
   http://news.bbc.co.uk/1/hi/technology/8221235.stm
   I was using Pd, which you can see in some of the shots. It was my first 
   time
   live-coding and it sounded awful like 8-bit alley cats on LSD singing Bob
   Dylan.
  
  Does anyone know how to watch the video on Linux? I do have Flash 10, and I 
  can
  watch Youtube, Vimeo, etc. just fine. But this video when I click Play 
  just endlessly
  tries to load something and never shows any video ...
  
  Ciao
 
 
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Re: [PD] customizing the new Pd GUI, some examples

2009-09-01 Thread dmotd
Hans-Christoph Steiner wrote:
 Someone should try to write a segmented patch cord plugin, that would be 
 a great test of the plugin idea for the new GUI.  I'd be happy to help 
 someone thru the code, and make any reasonable changes.  I suspect it'll 
 be hard to work around the fact that the .pd file format doesn't include 
 a place to store the segmented patch cord data points, but I think it 
 could easily be handled in a separate, parallel file.  It could be like 
 the .pd is the HTML and this other file is the CSS.

i have wondered on few occasions if segmented data 
could be stored after the 'connect' message, is 
there something hardcoded that only accept a 
connect selector with a list with 4 floats? would 
adding more floats break the file format?

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Re: [PD] Pd at a livecoding event on the BBC

2009-08-31 Thread dmotd
Daniel Wilcox wrote:

 On Aug 31, 2009, at 12:00 PM, pd-list-requ...@iem.at wrote:

 Hi *,

 This is pretty funny. Some people from the BBC came along to a live- 
 coding
 event in London:
 http://news.bbc.co.uk/1/hi/technology/8221235.stm
 I was using Pd, which you can see in some of the shots. It was my  
 first time
 live-coding and it sounded awful like 8-bit alley cats on LSD singing 
 Bob
 Dylan.

 Oh man :

 Making boring techno music is really easy with modern tools, he says, 
 but with live coding, boring techno is much harder.

 Nice.

that's superb, it could be the makings of a manifesto! obfuscated techno 
competition anyone?

cheers chris ;)

dmotd

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Re: [PD] pd 0.43 branch with the new GUI code

2009-08-26 Thread dmotd
hi hcs, miller,

i've been testing some changes i've made locally 
and i've just noticed in regards to the code 
miller checked into trunk, that it breaks 
autotools which is still attempting to install 
pd-gui (and failing). relevant changes will 
probably need to be made to 'makefile.in' i 
guess..

dmotd

Hans-Christoph Steiner wrote:

 A complete rewrite of Pd's GUI is starting to be usable.  Miller has  
 accepted the core of this code into his repo for 0.43.  Now we need to  
 get the whole thing done!  There is now a branch for continuing off of  
 Miller's initial 0.43 commit here:

 http://pure-data.svn.sourceforge.net/viewvc/pure-data/branches/pd-gui-rewrite/0.43

 There is a wiki page to keep track of progress with build instructions, 
 etc.:

 http://puredata.info/dev/PdGuiRewrite

 Try it out on GNU/Linux or Mac OS X, no one's tried to get it running on 
 Windows yet, you could be the first.  Shouldn't be too hard since its all 
 Tcl.  There is lots of work left to do, and you can contribute in many 
 different ways. We always need testers, try using this Pd version in your 
 normal work, and report any and all bugs, problems, feature ideas, etc. 
 The simplest way is to contribute code is to create a translation for Pd. 
 You can also look thru the Tcl source for things marked TODO and take a 
 stab and doing them. If you want to improve the GUI, make the new Pd 
 window for example, an announce your interest to  pd-dev to make sure 
 there are no duplications of efforts.

 .hc



 

 'You people have such restrictive dress for women,’ she said, hobbling  
 away in three inch heels and panty hose to finish out another pink- 
 collar temp pool day.  - “Hijab Scene #2, by Mohja Kahf



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Re: [PD] pd-toolkit first Release

2009-08-17 Thread dmotd
hi georg, 

just checked this out proper and the shortcuts are 
brilliant.. what's the scope on building upon 
this? i'd love to share in the development if you 
think there are more areas that the toolkit could 
cover using iemguts. i'm with hans on the 
namechange tho, something like [uishrtcts] or 
[pdfaster]!

many thanks to iohannes and luke for their work on 
the iemguts objects, great stuff! and georg your 
abstraction works a treat (crazy mess!) but its a 
great usable example of the lib..

i'll be submitting my iemguts test case soon, but 
its great to see the potential so well executed!

cheers,

dmotd

Georg Werner wrote:
 Hi,

 with the new possibilities provided by iem_guts (thanks to IOhannes m  
 zmoelnig and Luke Iannini) its possible now to do patching with the help  
 of keyboard shortcuts. in the last couple days i made an abstraction for  
 alignment and connection of objects.
 there are so many features that i don't want to explain them here in  
 detail. (they are explained inside the abstraction)
 as an overview i did a screencast: http://www.fricklr.de
 there you can get the abstraction, too. (to get it to work you need  
 iem_guts - the sources are at  
 http://pure-data.svn.sourceforge.net/viewvc/pure-data/trunk/externals/iem/iemguts/)
 this is the first release so please give feedback and ideas to improve.
 cheers
 georg


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Re: [PD] pd string array?

2009-07-25 Thread dmotd
On Saturday 25 July 2009 17:24:31 budi prakosa wrote:
 hi all
 is there any object for string array in pd?

 thanks!

question is ambiguous, but will try anyhow.. 

if you are looking to break up a symbol (string) into its many 
characters then you best look at moocows [any2bytes] external which 
will create a list of its decimal makeup, you could use something 
like the list-abs lib to sort the results, and [bytes2any] to put 
it all back together again.

if you want a symbol array check the archives for frank barknecht's 
[symbolarray] 

http://lists.puredata.info/pipermail/pd-list/2009-04/069666.html

for an associative array (hash table) for lists, symbols or floats 
try chris mccormicks [s-map] abstriaction:

http://lists.puredata.info/pipermail/pd-list/2008-03/060712.html

or i put together a similar package: 

http://puredata.info/Members/dmotd/list-array/view

or claude heiland-allens's list hashing (not quite as complete but 
very fast)

http://lists.puredata.info/pipermail/pd-list/2009-04/069704.html

cheers,

dmotd

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Re: [PD] pd convention 09 - external involvement?

2009-07-12 Thread dmotd
ydego...@gmail.com wrote:
 dmotd wrote:
  hi folks,
 
  the pd convention is just over a month away

 it's more one week away now,
 starting in 8 days

oops.. that is indeed what i meant.. 


  and as someone who
  logistically just can't make it over to brazil, i am wondering
  how the organizers are planning to integrate content for
  external involvement? are there plans to stream forums,
  presentations and/or workshops?

 we ( as giss.tv ) have the technical requirements to stream the
 event, maybe need some local help
 to find cameras and, the most difficult,
 people to film and interview the participants..


thanks sevy, i hope you have no difficulties coordinating the 
stream.. this is a great start!


 any contribution welcome.

 s...@giss.tv


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[PD] pd convention 09 - external involvement?

2009-07-11 Thread dmotd
hi folks, 

the pd convention is just over a month away and as someone who 
logistically just can't make it over to brazil, i am wondering how 
the organizers are planning to integrate content for external 
involvement? are there plans to stream forums, presentations and/or 
workshops? is there a wiki or some such thing for colating content 
generated or discussed at the conference? 

i'd certainly like the opportunity to participate in the festivities 
in some format - if these are channels available for such things, 
otherwise i hope that the papers generated from this conference can 
be colated in a similar manner to the 'bang' book from the 1st 
pdcon, which still continues to be a great point of reference and 
inspiration. 

cheers,

dmotd

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Re: [PD] symbolarray

2009-04-17 Thread dmotd
hey frank..  

i was meaning to contact you a while ago about this.. i have 
previously built a hashing table for lists.. i have attached a 
package with the necessary abstractions, and a small help file.

i scratched this together quite quickly for a project deadline, i 
guess it shares some of the behaviour of zexy's msgfile, but it is 
by no means feature identical.

anyhow, i built this before i discovered your list-abs project, and 
as there would be a lot of shared behaviour between your 
abstractions and the ones i'm using internally here, it would 
probably benefit from having the internals ported across, and 
hopefully included within the list-abs toolset.

so perhaps you may be interested in a bit of a collaboration? this 
is not something i'm very precious about, but its something i get a 
fair bit of use out of and could definitely benefit from a bit of a 
clean up.

hope you're well :)

cheers,
dmotd



On Friday 17 April 2009 23:52:33 you wrote:
 Hallo,

 lsw hat gesagt: // lsw wrote:
  Looks pretty useful. Also a great structures example.

 Btw.: To fill the symbolarray [list-enumerate] from [list]-abs is
 great.

 [symbolarray] also is pretty fast if you have to lookup something
 in large lists. I tested it with an arraysize of 100,000,000
 elements, which takes roughly 300 MB RAM according to my system
 monitor (with all elements except the last one empty).  Creating
 the array takes several seconds, but looking up the final element
 happens instantly afterwards.

 The other Pd-vanilla ways I know to implement this are
 textfile-dumps with rewind+[until] or [select]-constructs or
 [list-idx], which all are unusable with arrays of these sizes.

 And of course the patch can be modified to look up any kind of
 list whose structure is known.

 Now we still need maps/hashes.

 Ciao




list-array.tar.gz
Description: application/tgz
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Re: [PD] Pdpedia and random generation

2009-04-09 Thread dmotd
yes, i agree that pdpedia/mediawiki has its place, however it is 
another resource for documentation that is currently competing with 
the plone wiki reference at puredata.org. This means that we have 
two distinct references, both apparently supported by the 'pd 
community', and frankly this just creates another point of 
confusion and an area where information can quickly become 
derelict. really we should be attempting to eliminate redundancy 
where possible. 

i am not at all convinced that pdpedia/mediawiki serves as a good 
method for object reference. it is difficult to maintain (a lot of 
manual copy and paste), its search/sort functionality is limited, 
the up/down stream api is severely lacking and most of all it is 
difficult to integrate it into a pd environment (outside of simple 
pddp links which are usually inside the object reference anyhow). 

so yes, pdpedia is convenient at this stage, but i am more 
interested in building an environment that will engage better with 
pd itself, and this is basically what i am proposing.

cheers,
dmotd

On Thursday 09 April 2009 12:59:09 Hans-Christoph Steiner wrote:
 I don't think that pdpedia is a replacement or substitute for
 interactive help patches.  But mediawiki is a great tool for
 getting lots of bits of information from a lot of people.  So I
 think that pdpedia could be used as a place to orgnanize content,
 like reference info, links to related algorithms, links to
 related video tutorials, etc.  That material  could then be
 filtering into the help patches themselves.

