Re: [PD] Open midi files in PD Vanilla?

2012-08-28 Thread Joe White
Hi Filippo,

Glad you've found the rjlib (thank Frank Barknecht and Andy Farnell for
that :D). It *is* actually intended as a package for musicians to
get into making interactive/reactive music.

It's a difficult task though as not only do you have a new tool to get to
grips with but you also have to think in a different paradigm whilst
creating the music. How does the user interactive with this section? What
happens if they do this? At what point should the music change? And to
what? etc...

The rjlib is shared on github, so if you have any new
additions/modifications feel free to do a pull request.

It's great to see more and more people using Pd for game audio, if you have
any other questions please ask. I can also put you in touch with Robert,
who's the main composer here at RjDj.

Cheers,
Joe

-- 
Joe White @diplojocus

The Dark Knight Rises Z+ app now available in the App Store - *bit.ly/NgGvO7
*

RjDj - Reality Jockey Ltd
The Mission
55B Holywell Lane
EC2A 3PQ, London, UK
---

On 18 August 2012 15:23, Filippo Beck Peccoz m...@fbpsound.com wrote:

 Hi all,


 wow, thank you so much for your answers and sorry for my late reply- been
 off the internet for a couple of days.

 I'm very happy I've found this mailing list, as I'm excited like a little
 kid to be able to use PD's power for a game score, but also have lots of
 questions marks still flying around in my head :)

 The Rjdj lib is indeed a treasure chest...  I'm now collecting ideas as to
 what abstractions would be indispensable for the game composer: It would be
 great to create a sort of package with prebuilt mixers, synths, midi
 players etc. to help musicians get into writing game scores with PD more
 easily. Many colleagues I talk about the potential of using PD  for games
 are sort of scared about the programming part. However, I'm sure there
 are many things already built in PD, which with some modifications could
 lend themselves well for inclusion into a Game Music 101 Bundle. Any
 thoughts on this?

 As to connecting Unity- Puredata: We'll be releasing the early version of
 the Unity-PD-libpd bridge on github soon- I'll let you know as soon as it's
 out. We've achieved sending messages from Unity to PD, but as I've heard
 not yet the other way around.


 Cheers from Munich and thanks again,


 Filippo


   Filippo Beck Peccoz
 Game Audio
 www.fbpsound.com
 Twitter: @fbpsound http://twitter.com/fbpsound
 Skype: fbpsound
 Mobile: +49-(0)1520-4004143

 On Aug 16, 2012, at 1:51 AM, patrick wrote:

 On 12-08-14 12:05 AM, Peter Brinkmann wrote:

 That's great! Did you document your experiences anywhere? I get lots

 of questions about Gem and libpd, and it would be great to have a

 resource to point people to.


 sadly no. but it was very easy (on linux that is). i just used the
 pulseaudio example: http://www.workinprogress.ca/libpd and loaded a patch
 that use Gem window. that's it a standalone 3d / dsp application.

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Re: [PD] Open midi files in PD Vanilla?

2012-08-18 Thread Filippo Beck Peccoz
Hi all,


wow, thank you so much for your answers and sorry for my late reply- been off 
the internet for a couple of days.

I'm very happy I've found this mailing list, as I'm excited like a little kid 
to be able to use PD's power for a game score, but also have lots of questions 
marks still flying around in my head :)

The Rjdj lib is indeed a treasure chest...  I'm now collecting ideas as to what 
abstractions would be indispensable for the game composer: It would be great to 
create a sort of package with prebuilt mixers, synths, midi players etc. to 
help musicians get into writing game scores with PD more easily. Many 
colleagues I talk about the potential of using PD  for games are sort of scared 
about the programming part. However, I'm sure there are many things already 
built in PD, which with some modifications could lend themselves well for 
inclusion into a Game Music 101 Bundle. Any thoughts on this?

As to connecting Unity- Puredata: We'll be releasing the early version of the 
Unity-PD-libpd bridge on github soon- I'll let you know as soon as it's out. 
We've achieved sending messages from Unity to PD, but as I've heard not yet the 
other way around.


Cheers from Munich and thanks again,


Filippo


Filippo Beck Peccoz
Game Audio
www.fbpsound.com
Twitter: @fbpsound
Skype: fbpsound
Mobile: +49-(0)1520-4004143

On Aug 16, 2012, at 1:51 AM, patrick wrote:

 On 12-08-14 12:05 AM, Peter Brinkmann wrote:
 That's great! Did you document your experiences anywhere? I get lots
 of questions about Gem and libpd, and it would be great to have a
 resource to point people to.
 
 sadly no. but it was very easy (on linux that is). i just used the pulseaudio 
 example: http://www.workinprogress.ca/libpd and loaded a patch that use Gem 
 window. that's it a standalone 3d / dsp application.
 
