i forget to ask : did you look at the [fifo] object?
it does help a lot for this kind of recursive stuff.
cyrille
cyrille henry a écrit :
> hello,
>
> i just had a look at your patch.
>
> you can remove most [t a a], as every gem primitive output the pointer they
> reciving.
>
> on your 1st p
hello,
i just had a look at your patch.
you can remove most [t a a], as every gem primitive output the pointer they
reciving.
on your 1st patch, you can remove the separator, they are useless.
for patch 6 : i usually did not care storing the data on a table, i usually
generated them on the fl
Hey Claude,
Thanks for making this slick well composed tutorial.
I have a few comments.
1) in 03_recursive_spiral.pd you start out by writing "A common idiom
in Gem is to use the [repeat] obejct (...) Let's try using (...)".
But in the patch it is not used. Instead you present the recursive
Hi everyone,
I figured out how to implement [nrepeat] and [nnrepeat] in pure-Pd, they
still require [repeat] from Zexy, and also the [list] objects from
pd-0.40-2 or greater (and obviously Gem is required too).
The updated files (just Pd patches, no externals required) can be
downloaded from:
That is a very nice set of patches (ive only looked at the
screenshots), but it really demonstrates some of the advantages of
GEM over Jitter with regard to certain types of patching/structures.
Im trying to think of an easy patching mechanism in Max/Jitter to do
this, but I cant think of a
Just looking since i'm not at a computer with Pd at the moment ... looks excellent and a good subject that there's not so much infos about.Thanks for sharing!p
Original Message
Subject: [PD] [PD-announce] recursion in Gem - a tutorial
From: Claude Heiland-All
Hi everyone,
I've been playing around with recursion in Gem, and thought I'd document
my experiences.
You can download the patches here (Gzip'd Tar):
https://devel.goto10.org/dl.php?repname=maximus&path=%2Ftutorials%2Fgem-recursion%2F&rev=0&isdir=1
You will also need a couple of externals th