 A pd-help file wiki would be great, but until then, I think
 pdpedia could be useful.

 .hc

 On Apr 8, 2009, at 10:35 PM, dmotd wrote:
  hi folks,
 
  i am somewhat interested in investing some time in pdpedia, but
  i have a few concerns with mediawiki as a container for pd
  related data.
 
  obviously mediawiki is an excellent versioning platform and has
  a strong following for many technical wiki's in the open-source
  community. i think its an excellent format for plain text
  information, which takes the form of tutorials/howto/guide, but
  as an object reference it has a limited scope.
 
  this is especially the case when attempting to pull that
  information into another format (ie.. not html). anything
  pulled off the server using the api needs to be parsed to be
  made useful in another context, and in many cases reparsed to
  pick out the
  meta-references, and this is without getting to the content
  which is often categorised in an entirely different format.
 
  i have previously invested a fair chunk of time in refencing
  objects in a sql database, while my work was not designed with
  versioning in mind, it was designed to be utilised by pd (dd
  was the projected environment) or pd libs internally, or in
  other formats like a postscript reference or generating pddp
  formatted helpfiles. i have recently started picking up the
  pieces of this project (which i had ceased with the initial
  announcement of pdpedia).
 
  anyhow, what i am beginning to see a need for is an
  infrastructure like mediawiki which stores pd files rather than
  plain-text. think of it like a categorised + tagged svn. this
  would be a place where people can upload files relating to pd
  use, examples of usage, methods of interfacing and anything
  else that gets passed around on this mailing list. keeping with
  the same wiki format of edits by anyone, and versioning each
  subsequent edit. then in a similar method to mediawiki api
  calls, pd internally could request a list of articles
  (pd-patches) and dynamically retrieve requested articles from
  the pdwiki. thus making the system much more usable within the
  pd environment.
 
  i think the benefit of this would be quite obvious to pd-users,
  as it has been stated many times by numerous people that a
  plain text wiki reference doesn't really make much sense
  without the interactive characteristics of an actual patch.
 
  this is something i would happily put energies into
  development, and in many ways have already started. i will
  likely end up building something that works in this way anyway,
  so please throw in suggestions, before i get carried away ;)
 
  ciao,
 
  dmotd
 
  On Thursday 09 April 2009 07:25:06 Hans-Christoph Steiner wrote:
  There are lots of good ideas worth trying.  We've talked about
  it a lot, we just need someone to take charge of it.  I am
  just too overloaded to handle pdpedia on top of everything
  else.  Who wants to own it?
 
  .hc
 
  On Apr 1, 2009, at 11:21 AM, Jean-Noël Montagné wrote:
  It would be good to have
  standards on how articles should be formatted and what kind
  of information should be presented.
 
  yes I agree. At the origin in 2006..., I have suggested to
  some french PDers the following features:
 
 
  -
 -- --
 
  * a lexicon-dictionary about objects/externals/abstractions (
  Done

Re: [PD] Pdpedia and random generation

2009-04-09 Thread dmotd
hey marius, 

okay, well i think we're on the same page here, what you describe 
and what's in my head seem to be somewhat aligned. i have a little 
bit of time spare at present and a fair bit of experience 
developing web based content management systems, so hopefully these 
ideas could gather a little momentum.

what is important here is that there is a layer that is consistent 
between all interfaces connecting to it (ie. the database), and the 
way that this inforation is organised and presented can vary 
depending on the interface. 

it is also very important to make sure that the reference is 
maintainable, and where possible self documenting. this is where 
your data mining experiments are valuable, any statistics that we 
can easily gather, help to build the picture of how pd operates, 
and could certainly aid in the development of pd into the future. i 
know there is a limit to what can be automated and often automated 
content is more of a pain than a help, but a few small things may 
help with maintenance issues. 

for example plugging into the output of CIA (which pd is a 
subscriber to), should allow the object database to easily monitor 
changes to the svn, which in turn could create a section 
of 'watched' objects that would provide a list of known changes to 
objects (however small) and warn potential contributors that the 
object internals have changed and the reference may need to be 
updated.

when i initially started building my own database, i wanted to have 
a little picture of the object being described, with all of its 
inlets and outlets present. i decided to draw this using GD (a php 
graphing app), but in order to do so i had to document the inlets 
and outlets that were present, and those that were created 
dynamically on init - which meant documenting the init arguments 
too. this small exercise in futility helped expand the reference to 
include a bit more detail on each class, which i now recognise is 
invaluable to the database (and myself) having a stronger knowledge 
of pd internals. and now i have something that could potentially 
draw *basic* pd patch code without having to use pd as a server, or 
analyse pd patches with finer precision.

another example, i used your CSV file to build a small sh script 
that can analyse a pd patch and an abstraction folder, and list 
missing objects (and unique objects for that matter) required for 
that patch. with a bit more work this could very easily direct 
users to the libraries they're missing. (i realise that loading the 
patch into pd spits out this sort of information anyway, but there 
are times where i would like to check this first - and yes running 
pd-extended probably sorts out everything anyway, but that isn't 
always possible).

while the current list of objects and abstractions is quite 
intimidating, getting at least the object list completed and 
finding methods to extract the rest may be quite easily achieved. i 
think as you say making this database as approachable as possible 
to users, so that they can upload, comment, rank and favourite 
patches/abstractions/objects, will make pd generally a more 
inclusive environment and something that becomes a solution to more 
peoples problems. in a sense the more people that are contributing 
to higher level projects, the more interest there is in documenting 
the lowerlevel objects. i think this is in a sense where hcs is at 
with pd-extended, but what is missing with pdpedia/plone.

for me the plone space is buried in the logic of private spaces - 
places to hold your projects (home folders), but not really to mass 
distribution in a true wiki sense, or as you describe it 
a 'youtube' space (which is indeed a better metaphor for the 
distribution of patches/objects/libs etc)

so yeah.. this seems to be a shared interest and something 
potentially to build upon.. on a side note, i took up this project 
a few years ago when pddb finally breathed its last breath, which 
for me was the best resource for searching the object library 
outside of hassling the pd-list. i still don't think pdpedia has 
filled those shoes, which were in fact very simple and tidy, but i 
digress.. 

thanks for your encouraging response!

dmotd

On Thursday 09 April 2009 18:24:13 marius schebella wrote:
 hi dmotd,

 your post is great, it reminded me of all the ideas I had before
 starting pdpedia.
 my main motivation for working on a pd(pedia) object
 database/documentation was to help users (including myself) find
 the right object for their purpose and help developers by
 preventing redundancy in writing new objects. -- I also got stuck
 by the limitations of mediawiki.
 some of the things, for example that I'd like to see:
 make heavy use of *data mining* in existing pd patches: It should
 be possible to know, how often an object is used, and how often
 it is connected to which other object and which objects share the
 same window. it should even be possible to tell the search engine
 where

Re: [PD] Pdpedia and random generation

2009-04-09 Thread dmotd
On Thursday 09 April 2009 23:55:11 marius schebella wrote:
 2009/4/9 Frank Barknecht f...@footils.org:
  Hallo,
 
  dmotd hat gesagt: // dmotd wrote:
  i am not at all convinced that pdpedia/mediawiki serves as a
  good method for object reference. it is difficult to maintain
  (a lot of manual copy and paste), its search/sort
  functionality is limited, the up/down stream api is severely
  lacking and most of all it is difficult to integrate it into a
  pd environment (outside of simple pddp links which are usually
  inside the object reference anyhow).
 
  I believe, reference documentation belongs into the code and
  additional display methods should be generated from that.

 hi frank,
 please be more elaborate. are you distinguishing between
 reference and documentation? is reference documentation the
 help patches or some other kind of object reference. are you
 talking about code comments? in help patches? or in the C code?

 I think that the purpose of documentation is to teach/explain how
 to use objects? reference might be something slightly different.

 the problem imho is that there is no basis right now on which an
 automatic documentation generation could build on. I also think
 that autogeneration would be extremely helpful, but... who of the
 vanilla/external-developers will reliably stick to any rules?
 since developers are bad documentators but you still propose that
 code should be the source to generate documentation, how do you
 think people (who would like to do some documentation) should
 contribute? directly to the source code?

 how do you envision that users will search for objects? where do
 you think information like tags, similar objects, example patches
 should come from?

 marius.


i'd love to see as much documentation, tags, categories, etc coming 
directly from the c code itself, heck.. why not even build a pd 
class library that stores all of this extraneous info internally! 
but really with the current codebase it is not feasible to make old 
objects adhere to some new documentation api subset, and unlikely 
that new object writers would adhere to that anyhow. that's why its 
important to make documenting pd as simple as possible and as 
straight forward as contributing to any wiki for text. 

frank! your list-abs dynamic reference system is awesome.. that sort 
of thing should be encouraged everywhere, great job!

dmotd




 

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Re: [PD] Pdpedia and random generation

2009-04-09 Thread dmotd
On Thursday 09 April 2009 23:14:28 Frank Barknecht wrote:
 Hallo,

 dmotd hat gesagt: // dmotd wrote:
  i am not at all convinced that pdpedia/mediawiki serves as a
  good method for object reference. it is difficult to maintain
  (a lot of manual copy and paste), its search/sort functionality
  is limited, the up/down stream api is severely lacking and most
  of all it is difficult to integrate it into a pd environment
  (outside of simple pddp links which are usually inside the
  object reference anyhow).

 I believe, reference documentation belongs into the code and
 additional display methods should be generated from that. What's
 currently useful in pdpedia mostly was generated by a script, but
 a year or so ago and it may already be outdated or referring to
 objects not available anymore (i.e.
 http://wiki.puredata.info/en/mapping/degrees0x2d0x3emapping)

 Ciao

hey frank, 

yes this is exactly my point, though pd is not the first language to 
find methods referenced in documentation are severely outdated. and 
pd is not a text-based language, so text based documentation is 
already a hurdle. what i am interested in developing is a wiki that 
incorporates the pd patcher paradigm, so that reference material 
and examples can be submitted as pd-code. how this is dismantled 
and presented in text w/ diagrams is irrelevant as long as the 
folks looking at a text based reference understand that a greater 
depth to the same reference exists within pd.

hopefully something a little more personalised to the pd project can 
come from these qualms/observations :)

cheers,

dmotdf


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Re: [PD] Pdpedia and random generation

2009-04-09 Thread dmotd
sorry, i meant wiki as a shorthand for software revision control, so 
that there is a trace history of edits and the database can be 
exported at a given revision.

interesting ideas however, i admit i'm not completely familiar with 
the JSON format, but i do understand the basis behind this request. 
definitely something to think about.

dmotd

On Friday 10 April 2009 05:56:54 glerm soares wrote:
 2009/4/9 dmotd dm...@gmx.net

  what i am interested in developing is a wiki that
  incorporates the pd patcher paradigm, so that reference
  material and examples can be submitted as pd-code.

