Re: [PD] Pd performance at TED

2011-06-21 Thread hard off
welcome to the list onyx,

i liked your performance, and commend you for getting exposure for it.

my only question is, how annoying must it be to get asked to play "Throw Ya
Guns" at every gig ;)
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Re: [PD] backwards ead~

2011-05-27 Thread hard off
instead of the [phaser~], send a [line~] (or [vline~]) signal.

for example:

[1, 0.5 500, 0 1000 500(
|
[vline~]


like most of my patches, i don't think i originally made that one, someone
else posted it, and i just copied.   ;)
must have been a long time ago though, cos i barely remember it.




On Sat, May 28, 2011 at 12:24 AM, Stephan Elliot Perez <
dreamoftheshoreofanotherwo...@gmail.com> wrote:

> Greetings,
>I wish to produce a wave form with the opposite form of the normal
> ead~ wave (the curves become exponentially steeper instead of flatter),
> which I can achieve by entering a negative number into the phasor in hard
> off's exact-ead~ patch, which I downloaded from the archive.  However, I
> still want to be able to independently change the length of the ascent,
> decline, and distance between waves as is possible with ead~.  Does anyone
> know how I could do this, or possibly have access to an abstraction-version
> of ead~?
>
> Best regards,
> Stephan
>
>
>
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Re: [PD] CVs

2011-05-27 Thread hard off
i like how the first post starts with, "I just got out of a long and heated
argument"

:D
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Re: [PD] CVs

2011-05-11 Thread hard off
sorry to nitpick, but half the world is currently 'night'
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Re: [PD] CVs

2011-05-11 Thread hard off
oh, you already said it was brilliant. oops!

well, that's SPLENDID.
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Re: [PD] CVs

2011-05-11 Thread hard off
ha ha, that's brilliant.  love it!
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Re: [PD] CVs

2011-05-11 Thread hard off
 what about, if you had a wammy bar as long as an aircraft carrier, and then
you struck it with a large chunk of dark matter?
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Re: [PD] [PD-announce] Workshop: Switch from PureData! (Barcelona)

2011-05-02 Thread hard off
mick jagger prefers PD,

so does david bowie.

fair enough, andrew lloyd webber does all his operas in supercollider these
days, but that guy did CATS in machine code, so he's pretty out there.
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Re: [PD] Cool Sequencer

2011-03-09 Thread hard off
one thing that was cool about the csq-600, was that you could make sequences
of sequences.  there were 4 patterns stored in memory, and you had a toggle
switch for each one.  so, if pattern A and pattern C were switched on, it
would play patterns A,C,A,C...etc
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Re: [PD] Cool Sequencer

2011-03-09 Thread hard off
roland csq-600 did this back in the pre-midi days of cv/gate synthesizers.

good idea to build it in pd though :)
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Re: [PD] nusmuk_audio WAS: Max Smoother Audio than Pd?

2010-04-16 Thread hard off
just uploaded 2 vanilla workouts.  these are not tracks.  just me jamming in
the staffroom of the school where i work. not sure if they will change
anyone's mind on anything, but i think they show a bit of dynamic range and
the possibilities offered by vanilla pd and perseverance.

http://soundcloud.com/vanilla-pd

there are a lot of samples here, but all were originally created from
scratch in vanilla pd.
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Re: [PD] dealing with large numbers (for rjdj)

2010-04-11 Thread hard off
try:

[* 100]
|
[+ 0.5]
|
[int]

what that does, is convert the 6 decimal place number into an integer, then
you add 0.5 so that the rounding goes to the nearest integer, and then you
use [int] to chop off any remaining overflow.



