Re: [PD] 3D Look at
I apologize, i should have replied to list... Not very sure, but according to my fuzzy memory, one advantage of quaternions is that you can compose many rotations by simply multiplying quaternions together, which is quicker than building matrices for each transform, and compute a final transform matrix (which can express also translations and scalings) only at the end. I don't recall the details there so you'll have to check the exact math. i see here (wikipedia) something like A quaternion q(x,y,z,w) can be expressed as a 3x3 rotation matrix | 1-2(y*y)-2(z*z) 2xy-2zw 2xz+2yw | q=| 2xy+2zw 1-2(x*x)-2(z*z) 2yz-2xw | | 2xz-2yw 2yz+2xw 1-2(x*x)-2(y*y) | which you an then matrix multiply with the other transforms to get the final result. So in PD you might want to use a matrix to express the whole transform rather than just [rotateXYZ]. I don't know if you find this in gem, but it should be there. hope this helps, Pierre. Le 27/06/2012 12:10, Roch Jub a écrit : Hey Pierre ! So I should convert to quaternion, then back to degreees ? or else how would I make a quaternion interact with [rotateXYZ] ? and also in the cart2sph, there is 3 outlets, the first one is R, it's not used in demo but what is it ? second is phi and theta that I know :) cheers 2012/6/27 pvallet publica...@free.fr mailto:publica...@free.fr One major problem with euler rotations is that you can't, except in trivial cases, smoothly interpolate betwen two rotation values. So you might want to use quaternions for solving this. Basically a quaternion is a 4D vector, expressing a direction (x,y,z) and a rotational or spin (w) around this direction. Not that i'm fluent with the math involved but when you interpolate between two quaternions, you go smoothly along a straight arc between A and B position. A search for expressing rotations using quaternons should give you the pointers to the math you'll need. cheers Pierre Le 26/06/2012 15:54, Roch Jub a écrit : Hey ! So I send a mail some time ago to the list and got no answer, so I guess it was not really clear. I come now with a more simple version of my problem. I have two cubes, cube A translationXYZ 0 0 0 rotationXYZ 0 0 0 and cube B translationXYZ 12 5 6 rotationXYZ 0 0 0 now I want to calculate with only thoses informations, the rotations in X Y and Z for cube A to look at cube B. (numbers are irrelevent, I want to make the algorythme) I have tryed many things, with trigonometry, learned about Gimbal lock, read everything I could about euler angles, etc ... result is it's not working right. I attached an exemple patch. The math inside are based on the help I got on a math forum. It quite look like the thing I was trying to do but it doesnt work better :) Anybody ? Any idea? cheers PS : I try to do that to calculate joint orientations of kinect skeleton. and even though there might be other solutions(wich I be glad to know about), now it's a personal affair, I WANT TO DO IT !!! 2 WEEKS I'VE BEEN TRYING !! AAARGH _ Pd-list@iem.at mailto:Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/__listinfo/pd-list http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] MotorMix to PD
Le 19/04/2012 02:52, Rishabh Natarajan a écrit : I've realized that with any fader on the motormix, the values being transmitted via ctlin to pd vary between 0, 64 and 96 and they mainly keep jumping between 0 and 64, even if you are only moving upwards. It only touches 96 once you get the fader to the very top. This means you only catch the 2 Last bits of the slider value (ctl number hex20 to hex27 or, as you say, 32 onwards in decimal.) cf. https://en.wikipedia.org/wiki/Least_significant_bit Quoting the book, the message is transmitted as: (in hexadecimal) FADER (1 thru 8) B0-(00thru07)-MSB-(20thru27)-LSB MSB=0 M M M M M M M LSB=0 L L 0 0 0 0 0 So you can use (or can you?) Ctlin 0 to 7 to get a coarse (7 bits) info for the slider position. or add ctl(0) value with ( ctl(32) value 5 ) to get the full 9-bit data. 5 means: shift the bits five places to the right, then you get 4 possible values (Some binary calculus awareness definitely helps here) Also, there is an object written for Max to again deal specifically with the Motormix. Is there any way to get this object to work with pd? (Perhaps along the line of the cyclone library which holds most of Max's objects) herm, not really as this seems a compiled external for max so you'd have to reimplement it @Cyrille:I will try the print object to see all the other values coming out from moving the Motormix fader. I found that the faders started from number 32 onwards, but I'm not sure which of the ctlin's outlets to connect to the vslider in the patch. I created an object ctlin with argument 32 and then connected the leftmost outlet to the first vslider. With every movement of the Motormix fader, the vslider kept jumping positions but either went back to it's lowest value or just stuck to some other value. It never moved along with the motormix fader. cf. supra for the explanation As for getting the motor to move the faders using ctlout, I've not got to that stage yet but hopefully with your advice, I will be able to achieve the movement. Yes, on the paper it should work. 47 is 2F in hexadecimal, you could use the tech. manual to find where it happens. (in many places really). I'm afraid that you won't escape the task of interpreting and reconstructing composite midi messages in some places, like Cyrille showed for midiout messages. Could someone point to useful objects that can be used for accumulating / packing / parsing variable-length MIDI messages? as my pd knowledge of objects out there is a bit limited i have to say. Warm regards, Pierre. On Wed, Apr 18, 2012 at 4:38 AM, Cyrille Henry c...