 This is so far the best solution.

 But why wiki?  I think it should be done in a customized CMS,
 something made with some python parsers and a MVC web framework
 like Django... (Ruby fans will say Ruby on Rails, but you got the
 idea)...

 This could be a good reason to think about a
 Puredata_abstraction to JSONparser, that was discussed in other
 thread (DIY GSoC)... Since JSON can be parsed even to a RSS
 format easily... See that? Read new patches docs at the RSS news?

 Than also the string issues could be solved editing .pd
 documentation in text based editors.  And even some web based
 WSIWYG editor that would generate pd  readable
 documentation :)
 Could be?


 té+

 glerm



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Re: [PD] Pdpedia and random generation

2009-04-08 Thread dmotd
hi folks, 

i am somewhat interested in investing some time in pdpedia, but i 
have a few concerns with mediawiki as a container for pd related 
data.

obviously mediawiki is an excellent versioning platform and has a 
strong following for many technical wiki's in the open-source 
community. i think its an excellent format for plain text 
information, which takes the form of tutorials/howto/guide, but as 
an object reference it has a limited scope.

this is especially the case when attempting to pull that information 
into another format (ie.. not html). anything pulled off the server 
using the api needs to be parsed to be made useful in another 
context, and in many cases reparsed to pick out the 
meta-references, and this is without getting to the content which 
is often categorised in an entirely different format.

i have previously invested a fair chunk of time in refencing objects 
in a sql database, while my work was not designed with versioning 
in mind, it was designed to be utilised by pd (dd was the projected 
environment) or pd libs internally, or in other formats like a 
postscript reference or generating pddp formatted helpfiles. i have 
recently started picking up the pieces of this project (which i had 
ceased with the initial announcement of pdpedia).

anyhow, what i am beginning to see a need for is an infrastructure 
like mediawiki which stores pd files rather than plain-text. think 
of it like a categorised + tagged svn. this would be a place where 
people can upload files relating to pd use, examples of usage, 
methods of interfacing and anything else that gets passed around on 
this mailing list. keeping with the same wiki format of edits by 
anyone, and versioning each subsequent edit. then in a similar 
method to mediawiki api calls, pd internally could request a list 
of articles (pd-patches) and dynamically retrieve requested 
articles from the pdwiki. thus making the system much more usable 
within the pd environment.

i think the benefit of this would be quite obvious to pd-users, as 
it has been stated many times by numerous people that a plain text 
wiki reference doesn't really make much sense without the 
interactive characteristics of an actual patch.

this is something i would happily put energies into development, and 
in many ways have already started. i will likely end up building  
something that works in this way anyway, so please throw in 
suggestions, before i get carried away ;)

ciao,

dmotd



On Thursday 09 April 2009 07:25:06 Hans-Christoph Steiner wrote:
 There are lots of good ideas worth trying.  We've talked about it
 a lot, we just need someone to take charge of it.  I am just too
 overloaded to handle pdpedia on top of everything else.  Who
 wants to own it?

 .hc

 On Apr 1, 2009, at 11:21 AM, Jean-Noël Montagné wrote:
  It would be good to have
  standards on how articles should be formatted and what kind of
  information should be presented.
 
  yes I agree. At the origin in 2006..., I have suggested to some
  french PDers the following features:
 
 
  ---
 --
 
  * a lexicon-dictionary about objects/externals/abstractions (
  Done)
 
  * a category search portal ( one of the most important feature
  for pd newbies ), like in Wikipedia portal
  http://fr.wikipedia.org/wiki/Wikipédia:Catégories ( to do)
 
  Example of category search:
  PD==Graphics==Video==Live==Effects==Blending== pix_add /
  pix_subtract /pix_diff /pix_composite/ pix_multiply/ PDP_blend
  ( fiction...)
 
  * multilingual structure as Wikipedia ( very important for
  educational uses in the world where people will stay with
  commercial software just for this reason ( France for example))
  (Done)
 
  future options, when the database will be completed enough:
 
  * tools or wiki tags for visualizing patches ( parsing of the
  patch code to create an image of the patch, server side) and
  downloading text patches from PDpedia
 
  * Pdpedia database embedded with PD extended ( when completed)
  for offline consulting
 
  * in PD: a contextual help with access to the related pdpedia
  page (in PD itself or online)
 
 
  ---
 --
 
  About the formatting of one page, I have suggested the
  rubriques:
 
 
  -
 
  (from the body of the page)
 
  Nature of the element (object/external/abstraction/
  Short Definition
  Generalities (long definition)
  Compatibility ( wich versions of pd)
  *
  Inlets
  Outlets
  Arguments
  Messages
  *
  Warnings and incompatibilities
  Tricks and alternative ways to do it
  Examples ( expanded help file+ other examples with pictures),
  links to video examples
  Tutorials on this element, links to videos
  Associated objects, related objects
  Equivalents in similar open source softwares
  *
  Author(s) of the object, links
  Contributors of this page.
 
 
 
  --
 
  (from the infobox)
  name

Re: [PD] pdpedia

2009-04-02 Thread dmotd
On Friday 03 April 2009 01:24:04 Philip Potter wrote:
 I think in the interests of starting somewhere, and with the basics,
 I'm going to go through the pd help files in order and make sure
 everything there is covered by pdpedia. We can do more advanced stuff
 when pdpedia is a bit more developed, but for the moment, there isn't
 even an article on message, so I'll go and write that.


if it is useful, i have plain text versions of each of the internal objects 
(5.reference) from my database. i don't personally have time to upload to 
wiki, but you can use the document found here:

http://puredata.info/Members/dmotd/pd.vanilla.textref/view

note, this plain text reference may be missing details on creation arguments + 
inlets/outlets.. these can be found in the full sql refrence:

http://puredata.info/Members/dmotd/pd.vanilla.ref.sql/view

ciao,

dmotd

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Re: [PD] DIY GSoC: getting those projects done

2009-03-23 Thread dmotd
hmm.. now i would have thought that with google investing a great many 
resources into mobile technology, ie. their first real attempt at killing off 
the competition (apple) with their phone architecture (android), and with the 
relative success of rjdj for the (apple) iphone, they would be rushing at the 
opportunity to port a 'killer app' to their gadget and supporting the 
environment that harbours this app (pd). afterall the frivolous world of 
consumer gadgets requires that users have access to lovely toys that do the 
things which make those consumers like the gadget enough to warant spending 
the cash in the first place (no decent software, no gadget, no matter 
how 'cool', nerdy or utilitarian the thing is in the first place).

to be even more cynical, i would suggest that if the application was rewritten 
to suggest a focussed effort at making pd/rjdj support android and that 
the 'other' modifications fell under this umbrella project we may have stood 
a better chance. but this is all rather hypothetical and would require 
playing silly games with a corporate monolith. 

or perhaps a company that relies so heavily on string manipulation considered 
pd useless? ;)

ciao
dmotd

On Monday 23 March 2009 23:03:55 Chris McCormick wrote:
 Yo,

 IIRC, one of their complaints from last year was that our application had
 too many parts. Next time we should pick just one or two specific tasks and
 go with them. Maybe with a community vote or whatever. Also, I hate to be
 cynical, but I can't see any way even remotely in which Google could use Pd
 to make a profit. ;) Thanks for your huge effort anyway, Hans and Georg.

 Best,

 Chris.

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[PD] [equalizer] / [lowshelf] / [highshelf] in purepd!

2009-03-23 Thread dmotd
hi folks,

here are some purepd representations of the [equalizer] [lowshelf] and 
[highshelf] objects for calculating eq biquad filter coefficients. i put 
these together as ggee was the only external lib dependency for a project 
which used these fairly extensively. the code is almost logic identical to 
the equivelent C internals, and i have avoided using [expr], so the math may 
look a little confusing.

i only ported the code for the objects i was using, but i will add the other 
eq-cookbook filters when i next get a chance.