On Mon, Apr 12, 2010 at 2:07 AM, duncan speakman <
duncan.kleindes...@gmail.com> wrote:

> hi,
> i'm trying to use the gps object in Pd as part of an RjDj scene and
> their forum is down at the moment so i thought i'd look for help
> here...
>
> so pd has a limit on the size of numbers it can use and i'm looking
> for a simple way to break them down, (as i'm using RjDj i have to use
> the vanilla pd so no extra object fun).
> The GPS object apparently sends out numbers to 6 decimal places, (e.g.
> 51.430023) which keeps causing problems in other parts of the patch.
> I have tried removing the integer before the point and multiplying by
> 1 to give me something manageable. In the above example I would
> expect to get 4300.23 but instead i get something like 4300.23,
> where are these extra numbers coming from?
> Can anyone suggest a better way to deal with this data?
>
> regards
>
> duncan
>
> --
> http://duncanspeakman.net
> http://subtlemob.com
>
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Re: [PD] Spectral Shiffting

2010-04-05 Thread hard off
>>Cool, but where is it?

ahh, maybe you need to log in to the forum to get access to attachments.
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Re: [PD] Spectral Shiffting

2010-04-02 Thread hard off
here's a frequency shifter that slur posted on the pd forum a little while
ago:

http://puredata.hurleur.com/viewtopic.php?pid=16842#p16842
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Re: [PD] Pitchshifter : fft-based?

2010-03-29 Thread hard off
thanks roman, handy!
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Re: [PD] Weird [delread~] behavior under -nogui

2010-03-28 Thread hard off
So having a [switch~] would solve all the -nogui initialization
troubles? That is valuable to know. Thanks.



that was just a guess.  we actually got around it by modifying pd code.

florian, sorry i can not post the link, because it wasn't me who did the
hack.
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Re: [PD] Weird [delread~] behavior under -nogui

2010-03-28 Thread hard off
matteo, by putting a [switch~] in each patch, it could possibly alleviate
the problem, because i assume the [switch~] object forces samplerate to be
recalculated.
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Re: [PD] Weird [delread~] behavior under -nogui

2010-03-28 Thread hard off
i also ran into this problem.

if i can remember correctly, the cause was something along the lines of:

the pd samplerate needs to be set before the delayline code is initiated.
if pd is run in gui mode, then the gui initialization forces the order
correctly.

however, when run in -nogui mode, the samplerate is set after the delayline
code, and the calculation for the delayline is set with samplerate = 0

our hack was just to tweak the pd code to have a hardcoded samplerate.
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Re: [PD] Pd Shirts

2010-03-24 Thread hard off
i want one!  how to order?
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Re: [PD] Pd, Max/Msp, Reaktor, Plogue Bidule... How do these, compare?

2010-03-18 Thread hard off
>>
By the way I once collaborated with a guy who composes electroacustic music
and now is doing a Ph.D. at Harvard University (I made some Pd patches for a
piece he wrote)<<

i hope you got paid.  because he certainly is.
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Re: [PD] easy effects?

2010-03-16 Thread hard off
http://puredata.hurleur.com/sujet-1982-diy2-effects-sample-players-synths-sound-synthesis
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[PD] making hardware

2010-03-04 Thread hard off
one thing i always use a lot in my pd patches is called a 'wetfilter'.
basically it is a bunch of bandpass filters, followed by delaylines of
increasing length.  kind of oldschool 'spectral delay'.

so, i'd love to have this effect in a small hardware box, so i can put some
drum machines and synths through it easily.

what options are available for putting pd patches into small devices with
audio in and out?

and, slightly off topic for the pd list, is there already some type of
generic 'stomp box' that can load C++ code or something to make effects?
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Re: [PD] Writing wave tables to disk

2010-03-02 Thread hard off
check out the help for [soundfiler]  it can write as well as read.
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Re: [PD] Hello!