@chnry.net mailto:c...@chnry.net wrote: hello, message 47 i probably a fader release information. using print better than number you'll see that it's not the only message you are receiving. fitering all information to have only fader movement is easy : a ctlin 0 object should output value of the 1st linear fader. ctlin 1 the 2nd etc ctlin 64 ... ctlin 71 output rotation speed of the rotative fader (they did not output an absolute value) for the toggle, it's a bit more tricky: you have to use 2 ctlin objects : i used : ctlin 47ctlin 15 pack f f route 66 sel 0 1 2 3 4 5 6 7 in order to select press information from 1 raw of toggle. the other raw should be almost similar. To move the fader thanks to the motor, you have to send 2 ctlout information. using midiout, you can send a message like : 176 0 $1 176 32 0 i.e. sending value to ctlout 0, then sending 0 to ctlout 32. toggle did not light on, because they can light in different colour, you have to light them up manually. to light up a specific toggle i used 176 12 0 176 44 $1 where $1 value is 2 or 66, for 1st column fader, using 176 12 1 for 2nd column etc. i think 44 can be changed to address other raw, ans the $1 value for the color. i don't have any motor mix since many many years, so can't help more, but all can be made using simple ctlout. exapt display text on the screen that need sysex messages. cheers cyrille --( re-quoting my previous answer: ) Hi, Not sure if i understand you fully (don't own a motormix) and if you're an expert with PD (which i'm definitely not) but From a quick glance at the MIDI implementation from the MotorMix v 1.2 Developer pkg3.pdf on CMLabs web site I see this: FADER (1 thru 8) B0-(00thru07)-MSB-(20thru27)-LSB MSB=0 M M M M M M M LSB=0 L L 0 0 0 0 0 meaning that the faders values are transmitted in two parts to get 9-bit precision.(512 values). To reconstruct the nine bits you'll need to write a specific catcher with
Re: [PD] analysis before synthesis: How?
Hi, You might also want to chek the pd doc about fft operations examples in pd\doc\audio.examples\ namely I04.noisegate.pd for filtering the noise and I03.resynthesis.pd to reconstruct your signal. (but all the I section is loosely relevant) You'll then be able to experiment and build from these. hth, greetings, p. meino.cra...@gmx.de a écrit : Hi, this is more a general question: I have a piece of sound (sorry, English is not my mothers tonque...) which conatins beside background noise a scifi-sound, which I want to synthezise (synthesise?) with puredata as close to the original as possible -- without the background. Now I am looking for recipe to do such a thing -- without the need of a supercomputer and without the deep deep knowledge of really deep math. Is there a way to supress the backgroudn as much as possible? Would it be make sense to make a fourier analysis with a tool (what tool -- I am using puredata on Gentoo-Linux)? Are there others tool, which would help me to solve this task? Any idea and help are very appreciated -- thanks a lot in advance! best regards and have a nice sunday! mcc ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] gridflow on windows
Pddp is the PureData Documentation Project i'm not using it so i don't know much about it, but you can probably download a package from the net Greetings, p. Matteo Sisti Sette a écrit : Oh sh##, I see it needs Pd Extented. I was trying it with Pd Vanilla. Maybe it would be a good idea to mention it in the installation readme and/or home page, or is it obvious? It seems it works for the moment. However, in the tutorial intro (gf_tutorial_intro.pd) there are a lot of [pddp_open] objects that cannot create. What is pddp_open? Where can I get it? thanks m. Matteo Sisti Sette escribió: Hi, I have just downloaded gridflow 0.0.7(final) for Windows from http://gridflow.ca/ and followed the installation instructions (copy 7 dll files to windows/system32, the gridflow folder into extra, and added gridflow to startup), but I get the following error (in a popup window, not the pd console): No se encuentra el punto de entrada del procedimiento canvas_setgraph en la biblioteca de vínculos dinámicos pd.dll which roughly means cannot find the entry point of procedure canvas_setgraph in the dynamic link library pd.dll Once I hit OK, the console says: D:\\programmi\\pd\\extra\\gridflow\\gridflow.dll: couldn't load gridflow: can't load library Do I need something more to have it running on Windows? Or should I try with some older version of Pd? (I'm using 0.42.4) thanks m. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list