ciao,
dmotd
#N canvas 266 16 753 711 10;
#X obj 106 12 inlet;
#X obj 475 193 inlet;
#X obj 628 127 inlet;
#X obj 176 609 outlet;
#X text 129 166 freq;
#X text 223 181 rate;
#X text 519 192 gain;
#X text 674 129 bw;
#X obj 618 172 * 0.01;
#N canvas 350 419 450 300 e_A 0;
#X obj 145 134 pow;
#X obj 147 32 inlet;
#X obj 179 87 / 40;
#X obj 148 58 t b f;
#X msg 132 84 10;
#X obj 144 173 outlet;
#X text 191 34 gain;
#X connect 0 0 5 0;
#X connect 1 0 3 0;
#X connect 2 0 0 1;
#X connect 3 0 4 0;
#X connect 3 1 2 0;
#X connect 4 0 0 0;
#X restore 447 252 pd e_A;
#N canvas 598 23 450 300 e_omega 0;
#N canvas 0 0 450 300 pi 0;
#X obj 108 54 inlet;
#X obj 158 127 * 4;
#X obj 158 106 atan 1;
#X msg 158 85 1;
#X obj 109 187 outlet;
#X obj 158 51 loadbang;
#X obj 107 157 f;
#X connect 0 0 6 0;
#X connect 1 0 6 1;
#X connect 2 0 1 0;
#X connect 3 0 2 0;
#X connect 5 0 3 0;
#X connect 6 0 4 0;
#X restore 141 124 pd pi;
#X obj 109 15 inlet;
#X obj 228 86 inlet;
#X obj 206 117 /;
#X obj 89 161 *;
#X msg 85 102 2;
#X obj 109 44 t b b f;
#X obj 119 202 *;
#X obj 119 237 outlet;
#X text 156 14 freq;
#X text 272 88 rate;
#X connect 0 0 4 1;
#X connect 1 0 6 0;
#X connect 2 0 3 1;
#X connect 3 0 7 1;
#X connect 4 0 7 0;
#X connect 5 0 4 0;
#X connect 6 0 5 0;
#X connect 6 1 0 0;
#X connect 6 2 3 0;
#X connect 7 0 8 0;
#X restore 177 256 pd e_omega;
#X obj 446 226 f;
#X obj 339 36 t b b b b;
#X obj 339 12 loadbang;
#X obj 26 69 f \$1;
#X obj 436 191 f \$2;
#X obj 591 129 f \$3;
#X obj 55 114  0;
#X obj 25 115 t f;
#X obj 25 139 spigot;
#X obj 25 91 t f f;
#X obj 100 165 f;
#X msg 259 178 44100;
#N canvas 88 11 435 376 e_beta 0;
#X obj 265 155 inlet;
#X obj 86 39 inlet;
#X obj 118 325 outlet;
#X text 131 38 a;
#X text 309 156 S;
#X obj 116 295 sqrt;
#X obj 115 249 -;
#X obj 98 64 t f f;
#X obj 191 86 - 1;
#X obj 199 113 t f f;
#X obj 200 145 *;
#X obj 96 103 t f f;
#X obj 96 133 *;
#X obj 94 163 + 1;
#X obj 93 189 /;
#X connect 0 0 14 1;
#X connect 1 0 7 0;
#X connect 5 0 2 0;
#X connect 6 0 5 0;
#X connect 7 0 11 0;
#X connect 7 1 8 0;
#X connect 8 0 9 0;
#X connect 9 0 10 0;
#X connect 9 1 10 1;
#X connect 10 0 6 1;
#X connect 11 0 12 0;
#X connect 11 1 12 1;
#X connect 12 0 13 0;
#X connect 13 0 14 0;
#X connect 14 0 6 0;
#X restore 557 345 pd e_beta;
#X obj 420 306 t f f;
#X text 342 530 b0;
#X text 444 532 b2;
#X text 500 532 a0;
#X text 290 531 a2;
#X text 388 530 b1;
#X text 237 530 a1;
#N canvas 0 39 788 682 check_stability 0;
#X obj 163 27 inlet;
#X obj 335 46 inlet;
#X obj 385 46 inlet;
#X obj 435 46 inlet;
#X obj 485 46 inlet;
#X obj 535 46 inlet;
#X obj 585 46 inlet;
#X obj 351 132 f;
#X obj 442 129 f;
#X text 363 151 b0;
#X obj 389 130 f;
#X obj 228 124 f;
#X text 463 145 b2;
#X obj 537 125 f;
#X obj 286 128 f;
#X text 550 148 a0;
#X text 292 148 a2;
#X text 406 150 b1;
#X text 234 145 a1;
#X obj 164 82 t b b b b b b;
#X obj 361 234 /;
#X obj 314 232 /;
#X obj 230 194 * -1;
#X obj 282 197 * -1;
#X text 311 253 fb1;
#X text 356 256 fb2;
#X obj 86 293 t f f;
#X obj 92 321 *;
#X obj 105 345 + 4;
#X obj 126 369 *;
#X text 25 397 discriminant;
#X obj 133 473 = -1;
#X obj 131 454 f;
#X obj 126 396  0;
#X obj 126 418 select 1;
#X obj 131 497 select 1;
#X text 63 510 stable -;
#X obj 198 260 t f f f;
#X obj 326 272 t f f f f;
#X obj 311 448 bang;
#X text 245 487 stable -;
#X obj 549 261 pack f f f f f f;
#X obj 519 261 f;
#X obj 548 646 outlet;
#X msg 242 571 filter unstable - resetting;
#X obj 242 595 print equ;
#N canvas 0 0 677 568 real 0;
#X obj 75 59 inlet;
#X obj 186 58 inlet;
#X obj 324 52 inlet;
#X text 226 56 fb1;
#X text 373 52 fb2;
#X obj 71 320 = 2;
#X obj 149 320 = -2;
#X obj 146 158 f;
#X obj 366 158 f;
#X msg 237 275 1;
#X obj 237 297 -;
#X obj 255 325 -;
#X obj 237 249 t b f;
#X obj 78 111 t b b;
#X obj 249 348 = 0;
#X msg 362 279 1;
#X obj 380 329 -;
#X obj 362 253 t b f;
#X obj 373 351 = 0;
#X obj 362 301 +;
#X obj 249 390 +;
#X obj 148 408 +;
#X obj 75 427 +;
#X obj 75 450 == 4;
#X obj 127 187 t f f f f;
#X obj 386 190 t f f;
#X obj 71 479 select 1;
#X obj 71 516 outlet;
#X text 123 521 pass;
#X obj 199 516 bang;
#X obj 199 538 outlet;
#X text 251 539 fail;
#X connect 0 0 13 0;
#X connect 1 0 7 1;
#X connect 2 0 8 1;
#X connect 5 0 22 0;
#X connect 6 0 21 0;
#X connect 7 0 24 0;
#X connect 8 0 25 0;
#X connect 9 0 10 0;
#X connect 10 0 11 0;
#X connect 11 0 14 0;
#X connect 12 0 9 0;
#X connect 12 1 10 1;
#X connect 13 0 7 0;
#X connect 13 1 8 0;
#X connect 14 0 20 0;
#X connect

Re: [PD] GSoC Fwd: Thank you for your application

2009-03-19 Thread dmotd
ahh, too bad.. this is obviously a template rejection notice, do they usually 
follow up this initial rejection with which criteria the organisation missed 
and which parts of the application need to be better addressed?

it may just be the luck of the draw, but we are losing out to projects like 
scummvm - a virtual machine for playing video games from 1987! not that i 
have a problem with maniac mansion as such, but somethings gotta give!

anyhow, good work to those responsible for putting the application together, i 
am sure with a bit of feedback and a little work, we will be a contender for 
next year.

cheers,
dmotd

On Thursday 19 March 2009 18:07:15 Hans-Christoph Steiner wrote:
 Well, we didn't get accepted but now at least we do have a nice
 collection of projects for people to take on.

 http://socghop.appspot.com/program/accepted_orgs/google/gsoc2009

 .hc

 Begin forwarded message:
  From: socghop.nore...@gmail.com
  Date: March 18, 2009 9:49:10 PM GMT
  Subject: Thank you for your application
 
  Hi Hans-Christoph Steiner,
 
  Thank you for submitting Pure Data (aka Pd) organization
  application to Google Summer of Code 2009. Unfortunately, we were
  unable to accept your organization's application at this time. We
  received many more applications for the program than we are able to
  accommodate, and we would encourage you to reapply for future
  instances of the program.
 
  Best regards,
  Google Open Source Programs

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Re: [PD] style guide idea: [send foo] versus [; foo(

2009-03-19 Thread dmotd
hmm.. generally this could be a good idea, but message sending is most useful 
when initialising a number of receives ie:

[loadbang]
  |
|; init-1 6  /
|; init-2 symbol foo |
|; init-3 -2 \

which is far more elegant than the the trigger/send replacement, especially 
with more fields..

i think its important for students to recognise that this feature of messaging 
has a role to play, rather than trying to veil its use. in my experience 
people will tend to use [send foo] more often when they start pd, then begin 
abbreviating to [s foo] before they appreciate the msg shorthand [; foo[. but 
you are right it is a little confusing for new users..

perhaps this just needs clearer documenting? 'what does a semi-colon at the 
start of a message mean?' in the FAQ? 

dmotd

On Friday 20 March 2009 10:38:06 Hans-Christoph Steiner wrote:
 Here's something that I'd like to propose for the style guide, based
 on my teaching experience:

 - use [send foo]  instead of [; foo( for all sends that aren't
 dynamically set

 A lot of people find the [; foo( syntax confusing, and since it is
 commonly used, it often gets in the way of newbies understanding the
 patch.  While the [; foo( syntax is definitely useful for dynamic
 sends, I don't think there is an advantage to using for the regular
 sends.  So for example:

 [dsp 1(

 [send pd]

 instead of

 |;/
 |pd dsp 1 \

 This change highlights the dataflow aspect of the messages over the
 text-style programming with syntax of the message box.  At the very
 least, I think that the help patches should use this style, and I have
 started to use this style in my regular programming and it feels quite
 natural once you are used to it.  I find it easier to read.

 (as for [s foo] versus [send foo] that's an issue I want to avoid in
 this discussion).

 .hc


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Re: [PD] Pd book sprint in NYC/Berlin

2009-03-17 Thread dmotd
i should probably avoid writing emails before bed, and my negative bias 
towards video-conferencing comes from a number of bad experiences and 
unproductive meetings. anyhow you are quite right to push this one, to 
converse without latency can be very productive (but equally unproductive 
too) - a good meeting requires a fair bit more preparation and planning than 
just the medium, regardless of mcluhans philosophy. incidentally i have 
enjoyed his musings in the past but i already find his arguments ambiguous 
enough with regard to psychology and technology, to retrofit his ideologies 
to todays baffling techno-communcications wasteland is a bit of a stretch ;)

ciao,
dmotd

On Tuesday 17 March 2009 21:41:46 Hans-Christoph Steiner wrote:
 Yeah, in case I came across too strong, I think that IRC is very
 useful, and voice chat is too.  We can have both running for this
 meeting, and people can choose where they participate.  IRC is great
 for async communications, like asking specific questions.  But I find
 it takes 10-20x longer to work through difficult issues thru text-only
 media like IRC, IM, email, etc. as compared to a voice conversation.

 .hc

 On Mar 16, 2009, at 7:32 PM, João Pais wrote:
  Is this a one time thing, or might happen more times? I would say
  that at least voice connection would be productive. I haven't that
  much experience with video conferencing, but a medium where people
  can react at the same time they can think would be important.
  (although after too much time, even the fingers are faster than some
  heads)
 
  How about voice connection for general talk + an irc chat for small,
  fast questions? We can also send a group foto with skype, so that
  everyone feels the warmth.
 
  Marshall McLuhan would strongly disagree with you, as do I.  The
  medium with which you communicate has a very strong impact on the
  conversation.  That does not mean that it is the only influence.
  There are many things that lead to a bad meeting, and from my
  experience of having many meetings in person, on IRC, on IM, on
  phones, on voice chat, on video chat, and many different mixes
  above, I am a strong believer in high-bandwidth communication like
  voice.

 ---
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Re: [PD] Pd book sprint in NYC/Berlin

2009-03-16 Thread dmotd
i am really unsure what you are talking about.. a meeting is what it is, and 
the medium will never dictate what you are talking about and the intensity 
with which it is conducted.. perhaps face to face contact is good for 
watching the iris quiver and building a psychological profile based on that 
particular interaction, but really the amount of focus and dedication that 
anyone gives to a subject is dependent on variables that are quite out of 
control to other participants.

in terms of multi-tasking... i am usually engaged on a number of things in any 
given time period.. what at least is consistent about IRC is that i can chose 
to focus on any given problem without having to make myself publically 
withdrawn from the discussion, and in such a circumstance i have a log to 
refer to what i have missed.. 

which leads me to my final point.. i have a log.. which everyone does, without 
transcription, without poor pronunciation and bad language getting in the 
way.. easy to archive and so on.. 

i have no real interest in the topic, but i have been a particpant in 
enough 'online meetings' to know that video conferencing is a complete waste 
of time, beyond the initial distraction of connectivity issues.. 

if people have something valid to say and real-time is the only productive 
forum then IRC works and works well, otherwise voice probably makes up for 
where text lacks, but only in small groups.. video is just an unnecessary and 
unproductive formality.. 

meetings are never as productive as the facilitato

On Monday 16 March 2009 22:53:56 Hans-Christoph Steiner wrote:
 I find IRC meetings to be very unproductive.  Everyone is usually too
 busy multitasking to get anything done in the meeting.  I think that
 the high bandwidth of voice and seeing the person holds your attention
 longer, so there is less multitasking and more focused discussion.
 That said, if the audio connection is bad, then it gets worse than
 IRC.  IRC is good for asking pointed questions back and forth, better
 than audio/video chat.