2010-02-18 Thread hard off
are you any relation to roger moore?
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Re: [PD] vertical column of msg boxes

2010-02-10 Thread hard off
that is a brilliant idea.  if lines were always hidden behind boxes,
patching would be so much neater.
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Re: [PD] vertical column of msg boxes

2010-02-10 Thread hard off
i agree with this suggestion too.
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Re: [PD] metro limit

2010-02-09 Thread hard off
i'm not looking for suggestions.  i'm just saying that the 1ms lower limit
on metro speed is probably getting a bit outdated, and could be lowered to
0.01ms, to allow for sample accurate timing.

i assume that 1ms was an arbitrary decision made years ago when computers
were much less powerful, and for 99% of situations these days, a better
resolution is still going to be 'safe'.

also, there are so many other things that pd lets you do 'dangerously', so
why not let us play with fire with the metro object too?
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Re: [PD] metro limit

2010-02-09 Thread hard off
yeah yeah, i know, so don't let it go to infinitely small values, but 1ms is
probably getting a bit outdated.  surely it's time for a revision?
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[PD] metro limit

2010-02-09 Thread hard off
is there any need for the 1ms metro limit?  couldn't it at least be lowered
to 0.01ms to enable sample accurate timing?
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Re: [PD] delwrite~ with dynamic length

2010-02-04 Thread hard off
when you think about it, in order to access data written, say 10 seconds
ago, then you need to have written that data in the first place.  so, for
variable delaytimes, you have to choose the longest delay you will need, and
set your delaywrite to that length.

if you don't need realtime behaviour, and need to conserve cpu, then a
workaround would be to have delwrite/read pairs of increasing lengths in
subpatches, with [switch~] objects turning off all the subptaches except the
one in current use.

if you do that, and switch between delays in realtime, you're going to get
all sorts of time-scrambled junk while the buffers fill up.
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Re: [PD] float to a signal inlet

2010-02-03 Thread hard off
i don't want a built in line~.  there are plenty of synths i have where i
need to frequency to go to the correct value immediately.  not to mention my
lfo's.
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Re: [PD] prefix (was Re: vu analog style scale?)

2010-02-03 Thread hard off
just checking how 'clever' the server is

On Wed, Feb 3, 2010 at 8:29 PM, ypatios  wrote:

> embarrassed to say that i have been adding it myself all these years.  i
>> even take care to make [PD] in capital letters.
>>
>> it is information like this that needs more chapters in miller's books.
>>
>
> hehe :)
>
> the thing is, i don't see your messages with a double prefix "[PD] [PD]"
> which probably means that the server is clever enough to take care of us
> "pluralists".
>
> alabala
>
>
> --
> ypatios
>
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Re: [PD] prefix (was Re: vu analog style scale?)

2010-02-03 Thread hard off
embarrassed to say that i have been adding it myself all these years.  i
even take care to make [PD] in capital letters.

it is information like this that needs more chapters in miller's books.
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Re: [PD] Podcast containing many Pd patches

2010-02-02 Thread hard off
great, downloading now.  i 'dropped out' of pd for about a year and got into
the oldschool hardware synthesizers, but recently i have picked up the ball
again with the digital stuff and am on the lookout for some inspiration like
this.  cheers.
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Re: [PD] Convolution / Impulse Response

2010-01-21 Thread hard off
is it possible to do something vaguely similiar in vanilla pd?
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Re: [PD] puredata forum

2010-01-15 Thread hard off
Neko has been working on transferring the forum to a new server (or
something like that).  I'm sure he is aware of the trouble and will get it
fixed as soon as he can.
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Re: [PD] Playlist & get patch's path

2010-01-02 Thread hard off
or [getdir]
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Re: [PD] a good filter for my sample reader...

2009-12-12 Thread hard off
for filtering samples, try this:  run an [env~] detector from the sample
player output, and smooth it with a [line].  then use that to modulate some
parameter of your filter, such as the resonance or frequency.
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Re: [PD] Very large patches unstable?

2009-12-02 Thread hard off
>>What's more important, faster load times or less bugs?  That's my
concern.<<

less bugs.  every time.
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Re: [PD] pow~, etc. in Pd-extended 0.42.5

2009-11-19 Thread hard off
vanilla pd should always have priority.
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Re: [PD] pow~, etc. in Pd-extended 0.42.5

2009-11-11 Thread hard off
i think you have to look at which method would benefit the greatest amount
of people.  so, i think you'll find that far more people will benefit from
proper vanilla compatibility straight out of the box, than will benefit from
the cyclone library.
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Re: [PD] cooled~ for OSX intel