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Re: [PD] Open midi files in PD Vanilla?

2012-08-15 Thread patrick

On 12-08-14 12:05 AM, Peter Brinkmann wrote:

That's great! Did you document your experiences anywhere? I get lots
of questions about Gem and libpd, and it would be great to have a
resource to point people to.


sadly no. but it was very easy (on linux that is). i just used the 
pulseaudio example: http://www.workinprogress.ca/libpd and loaded a 
patch that use Gem window. that's it a standalone 3d / dsp application.


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Re: [PD] Open midi files in PD Vanilla?

2012-08-14 Thread Andy Farnell

We faced this at RjDj a while back. Me and Joe and Frank and the guys
worked on something to make text files from MIDI, they could be fed to 
a vanilla style list sequencer. Worked quite well IIRC. 
Maybe its still in the rj library.

a.


On Mon, Aug 13, 2012 at 04:42:20PM +0200, Filippo Beck Peccoz wrote:
 Hi list,
 
 copying here a puredata forum post which remained unanswered- hope someone 
 can help :)
 
 after searching around the forums and the net I decided to post this question 
 here.. I'm using PD as the audio engine for a mobile game (using libpd, and 
 therefore only Vanilla objects).
 
 This is very exciting, and I'm exploring all the possibilities for 
 composition and realtime sound generation. One big thing I wanted to include 
 is the possibility of reading midi files inside the patch, and pipe the data 
 to envelopes and oscillators accordingly. Extended apparently has the seq 
 object, but how about Vanilla? Is there a way to import a .mid file into a 
 patch?
 
 Thank you all for helping a greenhorn out :=)
 
 
 Filippo

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[PD] Open midi files in PD Vanilla?

2012-08-13 Thread Filippo Beck Peccoz
Hi list,

copying here a puredata forum post which remained unanswered- hope someone can 
help :)

after searching around the forums and the net I decided to post this question 
here.. I'm using PD as the audio engine for a mobile game (using libpd, and 
therefore only Vanilla objects).

This is very exciting, and I'm exploring all the possibilities for composition 
and realtime sound generation. One big thing I wanted to include is the 
possibility of reading midi files inside the patch, and pipe the data to 
envelopes and oscillators accordingly. Extended apparently has the seq 
object, but how about Vanilla? Is there a way to import a .mid file into a 
patch?

Thank you all for helping a greenhorn out :=)


Filippo___
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Re: [PD] Open midi files in PD Vanilla?

2012-08-13 Thread Scott R. Looney
filippo and list,

this is probably best answered by Peter Brinkmann, but as i remember the
issue with not accepting third party libraries in vanilla is specifically
one of licensing for the iOS App Store, not of compatibility. i don't think
Android's store should care about such things. to get around the
restriction you need to have a differently licensed version of the external
compiled from source, i believe. for example, expr~ (which is in vanilla)
 is now available and will work with iOS AppStore because somebody created
a differently licensed version of it. i believe any MIT or BSD licenses are
acceptable. not sure about the rest.

i'm not certain the workaround (recompiling/relicensing from source) is
valid. maybe others can chime in and us all know?

scott

On Mon, Aug 13, 2012 at 7:42 AM, Filippo Beck Peccoz m...@fbpsound.comwrote:

 Hi list,

 copying here a puredata forum post which remained unanswered- hope someone
 can help :)

 after searching around the forums and the net I decided to post this
 question here.. I'm using PD as the audio engine for a mobile game (using
 libpd, and therefore only Vanilla objects).

 This is very exciting, and I'm exploring all the possibilities for
 composition and realtime sound generation. One big thing I wanted to
 include is the possibility of reading midi files inside the patch, and pipe
 the data to envelopes and oscillators accordingly. Extended apparently has
 the seq object, but how about Vanilla? Is there a way to import a .mid
 file into a patch?

 Thank you all for helping a greenhorn out :=)


 Filippo

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Re: [PD] Open midi files in PD Vanilla?

2012-08-13 Thread Miller Puckette
Hi all -

The seq object is part of Krzysztof Czaja's cyclone library which I
found rather easy to compile last time I tried (on a linux system; not
sure what will happen in IOS).  I don't think there are any third-party
library dependencies but I could easily be wrong about that since linux
provides so much stuff and it's easy to use things without knowing you're
using them.