 I think we should have IRC running, but also it would be great to have
 video chat with projectors, speakers, and a decent mic setup.  Marius
 and I ran the streaming for a class at Brooklyn Poly.  One student was
 joining in from Canada.  When it was set up and running well, it
 actually worked quite well.  This means spending a little time setting
 up the speakers and mics, and a projector is good too instead of a
 screen.  Since this will be happening over three days, it makes sense
 to spend some time on setup.  ITP can provide all of the equipment on
 the NYC end.

 .hc

  LG
  Georg
 
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Re: [PD] Mouse Control...

2009-03-16 Thread dmotd
hi simon and welcome to the pd community.. 

it's a decent question and you will no doubt get a number of different 
responses.. 

depending on your system you have a few options: gem, pdp or gridflow, which 
all cover the imaging section of your question. gem however is probably the 
most appropriate as it covers both the 3D and the interactive part in one. 
gem allows you to interact with image, video and GL primitives in a 3D 
space.. it also covers input and depending on how you require live imagary to 
be captured you have varying levels of control, for example there is 
[pix_blob], which describes the average mass (gravity) of movement in terms 
of X+Y (which sounds like what you're after), there is [pix_hit] which allows 
you to describe parts of the image grid which trigger when the input passes 
through, or there is [pix_dump] which outputs the incoming pixel grid as a 
list which you can process with your own math. 

as for your camera, it should be supported by gem, but DV support can be a bit 
sketchy on some platforms.. 

gem is part of the pd-extended build which runs on many systems.. 

this is a fairly broad answer to a broad question, i hope it helps..

dmotd


On Monday 16 March 2009 22:53:18 Simon Ball wrote:
 Hi there

 I'm having trouble realising an idea. I've got the software running (mac
 book pro) and managed to play with some of the examples, however I am new
 to PD, so bare with me!

 I'm trying to generate a composition of images that float in 3D space. I
 want the images or layers to move and rotate towards areas of a screen
 where movement is detected. I don't need to track specific points of
 motion, simply to judge where movement is taking place. I think this will
 involve reading frames and analysing changes in pixels. Does that make
 sense?

 I plan to use a mini DV camera to run this, on a high contrast background,
 although I've seen a similar method of recording movement with a webcam and
 processing, which worked pretty well. (
 http://vimeo.com/1948430?pg=embedsec= - tracks changes in pixels, although
 I'm not sure how).

 I assume that this will involve some sort of trigonometry to move images
 towards points where motion is detected, although I'm not sure how to apply
 this in PD. Also, how to I generate a floating effect, much like 'easing'
 does in animation software. And can this work with 3D, mapped images in PD?

 I hope thats clear, if a little broad, let me know you need any further
 info.

 Thanks in advance for any suggestions/solutions.

 Simon

 Simon Ball



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Re: [PD] Mouse Control...

2009-03-16 Thread dmotd
oh and don't forget that this mailing list is archived, and this is actually a 
query that comes up once every few months.. you could probably answer all of 
your own questions with a few well targeted search terms.. 

http://puredata.info/community/lists/

On Tuesday 17 March 2009 00:05:39 dmotd wrote:
 hi simon and welcome to the pd community..

 it's a decent question and you will no doubt get a number of different
 responses..

 depending on your system you have a few options: gem, pdp or gridflow,
 which all cover the imaging section of your question. gem however is
 probably the most appropriate as it covers both the 3D and the interactive
 part in one. gem allows you to interact with image, video and GL primitives
 in a 3D space.. it also covers input and depending on how you require live
 imagary to be captured you have varying levels of control, for example
 there is [pix_blob], which describes the average mass (gravity) of movement
 in terms of X+Y (which sounds like what you're after), there is [pix_hit]
 which allows you to describe parts of the image grid which trigger when the
 input passes through, or there is [pix_dump] which outputs the incoming
 pixel grid as a list which you can process with your own math.

 as for your camera, it should be supported by gem, but DV support can be a
 bit sketchy on some platforms..

 gem is part of the pd-extended build which runs on many systems..

 this is a fairly broad answer to a broad question, i hope it helps..

 dmotd

 On Monday 16 March 2009 22:53:18 Simon Ball wrote:
  Hi there
 
  I'm having trouble realising an idea. I've got the software running (mac
  book pro) and managed to play with some of the examples, however I am new
  to PD, so bare with me!
 
  I'm trying to generate a composition of images that float in 3D space. I
  want the images or layers to move and rotate towards areas of a screen
  where movement is detected. I don't need to track specific points of
  motion, simply to judge where movement is taking place. I think this will
  involve reading frames and analysing changes in pixels. Does that make
  sense?
 
  I plan to use a mini DV camera to run this, on a high contrast
  background, although I've seen a similar method of recording movement
  with a webcam and processing, which worked pretty well. (
  http://vimeo.com/1948430?pg=embedsec= - tracks changes in pixels,
  although I'm not sure how).
 
  I assume that this will involve some sort of trigonometry to move images
  towards points where motion is detected, although I'm not sure how to
  apply this in PD. Also, how to I generate a floating effect, much like
  'easing' does in animation software. And can this work with 3D, mapped
  images in PD?
 
  I hope thats clear, if a little broad, let me know you need any further
  info.
 
  Thanks in advance for any suggestions/solutions.
 
  Simon
 
  Simon Ball

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Re: [PD] www.pd-tutorial.com

2009-03-16 Thread dmotd
this looks likely to be a brilliant reference, very balanced language, not too 
patronising and not too convoluted. it presents a number of complex methods 
in a straight forward manner, but with enough depth to really build upon.

many congratulations johannes and please pass on my praise to your translator 
mark barden, who has also done an excellent job.

dmotd


On Tuesday 17 March 2009 05:12:21 Johannes Kreidler wrote:
 hi list,

 I am pleased to announce that the big pd tutorial I wrote in the last
 years with the help of a grant by the Music University of Freiburg /
 Germany, is now online, in english and in german.

 It is also available as a book (paperback) at Wolke Publishing House,
 where the bang book was released.

 At the moment, Amazon says that it's not available, which is strange
 because it's definitely released, but at least it can be purchased at
 the Publishing House itself.

 http://www.pd-tutorial.com

 http://www.wolke-verlag.de/musik_u_t/loadbang.html

 http://www.buecher-zur-musik.de/assets/s2dmain.html?http://www.buecher-zur-
musik.de/53108697370a2cb3f/5310869bc400a7a02.html

 http://www.amazon.de/Loadbang-Programming-Electronic-Music-Pure/dp/39360005
73/ref=sr_1_3?ie=UTF8s=books-intl-deqid=1235853524sr=8-3

 Cheers
 Johannes

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Re: [PD] self-modifying and dynamic patching

2009-03-14 Thread dmotd
i received this rationale from miller not too long ago for the hesitation in 
including iohannes' methods:

Anyhow, I'm trying to think of a better mechanism for allowing abstractions
to have variable numbers of inlets/outlets, so I'm hoping initbang won't
be necessary in the long run.

closebang, though, will probably be needed in some form or other.

so it's obviously still a work in progress, regardless initbang/closebang are 
at least fairly consistent with constructor/destructor methods in other 
languages. we'll see where this goes.

cheers,
dmotd

IOhannes m zmölnig wrote:
 Charles Henry wrote:
  There is a way to write the code for a new or create routine in
  your class via [loadbang],

 where did you get that impression from?
 [loadbang] does _not_ work as a constructor (it's too late).
 that's why i had written [initbang], which unfortunately never made it
 into Pd.

  so you need a way to code a free or
  delete routine as well.

 that's why i had written [closebang], which (surprise!) never made it
 into Pd either


 mfga.s
 IOhannes

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Re: [PD] self-modifying and dynamic patching

2009-03-12 Thread dmotd
hey derek.. 

i've done some hunting on your behalf, and i think i've found what you are 
referring to.. a patch created by leonard swiezinski in 2002:

http://lists.puredata.info/pipermail/pd-list/2002-03/004940.html

alas, the link is a 404.. and mr. swiezinski has been inactive for several 
years. although he does still own the parent site floppy35.de..

markmail.com is useful ;)

ciao,
dmotd

ps.. i have numerous experiments in dyn-pd on old hard-disk-drives.. wouldn't 
be too difficult to dig through, but i am sure you will find plenty of 
examples.. 


On Thursday 12 March 2009 19:15:24 Derek Holzer wrote:
 Thx IOhannes,

 IOhannes m zmoelnig wrote:
  Derek Holzer wrote:
  Hi all and thanks for chiming in on this thread. There was once, long
  ago, a simple mixer which dynamically created the busses and channels.
  If anyone can remember that one, it must have been 5 years ago, and
  was the first dynamic patch I had ever seen.
 
  could be my abcde(fg), the great ambisonics-based coding and decoding
  environment (for graz).
  you can get it here:
  http://iem.svn.sourceforge.net/viewvc/iem/spatialization/abcde/

 It was something less complex than this I think. Just a mixer with
 dynamic creation of channels. It was very green, IIRC ;-)

 D.

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Re: [PD] self-modifying and dynamic patching

2009-03-12 Thread dmotd
hey derek..

attached is the dynamic GOP abstraction [mtx_tog], used as an extension to 
iemmatrix lib. it's a viewer/editor for simple binary matrices. it may be 
useful in your presentation as it uses [namecanvas] to edit the top level 
GOP.

the actual code should be fairly readable and straight forward, although the 
logic is a little complex.

i have attached the help file and a little example that generates a 16x4 step 
sequencer. obviously it requires the iemmatrix library to function (although 
it should still render the grid without).

i haven't relied on this too heavily in the past so it may be buggy.. as with 
all dynamic patching (especially GOP/namecanvas) use with caution!

cheers,
dmotd

On Thursday 12 March 2009 03:55:21 Derek Holzer wrote:
 Would like to show some examples of dynamic and self-modifying Pd
 patches during a workshop here in Berlin. I know there are some in the
 archives (and maybe on people's HDs) somewhere, but damned if I can find
 them. Links to previkous posts or new examples welcome!