2009-11-04 Thread hard off
^
the mail above is also an example of why i don't want to release my stuff so
much.

all the patch is there, i am keeping no secrets.  but still people expect me
to do all the work to add features to something which i gave them for free
and for which they can modify as they like.

i get the feeling that a lot of the pd people are connected with
universities and get some income from there. but i am just a single person
who does not have any such affiliation, and i just do pd to amuse myself.
it does get quite annoying that everything i give to people, i get "feature
requests" for.  i am giving you the whole patch.  you can modify it for
yourself.
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Re: [PD] cooled~ for OSX intel

2009-11-04 Thread hard off
honestly, one day i will figure out this 'internet' thing and upload all my
stuff to whatever svn or cvs or whatever it is that the pd-extended all goes
into.
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Re: [PD] cooled~ for OSX intel

2009-11-03 Thread hard off
i made a sound editor, if that's any use:

http://puredata.hurleur.com/sujet-1295-sound-editor
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Re: [PD] [PD-announce] Reuters on RjDj

2009-10-29 Thread hard off
video works fine for me on ubuntu.
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Re: [PD] latency issue

2009-10-20 Thread hard off
>>
So if you are 7.5m away from one of your band mates, there will 20ms of
latency just from the sound travelling thru the air.<<

if you are big enough to be playing on a stage that has 7.5m distance
between band mates, then you don't need to worry anyway, as someone else is
paid to sort out your technical issues while you do lines of coke with
groupies backstage.
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Re: [PD] blank line in msgfile

2009-10-18 Thread hard off
just a thought,

but why not select some character that never normally appears in speech (eg
the % sign, or something), and then use [sel %], and make a space when you
have that character?
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Re: [PD] An infinite number of acid + breakbeat loops + wii

2009-09-28 Thread hard off
yeah, that's fun.

the logic behind the randomness is very good.
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Re: [PD] spigot~ info please

2009-09-02 Thread hard off
once again, here is my abstraction that does everything exactly as the
[spigot~] object does.

if someone would like to include this in the 'extra' folder for pd-extended,
it may be helpful to a few people.


spigot%7E.pd
Description: application/extension-pd
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Re: [PD] Bizzare problem with freeverb~

2009-08-11 Thread hard off
oh, and the bad news was that the only way we could fix that problem was by
modifying the pd source code.
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Re: [PD] Bizzare problem with freeverb~

2009-08-11 Thread hard off
i had some problem with a -nogui patch running [delwrite~],[delread~]
pairs.  it was a C programmer who eventually fixed the problem for me, but
if i recall correctly, the issue was with the delayline samplerate not being
set properly when pd is running nogui.  running with gui seemed to introduce
a slight delay which caused delayline samplerate to be initiatlized
properly.

i wouldn't be surprised if your freeverb~ problem is somehow related, as it
also uses delaylines.
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Re: [PD] tabwriteat~ object

2009-08-06 Thread hard off
[tabindex~] is the best one so far in my opinion.

not sure if it'd be technically correct, but what about:
[vtabwrite~]

???
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Re: [PD] [PD-announce] RjDj turns 1.000.000 and 100.000

2009-07-24 Thread hard off
wow, monumental news!!  big toast!!
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Re: [PD] bang~ event resolution

2009-06-21 Thread hard off
i'm still at a loss to explain the effects observed in the attached patch:


blocksizetester2.pd
Description: application/extension-pd
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Re: [PD] is bang~ limited to a 64 sample block?

2009-06-20 Thread hard off
i wanted to make some effects which acted on segments of sound cut at zero
crossings.

i guess i will just try them out on tables, like in your patch above.
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Re: [PD] is bang~ limited to a 64 sample block?

2009-06-20 Thread hard off
i wanted to send a bang on a zero-crossing
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[PD] is bang~ limited to a 64 sample block?

2009-06-19 Thread hard off
I made a patch which times the duration between two bangs sent by [bang~].
If i set the blocksize to the default of 64, then each bang comes 1.4ms
apart - as expected with 44.1khz samplerate.