Another pretty good way would be to use some midi file to text converter
to pre-convert all the MIDI files you want to use; then use qlist in
Pd vanilla to sequence them.  Personally I do everything I can to avoid
specialty file formats like midi -- I make an exception for soundfiles
for which text is just too inefficient :)

cheers
Miller

On Mon, Aug 13, 2012 at 09:05:49AM -0700, Scott R. Looney wrote:
 filippo and list,
 
 this is probably best answered by Peter Brinkmann, but as i remember the
 issue with not accepting third party libraries in vanilla is specifically
 one of licensing for the iOS App Store, not of compatibility. i don't think
 Android's store should care about such things. to get around the
 restriction you need to have a differently licensed version of the external
 compiled from source, i believe. for example, expr~ (which is in vanilla)
  is now available and will work with iOS AppStore because somebody created
 a differently licensed version of it. i believe any MIT or BSD licenses are
 acceptable. not sure about the rest.
 
 i'm not certain the workaround (recompiling/relicensing from source) is
 valid. maybe others can chime in and us all know?
 
 scott
 
 On Mon, Aug 13, 2012 at 7:42 AM, Filippo Beck Peccoz m...@fbpsound.comwrote:
 
  Hi list,
 
  copying here a puredata forum post which remained unanswered- hope someone
  can help :)
 
  after searching around the forums and the net I decided to post this
  question here.. I'm using PD as the audio engine for a mobile game (using
  libpd, and therefore only Vanilla objects).
 
  This is very exciting, and I'm exploring all the possibilities for
  composition and realtime sound generation. One big thing I wanted to
  include is the possibility of reading midi files inside the patch, and pipe
  the data to envelopes and oscillators accordingly. Extended apparently has
  the seq object, but how about Vanilla? Is there a way to import a .mid
  file into a patch?
 
  Thank you all for helping a greenhorn out :=)
 
 
  Filippo
 
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Re: [PD] Open midi files in PD Vanilla?

2012-08-13 Thread patrick

(Or does libpd not load externals?)


libpd is able to load an external, i have successfully used Gem.pd_linux 
with libpd as a standalone pd / Gem application.



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Re: [PD] Open midi files in PD Vanilla?

2012-08-13 Thread Peter Brinkmann
On Mon, Aug 13, 2012 at 10:51 PM, patrick pured...@11h11.com wrote:
 (Or does libpd not load externals?)


 libpd is able to load an external, i have successfully used Gem.pd_linux
 with libpd as a standalone pd / Gem application.

That's great! Did you document your experiences anywhere? I get lots
of questions about Gem and libpd, and it would be great to have a
resource to point people to.

About libpd and externals, there was the licensing problem of the expr
family of externals (which has been resolved now, I think), but the
main goal was to keep libpd as small as possible. Even at its current
size, it's already pushing the memory budget of many games and mobile
applications.

Generally speaking, it's pretty straightforward to use externals with
libpd: If your platform supports dynamically loaded libraries, you can
build the external as usual and deploy it with your application; just
make sure that the location of the shared library is on libpd's search
path (deploying externals for Android currently requires an extra
step, but as soon as the new OpenSL version becomes official, that
will no longer be necessary).

If your platform doesn't support dynamic loading (iOS is the only case
I'm aware of), then you can just statically link the externals with
your app and explicitly call its setup function. Details are in the
libpd wiki:https://github.com/libpd/pd-for-ios/wiki/ios
Hope this helps,
 Peter

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Re: [PD] Open midi files in PD Vanilla?

2012-08-13 Thread Frank Barknecht
On Mon, Aug 13, 2012 at 11:37:17AM -0700, Miller Puckette wrote:
 The seq object is part of Krzysztof Czaja's cyclone library which I
 found rather easy to compile last time I tried (on a linux system; not
 sure what will happen in IOS).  I don't think there are any third-party
 library dependencies but I could easily be wrong about that since linux
 provides so much stuff and it's easy to use things without knowing you're
 using them.
 
 Another pretty good way would be to use some midi file to text converter
 to pre-convert all the MIDI files you want to use; then use qlist in
 Pd vanilla to sequence them.  

[seq] can save a midi file in a text format that with some massaging can
be made to play directly in a qlist. The rj library contains an
abstraction c_seqplay that does the necessary conversions on the fly.
rj is availabe at https://github.com/rjdj/rjlib
(c_seqplay is pure vanilla)

Ciao
-- 
Frank


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