 best!
 Derek

#N canvas 99 276 450 300 10;
#X floatatom 241 79 4 0 0 0 - - -;
#X msg 242 98 column \$1;
#X msg 66 82 matrix 2 2 1 1 1 1;
#X obj 149 241 unpack 0 0 0 0;
#X obj 150 265 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 173 267 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 205 268 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 241 266 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 64 210 route matrix;
#X floatatom 241 35 5 0 0 0 - - -;
#X obj 64 133 mtx_tog 4 16;
#N canvas 0 0 450 300 count[16] 0;
#X obj 77 129 metro 100;
#X obj 78 161 f;
#X obj 111 158 + 1;
#X obj 139 174 = 16;
#X msg 140 214 0;
#X obj 140 194 sel 1;
#X obj 176 98 inlet;
#X obj 92 35 inlet;
#X obj 94 61 moses 0;
#X msg 101 84 1;
#X floatatom 149 14 5 0 0 0 - - -;
#X msg 93 104 0;
#X obj 71 200 outlet;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 2 0 1 1;
#X connect 2 0 3 0;
#X connect 2 0 12 0;
#X connect 3 0 5 0;
#X connect 4 0 1 1;
#X connect 5 0 4 0;
#X connect 6 0 3 1;
#X connect 7 0 8 0;
#X connect 8 0 11 0;
#X connect 8 1 9 0;
#X connect 8 1 0 1;
#X connect 9 0 0 0;
#X connect 10 0 8 0;
#X connect 11 0 0 0;
#X restore 240 56 pd count[16];
#X text 282 34 - step (msec);
#X connect 0 0 1 0;
#X connect 1 0 10 0;
#X connect 2 0 10 0;
#X connect 3 0 4 0;
#X connect 3 1 5 0;
#X connect 3 2 6 0;
#X connect 3 3 7 0;
#X connect 8 1 3 0;
#X connect 9 0 11 0;
#X connect 10 0 8 0;
#X connect 11 0 0 0;
#N canvas 129 0 450 326 10;
#X obj 324 251 mtx_print;
#X obj 324 229 matrix;
#X obj 45 110 mtx_eye 8;
#X obj 46 89 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 323 207 spigot;
#X obj 374 188 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X msg 244 48 print 1;
#X msg 256 67 print 0;
#X text 263 86 print (including \$0 arg);
#X text 34 283 warning! can choke pd when building larger matrices
;
#X text 33 9 [mtx_tog] is a binary viewer/editor abs for iemmatrix
;
#X text 292 299 (c) 2006 dmotd;
#X obj 244 177 mtx_tog 2 2;
#X obj 241 105 mtx_tog 4 4;
#X obj 46 138 mtx_tog 8 8;
#X obj 246 220 mtx_tog 3 1;
#X obj 212 176 mtx_tog 3 1;
#X text 65 28 usage: [mtx_tog m n];
#X text 65 46 where m = rows;
#X text 79 65 and n = columns;
#X connect 1 0 0 0;
#X connect 2 0 14 0;
#X connect 3 0 2 0;
#X connect 4 0 1 0;
#X connect 5 0 4 1;
#X connect 6 0 13 0;
#X connect 7 0 13 0;
#X connect 12 0 4 0;
#X connect 12 0 15 0;
#X connect 13 0 12 0;
#X connect 13 0 16 0;
#N canvas 100 82 373 383 10;
#N canvas 317 180 450 300 \$0-subpatch 0;
#X obj 0 0 tgl 15 0 1011_1_1_send 1011_1_1_receive empty 17 7 0 10
-262144 -1 -1 0 1;
#X coords 0 -1 1 1 15 15 2 0 0;
#X restore 0 50 pd \$0-subpatch;
#N canvas 167 102 450 300 edit_mtx 0;
#X obj 41 46 r \$0-matrix;
#X obj 72 236 outlet;
#X obj 286 174 spigot;
#X obj 322 128 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 320 99 inlet;
#X obj 166 24 inlet;
#X obj 178 115 mtx_check;
#N canvas 67 97 523 386 mtx_set 0;
#N canvas 18 295 450 300 doit 0;
#X obj 88 62 until;
#X obj 88 90 f;
#X obj 119 92 + 1;
#X obj 163 92 sel 0;
#X obj 117 119 mod 5;
#X obj 90 32 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#N canvas 161 343 450 300 count 0;
#X obj 85 15 inlet;
#X obj 219 108 f;
#X obj 276 104 + 1;
#X msg 194 75 bang;
#X floatatom 277 138 5 0 0 0 - - -;
#X msg 263 77 0;
#X obj 212 181 select 1;
#X obj 230 147  5;
#X obj 278 4 inlet;
#X obj 299 43 int;
#X obj 197 242 outlet;
#X obj 300 263 outlet;
#X obj 211 208 del 10;
#X obj 269 207 del 11;
#X connect 0 0 3 0;
#X connect 1 0 2 0;
#X connect 2 0 1 1;
#X connect 2 0 4 0;
#X connect 2 0 7 0;
#X connect 2 0 10 0;
#X connect 3 0 1 0;
#X connect 5 0 1 1;
#X connect 6 0 12 0;
#X connect 6 1 13 0;
#X connect 7 0 6 0;
#X connect 8 0 9 0;
#X connect 9 0 7 1;
#X connect 12 0 1 0;
#X connect 13 0 5 0;
#X connect 13 0 11 0;
#X restore 159 -23 pd count;
#X obj 157 -47 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X floatatom 203 -53

Re: [PD] GSoC web project idea

2009-03-08 Thread dmotd
hey hans, 

for what its worth, the pd-list is indexed on markmail.org, which has a very 
powerful search facility. 

a simple query of: 
[list:at.iem extension:pd writesf~]
finds a post on any of the pd lists, with a reference to writesf~ and a 
attached pd file..

or if i want to stalk you and every patch you have ever posted: 
[list:at.iem extension:pd from:Hans-Christoph Steiner]

trying to index a mail database is in my opinion quite outside the scope of pd 
documentation, even if it could make trawling through list archives simpler. i 
would certainly hate to be the student whose job it is to maintain a database 
of current or previously submitted attachments.. even if this job was 
automated, sifting out peoples problem posts from the articulate solutions is 
about as much fun as sorting spam on hotmail.

i essentially like the idea but i really think this comes down to a few 
disciplined people on the list wanting to maintain a slice of 
puredata.org/pdpedia every time they see a piece of pd magic.

cheers,

dmotd

On Monday 09 March 2009 05:08:54 Hans-Christoph Steiner wrote:
 I've had an idea for a long time for a web interface to the patches
 that people post to the pd-list.  Basically, lots of really great code
 is posted to the Pd list, but it is not very easy to find it there.
 What if there was a searchable database of all patches posted to the
 pd list.  You could search by object name to see all patches that use
 a certain object, then download it.

 I think that someone who was a decent web programmer could do this.
 Perhaps using something like Lucene, or really whatever.  Is it worth
 a summer of code project?

 .hc


 ---
-

 News is what people want to keep hidden and everything else is
 publicity.  - Bill Moyers



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Re: [PD] data-struct: (x:y) move object

2009-02-17 Thread dmotd
On Tuesday 17 February 2009 23:48:54 João Pais wrote:
 that reminds me of another thing: is it possible that someone who can't
 read code could understand which features were implemented in the data-s
 just by looking at the code? at least enough to get a hint and try it in
 pd? where is the data-s code?

in general anything that can be messaged with a symbol from a pd canvas to a 
pd internal (and visa versa) is allocated with the 'gensym' function. 

and code relevant to data-structures can be found here:
 g_array.c (for rendering of tables as well as DS scalars)
 g_scalar.c
 g_template.c
 g_traversal.c 

these are just my notes..

as far as i know, miller is the only developer working on DS code, i would 
love to be corrected however.. if anyone else can provide a developer 
reference for data-structures i would be much in debt.. 

ciao,

dmotd

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Re: [PD] dynamically altering GUI send/receive symbols

2009-01-31 Thread dmotd



On Sunday 01 February 2009 00:55:24 Rory Walsh wrote:
 Quick question: is it possible to dynamically alter the send/receive
 symbols for GUI objects? I know that one can change most attributes
 through various messages but is it possible to alter their
 send/receive symbols?

 Rory.

 p.s. It's been a few years since I posted any messages here. I hope
 everyone is keeping well!

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---
#N canvas 0 0 450 300 10;
#X floatatom 272 142 5 0 0 0 - - -;
#X floatatom 90 115 5 0 0 0 - - -;
#X obj 273 182 s now;
#X msg 86 42 symbol now;
#X obj 86 78 dyn-receive test;
#X obj 219 76 dyn-send test;
#X floatatom 220 47 5 0 0 0 - - -;
#X msg 296 51 symbol great;
#X obj 92 184 r great;
#X floatatom 93 210 5 0 0 0 - - -;
#X obj 156 185 r test;
#X obj 223 183 s test;
#X floatatom 160 216 5 0 0 0 - - -;
#X floatatom 222 157 5 0 0 0 - - -;
#X connect 0 0 2 0;
#X connect 3 0 4 0;
#X connect 4 0 1 0;
#X connect 6 0 5 0;
#X connect 7 0 5 1;
#X connect 8 0 9 0;
#X connect 10 0 12 0;
#X connect 13 0 11 0;
#N canvas 80 349 450 300 10;
#N canvas 781 144 450 300 \$0-receive 1;
#X obj 10 10 r test;
#X obj 10 30 s 1227-dyn-receive;
#X connect 0 0 1 0;
#X restore 202 43 pd \$0-receive;
#X obj 83 130 f \$0;
#X obj 56 150 list;
#X obj 56 202 s pd-\$0-receive;
#X obj 56 110 t a b;
#X obj 204 120 outlet;
#X obj 56 64 inlet;
#X msg 56 170 clear \, obj 10 10 r \$1 \, obj 10 30 s \$2-dyn-receive
\, connect 0 0 1 0;
#X obj 204 80 r \$0-dyn-receive;
#X obj 114 38 loadbang;
#X obj 114 77 symbol \$1;
#X connect 1 0 2 1;
#X connect 2 0 7 0;
#X connect 4 0 2 0;
#X connect 4 1 1 0;
#X connect 6 0 4 0;
#X connect 7 0 3 0;
#X connect 8 0 5 0;
#X connect 9 0 10 0;
#X connect 10 0 4 0;
#N canvas 566 176 518 325 10;
#X obj 34 -8 inlet;
#N canvas 781 144 450 300 \$0-receive 1;
#X obj 10 10 r test;
#X obj 10 30 s 1233-dyn-send;
#X connect 0 0 1 0;
#X restore 32 44 pd \$0-receive;
#X obj 130 149 s pd-\$0-receive;
#X obj 158 67 f \$0;
#X obj 131 87 list;
#X obj 131 47 t a b;
#X obj 34 15 s \$0-dyn-send;
#X obj 136 14 inlet;
#X obj 212 -25 loadbang;
#X obj 212 14 symbol \$1;
#X msg 127 111 clear \, obj 10 30 r \$2-dyn-send \, obj 10 10 s \$1
\, connect 0 0 1 0;
#X connect 0 0 6 0;
#X connect 3 0 4 1;
#X connect 4 0 10 0;
#X connect 5 0 4 0;
#X connect 5 1 3 0;
#X connect 7 0 5 0;
#X connect 8 0 9 0;
#X connect 9 0 5 0;
#X connect 10 0 2 0;
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Re: [PD] dynamically altering GUI send/receive symbols

2009-01-31 Thread dmotd
[send] and [receive] objects have static creation arguments, and cannot be 
changed dynamically, however its possible to change the attribute using 
abstractions and a bit of dynamic patching, see the attached files. quite 
simply a matter of creating the send + receive objects dynamically in a 
subpatch and routing the send/receive outlet/inlet to the abstractions 
outlet/inlet.. hope this helps..

dmotd


On Sunday 01 February 2009 00:55:24 Rory Walsh wrote:
 Quick question: is it possible to dynamically alter the send/receive
 symbols for GUI objects? I know that one can change most attributes
 through various messages but is it possible to alter their
 send/receive symbols?