However, making the blocksize smaller has no effect on the duration between
the bangs.

Does bang~ have a speedlimit of 64 samples?  If not, what is the limiting
factor stopping me getting bangs more often than every 1.4ms?

(test patch is attached)


bangtest.pd
Description: application/extension-pd
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Re: [PD] granulator for live performance

2009-06-09 Thread hard off
i posted a realtime granulator on the pd forum a while back.  you may need
to log in to the forum to get the attachment.

http://puredata.hurleur.com/sujet-1932-grannie-basher-delay-line-granulator
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Re: [PD] [OT] RjDj recording - acoustic environment

2009-05-20 Thread hard off
here's a guy tripping his head off :)

http://www.youtube.com/watch?v=-eJ2e80TACE&feature=related
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Re: [PD] -nogui troubles on mac

2009-05-14 Thread hard off
would it be possible for us to modify the source code (eg d_delay.c) to set
a non-variable samplerate?  in our case, the samplerate will always be
22050hz.

or is it not as simple as i imagine?
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Re: [PD] -nogui troubles on mac

2009-05-14 Thread hard off
yeah sorry, i tested on 0.42-5, and also on 0.41-4 and got the same thing.

your help on this issue is really appreciated iohannes, thanks.
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[PD] -nogui troubles on mac

2009-05-14 Thread hard off
running mac os 10.4, and the latest version of vanilla pd with -nogui, the
attached patch does not work how it should.

the patch is a simple phasor~ ping sound, run through a [delread~] /
[delwrite~] delayline.  with gui turned on, it works as expected, making a
feedback echo,

but with -the nogui option enabled, the delayline is just making a small
delay (my guess is one block)

is this a known issue?  are there other known issues with running -nogui on
mac, or in general?  this is the first definite trouble we have isolated,
but i think we might have some other issues too.


delaytest7.pd
Description: application/extension-pd
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Re: [PD] Good sequencer patches for learning?

2009-05-08 Thread hard off
i find that you can do a lot by building a simple arpeggiator sequence of
just 3 or 4 notes, and then send messages to do things like:  retrigger,
reverse, transpose, change speed, etc
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Re: [PD] [PD-announce] Pd 0.42-5 released

2009-05-08 Thread hard off
ok, cheers, i'll search it out.
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Re: [PD] [PD-announce] Pd 0.42-5 released

2009-05-07 Thread hard off
is there any way to make the 'open' dialogue window ignore hidden
files/folders?  this seems to happen automatically with the version of
pd-extended i have.

(linux, ubuntu)
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Re: [PD] abstraction creation audio engine start

2009-04-23 Thread hard off
just a sidenote, but you do know about [switch~] to turn off audio
processing in a subpatch/abstraction, right?

i used to have a patch that had about 3000 dsp building blocks (oscillators,
filters, waveshapers, eq, effects, etc), and the patch just switched on each
part when it was called.  in this way everything was loaded at startup, and
pd didn't need to create any new objects in realtime.

i just had to be careful with blocking messages from going into [vline~]
while the patch was switched off, because they started to make cumulatively
longer and longer queues that got completely re-written every time a new
message was sent.  this was a known issue last year, so maybe it has been
fixed for newer versions of pd?  i still treat vline~ with caution though,
just to be safe.
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Re: [PD] max/ pd lexicon

2009-04-23 Thread hard off
hi steve, welcome!

frank forgot to mention his excellent spectral delay.

http://footils.org/cms/weblog/2007/feb/20/beginners-guide-fft-objects-pd/


also search for the following for a bit of fun:

netpd , rjlib , diy2

just google "pure data" plus those words and yoU'll find them all.

heaps more stuff out there.   yoU'll find it.

also check the forum, again google pure data forum for the link.
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Re: [PD] abstraction creation audio engine start

2009-04-18 Thread hard off
what about something like sending a value to the inlet of an audio
arithmetic object?  would that update the dsptree?

i'm wondering why the audio in my abstractions is working, because i don't
think i am doing any of those things.
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Re: [PD] abstraction creation audio engine start

2009-04-18 Thread hard off
hmm, i don't know.  are you using a recent version of pd?

i have dynamically created audio abstractions with no problem.
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Re: [PD] Need help for presenting workshop

2009-04-17 Thread hard off
a really good way to practically demonstrate PD is to build a simple patch
in front of people.  maybe practice building that patch a couple of times
before you do the presentation.
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Re: [PD] can't setup midi device - maybe alsa is missing.