 Rory.

 p.s. It's been a few years since I posted any messages here. I hope
 everyone is keeping well!

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#N canvas 80 349 450 300 10;
#N canvas 781 144 450 300 \$0-receive 1;
#X obj 10 10 r test;
#X obj 10 30 s 1227-dyn-receive;
#X connect 0 0 1 0;
#X restore 202 43 pd \$0-receive;
#X obj 83 130 f \$0;
#X obj 56 150 list;
#X obj 56 202 s pd-\$0-receive;
#X obj 56 110 t a b;
#X obj 204 120 outlet;
#X obj 56 64 inlet;
#X msg 56 170 clear \, obj 10 10 r \$1 \, obj 10 30 s \$2-dyn-receive
\, connect 0 0 1 0;
#X obj 204 80 r \$0-dyn-receive;
#X obj 114 38 loadbang;
#X obj 114 77 symbol \$1;
#X connect 1 0 2 1;
#X connect 2 0 7 0;
#X connect 4 0 2 0;
#X connect 4 1 1 0;
#X connect 6 0 4 0;
#X connect 7 0 3 0;
#X connect 8 0 5 0;
#X connect 9 0 10 0;
#X connect 10 0 4 0;
#N canvas 566 176 518 325 10;
#X obj 34 -8 inlet;
#N canvas 781 144 450 300 \$0-receive 1;
#X obj 10 10 r test;
#X obj 10 30 s 1233-dyn-send;
#X connect 0 0 1 0;
#X restore 32 44 pd \$0-receive;
#X obj 130 149 s pd-\$0-receive;
#X obj 158 67 f \$0;
#X obj 131 87 list;
#X obj 131 47 t a b;
#X obj 34 15 s \$0-dyn-send;
#X obj 136 14 inlet;
#X obj 212 -25 loadbang;
#X obj 212 14 symbol \$1;
#X msg 127 111 clear \, obj 10 30 r \$2-dyn-send \, obj 10 10 s \$1
\, connect 0 0 1 0;
#X connect 0 0 6 0;
#X connect 3 0 4 1;
#X connect 4 0 10 0;
#X connect 5 0 4 0;
#X connect 5 1 3 0;
#X connect 7 0 5 0;
#X connect 8 0 9 0;
#X connect 9 0 5 0;
#X connect 10 0 2 0;
#N canvas 0 0 450 300 10;
#X floatatom 272 142 5 0 0 0 - - -;
#X floatatom 90 115 5 0 0 0 - - -;
#X obj 273 182 s now;
#X msg 85 27 symbol now;
#X obj 86 78 dyn-receive test;
#X obj 219 76 dyn-send test;
#X floatatom 220 47 5 0 0 0 - - -;
#X msg 289 24 symbol great;
#X obj 92 184 r great;
#X floatatom 93 210 5 0 0 0 - - -;
#X obj 156 185 r test;
#X obj 223 183 s test;
#X floatatom 160 216 5 0 0 0 - - -;
#X floatatom 222 157 5 0 0 0 - - -;
#X msg 319 49 symbol test;
#X msg 114 52 symbol test;
#X connect 0 0 2 0;
#X connect 3 0 4 0;
#X connect 4 0 1 0;
#X connect 6 0 5 0;
#X connect 7 0 5 1;
#X connect 8 0 9 0;
#X connect 10 0 12 0;
#X connect 13 0 11 0;
#X connect 14 0 5 1;
#X connect 15 0 4 0;
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Re: [PD] dynamically altering GUI send/receive symbols

2009-01-31 Thread dmotd
many thanks IOhannes, 

i have never really realised that [send] without an argument allows for 
dynamic allocation, many years later this is a minor revelation (which has 
been looking at me directly in the face for even longer)..  unfortunately 
[receive] does not have the same parameters, so my hack still applies.. 

cheers.. 
(old dog new trick)

On Sunday 01 February 2009 02:43:28 IOhannes m zmoelnig wrote:
 [send] does not.

 fmgasdr
 IOhannes


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Re: [PD] [gem-cvs] crashes xorg/ati..

2008-02-23 Thread dmotd
hey ben.. 

   good theory, unfortunately everything seems in order
   (/usr/lib/libGL.so* is correctly linked to the ati libs]
   i have now tried every possible method to correct the
   problem, including updating my compiler, the wide world
   of google leads nowhere.. 

   i'm beginning to suspect faulty hardware.. i don't have
   many other GL based apps to test against, just the
   standard mesa afair and they all work fine, and gem works
   against the mesa libs, of course i'm reliant on hardware
   rendering for this particular project.. 

   all i can do now is strongly advise folks against
   purchasing anything [amd]/ati when using linux. besides
   the pitfalls of irregular driver updates and next to no
   GPL contributions, ati gear is horrible to configure, has
   many issues with standard function calls, relies heavily
   on kernel ABI stability *which linux will never fulfil*
   and due to such issues will never run on a patched kernel
   (i.e realtime-preempt)..

   this machine was a donation and now apart from a
   glamorous jukebox (pd audio is AOK!) and email platform
   is more or less useless for the work i have done
   previously.. so yeah, all i can suggest is get gear with
   an nvidia or intel video chipset (as much as intel are a
   bit behind in the 3d stakes, they have been glorious
   contributors to open development and their hardware is
   quite stable and usable, i'm no gamer tho..).

   language warning: AMD/ATI can go fuck themselves and i
   won't take part in any of their developments in the near
   future.. hopefully the have a wonderful life in this ugly
   vista world.. please plant a nice nvidia card into an old
   machine and have some fun, modern computing is about
   pleasing the right folks at silicone valley.. screw the
   lot of them, i'm making 3d with clay.. 

   cheers pd crew, you folks rock.

   love,

dmotd.. 

 

B. Bogart wrote:  Hey,
 
 I never used the flglx drivers, but it looks to me that your gem is
 linked against mesa, not the glx included with the flglx driver.
 
 That could be a problem...
 
 Don't bother running on the xorg DRI, does not play well with Gem.
 
 Good luck,
 .b.


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Re: [PD] Fwd: using PD to access URL based images and video

2008-02-23 Thread dmotd
marius schebella wrote: 
 youtube videos are more tricky, because you would have to
 convert them from flash to some readable file format.

as gem has ffmpeg support, and ffmpeg can read flash (flv)
videos, then i can only assume that it is possible to do as
marius describes with youtube (with access permssions to the
youtube API).. from previous experience the youtube API is
quite straight forward to script with and i think the
results could be quite pleasing.. as my machine had begun to
disintegrate on the video side i can't actually test this
theory.. but it's certainly feasible.. otherwise running
numerous video conversion apps at a script level would
definitely sort you out at the obvious expense of CPU.. i
think this activity is certainly worth pursuing even
encouraging, a whole world (worthy?) of sampling.. i have
seen max/msp/jitter based work that does as described, can
anyone tell me if this is done natively?

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[PD] [gem-cvs] crashes xorg/ati..

2008-02-21 Thread dmotd
hi all..

  i am supposed to be performing an old work this weekend,
  but gem refuses to behave. 

  i am running gem from cvs, pd 0.41-2, xorg server
  1.4.0.90, ati driver 8.2 (8.455.2-r1) on a gentoo linux
  platform. [machine: hp/compaq nc6400, card: mobility
  radeon X1300]

  i have attached my xorg log.. 

  to summarize the x server crashes as soon as i click a
  create message on a gemwin. the patch can be as simple as
  the create msg and the gemwin object.. 

  the real oddity is that there has been one circumstance
  where gem worked, created the gemwin and rendered a simple
  cube, but destroying this window froze the machine
  completely. i have only seen gem 'work' once out of a good
  30 times i have tried..

  the backtrace that is spat out is as follows:


Backtrace:
0: X(xf86SigHandler+0x7e) [0x80c810e]
1: [0xe420]
2: /usr/lib/xorg/modules/extensions//libGLcore.so(_mesa_initialize_context+0x4e4
) [0xb5e38115]
3: /usr/lib/xorg/modules/extensions//libGLcore.so(XMesaCreateContext+0x79) [0xb5
f3df75]
4: /usr/lib/xorg/modules/extensions//libglx.so [0xb7bcbf42]
5: /usr/lib/xorg/modules/extensions//libglx.so(DoCreateContext+0x10b) [0xb7bc997
8]
6: /usr/lib/xorg/modules/extensions//libglx.so [0xb7bc9b58]
7: /usr/lib/xorg/modules/extensions//libglx.so [0xb7bcb80f]
8: X [0x81415de]
9: X(Dispatch+0x2ba) [0x80866c9]
10: X(main+0x49e) [0x806ebc5]
11: /lib/libc.so.6(__libc_start_main+0xd8) [0xb7ca3838]
12: X(FontFileCompleteXLFD+0xc9) [0x806df21]


  i hope someone can shed some light on this.. if it means
  downgrading drivers, i am happy to do so but i have little
  time for trial and error.. and yes, i know ati cards have
  a dismal track record, but this is my only laptop and i am
  stuck with the card fitted.. 

  thanks..

dmotd.

This is a pre-release version of the X server from The X.Org Foundation.
It is not supported in any way.
Bugs may be filed in the bugzilla at http://bugs.freedesktop.org/.
Select the xorg product for bugs you find in this release.
Before reporting bugs in pre-release versions please check the
latest version in the X.Org Foundation git repository.
See http://wiki.x.org/wiki/GitPage for git access instructions.