2009-04-17 Thread hard off
YES! thank you Ed - you're a mega legend!!!

pd is now controlling the squelch of my MKS-50 alpha juno rack.

beautiful.

.matt.
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[PD] can't setup midi device - maybe alsa is missing.

2009-04-16 Thread hard off
i just installed pd-0.42-4, but i can't get midi working.  pd -listdev says
i have no midi devices.

The alsa Aconnectgui interface doesn't list pd as a midi device either, so
my guess is that i missed something while installing.

the install.txt file says to add this flag:

--enable-alsa


so, i assume that means i just type in:

./configure --enable-alsa


??


the midi device i am using is an edirol UM-1A and i works fine with
pd-extended 0.40
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Re: [PD] Creation Argument Weirdness

2009-04-09 Thread hard off
yeah weird.  same thing here.
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Re: [PD] PD t-shirts

2009-04-04 Thread hard off
yeah! that cake is awesome!!!

how did it taste?
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Re: [PD] abunch release

2009-04-01 Thread hard off
thanks hans,

i was waiting to play with this.

cheers.
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Re: [PD] PD t-shirts

2009-04-01 Thread hard off
that's kind of cool, because it makes absolutely no sense when you look up
close.



On Wed, Apr 1, 2009 at 6:21 PM, Max  wrote:

> make this into a shirt:
>
>
>
> Am 01.04.2009 um 09:05 schrieb Derek Holzer:
>
>  If you made one like this:
>>
>> http://www.avhc.es/pato/pics/computermusic.gif
>>
>> I'd buy it.
>>
>> Design by Ruben Patino.
>>
>> D.
>>
>> -- ::: derek holzer ::: http://blog.myspace.com/macumbista :::
>> http://www.vimeo.com/macumbista :::
>> ---Oblique Strategy # 123:
>> "Once the search has begun, something will be found"
>>
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Re: [PD] PD t-shirts

2009-03-31 Thread hard off
please please please,

make one with:

[bang(
|
[until]
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Re: [PD] [equalizer] / [lowshelf] / [highshelf] in purepd!

2009-03-23 Thread hard off
cheers.  very useful!

silly question probably, but is biquad~ 100% vanilla?  or is it sort of
'caramel' like expr ??
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Re: [PD] does anyone know of a good Eq I can use?

2009-03-22 Thread hard off
there are a few EQ units in my DIY library:

http://puredata.hurleur.com/sujet-1982-diy2-effects-sample-players-synths-sound-synthesis
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Re: [PD] a simple counter, I'm not able to do it tonight

2009-03-18 Thread hard off
if it is a problem to use [wrap], this should also work:

[bang(
|
[f 100]x[+ 1]
|
[mod 200]
|
[- 100]
|
[abs]
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Re: [PD] a simple counter, I'm not able to do it tonight

2009-03-18 Thread hard off
really?

i mean the [wrap] that wraps numbers between two values.

what do the other ones do?  i know of the signal version of course.
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Re: [PD] Unified Library was Re: Call for GSoC mentors! March 9th deadline!

2009-03-18 Thread hard off
so are we going to go ahead with this?

does anyone want to volunteer to set up a wiki?  i'm terrible at any of that
sort of thing.
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Re: [PD] a simple counter, I'm not able to do it tonight

2009-03-18 Thread hard off
make a normal counter:

[f ]x[+ 1]

with the outlet of [f ] going to the LEFT inlet of [+ 1] , and the outlet of
[+ 1] going to the RIGHT inlet of [f ]


then,

[wrap -99 100]
|
[abs]


if your limit was 1000, you would do [wrap -999 1000] ..etc



hope that works.
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Re: [PD] read sysex files (hex)

2009-03-17 Thread hard off
YES!

thanks hans, and thanks mr peach!
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Re: [PD] change samplerate locally

2009-03-16 Thread hard off
i had a minor breakthrough.

upsampling my signal path, by using [block~ 64 1 2] has the same effect on
the sound as lowering pd's global sample rate to 22050.

not perfect, and to me it defies logic, but certainly a lot closer to the
28khz sound than the 44.1khz sound was getting.
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Re: [PD] change samplerate locally

2009-03-16 Thread hard off
so if those aliasing effects are going to help, then maybe a big step will
be to ADD aliasing.  there are a couple of suggestions here:

http://www.music.columbia.edu/pipermail/music-dsp/2002-March/047953.html

and here:

http://www.music.columbia.edu/pipermail/music-dsp/2002-March/047966.html

i'll give them a go tomorrow.
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Re: [PD] change samplerate locally

2009-03-16 Thread hard off
>>One thing that occurs to me is that the quality of the reconstructed
sound has more to do with the interpolator rather than the sample
rate.<<

i have a feeling that because the synth has non-bandlimited oscillators,
that the sample rate itself is pretty important, or more importantly, the
aliasing effect it has is very important.  i think that that reason why
28khz is sounding 'better' than 44.1 is because of more high frequencies
folding back over and thickening the sound up in the low end.

i could be totally wrong, but that's what it sounds like.

44.1khz is 'thin and wimpy', but at 28khz it's a thicker, fuller sound.
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Re: [PD] Unified Library was Re: Call for GSoC mentors! March 9th deadline!

2009-03-15 Thread hard off
yeah sorry frank, i should have explained more clearly.

i also think that no GUI is the way to go for functional abstractions.  that
was the big flaw of the DIY library i did, that the function of the
abstractions was tied in with the gui component.  i did it that way because
i didn't want to clutter the namespace with too many abstractions, and the
thought of one abstraction for function, and then a different one for GUI
was not appealing at the time.

but now, i think that is the only way to go.  like, as you said, for
polyphony.  and then also for the many many cases in which you'd want to
build your own gui for custom control.

i do think you guys have got a really really strong system there with
rjlib.  but i was just saying that without the gui stuff, it doesn't exactly
fit into being that 'all purpose building blocks' library that we are
discussing.
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Re: [PD] change samplerate locally

2009-03-15 Thread hard off
actually, i just checked and that method i suggested before doesn't work at
all.  it's the same as the [phasor~ 28000] - [samphold~] effect.



martin, i missed this part of your mail before:

>>Unless you're looking for aliasing artifacts, wouldn't it be easier to use
a multi-pole low-pass filter at around 14kHz?<<

i just tried that, and i guess what i need must be the aliasing artifacts.
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Re: [PD] steep filter?

2009-03-15 Thread hard off
chebychev filters look good, elliptic ones look better:

http://en.wikipedia.org/wiki/File:Electronic_linear_filters.svg
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Re: [PD] steep filter?

2009-03-15 Thread hard off
it's not possible to filter without ANY roll-off as far as i know.
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Re: [PD] change samplerate locally

2009-03-15 Thread hard off
hi martin, thanks for taking the time to reply.

i can set pd to whatever samplerate i want in media->audio settings.  i just
checked again going through a whole bunch of values between 22050 and 44100
and they all work.

my problem is that the samplerate is global, and i need it only to be
local.  i think the 'solution' i suggested in my 2nd post is going to be the
way to do it, but i just don't know how to do that.


[*~ 2048]
> |
> [expr~ $v1%2048]
> |
> [/~ 2048]
>

thanks.  that's what i had done originally, but i couldn't hear any effect.
i guess if i really want 12-bit sound in pd, i'd have to use that construct
after each and every calculation in the signal chain. seems a fair bit of
overkill just to make the sound WORSE though!
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Re: [PD] Unified Library was Re: Call for GSoC mentors! March 9th deadline!