X.Org X Server 1.4.0.90
Release Date: 5 September 2007
X Protocol Version 11, Revision 0
Build Operating System: Linux 2.6.23.9 i686 
Current Operating System: Linux sugoi 2.6.23.9 #1 SMP PREEMPT Mon Dec 17 
17:51:41 EST 2007 i686
Build Date: 22 February 2008  11:47:02AM
 
Before reporting problems, check http://wiki.x.org
to make sure that you have the latest version.
Module Loader present
Markers: (--) probed, (**) from config file, (==) default setting,
(++) from command line, (!!) notice, (II) informational,
(WW) warning, (EE) error, (NI) not implemented, (??) unknown.
(==) Log file: /var/log/Xorg.0.log, Time: Fri Feb 22 12:39:09 2008
(==) Using config file: /etc/X11/xorg.conf
(==) ServerLayout Default Layout
(**) |--Screen aticonfig-Screen[0] (0)
(**) |   |--Monitor aticonfig-Monitor[0]
(**) |   |--Device aticonfig-Device[0]
(**) |--Input Device Keyboard0
(**) |--Input Device Synaptics
(**) |--Input Device Stylus
(**) |--Input Device Eraser
(**) Option AIGLX Off
(==) Automatically adding devices
(==) Automatically enabling devices
(WW) The directory /usr/share/fonts/TTF/ does not exist.
Entry deleted from font path.
(WW) The directory /usr/share/fonts/OTF does not exist.
Entry deleted from font path.
(==) FontPath set to:
/usr/share/fonts/misc/,
/usr/share/fonts/Type1/,
/usr/share/fonts/100dpi/,
/usr/share/fonts/75dpi/
(==) RgbPath set to /usr/share/X11/rgb
(==) ModulePath set to /usr/lib/xorg/modules
(**) Extension Composite is disabled
(II) No default mouse found, adding one
(**) |--Input Device default pointer
(WW) Open ACPI failed (/var/run/acpid.socket) (No such file or directory)
(II) No APM support in BIOS or kernel
(II) Loader magic: 0x81c8b80
(II) Module ABI versions:
X.Org ANSI C Emulation: 0.3
X.Org Video Driver: 2.0
X.Org XInput driver : 2.0
X.Org Server Extension : 0.3
X.Org Font Renderer : 0.5
(II) Loader running on linux
(II) LoadModule: pcidata
(II) Loading /usr/lib/xorg/modules//libpcidata.so
(II) Module pcidata: vendor=X.Org Foundation
compiled for 1.4.0.90, module version = 1.0.0
ABI class: X.Org Video Driver, version 2.0
(--) using VT number 7

(II) PCI: PCI scan (all values are in hex)
(II) PCI: 00:00:0: chip 8086,27a0 card 103c,30ac rev 03 class 06,00,00 hdr 00
(II) PCI: 00:01:0: chip 8086,27a1 card , rev 03 class 06,04,00 hdr 01
(II) PCI: 00:1b:0: chip 8086,27d8 card 103c,30ac rev 01 class 04,03,00 hdr 00
(II) PCI: 00:1c:0: chip 8086,27d0 card , rev 01 class 06,04,00 hdr 81
(II) PCI: 00:1c:1: chip 8086,27d2 card , rev 01 class 06,04,00 hdr 81
(II) PCI: 00:1d:0: chip 8086,27c8 card 103c,30ac rev 01 class 0c,03,00 hdr 80
(II) PCI: 00:1d:1: chip 8086,27c9 card 103c

Re: [PD] who is using [entry]?

2007-11-14 Thread dmotd
ya,

  i second franks suggestion of prepending a 'tk' to the
  object, this seems quite self explanitory. a tk.text would
  work for me, afterall these are quite explicit tk objects
  and would have no use outside of the tk environment. i'm
  not sure about a '/' however as it may confuse the concept
  of 'lib/object' namespacing.. anyhow good work on
  hcs/bbogarts part.. nice to see tot/toxy/etc is becoming
  unecessary these days.. 

  completely out of the loop,

dmotd

Frank Barknecht wrote:
 Hallo,
 Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
 
  I want to keep the same names as the Tk widgets, that's why I chose  
  that name.  That way it's very easy to use the Tk docs for these  
  widgets.  The options are the same too.  It will be in the lib  
  tkwidgets, so tkwidgets/text will always be possible.  Hopefully this  
  doesn't cause any problems.
  These are the widgets I plan on implementing:
  
  http://puredata.info/dev/TkWidget
 
 I think, that's a cool list of objects to have and it's great that
 you're working on it. The names in Tk are very generic, though, which
 is understandable for Tk itself, as it's largely self-contained. But
 in Pd, there's even another [scale] waiting to clash with existing
 objects and (private) abstractions, that's why maybe a short,
 quickly-to-type namespace should be obligatory. What about [tk/scale]?
 
 Ciao

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[PD] py/ext: build error

2007-11-01 Thread dmotd
hi thomas and pd-list,

 i have run into this error building py/pyext:

 

$ sh ../flext/build.sh pd gcc
make -f ../flext/buildsys/gnumake-sub.mak PLATFORM=lnx RTSYS=pd COMPILER=gcc 
BUILDPATH=../flext/buildsys/ PKGINFO=package.txt BUILDCLASS=ext 
USRCONFIG=config.txt USRMAKE=build/gnumake-lnx-gcc.inc TARGETMODE=release 
TARGETTYPE=multi THREADED=1 _build_
make[1]: Entering directory `/home/dmotd/pure-data/externals/grill/py'
mkdir -p pd-linux/release-multi/
g++ -c -msse -mfpmath=sse -ffast-math -O2 -march=prescott  -pthread -fPIC 
-DPY_EXPORTS -DPY_NUMPY -DPY_USE_GIL -DNDEBUG -DFLEXT_THREADS -DFLEXT_SYS=2 
-DPD -I/usr/include/python2.4 -I/home/dmotd/pure-data/pd/src 
-I/usr/local/include/stk -I/usr/local/include/SndObj/ 
-I/home/dmotd/pure-data/include/flext source/main.cpp -o 
pd-linux/release-multi/main.opp
source/main.h:32: error: expected class-name before ‘{’ token
/home/dmotd/pure-data/include/flext/flcontainers.h: In member function ‘void 
TypedFifoT::Put(T*) [with T = FifoEl]’:
source/pybase.h:179:   instantiated from here
/home/dmotd/pure-data/include/flext/flcontainers.h:456: error: no matching 
function for call to ‘TypedFifoFifoEl::Put(FifoEl*)’
/home/dmotd/pure-data/include/flext/flcontainers.h:405: note: candidates are: 
void Fifo::Put(Lifo::Cell*)
/home/dmotd/pure-data/include/flext/flcontainers.h: In member function ‘T* 
TypedLifoT::Pop() [with T = FifoEl]’:
/home/dmotd/pure-data/include/flext/flcontainers.h:466:   instantiated from ‘T* 
PooledFifoT, M, O::New() [with T = FifoEl, int M = 2, int O = 1]’
source/pybase.h:177:   instantiated from here
/home/dmotd/pure-data/include/flext/flcontainers.h:380: error: invalid 
static_cast from type ‘Lifo::Cell*’ to type ‘FifoEl*’
make[1]: *** [pd-linux/release-multi/main.opp] Error 1
make[1]: Leaving directory `/home/dmotd/pure-data/externals/grill/py'
make: *** [build-release-multi] Error 2



  this machine runs gentoo linux using python version 2.4.3,
  gcc version 4.1.1, and cvs pd / flext / py - synced
  yesterday! i have set PY_NUMPY=1, numpy version 1.0.3.

  i have previously built vasp and xsample using the same
  flext build system, without problems.

  thanks a lot,

dmotd.

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Re: [PD] py/ext: build error

2007-11-01 Thread dmotd
hi thomas,

  this fix works fine, many thanks.

dmotd.

Thomas Grill wrote:
 Hi all,
 it's a problem already encountered by some and i hope that i've finally 
 fixed this in the CVS... please try again!
 best greetings, Thomas
 
 dmotd schrieb:
 hi thomas and pd-list,
 
  i have run into this error building py/pyext:
 
  
 
 $ sh ../flext/build.sh pd gcc
 make -f ../flext/buildsys/gnumake-sub.mak PLATFORM=lnx RTSYS=pd 
 COMPILER=gcc BUILDPATH=../flext/buildsys/ PKGINFO=package.txt 
 BUILDCLASS=ext USRCONFIG=config.txt USRMAKE=build/gnumake-lnx-gcc.inc 
 TARGETMODE=release TARGETTYPE=multi THREADED=1 _build_
 make[1]: Entering directory `/home/dmotd/pure-data/externals/grill/py'
 mkdir -p pd-linux/release-multi/
 g++ -c -msse -mfpmath=sse -ffast-math -O2 -march=prescott  -pthread -fPIC 
 -DPY_EXPORTS -DPY_NUMPY -DPY_USE_GIL -DNDEBUG -DFLEXT_THREADS 
 -DFLEXT_SYS=2 -DPD -I/usr/include/python2.4 -I/home/dmotd/pure-data/pd/src 
 -I/usr/local/include/stk -I/usr/local/include/SndObj/ 
 -I/home/dmotd/pure-data/include/flext source/main.cpp -o 
 pd-linux/release-multi/main.opp
 source/main.h:32: error: expected class-name before ‘{’ token
 /home/dmotd/pure-data/include/flext/flcontainers.h: In member function 
 ‘void TypedFifoT::Put(T*) [with T = FifoEl]’:
 source/pybase.h:179:   instantiated from here
 /home/dmotd/pure-data/include/flext/flcontainers.h:456: error: no matching 
 function for call to ‘TypedFifoFifoEl::Put(FifoEl*)’
 /home/dmotd/pure-data/include/flext/flcontainers.h:405: note: candidates 
 are: void Fifo::Put(Lifo::Cell*)
 /home/dmotd/pure-data/include/flext/flcontainers.h: In member function 
 ‘T* TypedLifoT::Pop() [with T = FifoEl]’:
 /home/dmotd/pure-data/include/flext/flcontainers.h:466:   instantiated 
 from ‘T* PooledFifoT, M, O::New() [with T = FifoEl, int M = 2, int O = 
 1]’
 source/pybase.h:177:   instantiated from here
 /home/dmotd/pure-data/include/flext/flcontainers.h:380: error: invalid 
 static_cast from type ‘Lifo::Cell*’ to type ‘FifoEl*’
 make[1]: *** [pd-linux/release-multi/main.opp] Error 1
 make[1]: Leaving directory `/home/dmotd/pure-data/externals/grill/py'
 make: *** [build-release-multi] Error 2
 
 
 
   this machine runs gentoo linux using python version 2.4.3,
   gcc version 4.1.1, and cvs pd / flext / py - synced
   yesterday! i have set PY_NUMPY=1, numpy version 1.0.3.
 
   i have previously built vasp and xsample using the same
   flext build system, without problems.
 
   thanks a lot,
 
 dmotd.
 
   

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Re: [PD] RIP James E. Tittle II

2007-06-20 Thread dmotd
jamie/tigital, 

  thankyou so much for your gracious contributions and
  tireless efforts to make this community something
  brilliant and inspiring. 

  your loss is very profound as a gem and puredata user, you
  have provided such excellent work and advice to so many
  faceless folks like myself, it's just a shame i can't
  return the favour. i hope your exuberant attitude,
  patience and persistence will reflect upon us all.

  may your output continue to serve for a long time to come
  and may your words be an ongoing asset to the pd-list
  archives.

  much respect,

patrick/dmotd.


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