2009-03-15 Thread hard off
>>But I think that we don't really know well enough how to do the whole
thing right<<


i have good experience in doing a library wrong. :)  i can at least point
out the flaws in that so they don't get repeated.

none of the libraries are very good general all-purpose toolkits though, in
my opinion.  i guess that's mainly because none of them have really been
designed as general toolkits.  there is heaps of good stuff in rjdj, but
it's all for the phone, which has no pd GUI component.  netpd on the other
hand, everything has a gui, and it's all designed to work well as a part of
the netpd system.  but it's a little bit tricky to then use the netpd
patches outside of netpd.  not really spent too much time with pdmtl, but
that just seems like more of a collection of patches than an actual library.
s-abstractions and the diy library i did both fall down a bit for me because
they tie the functionality of the patches in too much with the gui and state
saving.

i think what hans is talking about and what we are discussing might be
completely different things though.  i think hans is talking about a truly
unified library to join together all the different pieces in pd-extended and
put them all together in a logical and user-friendly manner.  which would be
a pretty massive project, i admit.

i think though, what we're talking about here is more just like a collection
of tools to build synths, sequencers, effects, samplers, recorders,
soundfile players, etc etc etc.  most of the libraries already mentioned are
doing that.  but the problem is that there are no unified conventions for
patching, naming, licencing, etc.  and it would be nice to have all the best
and most useful bits of each library in one place, all working together, and
all very simply and easily ported into other pd projects.

i think it's well within our reach to do that at the moment.
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Re: [PD] change samplerate locally

2009-03-15 Thread hard off
so, i thought about this more, and realized that 28hz is quite close to
being 2/3 of 44.1

so, it MIGHT be enough to do the following:

for every 3 samples, output the first sample, the second sample, and then
instead of playing the 3rd sample,  repeat the second sample.

so, if my block looks like:  0.597, 0.604, 0.628, 0.651.. then
the output block would be 0.597, 0.604, 0.604, 0.651 ...

i still have no idea how i would do that.
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[PD] change samplerate locally

2009-03-15 Thread hard off
to re-create the sound of a dx7 i need to change samplerate from my default
(44.1khz) to 28khz.
globally changing pd's samplerate to 28khz has the intended effect, but i
want to be able to run other patches at 44.1khz while running my dx7 at
28khz.

i naively tried adding this construct to the output, but the sound is
completely wrong:
(if it doesn't show, the phasor~ is connected to the right inlet of the
[samplehold~])

[inlet~]   [phasor~ 28000]
|  |
[samplehold~]
|
[outlet~]

i thought about it for a bit, and i understand why that doesn't work, but i
can't think of another solution.

is there some way i can 'mimic' 28khz samplerate while running pd at 44.1?
or even better, is there some way to locally set the samplerate for a
patch?  i tried messing round with [block~] but i can't make it do what i
need.

also, i need to mimic a 12bit DAC~ too.
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[PD] read sysex files (hex)

2009-03-14 Thread hard off
is there a way to read .syx files in pd?  these are in raw hex format.
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Re: [PD] Call for GSoC mentors! March 9th deadline!

2009-03-13 Thread hard off
i think this idea of making a unified library of patches is fantastic.  but
i don't think it should be a project given to a student with little
experience in pd.

i'd be more than happy to help out.

what would be the best way to set up communications between us, if we take
this on?  that would be the first step i guess.
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Re: [PD] adaptive amplification?

2009-03-12 Thread hard off
a compressor?

there's a good one in the net-pd library.
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[PD] how to freeze pd

2009-03-12 Thread hard off
* create a subpatch
* create an object box in the subpatch, but don't type anything inside the
box
* go back to the parent patch and convert the subpatch into another object
(i tried to make it a [send])
* enjoy pd freeze
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Re: [PD] default [output~] in Pd-extended

2009-03-09 Thread hard off
a very simple solution would be to use a subpatch instead of an abstraction
in the help files.

[pd output~]

this would also remedy the problem reported more often:  "why doesn't the
output~ object work when i copy the help files to my desktop?"
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